glDepthFunc
NAME
glDepthFunc - specify the value used for depth buffer comparisons
C SPECIFICATION
void glDepthFunc( GLenum func )
PARAMETERS
func ? Specifies the depth comparison function. Symbolic constants GL_NEVER, GL_LESS, GL_EQUAL, GL_LEQUAL, GL_GREATER, GL_NOTEQUAL, GL_GEQUAL, and GL_ALWAYS are accepted. The default value is GL_LESS.
DESCRIPTION
glDepthFunc specifies the function used to compare each incoming pixel z value with the z value present in the depth buffer. The comparison is performed only if depth testing is enabled. (See "glEnable" and glDisable of GL_DEPTH_TEST.)
func specifies the conditions under which the pixel will be drawn. The comparison functions are as follows:
GL_NEVER ? Never passes.
GL_LESS ? Passes if the incoming z value is less than the stored z value.
GL_EQUAL ? Passes if the incoming z value is equal to the stored z value.
GL_LEQUAL ? Passes if the incoming z value is less than or equal to the stored z value.
GL_GREATER ?
Passes if the incoming z value is greater than the stored z value.
GL_NOTEQUAL ?
Passes if the incoming z value is not equal to the stored z value.
GL_GEQUAL ? Passes if the incoming z value is greater than or equal to the stored z value.
GL_ALWAYS ? Always passes.
The default value of func is GL_LESS. Initially, depth testing is disabled.
ERRORS
GL_INVALID_ENUM is generated if func is not an accepted value.
GL_INVALID_OPERATION is generated if glDepthFunc is called between a call to glBegin and the corresponding call to glEnd.
ASSOCIATED GETS
glGet with argument GL_DEPTH_FUNC
glIsEnabled with argument GL_DEPTH_TEST
SEE ALSO
"glDepthRange" , "glEnable"