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UO游戏代码 游戏协议参考下载资源

王朝other·作者佚名  2006-01-31
窄屏简体版  字體: |||超大  

UO游戏代码游戏协议参考

https://sourceforge.net/projects/freeuoclients/

http://www.emuresource.com/

http://developer.berlios.de/projects/hypnos/

http://uop.sourceforge.net

00 - Login

Create a new character

0x68 bytes

byteID (00)

dword0xedededed

dword0xffffffff

byte0

char[60]Character Name

byteGender

byteStrength

byteDexterity

byteIntelligence

byteSkill 1

byteSkill 1 Amount

byteSkill 2

byteSkill 2 Amount

byteSkill 3

byteSkill 3 Amount

wordSkin Color

wordHair Style

wordHair Color

wordBeard Style

wordBeard Color

wordStarting City

word0

wordSlot

dwordClient IP

wordShirt color

wordPants Color

01 - Logout

Character returns to main menu from character select menu.

5 bytes

byteID (01)

dword0xffffffff

02 - Req Move

Ask the server if we can walk.

7 bytes

byteID (02)

byteDirection

byteSequence Number

dwordFastwalk Prevention Key

03 - Speech

Send speech to the server

byteID (03)

wordSize of Packet

byteMode (0=say,2=emote,8=whipser,9=yell)

wordText Color

wordFont

byte[*]Text

04 - God Mode Toggle

Toggles god mode on/off

2 bytes

byteID (04)

byteGod mode on/off

05 - Attack

Send attack to server

5 bytes

byteID (05)

dwordSerial of character to attack

06 - Req Obj Use

Ask the server if we can use an object (double click)

5 bytes

byteID (06)

dwordSerial of item double clicked

07 - Req Get Obj

Ask the server for item

7 bytes

byteID (07)

dwordSerial of item

wordAmount of item

08 - Req Drop Obj

Ask the server to drop an item

0x0E bytes

byteID (08)

dwordItem Serial

wordX

wordY

charZ

dwordContainer Serial (-1 = ground)

09 - Req Look

Ask the server to look at an item (single click)

5 bytes

byteID (09)

dwordSerial of item single clicked

0A - Edit

Edit dynamics and statics

0x0B bytes

Types are:

04 = Dynamic item

07 = NPC

0A = Static Item

byteID (0A)

byteType

wordX

wordY

wordID

byteZ

wordUnknown

0B - Edit Area

Edit Area

0x0A bytes

byteID (0B)

byte[9]Unknown

0C - Tile Data

Alter tiledata (send new tiledata to the server)

byteID (0C)

wordPacket Size

wordTile ID

byte[37]New Tile data (see tiledata.mul)

wordF777

0D - NPC Data

Send new NPC data to the server

3 bytes

byteID (0D)

byte[2]Unknown

0E - Template Data

Edit template data

byteID (0E)

byte[2]Packet Size

byte[*]Unknown

0F - Paperdoll

Paperdoll

0x3D bytes

byteID (0F)

byte[0x3C]Unknown

10 - Hue Data

Modify Hue Data

0xD7 bytes

byteID (10)

byte[0xD6]Unknown

11 - Mobile Stat

The status of a character

byteID (11)

wordPacket Size

dwordSerial

char[30]Character Name

wordHit Points

wordMax Hit Points

byteAllow Name change (FFh = yes)

byteValid stats (1 = yes)

byteGender

wordStrength

wordDexterity

wordIntelligence

wordStamina

wordMax Stamina

wordMana

wordMax Mana

dwordGold

wordArmor Rating

wordWeight

12 - God Command

External command, use skill, magic, etc

CommandTypes:

0x24 = Use Skill

0x56 = Macro Spell

0x58 = Open Door

0x6b = God Mode Command

0xc7 = Action

byteID (12)

wordPacket Size

byteCommandType

byte[*]Command

13 - Req Obj Equip

Equip an item

0x0A bytes

byteID (13)

dwordItem Serial

byteLayer

dwordContainer Serial

14 - Elev Change

Change Z value of item

6 bytes

byteID (14)

byte[5]Unknown

15 - Follow

Follow character

9 bytes

byteID (15)

byte[8]Unknown

16 - Req Script Names

Get a list of script names

1 byte

byteID (16)

17 - Script Tree Cmd

Script Modification commands

byteID (17)

byte[2]Packet Size

byte[*]Unknown

18 - Script Attach

Add new script to server

byteID (18)

byte[2]Packet Size

byte[*]Unknown

19 - NPC Convo Data

Modify NPC Speech data

byteID (19)

byte[2]Packet Size

byte[*]Unknown

1A - Move

Move or place an item on the ground

byteID (1A)

wordPacket Size

dwordItem Serial

wordItem ID

wordItem Amount (if Serial&0x80000000)

byteStack ID (if Item ID&0x8000) add to Item ID

wordX

wordY

byteDirection (if X&0x8000)

charZ

wordHue (if Y&0x8000)

byteStatus if (y&0x4000)

