C++源代码游戏编程---WinMain()函数集

王朝c/c++·作者佚名  2008-05-19
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C++源代码游戏编程--WinMain()函数交流

//******************************************************************

//函数:WinMain()

//功能:应用程序入口

//******************************************************************

int PASCAL WinMain( HINSTANCE hInstance, HINSTANCE hPrevInstance,

LPSTR lpCmdLine, int nCmdShow)

{

MSG msg;

hInst=hInstance;

//初始化主窗口

if (!InitWindow( hInstance, nCmdShow))

return FALSE;

//初始化DirectDraw环境

if (!InitDDraw())

{

MessageBox(hWndMain, "初始化DirectDraw过程中出错!", "Error", MB_OK);

FreeObjects();

DestroyWindow(hWndMain);

return FALSE;

}

//进入消息循环

while(1)

{

if(PeekMessage(&msg, NULL, 0, 0, PM_NOREMOVE))

{

if(!GetMessage(&msg, NULL, 0, 0 )) return msg.wParam;

TranslateMessage(&msg);

DispatchMessage(&msg);

}

else if(bActive)

{

UpdateFrame();

}

else WaitMessage();

}

return msg.wParam;

}

///////////////////////////////////////////////

//-----------------------------------------------------------------------------

// Name: WinMain()

// Desc: Initialization, message loop

//-----------------------------------------------------------------------------

int PASCAL

WinMain(HINSTANCE hInstance,

HINSTANCE hPrevInstance,

LPSTR lpCmdLine,

int nCmdShow)

{

MSG msg;

if (InitApp(hInstance, nCmdShow) != DD_OK)

return FALSE;

while (GetMessage(&msg, NULL, 0, 0))

{

TranslateMessage(&msg);

DispatchMessage(&msg);

}

return msg.wParam;

}

/////////////////////////////////////////////////////////////////////////////////////////////

// 主循环

/////////////////////////////////////////////////////////////////////////////////////////////

int PASCAL WinMain(HINSTANCE hInst, HINSTANCE hPrevInst, LPSTR lpCmdLine, int nCmdShow)

{

MSG msg;

if(!InitApp(hInst, nCmdShow)) return FALSE;

while(1)

{

if(PeekMessage(&msg, NULL, 0, 0, PM_NOREMOVE))

{

if(!GetMessage(&msg, NULL, 0, 0 )) return msg.wParam;

TranslateMessage(&msg);

DispatchMessage(&msg);

}

else if(bActive)

{

Update();

// 翻转上一层缓冲区内容到屏幕。

Screen-Flip();

}

else WaitMessage();

}

}

////////////////////////////////////////////////

///////////////////////////////////////////////////

int PASCAL WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance,

LPSTR lpCmdLine, int nCmdShow)

{

// any windows programmer should be familiar with this

MSG msg;

lpCmdLine = lpCmdLine;

hPrevInstance = hPrevInstance;

if(!doInit(hInstance, nCmdShow))

{

return FALSE;

}

while (1)

{

if(PeekMessage(&msg, NULL, 0,0,PM_NOREMOVE))

{

if(!GetMessage(&msg, NULL,0,0))

return msg.wParam;

TranslateMessage(&msg);

DispatchMessage(&msg);

}

else if(bActive)

{

fire(480, 0, 600, 50);

// draw fire on bottom row and then flip

while(1)

{

ddrval = lpDDSPrimary-Flip(NULL, DDFLIP_WAIT);

if(ddrval == DD_OK)

{

break;

}

if(ddrval == DDERR_SURFACELOST)

{

if(ddrval != DD_OK)

{

break;

}

}

if(ddrval != DDERR_WASSTILLDRAWING)

{

break;

}

}

} // if bActive

else

{

//make sure we go to sleep if have nothiing to do

WaitMessage();

}

}

} // win main

//////////////////////////////////////////////

//-----------------------------------------------------------------------------

// Name: WinMain()

// Desc: 入口,初始化,进行消息循环

//-----------------------------------------------------------------------------

int PASCAL

WinMain(HINSTANCE hInstance,

HINSTANCE hPrevInstance,

LPSTR lpCmdLine,

int nCmdShow)

{

MSG msg;

if (InitApp(hInstance, nCmdShow) != DD_OK)

return FALSE;

Map[0].Width=width;

Map[0].Hight=height;

Map[0].Data=(char *)malloc( Map[0].Width * Map[0].Hight );

Map[0].Pro=(char *)malloc( Map[0].Width * Map[0].Hight );

//将地图全部置为可到达

int i,j;

reachable=1;

for (j=0;j

for (i=0;i

{

*(Map[0].Data+i*Map[0].Hight+j)=reachable;

}

for (j=0;j

for (i=0;i

{

*(Map[0].Pro+i*Map[0].Hight+j)=select_pro;

}

//消息循环

while (GetMessage(&msg, NULL, 0, 0))

{

TranslateMessage(&msg);

DispatchMessage(&msg);

}

return msg.wParam;

}

//-----------------------------------------------------------------------------

// Name: WinMain()

// Desc: Entry point to the program. Initializes everything and calls

// UpdateFrame() when idle from the message pump.

//-----------------------------------------------------------------------------

int APIENTRY WinMain( HINSTANCE hInst, HINSTANCE hPrevInst, LPSTR pCmdLine, int nCmdShow )

{

MSG msg;

HWND hWnd;

ZeroMemory( &g_Sprite, sizeof(SPRITE_STRUCT) * NUM_SPRITES );

srand( GetTickCount() );

if( FAILED( WinInit( hInst, nCmdShow, &hWnd ) ) )

return FALSE;

// Make a timer go off to re-init the table of random values every once in a while

SetTimer( hWnd, 0, 1500, NULL );

if( FAILED( InitDirectDraw( hWnd ) ) )

{

if( g_pDisplay )

g_pDisplay-GetDirectDraw()-SetCooperativeLevel( NULL, DDSCL_NORMAL );

MessageBox( hWnd, TEXT("DirectDraw init failed. ")

TEXT("The sample will now exit. "), TEXT("DirectDraw Sample"),

MB_ICONERROR | MB_OK );

return FALSE;

}

g_dwLastTick = timeGetTime();

while( TRUE )

{

// Look for messages, if none are found then

// update the state and display it

if( PeekMessage( &msg, NULL, 0, 0, PM_NOREMOVE ) )

{

if( 0 == GetMessage(&msg, NULL, 0, 0 ) )

{

// WM_QUIT was posted, so exit

return (int)msg.wParam;

}

// Translate and dispatch the message

TranslateMessage( &msg );

DispatchMessage( &msg );

}

else

{

if( g_bActive )

{

// Move the sprites, blt them to the back buffer, then

// flip or blt the back buffer to the primary buffer

if( FAILED( ProcessNextFrame() ) )

{

SAFE_DELETE( g_pDisplay );

MessageBox( hWnd, TEXT("Displaying the next frame failed. ")

TEXT("The sample will now exit. "), TEXT("DirectDraw Sample"),

MB_ICONERROR | MB_OK );

return FALSE;

}

}

else

{

// Make sure we go to sleep if we have nothing else to do

WaitMessage();

// Ignore time spent inactive

g_dwLastTick = timeGetTime();

}

}

}

}

 
 
 
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