GLOBAL VR中文名“全球虚拟现实发展投资公司”是美国一家大型电子游戏机程序开研发发展投资公司。
About GLOBAL VR
In less than 10 years, GLOBAL VR® has become widely recognized as one of the coin-operated industry’s most prestigious purveyors of location-based entertainment products. Setting itself apart from competitors by licensing highly recognizable interactive entertainment titles from top-tier publishers, GLOBAL VR is able to leverage development investments made by companies such as Electronic Arts™ and Ubisoft™ . Each licensed title is carefully redesigned specifically for the coin-op market in order to provide a unique and immersive gaming experience.
Recent asset acquisitions have given GLOBAL VR entrée into the booming casino gaming industry where development agreements are in place with the industry’s most prominent gaming companies. In 2007, GLOBAL VR captured Bally Technologies’ award for most innovative product submission for its version of Texas Hold’em Peek-a-Boo Poker 10Play. GLOBAL VR products will soon be on the floor of casinos in gaming establishments world-wide.
Based in Silicon Valley and with a satellite office in Boston, MA., GLOBAL VR boasts one of the most talented development teams in the entertainment industry and an executive staff that is committed to the success of GLOBAL VR and its customers. The team is focused, experienced, but most of all, GLOBAL VR is passionate about gaming!
IN THE NEWS
Maxim
Arcade Fire
"Turn house arrest into a dream vacation with this basement-friendly gaming gear."
Author:MaximPublished:March, 2008
guardian.co.uk
Game on again for coin-operated arcade titles
"Despite the rise of the consoles, arcade games are seeing a resurgence by offering an experience you can't get at home."
Author:guardian.co.ukPublished:February, 2008
Vending Times
Nascar Driver Lays Groundwork For Global VR's Future Development
"Global VR is back in the forefront of coin-op videogame manufacturers."
Author:Vending TimesPublished:November, 2007
USA WEEKEND
One Big Playhouse
"Building a dream game room isn't just a matter of pushing your dirty clothes off of the couch and turning on the PS3."
Author:USA WEEKENDPublished:May, 2007
RePlay Magazine
Coming Back Strong
"The future looks pretty bright these days at San Jose-based videogame maker Global VR, the firm known for bringing quality home content to coin-op."
Author:Replay MagazinePublished:November, 2006
Vending Times
Global VR Enters Redemption Sector With New Prize Monster Line
"Shipping in November from Global VR are four redemption video games in kid-sized cabinets, available in dedicated and kit formats..."
Author:Vending TimesPublished:November, 2006
Vending Times
Global VR Debuts Video Pinball; Plans 'Aliens,' NASCAR Content
"Video pinball is a successful game for the consumer game market, and coin-op game manufacturer Global VR believes that the concept will also prove a hit in arcades and street locations with its new video game, UltraPin...."
Author:Vending TimesPublished:April, 2006
IGN.com
PGA’s Arcade Upgrade
"Global VR, producer of coin-op versions of popular EA console and PC games such asMadden NFL FootballandNeed for Speed Undergroundhas revealed the latest addition to its growing line-up of licensed arcade games:EA Sports PGA Tour Golf Challenge Edition.."
Author:Craig HarrisPublished:March, 2005
IGN.com
Need for Speed Underground Heads to Arcades
"Global VR has announced its latest addition to the coin-op market:Need for Speed Underground, an arcade version of the Electronic Arts racing hit that sold like gangbusters on the Xbox, PlayStation 2, GameCube, and PC.Need for Speed Undergroundis Global VR's follow-up to its coin-op version ofNeed for Speed GT,already on the market."
Author:Craig HarrisPublished:February, 2005
Men's Journal
How to throw the ultimate high-tech Super Bowl Party
"As the Super Bowl has morphed from sporting contest to cultural lodestone, the ritual Super Sunday gathering has gone from optional to obligatory -- even if you're only tuning in for the new ads or a potential wardrobe malfunction."
Author:Men's JournalPublished:February, 2005
IGN.com
BIGTIME MADDEN
"Arcades may be down for the count, but arcade games are still finding their niche in bars and mini-golf and movie theatre game rooms all over the country. GLOBAL VR®'s one of the few companies in the industry still providing a constant stream of new machines for game room operators, offering up a large assortment of recognizable licenses and titles that are much more enticing for owners to buy."
Author:Craig HarrisPublished:December, 2004
IGN.com
PGA TOUR GOLF Championship Edition III
"It's hard not to walk into a pub and not see a Golden Tee GOLF machine. The words Golden Tee are almost synonymous with the words "sports bar," and thos machines have dominated the market for years. But there's a big boy contendor whittling away at Golden Tee's dominance, and if you thought that machine was great, wait until you get in a few rounds of EA SPORTS™ PGA TOUR® GOLF the next time you have beer in hand.."
Author:Craig HarrisPublished:December, 2004
PlayMeter Magazine Cover Story
EA SPORTS™ PGA TOUR® GOLF: Changing the Face of Video Golf
"Just as GLOBAL VR® has come a long way from GLOBAL VR® who? to being one of the major manufacturers in the coin-op industry today, the company's much admired EA SPORTS™ PGA TOUR® GOLF from GLOBAL VR® has taken a quantum leap from the original trackball golf game, Taito's 1983 Birdie King."