1B - Login Confirm

Player initialization

0x25 bytes

byteID (1B)

dwordSerial

dword0

wordID

wordX

wordY

byte0

charZ

byteDirection

dword7Fh

dword0

word7

byteStatus

wordHighlight Color

word0

dword0

1C - Text

Someone is speaking, or the server is sending us info

byteID (1C)

wordPacket Size

dwordCharacter Serial

wordCharacter ID

byteType

wordText Color

wordFont

char[30]Name

char[*]Text

1D - Destroy Object

Remove Item from scene

5 bytes

byteID (1D)

dwordItem Serial

1E - Animate

Control Animation

4 bytes

byteID (1E)

byte[3]Unknown

1F - Explode

Cause explosion

8 bytes

byteID (1F)

byte[7]Unknown

20 - Z Move

Character is being moved by the server

0x13 bytes

byteID (20)

dwordSerial

wordID

byte0

wordSkin Color

byteStatus

wordX

wordY

word0

byteDirection

charZ

21 - Blocked Move

Server rejected our walk request

8 bytes

byteID (21)

byteSequence Rejected

wordX location to jump back to

wordY

byteDirection

charZ

22 - OK Move

Server accepted our walk request

3 bytes

byteID (22)

byteSequence accepted

byteStatus

23 - Obj Move

Drag Item

0x1A bytes

byteID (23)

wordItem ID

byte0

word0

wordItem Amount

dwordSource Serial

wordSource X

wordSource Y

charSource Z

dwordTarget Serial

wordTarget X

wordTarget Y

charTarget Z

24 - Open Gump

Open a gump

7 bytes

byteID (24)

dwordSerial

wordGump

wordPacket Size

wordNumber of Items

loopItem

dwordItem Serial

wordItem ID

byte0

wordItem Amount

wordItem X

wordItem Y

dwordContainer Serial

wordItem Hue

endloopItem

25 - Obj to Obj

Add Object to an Object

0x14 bytes

byteID (25)

dwordItem Serial

wordItem ID

byte0

wordItem Amount

wordItem X

wordItem Y

dwordContainer Serial

wordItem Color

26 - Old Client

Old Client, kick

5 bytes

byteID (26)

dwordSerial of GM who kicked

27 - Get Obj Failed

Unable to pick up object

2 bytes

byteID (27)

byteWhere

28 - Drop Obj Failed

Unable to drop object

5 bytes

byteID (28)

byte[4]Unknown

29 - Drop Obj OK

Object dropped ok

1 byte

byteID (29)

2A - Blood

Blood mode

5 bytes

byteID (2A)

byte[4]Unknown

2B - God Mode

God Mode is on/off (server response to packet 04)

2 bytes

byteID (2B)

byteGod mode on/off

2C - Death

Choose resurrection

2 bytes

Choice = 0=server ask, 1=resurrect, 2=ghost

byteID (2C)

byteChoice

2D - Health

Health

0x11 bytes

byteID (2D)

byte[0x10]Unknown

2E - Equip Item

Character is wearing an item

0x0F bytes

byteID (2E)

dwordItem Serial

wordItem ID

byte0

byteLayer

dwordContainer Serial

wordItem Color

2F - Swing

Fight, swing

0x0A bytes

byteID (2F)

byte0

dwordAttacker Serial

dwordDefender Serial

30 - Attack OK

Attack granted

5 bytes

byteID (30)

byte[4]Unknown

31 - Attack End

Attack ended

1 byte

byteID (31)

32 - Hack Mover

God mode admin command

2 bytes

byteID (32)

byteUnknown

33 - Group

Group command

2 bytes

byteID (33)

byteCommand

34 - Client Query

Get Status

0x0A bytes

Types:

0x04=Basic Status (Packet 0x11)

0x05=Request Skills (Packet 0x3A)

byteID (34)

dword0xedededed

byteType

dwordSerial

35 - Resource Type

Get resource type

0x8D bytes

byteID (35)

byte[0x8C]Unknown

36 - Resource Tile Data

Resource tile data

byteID (36)

wordPacket Size

byte[*]Unknown

37 - Move Object

Move an object

8 bytes

byteID (37)

byte[7]Unknown

38 - Follow Move

Follow move

7 bytes

byteID (38)

byte[6]Unknown

39 - Groups

Groups

9 bytes

byteID (39)

byte[8]Unknown

3A - Skills

Update skills

Client version is only ID, Packet Size, Skill ID, and Lock Status.

