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董乘宇--迷宫程序1.10版

王朝c/c++·作者佚名  2006-01-06
窄屏简体版  字體: |||超大  

程序目的:

输入一个任意大小的迷宫,用栈求出一条走出迷宫的路径,并

显示在屏幕上。

程序实现:

可以实现载入迷宫和保存迷宫,附带文件中有4个测试迷宫路径的

文件test1~4.dd。请将这些文件拷贝到TC当前目录下,或者在载

入时写明完全路径。由于屏幕大小的限制,当用户自己输入迷宫

时一定要注意:迷宫大小是有限制的,不小于4*3,不大于30*20。

否则会出现错误信息。输入开始时全是墙,用上下左右键移动,

用Del键删除墙,形成通路,用Enter键添加墙。输入结束时可以

将迷宫保存下来,以dd为扩展名。输入完毕时用F9键来得到结果,

找到路径时,屏幕下方会出现Path found,否则出现Path not found。

程序经Turbo C 2.0编译调试成功。运行时不用添加任何运行库。

不可以在VC上编译。

下载DOS版和windows版的迷宫游戏全部代码

用户名:migong

----------------------------------------------------------------------------------

/*

MazePath Demo BY Turbo C 2.0

Copyright(c) RoverUnion. All right reserved.

Filename: Maze.c

Author Dongchengyu.

Ver 1.10

*/

#include <stdio.h>

#include <stdlib.h>

#include <malloc.h>

#include <conio.h>

#include <dos.h>

#define OK 1

#define ERROR 0

#define TRUE 1

#define FALSE 0

#define F9 0x43

#define Esc 0x1b

#define Del 0x53

#define Home 0x47

#define End 0x4f

#define Space 0x20

#define Up 0x48

#define Down 0x50

#define Left 0x4b

#define Right 0x4d

#define Enter 0x0d

#define F2 0x3c

#define F3 0x3d

#define STACK_INIT_SIZE 200

#define STACKINCREMENT 10

typedef int Boolean;

typedef int Status;

typedef struct {

int x;

int y;

} PosType;

typedef struct {

int ord;

PosType seat;

int di;

} SElemType;

typedef struct {

int td;

int foot;

int mark;

} MazeType;

typedef struct {

SElemType *base;

SElemType *top;

int stacksize;

} Stack;

int Maze[20][30];

MazeType maze[20][30];

PosType StartPlace;

PosType EndPlace;

int count;

int m,n;

Boolean b_start=FALSE,b_end=FALSE;

void CreatMaze(void);

Status SaveMaze(char *filename);

Status LoadMaze(char *filename);

void Error(char *message);

Status InitStack(Stack *s);

Status DestroyStack(Stack *s);

Status ClearStack(Stack *s);

Boolean StackEmpty(Stack *s);

int StackLength(Stack *s);

Status Push(Stack *s,SElemType e);

SElemType Pop(Stack *s,SElemType e);

Status GetTop(Stack *s,SElemType *e);

Status StackTraverse(Stack *s,Status (* visit)(SElemType *se));

Boolean Pass(PosType curpos);

void MarkPrint(PosType seat);

void FootPrint(PosType curpos);

PosType NextPos(PosType seat,int di);

Status MazePath(PosType start,PosType end);

void CreatMaze(void)

/* Form the maze. */

{

void Error(char *message);

Status SaveMaze(char *filename);

Status LoadMaze(char *filename);

int i,j;

int x,y;

char c;

char savename[12],loadname[12];

Boolean flag=FALSE,load=FALSE;

clrscr();

printf("Menu:\n\n");

printf("1.Load Mazefile:(*.dd)\n\n");

printf("2.Input Maze:\n\n");

printf("Input your choice: ");

do

{

c=getch();

switch(c)

{

case ''''''''''''''''1'''''''''''''''': putch(''''''''''''''''1''''''''''''''''); break;

case ''''''''''''''''2'''''''''''''''': putch(''''''''''''''''2''''''''''''''''); break;

case Esc: sleep(1); exit(1);

default: break;

}

}

while(c!=''''''''''''''''1''''''''''''''''&&c!=''''''''''''''''2'''''''''''''''') ;

if(c==''''''''''''''''1'''''''''''''''')

