
作者:Derakhshani, Dariush
ISBN:10位[047018356X] 13位[9780470183564]
出版社:Sybex
出版日期:2007-12-1
定价:¥300.00 元
内容提要Enter a whole new dimension with "Introducing Maya 2008", your guide to the newest version of Autodesk's Academy-Award winning "Maya 3D" animation and effects software. Learn to build, render, and animate your own digital models and scenes like the pros with this step-by-step guide. Beginning with the basics, expert author Dariush Derakhshani explains Maya's core tools then moves on to provide straightforward and practical advice on the newest features of Autodesk Maya 2008.You'll get a solid grasp of core 3D and CG concepts while exploring the basics of NURBS, polygons, and subdivision surfaces. Coverage also includes shading and texturing, rigging for automated animation, creating more natural lighting with mental ray soft shadow maps, and using Maya's Render Layers and an Ambient Occlusion pass for greater reality. You'll be inspired by the full-color insert featuring Maya designs created by beginning users and creating awesome animations of your own in no time with this bestselling reference to Maya 2008.
目录Introduction
Chapter 1 Introduction to Computer
Graphics and 3D
Embrace the Art
Computer Graphics
The Stages of Production
The CG Production Workflow
Core Concepts
Basic Film Concepts
Summary
Chapter 2 The Maya 2008 Interface
Navigating in Maya
A Screen Roadmap
Panels and Frequently Used Windows
Maya Object Structure
Summary
Chapter 3 Your First Maya Animation
Project Overview:The Solar System
The Preproduction Process:Planning
Creating a Project
The Production Process:Creating and
Animating the Objects
Using the Outliner
Summary
Chapter 4 Modeling with Polygons
Planning Your Model
Polygon Basics
polr Editing Tools
Putting the Tools to Use:Making a
Simple Hand
Creating Areas of Detail on a Poly Mesh
Modeling Complex Objects:The Classic
Steam Locomotive
Suggestions for Modeling Polygons
Summary
Chapter 5 Modeling with NURBS
Ways to Make NURBS
NURBS Modelin9:Creating the Red Rocket
Editing NURBS Surfaces
Using NURBS Surfacing to Create Polygons
Converting NURBS to Polygons
Patch Modelin9:A Locomotive Detail
Using Artisan to Sculpt NURBS
Summary
Chapter 6 Further Modeling Topics:
Deformers and Subdivision Surfaces
Modeling with Simple Deformers
The Lattice Deformer
Animating Through a Lattice
Subdivision Surfaces
Creating a Starfish
Building a Teakettle
Summary
Chapter 7 Maya Shading and Texturing
Maya Shading
Shader Types
Shader Attributes
Texturiflg the Axe
Textures and Surfaces
Texturing the Red Rocket
Introduction
……
Chapter 8: Introduction to Animation
Chapter 9: Further Animation Practices
Chapter 10: Maya Lighting
Chapter 11: Maya Rendering
Chapter 12: Maya Dynamics
Appendix: About the Companion CD
Glossary
Index