byteID (3A)

wordPacket Size

byteList Type (ff=no loop, else loop till ID=0)

loopSkill

wordSkill ID

wordSkill Value

wordBase Value

byteLock Status

endloopSkill

3B - Offer Accept

Accept Offer

byteID (3B)

wordPacket Size

dwordVendor Serial

byteNum of Items (0=clear message)

loopItem

byteLayer

dwordItem Serial

wordItem Amount

endloopItem

3C - Multi Obj to Obj

Add objects to object

byteID (3C)

wordPacket Size

wordNumber of Items

loopItem

dwordItem Serial

wordItem ID

byte0

wordItem Amount

wordItem X

wordItem Y

dwordContainer Serial

wordItem Color

endloopItem

3D - Ship

Ship

2 bytes

byteID (3D)

byteUnknown

3E - Versions

Version retrieval

0x25 bytes

byteID (3E)

byte[0x24]Unknown

3F - Upd Obj Chunk

Update object chunk

byteID (3F)

byte[2]Packet Size

byte[*]Unknown

40 - Upd Terr Chunk

Update terrain chunk

0xC9 bytes

byteID (40)

byte[0xC8]Unknown

41 - Update Tile Data

Send an updated tiledata.mul entry to the client.

byteID (41)

wordPacket Size

wordTile ID

byte[37]Tile Data (see tiledata.mul)

wordF777

42 - Update Art

Send updated art to client

byteID (42)

byte[2]Packet Size

byte[*]Unknown

43 - Update Anim

Send new animation data to client

0x29 bytes

byteID (43)

byte[0x28]Unknown

44 - Update Hues

Send new hue information to the client

0xC9 bytes

byteID (44)

byte[0xC8]Unknown

45 - Ver Ok

Ver Ok

5 bytes

byteID (45)

byte[4]Unknown

46 - New Art

Send new artwork

byteID (46)

wordPacket Size

dwordTile ID

byte[*]Art Data (see art.mul)

47 - New Terr

Send new terrain to the server

0x0B bytes

byteID (47)

wordX

wordY

wordArt ID

dwordUnknown

48 - New Anim

Send new animation data (static tile animation)

0x49 bytes

byteID (48)

dwordTile ID

byte[64]Frames

byteUnknown

byteNumer of Frames Used

byteFrame Interval

byteStart Interval

49 - New Hues

Send new hues

0x5D bytes

byteID (49)

dwordHue ID

word[32]Hue Values

wordStart

wordEnd

char[20]Hue Name

4A - Destroy Art

Destroy artwork

5 bytes

byteID (4A)

dwordArt ID

4B - Check Ver

Check client version

9 bytes

byteID (4B)

byte[8]Unknown

4C - Script Names

Modify script names

byteID (4C)

byte[2]Packet Size

byte[*]Unknown

4D - Script File

Edit script file

byteID (4D)

byte[2]Packet Size

byte[*]Unknown

4E - Light Change

Set the personal light level

6 bytes

byteID (4E)

dwordSerial

byteLevel

4F - Sunlight

Set light level.

2 bytes

0 = Bright, 1F = Black

byteID (4F)

byteLevel

50 - Board Header

Bulletin Board Header

byteID (50)

byte[2]Packet Size

byte[*]Unknown

51 - Board Msg

Bulletin Board Message

byteID (51)

byte[2]Packet Size

byte[*]Unknown

52 - Post Msg

Post Bulletin Board Message

byteID (52)

byte[2]Packet Size

byte[*]Unknown

53 - Login Reject

Login Rejected

2 bytes

(1=no character, 2=char exists, 3-4=Can't connect,

5=character already in world,6=login problem,7=idle,

8=can't connect)

byteID (53)

byteMessage

54 - Sound

Play a sound effect

0x0C bytes

Flags = 0 repeating, 1 = single play

byteID (54)

byteFlags

wordEffect

wordVolume

wordX

wordY

wordZ

55 - Login Complete

Begin Game

1 byte

byteID (55)