{

printf("\n\nLoadName: ");

scanf("%s",loadname);

if(LoadMaze(loadname))

{

sleep(1); load=TRUE;

}

else { gotoxy(1,9); printf("Load fail! "); }

}

if(!load)

{

printf("\nInput the maze''''''''''''''''s size:\n");

printf("\nInput Length :\n");

scanf("%d",&m);

printf("\nInput Width :\n");

scanf("%d",&n);

if(m<4||n<4) Error("Input");

if(m>30||n>20) Error("Maze too large");

for(i=0;i<30;i++)

for(j=0;j<20;j++)

Maze[j][i]=2;

StartPlace.x=0;

StartPlace.y=0;

EndPlace.x=0;

EndPlace.y=0;

clrscr();

printf("\n");

for(i=1;i<=n;i++)

{

for(j=1;j<=m;j++)

{

printf(" #");

Maze[i-1][j-1]=0;

}

printf("\n");

}

}

gotoxy(65,5);

printf("''''''''''''''''#'''''''''''''''':Wall");

gotoxy(65,7);

printf("Start:Home");

gotoxy(65,9);

printf("End:End");

gotoxy(65,11);

printf("Delete Wall:Del");

gotoxy(65,13);

printf("Enter Wall:Enter");

gotoxy(65,15);

printf("Save Maze:F2");

gotoxy(65,17);

printf("Complete:F9");

gotoxy(65,19);

printf("Exit:Esc");

gotoxy(4,3);

x=4;y=3;

do

{

c=getch();

switch(c)

{

case Up: if(y>3) { y--; gotoxy(x,y); }

break;

case Down: if(y<n) { y++; gotoxy(x,y); }

break;

case Left: if(x>4) { x-=2; gotoxy(x,y); }

break;

case Right: if(x<2*m-2) { x+=2; gotoxy(x,y); }

break;

case Del: if(y-2==StartPlace.y&&x/2-1==StartPlace.x) b_start=FALSE;

if(y-2==EndPlace.y&&x/2-1==EndPlace.x) b_end=FALSE;

putch('''''''''''''''' ''''''''''''''''); Maze[y-2][x/2-1]=1; gotoxy(x,y);

break;

case Enter: if(y-2==StartPlace.y&&x/2-1==StartPlace.x) break;

if(y-2==EndPlace.y&&x/2-1==EndPlace.x) break;

putch(''''''''''''''''#''''''''''''''''); Maze[y-2][x/2-1]=0; gotoxy(x,y);

break;

case Home: if(Maze[y-2][x/2-1]&&!b_start)

{

StartPlace.x=x/2-1;

StartPlace.y=y-2;

putch(''''''''''''''''S'''''''''''''''');

gotoxy(x,y);

b_start=TRUE;

}

break;

case End: if(Maze[y-2][x/2-1]&&!b_end)

{

EndPlace.x=x/2-1;

EndPlace.y=y-2;

putch(''''''''''''''''E'''''''''''''''');

gotoxy(x,y);

b_end=TRUE;

}

break;

case Esc: gotoxy(2,22); printf("exit"); sleep(1); exit(1);

case F9: if(b_start&&b_end) flag=TRUE; break;

case F2: gotoxy(2,22);

printf("Savename:");

scanf("%s",savename);

gotoxy(2,22);

if(SaveMaze(savename)) printf("Save OK! ");

else printf("Save fail! ");

sleep(1);

gotoxy(2,22);

printf(" ");

gotoxy(x,y);

break;

default: break;

}

}

while(!flag);

for(i=0;i<30;i++)

for(j=0;j<20;j++)

{

maze[j][i].td=Maze[j][i];

maze[j][i].mark=0;

maze[j][i].foot=0;

}

}

Status LoadMaze(char *file)

/* The maze has been loaded. */

{

FILE *fp;

char *buffer;

char ch;

int i=0,j,k;

Boolean len=FALSE,wid=FALSE;

if((fp=fopen(file,"r"))==NULL)

return ERROR;

buffer=(char *)malloc(600*sizeof(char));

ch=fgetc(fp);

while(ch!=EOF)

