如何实现阴影、镂空、离散等特种文字效果?
下面是从http://www.javaworld.com/javaworld/javatips/jw-javatip81.html 得到
的一些实现特种文字效果的代码片断。感兴趣的网友可以自己去看原文。
// Shadow
g.setColor(new Color(50, 50, 50));
g.drawString("Shadow", ShiftEast(x, 2), ShiftSouth(y, 2));
g.setColor(new Color(220, 220, 220));
g.drawString("Shadow", x, y);
// Engrave
g.setColor(new Color(220, 220, 220));
g.drawString("Engrave", ShiftEast(x, 1), ShiftSouth(y, 1));
g.setColor(new Color(50, 50, 50));
g.drawString("Engrave", x, y);
file://Outline
g.setColor(Color.red);
g.drawString("Outline", ShiftWest(x, 1), ShiftNorth(y, 1));
g.drawString("Outline", ShiftWest(x, 1), ShiftSouth(y, 1));
g.drawString("Outline", ShiftEast(x, 1), ShiftNorth(y, 1));
g.drawString("Outline", ShiftEast(x, 1), ShiftSouth(y, 1));
g.setColor(Color.yellow);
g.drawString("Outline", x, y);
file://Hollow
g.setColor(Color.black);
g.drawString("Hollow", ShiftWest(x, 1), ShiftNorth(y, 1));
g.drawString("Hollow", ShiftWest(x, 1), ShiftSouth(y, 1));
g.drawString("Hollow", ShiftEast(x, 1), ShiftNorth(y, 1));
g.drawString("Hollow", ShiftEast(x, 1), ShiftSouth(y, 1));
g.setColor(bg);
g.drawString("Hollow", x, y);
file://Segment
int w = (g.getFontMetrics()).stringWidth("Segment");
int h = (g.getFontMetrics()).getHeight();
int d = (g.getFontMetrics()).getDescent();
g.setColor(new Color(220, 220, 220));
g.drawString("Segment", x, y);
g.setColor(bg);
for (int i = 0; i
g.drawLine(x, y + d - i, x + w, y + d - i);
file://3D Effects
Color top_color = new Color(200, 200, 0);
Color side_color = new Color(100, 100, 0);
for (int i = 0; i
{
g.setColor(top_color);
g.drawString("3-Dimension", ShiftEast(x, i), ShiftNorth(ShiftSouth(y, i), 1));
g.setColor(side_color);
g.drawString("3-Dimension", ShiftWest(ShiftEast(x, i), 1), ShiftSouth(y, ii));
}
g.setColor(Color.yellow);
g.drawString("3-Dimension", ShiftEast(x, 5), ShiftSouth(y, 5));
file://Motion
for (int i = 0; i
{
font_size = 12 + i;
g.setFont(new Font("TimesRoman", Font.PLAIN, font_size));
w = (g.getFontMetrics()).stringWidth("Motion");
g.setColor(new Color(0, 65 + i * 10, 0));
g.drawString("Motion", (width - w) / 2, ShiftSouth(y, speed * i));
}