56 - Map Command

Plot course for ships

0x0B bytes

byteID (56)

dwordSerial

byteAction (1=add,5=delete,6=toggle edit)

bytePin Number

wordPin X

wordPin Y

57 - Upd Regions

Update regions

0x6E bytes

byteID (57)

byte[0x6D]Unknown

58 - New Region

Create a new region

0x6A bytes

byteID (58)

char[40]Area Name

dword0

wordX

wordY

wordWidth

wordHeight

wordZ1

wordZ2

char[40]Description

wordSound FX

wordMusic

wordNight Sound FX

byteDungeon

wordLight

59 - New Context FX

Create a new effect

byteID (59)

byte[2]Packet Size

byte[*]Unknown

5A - Upd Context FX

Update effect

byteID (5A)

byte[2]Packet Size

byte[*]Unknown

5B - Game Time

Set the time of day

4 bytes

byteID (5B)

byteHours

byteMinutes

byteSeconds

5C - Restart Ver

Resart Ver

2 bytes

byteID (5C)

byteUnknown

5D - Pre Login

Select the character to play

0x49 bytes

byteID (5D)

dword0xEDEDEDED

char[32]Character Name

dword[7]Unknown

dwordCharacter Index

dwordClient IP

5E - Server List

Server List

byteID (5E)

byte[2]Packet Size

byte[*]Unknown

5F - Server Add

Add server

0x31 bytes

byteID (5F)

byte[0x30]Unknown

60 - Server Remove

Delete a server

5 bytes

byteID (60)

byte[4]Unknown

61 - Destroy Static

Delete a static

9 bytes

byteID (61)

wordX

wordY

byteUnknown

charZ

wordID

62 - Move Static

Move a static

0x0F bytes

byteID (62)

byte[0x0E]Unknown

63 - Area Load

Load an area

0x0D bytes

byteID (63)

byte[0x0C]Unknown

64 - Area Load Req

Attempt to load area

1 byte

byteID (64)

65 - Weather Change

Set current weather

4 bytes

Type:

0x00 = "It starts to rain"

0x01 = "A fierce storm approaches"

0x02 = "It begins to snow"

0x03 = "A storm is brewing."

0xff = Stop all weather.

byteID (65)

byteWeather Type

byteNumber of weather effects

byteTemperature

66 - Book Page

Show book

As a client message, this writes to the book.

byteID (66)

wordPacket Size

dwordItem Serial

wordNumber of Pages

loopPage

wordPage Index

wordNumber of Lines

loopLine

byte[*]Text

endloopLine

endloopPage

67 - Simped

Simped

0x15 bytes

byteID (67)

byte[0x14]Unknown

68 - Script LS Attach

Add LS script

byteID (68)

byte[2]Packet Size

byte[*]Unknown

69 - Friends

Unknown

byteID (69)

wordPacket Size

byte[*]Unknown

6A - Friend Notify

Notify Friend

3 bytes

byteID (6A)

byte[2]Unknown

6B - Key Use

Use Key

9 bytes

byteID (6B)

byte[8]Unknown

6C - Target

Bring up targeting cursor

0x13 bytes

byteID (6C)

byteTarget Type

dwordCharacter Serial

byteCheck Crime

dwordItem Serial

wordX (ffff=cancel)

wordY (ffff=cancel)

byteUnknown

byteZ

6D - Music

Play a midi music file

3 bytes

byteID (6D)

wordMidi Song

6E - Anim

Show an animation

0x0E bytes

byteID (6E)

dwordSerial

wordAction

word5

wordDirection

wordRepeat Times

byteForward (0=forward 1= backward)

byteRepeat Flag

byteDelay (0=fast, 0xff=slow)

6F - Trade

Open trade window

Type:

0 = Start Trading

1 = Cancel Trade

2 = Reset Checkmarks

byteID (6F)

wordPacket Size

byteType (0=start,1=cancel,2=change checkmarks)

dwordCharacter Serial

dwordItem 1 Serial (type0 only)

dwordItem 2 Serial (type0 only)

byteName Included (type 0 only)

char[30]Name (type 0 only, only if Name Included)

70 - Effect

Play a special effect (like magic)

0x1C bytes

Type:

00 = Go from source to dest

01 = Lightning strike

02 = Stay at location

03 = Stay with source

byteID (70)

byteType

dwordCharacter Serial

dwordTarget Serial

wordObject ID

wordX

wordY

charZ

wordTarget X

wordTarget Y

charTarget Z

wordSpeed

word0

wordExplode

71 - BBoard

Display a message board

Type:

0=draw board,

1=get posts,

2-3=get body,

4=ack dl,

5=post,

6=delete

byteID (71)

wordPacket Size

byteType

71.0 - Draw Board

Draw the Bulletin board

byteID (71)

wordPacket Size

byteType (0)

dwordBoard Serial

char[22]Board Name

dwordID

dword0

71.1 - Message List

List of bulletin board messages

byteID (71)

wordPacket Size

byteType (1)

dwordBoard Serial

dwordMessage Serial

dwordContainer Serial (0 = top level)

byteName Length

char[*]Name

byteSubject Length

char[*]Subject

byteTime Length

char[*]Time

71.2 - Message

A single message on a bulletin board

byteID (71)

wordPacket Length

byteType (2)

dwordBoard Serial

dwordMessage Serial

byteName Length

char[*]Name

byteSubject Length

char[*]Subject

byteTime Length

char[*]Time

byte[29]Unknown

byteNum Lines

loopLine

byteLine Length

char[*]Line Text

endloopLine

71.3 - Get Message

Ask the server for a message

byteID (71)

wordPacket Size

byteType (3)

dwordBoard Serial

dwordMessage Serial

71.4 - Get Summary

Get a bulletin board's message summary

byteID (71)

wordPacket Size

byteType (4)

dwordBoard Serial

dwordMessage Serial

71.5 - Post Message

Post a message to a bulletin board

byteID (71)

wordPacket Size

byteType (5)

dwordBoard Serial

dwordReply Message Serial (0 if no reply)

byteSubject Length

char[*]Subject

byteNum Lines

loopLine

byteLine Length

char[*]Line Text

endloopLine

71.6 - Delete Message

Delete a posted message

byteID (71)

wordPacket Size

byteType (6)

dwordBoard Serial

dwordMessage Serial

72 - Combat

Set war mode and stuff

5 bytes

byteID (72)

byteWar Mode

wordUnknown

byteUnknown

73 - Ping

Ping and Pong

2 bytes

byteID (73)

byteValue

74 - Shop Data

Purchase details

byteID (74)

wordPacket Size

dwordVendor Serial

byteNumber of Items

loopItem

dwordPrice

byteName Length

char[*]Name

endloopItem

75 - Rename MOB

Rename character

0x23 bytes

byteID (75)

dwordSerial

char[30]Name

76 - Server Change

Server change

0x10 bytes

byteID (76)

byte[0x0F]Unknown

77 - Naked MOB

Another character or monster is walking (why is this called Naked MOB?)

0x11 bytes

byteID (77)

dwordSerial

wordID

wordX

wordY

charZ

byteDirection

wordSkin Color

byteStatus

byteNotoriety (Murderer, Friend etc)

78 - Equipped MOB

Add a character to the scene

byteID (78)

wordPacket Size

dwordSerial

wordID

wordAmount/Corpse (if Serial&0x80000000)

wordX

wordY

charZ

byteDirection

wordSkin Color

byteStatus

byteNotoriety

loopItem (while Serial!=0)

dwordItem Serial

wordItem ID

byteItem Layer

wordItem Color (if Item ID&0x8000)

endloopItem

79 - Resource Query

Get Resource

9 bytes

byteID (79)

dwordUnknown

dwordUnknown

7A - Resource Data

Resource Data

byteID (7A)

byte[2]Packet Size

byte[*]Unknown

7B - Sequence

Sequence

2 bytes

byteID (7B)

byteUnknown

7C - Obj Picker

Display a Gump with options (like the Add menu)

byteID (7C)

wordPacket Size

dwordGump Serial

wordGump ID

byteTitle Length

byte[*]Title

byteNumber of Lines

loopLine

wordChoice ID

wordChecked

byteLine Length

char[*]Text

endloopLine

7D - Picked Obj

Choose an option from 7C

0x0D bytes

byteID (7D)

dwordGump Serial

wordGump ID

wordItem ID

dwordUnknown

7E - God View Query

Get god view data

2 bytes

byteID (7E)

byteGod view stat id

7F - God View Data

God view data

byteID (7F)

byte[2]Packet Size

byte[*]Unknown

80 - Acct Login Req

Login to the login server.

0x3E bytes

byteID (80)

char[30]Name

char[30]Password

byteUnknown

81 - Acct Login Ok

Login ok

byteID (81)

byte[2]Packet Size

byte[*]Unknown

82 - Acct Login Fail

There was an error logging in

2 bytes

0=No Account, 1=Account in Use, 2=Account Blocked, 3=No Password

byteID (82)

byteError

83 - Acct Del Char

Delete a player

0x27 bytes

byteID (83)

byte[30]Password

dwordCharacter Index

dwordClient IP

84 - Chg Char PW

Change password

0x45 bytes

byteID (84)

byte[0x44]Unknown

85 - Chg Char Result

Result of Change character request

2 bytes

byteID (85)

byteUnknown

86 - All Characters

Resend Characters after delete

byteID (86)

wordPacket Size

byteNumber of Characters

loopCharacter

char[30]Name

char[30]Password

endloopCharacter

87 - Send Resources

Send resources

byteID (87)