Author:PlayMeter StaffPublished:May, 2004
PlayMeter Magazine Cover Story
Is GLOBAL VR the future of coin op?
"GLOBAL VR, a passionate and dynamic new team from San Jose, Calif., is confident they have the answer to today's changing video game world. With literally a who's who of coin-op veterans and a $2.5 billion partner, Electronic Arts, it appears that GLOBAL VR is positioning itself to lead the industry into the next era of coin-op."
Author:PlayMeter StaffPublished:November, 2003
RePlay Magazine Cover Story
NEW SAN JOSE GAMESMITH HAS ARRIVED!
"Today, GLOBAL VR is one of the most-talked-about players in a more traditional sector of the business, that of making upright video games for street locations."
Author:Steve WhitePublished:April, 2003
TIME Magazine AT THE FUN EXPO, ARCADE OLDIES FIGHT FOR ATTENTION IN A VIDEO-GAME UNIVERSE
"Over at GLOBAL VR, conventioneers wearing huge, teardrop-shaped, bright yellow virtual-reality helmets blast away at enemy soldiers in the immersive war game Beach Head 2002."
Author:Bill BarolPublished:October 14, 2002
THE TEAM
Ken Bayer
President
Before joining GLOBAL VR, Mr. Bayer was Vice President and General Manager of ADAC Medical Technologies, a division of ADAC Laboratories, the world-leading supplier of Nuclear Medicine medical diagnostic imaging systems. Mr. Bayer brings over 15 years of high technology management experience as well as a complete understanding of Quality Leadership gained as ADAC attained the 1996 Malcolm Baldrige National Quality Award. At ADAC Mr. Bayer held various management positions including Vice President of Nuclear Engineering and Director of Operations. Mr. Bayer holds a Bachelor of Science degree in Electrical Engineering.
Frank Ballouz
Senior Vice President of International Business
Industry veteran Frank Ballouz joined GLOBAL VR January 2008. He brings with him 30+ years of experience in executive management, sales and marketing for international multi-million dollar electronic entertainment corporations. Prior to GLOBAL VR, Frank served as VP International Sales for companies such as Merit Industries and Atari. He has also held executive positions with Nintendo of America, Namco Europe and Capcom of America. Frank is a graduate of Seton Hall University and currently lives in London, England.
Gregory J Lima
Executive Vice President, Gaming
Before joining GLOBAL VR, Mr. Lima was integral in the creation and establishment of four Silicon Valley based companies. He brings over a decade of game design management experience as well as a complete understanding of the creative development process. As a professor at Cogswell Polytechnical College, Mr. Lima taught senior level game design and production. Most recently, Mr. Lima held the position of Vice President at UltraCade Technologies and is credited with creating a wealth of gaming products from initial concept to final release. Mr. Lima holds a Bachelor of Arts degree in Computer Video Imaging. Gregory J Lima is a veteran of the United States ARMY, and most notably one of the youngest enlisted members to be nominated for the prestigious Meritorious Service Medal.
Caryn Mical
Vice President, Marketing
A twenty-year veteran of the home entertainment industry, Ms. Mical brings a wealth of experience in both marketing and well as product management. Ms. Mical joins GLOBAL VR from Ecast where she spent the past 2 ½ years as the Senior Vice President of Marketing. As one of the first 20 employees, she led product and marketing initiatives. Prior to joining Ecast, Ms, Mical served as Senior Vice President, Sales and Marketing at Mattel Interactive, Game Division. She was responsible for implementing strategic sales and marketing worldwide while helping to grow the business from $12m in sales to $100m in a period of six years. Ms. Mical has a BA in Communications from San Francisco State University and studied at the Sorbonne, Paris.
Debbie Minardi
Vice President, Corporate Development
Debbie Minardi brings to GLOBAL VR over 20 years experience in the gaming industry. She began her career at Amiga, the first home computer gaming system, which was ultimately purchased by Commodore Business Machines. She has also held senior management positions at Electronic Arts, Accolade, Strategic Simulations, Inc. and Driveskills. As Vice President of Business Development at Mattel Interactive, she was responsible for content licensing and online gaming activities as well as negotiating development agreements for the Mattel Interactive Entertainment Division. Prior to joining GLOBAL VR, she served as Senior Account Manager at America Online where she was responsible for overseeing the partnership with Electronic Arts.
John Ray
Executive Producer/Vice President of Software Development
An alumnus of companies such as Atari, Atari Games Corporation, and Midway Games, John has been involved in the development of some of the most important games in the coin-op industry, including San Francisco Rush and the suite of Rush franchise titles. His 30+ years of design and development experience provide GLOBAL VR the knowledge required to compete in today's challenging coin-op marketplace. John joined GLOBAL VR in 2003 and currently manages software development for all GLOBAL VR games.
Elaine Shirley
Vice President, Distributor & Home Sales
Prior to rejoining GLOBAL VR, Elaine served as Vice President of Sales at Utracade Technologies where she helped to expand the distribution network for the company's coin-op product. Her vast industry experience began at Atari in 1973 and includes several key positions including roles in manufacturing, Director of Customer Service and Regional Sales Manager. Elaine now serves as a part of GLOBAL VR's executive staff and directs sales for the US including Home products.