{

buffer[i]=ch;

i++;

ch=fgetc(fp);

}

m=30;n=20;

for(i=0;i<600;i++)

{

j=i/30; k=i%30;

if(buffer[i]==''''''''''''''''2''''''''''''''''&&!len){ m=i; len=TRUE; }

if(k==0&&buffer[i]==''''''''''''''''2''''''''''''''''&&!wid){ n=j; wid=TRUE; }

switch(buffer[i])

{

case ''''''''''''''''0'''''''''''''''': Maze[j][k]=0; break;

case ''''''''''''''''1'''''''''''''''': Maze[j][k]=1; break;

case ''''''''''''''''2'''''''''''''''': Maze[j][k]=2; break;

case ''''''''''''''''3'''''''''''''''': Maze[j][k]=1;

StartPlace.x=k;

StartPlace.y=j;

b_start=TRUE;

break;

case ''''''''''''''''4'''''''''''''''': Maze[j][k]=1;

EndPlace.x=k;

EndPlace.y=j;

b_end=TRUE;

break;

default : break;

}

}

fclose(fp);

clrscr();

for(i=0;i<30;i++)

for(j=0;j<20;j++)

{

maze[j][i].td=Maze[j][i];

maze[j][i].foot=0;

maze[j][i].mark=0;

if(Maze[j][i]==0)

{

gotoxy(2*i+2,j+2);

putch(''''''''''''''''#'''''''''''''''');

}

}

gotoxy(2*StartPlace.x+2,StartPlace.y+2);

putch(''''''''''''''''S'''''''''''''''');

gotoxy(2*EndPlace.x+2,EndPlace.y+2);

putch(''''''''''''''''E'''''''''''''''');

return OK;

}

Status SaveMaze(char *filename)

/* The maze has been saved. */

{

FILE *fp;

char *buffer;

int i,j,k;

fp=fopen(filename,"wb");

buffer=(char *)malloc(600*sizeof(char));

for(i=0;i<600;i++)

{

j=i/30; k=i%30;

switch(Maze[j][k])

{

case 0: buffer[i]=''''''''''''''''0''''''''''''''''; break;

case 1: buffer[i]=''''''''''''''''1''''''''''''''''; break;

case 2: buffer[i]=''''''''''''''''2''''''''''''''''; break;

default : Error("Write"); break;

}

if(k==StartPlace.x&&j==StartPlace.y) buffer[i]=''''''''''''''''3'''''''''''''''';

if(k==EndPlace.x&&j==EndPlace.y) buffer[i]=''''''''''''''''4'''''''''''''''';

}

fwrite(buffer,600,1,fp);

free(buffer);

fclose(fp);

return OK;

}

void Error(char *message)

{

clrscr();

fprintf(stderr,"Error:%s\n",message);

exit(1);

} /* Error */

Status InitStack(Stack *s)

/* The stack s has been created and is initialized to be empty. */

{

s->base=(SElemType *)malloc(STACK_INIT_SIZE*sizeof(SElemType));

if(!s->base) Error("Overflow");

s->top=s->base;

s->stacksize=STACK_INIT_SIZE;

return OK;

} /* InitStack */

Status DestroyStack(Stack *s)

/* The stack s has been destroyed. */

{

s->top=NULL;

s->stacksize=0;

free(s->base);

s->base=NULL;

return OK;

} /* DestroyStack */

Status ClearStack(Stack *s)

/* The stack has been clear to be maximum. */

{

s->top=s->base;

s->stacksize=STACK_INIT_SIZE;

return OK;

} /* ClearStack */

Boolean StackEmpty(Stack *s)

/* Check if the stack s is empty. */

{

if(s->top==s->base) return TRUE;

else return FALSE;

} /* StackEmpty */

int StackLength(Stack *s)

/* Gain the length of the stack s. */

{

if(s->top>s->base) return (int)(s->top-s->base);

else return 0;

} /* StackLength */

Status Push(Stack *s,SElemType e)

/* The element e has been pushed into the stack s. */

{

if(s->top-s->base>=s->stacksize)