wordPacket Size

word0x101

word0

byteUnknown

dwordX

dwordY

dwordX2

dwordY2

byteName Length

char[*]Name

88 - Open Paper Doll

Display paper doll

0x42 bytes

byteID (88)

dwordCharacter Serial

char[60]Name

byteStatus

89 - Corpse EQ

Corpses backpack

byteID (89)

wordPacket Size

dwordContainer Serial

loopItem (while Layer!=0)

byteLayer

dwordItem Serial

endloopItem

8A - Trigger Edit

Edit Trigger

byteID (8A)

byte[2]Packet Size

byte[*]Unknown

8B - Display Sign

Show Sign

byteID (8B)

byte[2]Packet Size

byte[*]Unknown

8C - User Server

Relay to the game server.

0x0B bytes

byteID (8C)

dwordServer IP

wordServer Port

dwordAuth ID

8D - Unused3

Unsued

byteID (8D)

byte[2]Packet Size

byte[*]Unknown

8E - Move Character

Move Character

byteID (8E)

byte[2]Packet Size

byte[*]Unknown

8F - Unused4

Unused

byteID (8F)

byte[2]Packet Size

byte[*]Unknown

90 - Open Course Gump

Show map, for plotting etc.

0x13 bytes

byteID (90)

dwordSerial

wordCorner Image

wordX1

wordY1

wordX2

wordY2

wordWidth

wordHeight

91 - Post Login

Login to the game server

0x41 bytes

byteID (91)

dwordAuth ID

char[30]Name

char[30]Password

92 - Upd Multi

Update Multi

byteID (92)

byte[2]Packet Size

byte[*]Unknown

93 - Book Hdr

Open a book

0x63 bytes

byteID (93)

dwordItem Serial

byteEditable

byte1

wordNumber of Pages

char[60]Title

char[30]Author

94 - Upd Skill

Alter skill

byteID (94)

byte[2]Packet Size

byte[*]Unknown

95 - Hue Picker

Dye

9 bytes

byteID (95)

dwordItem Serial

wordItem ID

wordColor

96 - Game Cent Mon

Monitor game, mostly through godview

byteID (96)

wordPacket Size

byteCommand

byte[*]Unknown

97 - Player Move

Player move

2 bytes

byteID (97)

byteUnknown

98 - MOB Name

Alter name

byteID (98)

byte[2]Packet Size

byte[*]Unknown

99 - Target Multi

Targeting cursor for multis

0x1A bytes

byteID (99)

byteAllow Ground

dwordDeed Serial

dword0

dword0

dword0

wordMulti ID

dword0

word0

9A - Text Entry

Text Entry

byteID (9A)

byte[2]Packet Size

byte[*]Unknown

9B - Request Assist

Page a GM

2 bytes

byteID (9B)

byteUnknown

9C - Assist Request

Assistance response

0x35 bytes

byteID (9C)

byte[0x34]Unknown

9D - GM Single

GM Single

0x33 bytes

byteID (9D)

byte[0x32]Unknown

9E - Shop Sell

Details for sales

byteID (9E)

wordPacket Size

dwordVendor Serial

wordNumber of Items

loopItem

dwordItem Serial

wordItem ID

wordItem Color

wordItem Amount

wordValue

wordName Length

char[*]Name

endloopItem

9F - Shop Offer

Sell window

byteID (9F)

wordPacket Size

dwordVendor Serial

byteUnknown

byteNumber of Items

loopItem

dwordItem Serial

wordItem Amount

endloopItem

A0 - Britannia Select

Select a shard to play on

3 bytes

byteID (A0)

wordServer Index

A1 - HP Health

Adjust strength and Hit Points

9 bytes

byteID (A1)

dwordSerial

wordStrength

wordHit Points

A2 - Mana Health

Update Intelligence and Mana

9 bytes

byteID (A2)

dwordSerial

wordIntelligence

wordMana

A3 - Fat Health

Update Dexterity and Stamina

9 bytes

byteID (A3)

dwordSerial

wordDexterity

wordStamina

A4 - Hardware Info

Send system info to the server

0x95 bytes

byteID (A4)

byte[0x94]Unknown

A5 - Web Browse

Launch a browser and to to URL

byteID (A5)

wordPacket Size

char[*]URL

A6 - Message

Show a scroll on the screen

byteID (A6)

wordPacket Size

byteFont

word0

wordTip Number

wordText Length

char[*]Text

A7 - Req Tip

Get a tooltip

4 bytes

byteID (A7)

wordTip

byte0 = tip, 1 = notice

A8 - Britannia List

List the available shards

byteID (A8)

wordPacket Size

byteFFh

wordNumber of Servers

loopServer

wordServer Index

char[32]Server Name

bytePercent Full

byteTimezone

dwordServer IP

endloopServer

A9 - Cities and Chars

List of characters as well as starting cities

Flags:

0x8 = enable popups

0x4 = server limits number of characters per account, (flags>>4 = number of characters)

byteID (A9)

wordPacket Size

byteNumber of Characters

loopCharacter

char[60]Character Name

endloopCharacter

byteNumber of Cities

loopCity

byteIndex

char[31]City Name

char[31]Area of Town

endloopCity

dwordFlags (May not be present)

AA - Current Target

Current attack target

5 bytes

byteID (AA)

dwordSerial (0 = attack invalid)

AB - String Query

Text Entry

byteID (AB)

wordPacket Size

dwordSerial

byteParent ID

byteButtom ID

wordText Length

char[*]Text

byteStyle (0=none, 1=normal, 2=numerical)

dwordMax Length

wordLabel Length

char[*]Label

AC - String Response

Text Entry Response

byteID (AC)

wordPacket Size

dwordSerial

byteType

byteIndex

byteMode (0=cancel,1=ok)

wordText Length

char[*]Text

AD - Speech Unicode

Speak in unicode

If Mode&0xc0 then there are keywords (from speech.mul) present.

Keywords:

The first 12 bits = the number of keywords present.

The keywords are included right after this, each one is 12 bits also.

The keywords are padded to the closest byte.

For example, if there are 2 keywords, it will take up 5 bytes.

12bits for the number, and 12 bits for each keyword. 12+12+12=36.

Which will be padded 4 bits to 40 bits or 5 bytes.

byteID (AD)

wordPacket Length

byteMode (0=say,2=emote,8=whisper,9=yell) *

wordText Color

wordFont

char[4]Language

byte[*]Keywords (Only present if mode&0xc0)

char[*]Text

AE - Text Unicode

Someone is speaking in Unicode

byteID (AE)

wordPacket Size

dwordSerial

wordID

byteType

wordText Color

wordFont

char[4]Language

char[30]Name

char[*]Text

AF - Death Anim

Death Anim

0x0D bytes

byteID (AF)

dwordCharacter Serial

dwordCorpse Serial

dword0

B0 - Generic Gump

Show Gump

byteID (B0)

wordPacket Size

dwordSerial

dwordGump ID

dword6Eh

dword46h

wordLayout Length

char[*]Layout

wordNumber of Lines

loopLine

wordLine Length

word[*]Text

endloopLine

B1 - Gen Gump Trig

Generic Gump Choice

byteID (B1)

wordPacket Size

byte[*]Button Data

B2 - Chat Msg

Chat Message

byteID (B2)

byte[2]Packet Size

byte[*]Unknown

B3 - Chat Text

Chat Text

byteID (B3)

byte[2]Packet Size

byte[*]Unknown

B4 - Target Obj List

Target object list

byteID (B4)

byte[2]Packet Size

byte[*]Unknown

B5 - Chat Open

Chat open

0x40 bytes

byteID (B5)

byte[0x39]Unknown

B6 - Help Request

Show Popup Help

9 bytes

byteID (B6)

dwordHelp Serial

byteLangauge Number

char[3]Language

B7 - Help Unicode Text

Display Popup help

byteID (B7)

wordPacket Size

dwordHelp Serial

word[*]Unicode Text

B8 - Char Profile

Profile

byteID (B8)

wordPacket Size

byteMode

dwordSerial

B9 - Features

Feature Enable

3 bytes

Bit 1 = Enable T2A Features (chat)

Bit 2 = Enable LBR Features (animations)

byteID (B9)

wordEnable

BA - Pointer

Display Quest Pointer

6 bytes

byteID (BA)

byteActive

wordX

wordY

BB - Acct ID

Account ID

9 bytes

byteID (BB)

byte[8]Unknown

BC - Game Season

Season

3 bytes

byteID (BC)

byteSeason

byteCursor

BD - Client Version

Send client version to the server

byteID (BD)

wordPacket Size

char[*]Version String

BE - Assist Version

Assist Version

byteID (BE)

byte[2]Packet Size

byte[*]Unknown

BF - Generic Command

Miscellaneous Commands

byteID (BF)

wordPacket Size

wordCommand

BF.1 - Fast Walk

Cycle's through the keys in the stack when walking.

byteID (BF)

wordPacket Size

wordCommand (1)

dword[6]Key Stack

BF.13 - Unknown

Unknown packet

The client sends this packet just after it sends packet 09,

for the same serial.

byteID (BF)

wordSize

wordCommand (13)

dwordSerial

BF.18 - Enable Map Diffs

This packet is sent by the server to the client, telling the client to use the mapdif* and stadif* files to patch the map and statics.

Usually there are 3 maps in this packet, 0 = fellucca, 1 = trammel, and 2 = ilshenar.

byteID (BF)

wordSize

wordSubcommand (18)

dwordNumber of Maps

loop[map]

dwordNumber of Map patches in this map

dwordNumber of Static patches in this map

endloop[map]

BF.2 - Add Walk Key

Add a key to the top of the Walk Stack

byteID (BF)

wordPacket Size

wordCommand (2)

dwordKey

BF.6 - Party

Party system is BF Command 6

byteID (BF)

wordPacket Size

wordCommand (6)

byteParty Command

BF.6.1 - Add Member

Add a member to the party

byteID (BF)

wordPacket Size

wordCommand (6)

byteParty Command (1)

dwordSerial (0 = target)

BF.6.2 - Remove Member

Remove a member from your party

byteID (BF)

wordPacket Size

wordCommand (6)

byteParty Command (2)

dwordSerial (0 = target)

BF.6.3 - Party Private Msg

Tell a party member a message

byteID (BF)

wordPacket Size

wordCommand (6)

byteParty Command (3)

dwordSerial

word[*]Unicode Message

BF.6.4 - Party Chat

Send a message to entire party.

(Serial not present in Client Msg)

byteID (BF)

wordPacket Size

wordCommand (6)

byteParty Command (4)

dwordSerial of source

word[*]Unicode Text

BF.6.6 - Party Loot

Party can loot me

byteID (BF)

wordPacket Size

wordCommand (6)

byteParty Command (6)

byteCan Loot

BF.6.8 - Accept

Accept a join invitation

byteID (BF)

wordPacket Size

wordCommand (6)

byteParty Command (8)

dwordParty Leader Serial

BF.6.9 - Decline

Decline join invitation

byteID (BF)

wordPacket Size

wordCommand (6)

byteParty Command (9)

dwordParty Leader Serial

BF.8 - Cursor Hue

Set cursor hue

byteBF

wordPacket Size

wordCommand (8)

byteHue (0=felucca, 1= trammel, 2=ilshenar)

BF.B - Client Language

Set client language

byteID (BF)

wordPacket Size

wordCommand (B)

byte[3]Language

BF.C - Close Status

Close status gump

byteID (BF)

wordPacket Size

wordCommand (C)

dwordSerial

C0 - Effect Hued FX

Hued effect

0x24 bytes

byteID (C0)

byte[0x23]Unknown

C1 - Text ID

Display a cliloc message

Type:

6 = lower left

7 = on player

byteID (C1)

wordPacket Size

dwordSerial

wordBody

byteType

wordHue

wordFont

word7

wordMessage Number

char[32]Name

C2 - Text Entry Unicode

Unicode text entry

byteID (C2)

byte[2]Packet Size

byte[*]Unknown

C3 - GQ Request

GQ Request

byteID (C3)

byte[2]Packet Size

byte[*]Unknown

C4 - Semi Visible

Semivisible

6 bytes

byteID (C4)

byte[5]Unknown

C5 - Invalid Map

Invalid map

0xCB bytes

byteID (C5)

byte[0xCA]Unknown

C6 - Invalid Map Enable

Enable invalid map

1 byte

byteID (C6)

C7 - Particle Effect

Particle Effect

0x31 bytes

Effect ID and Explode Effect ID correspond directly to the pbg files in the Particles directory.

byteID (C7)

byteType (00 = moving effect, 02 = item effect, 03 = static effect)

dwordSerial

dwordSerial 2

wordTile ID

wordX

wordY

byteZ

wordX 2

wordY 2

byteZ 2

wordUnknown Effect data

word0

byteAdjust

byteExplode

dword0

dword0

wordEffect ID

wordExplode Effect ID

wordUnknown Effect Data

dword0

byteLayer (0-4, 0xff for moving)

byteUnknown Effect Data

byte0

C8 - Update Range Change

Update range change

2 bytes

This packet says how far away the client wants to see.. that allows slower modems to not get items and MOBs that are over a certain distance away.

byteID (C8)

byteDistance

C9 - Trip Time

Trip time

6 bytes

byteID (C9)

byte[5]Unknown

CA - UTrip time

Utrip time

6 bytes

byteID (CA)

byte[5]Unknown

CB - GQ Count

GQ Count

7 bytes

byteID (CB)

byte[6]Unknown

CC - Text ID Plus String

Text ID and String

byteID (CC)

byte[2]Packet Size

byte[*]Unknown

 
 
 
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