{

s->base=(SElemType *)realloc(s->base,

(s->stacksize+STACKINCREMENT)*sizeof(SElemType));

if(!s->base) Error("Overflow");

s->top=s->base+s->stacksize;

s->stacksize+=STACKINCREMENT;

}

*s->top++=e;

return OK;

} /* Push */

SElemType Pop(Stack *s,SElemType e)

/* The element e has been removed from the stack s. */

{

if(s->top==s->base) Error("Pop");

e=*--s->top;

return e;

} /* Pop */

Status GetTop(Stack *s,SElemType *e)

/* The element e has got to the top of the stack s.*/

{

if(s->top==s->base) Error("GetTop");

*e=*(s->top-1);

return OK;

} /* GetTop */

/* Traverse the stack s using ''''''''''''''''visiting'''''''''''''''' function. */

/* Status StackTraverse(Stack *s,Status (* visit)(SElemType *se))

{

SElemType p;

int result;

if(s->top==s->base) return ERROR;

p=s->base;

while(!(p==s->top))

{

result=(*visit)(p);

p++;

}

return OK;

} */

Boolean Pass(PosType curpos)

/* Check if the current position can be passed. */

{

if(maze[curpos.x][curpos.y].td==1&&

maze[curpos.x][curpos.y].foot==0&&maze[curpos.x][curpos.y].mark==0)

return TRUE;

else return FALSE;

} /* Pass */

void MarkPrint(PosType seat)

/* Mark the position seat. */

{

maze[seat.x][seat.y].mark=-1;

/* Marking ''''''''''''''''-1'''''''''''''''' symbolize the current position cannot be put. */

} /* MarkPrint */

void FootPrint(PosType curpos)

/* The foot of the curpos of the maze has been set ''''''''''''''''true''''''''''''''''. */

{

maze[curpos.x][curpos.y].foot=1;

} /* FootPrint */

PosType NextPos(PosType seat,int di)

{

switch(di)

{

case 1: seat.y++; return seat; /* Eastward */

case 2: seat.x++; return seat; /* Southward */

case 3: seat.y--; return seat; /* Westward */

case 4: seat.x--; return seat; /* Northward */

default: seat.x=0; seat.y=0; return seat;

}

} /* NextPos */

/* The key to the program. */

/* Pre: The maze array & the startplace & the endplace.

Post: Find the one traverse of the maze and perform the mazepath.

Uses: The ADT stack class.

*/

Status MazePath(PosType start,PosType end)

{

PosType curpos;

int curstep;

SElemType e;

Stack *s,stack;

stack.base=(SElemType *)malloc(STACK_INIT_SIZE*sizeof(SElemType));

if(!stack.base) Error("Overflow");

stack.top=stack.base;

stack.stacksize=STACK_INIT_SIZE;

s=&stack;

curpos=start;

curstep=1;

do

{

if(Pass(curpos))

{

FootPrint(curpos);

e.ord=curstep; e.seat=curpos; e.di=1;

gotoxy((curpos.y+1)*2,curpos.x+2);

putch(''''''''''''''''@'''''''''''''''');

delay(8000); /* pospone time. */

Push(s,e);

if(curpos.x==end.x&&curpos.y==end.y) /* Proceed recursively. */

{

DestroyStack(s);

return TRUE;

}

curpos=NextPos(curpos,1); /* Try next position. */

curstep++;

}

else

{

if(!StackEmpty(s))

{

e=Pop(s,e); /* Removed e from s. */

while(e.di==4&&!StackEmpty(s)) /* Four directions have been checked

and s is not empty. */

{

MarkPrint(e.seat);

gotoxy((e.seat.y+1)*2,e.seat.x+2);

putch(''''''''''''''''@'''''''''''''''');

delay(8000); /* Pospone time. */

gotoxy((e.seat.y+1)*2,e.seat.x+2);

putch('''''''''''''''' '''''''''''''''');

e=Pop(s,e); /* Remove e from s. */

curstep--;

}

if(e.di<4) /* The current position hasnot been checked. */

{

e.di++;

Push(s,e); /* Insert e into s. */

curpos=NextPos(e.seat,e.di); /* Try next position. */

}

}

}

}

while(!StackEmpty(s));

DestroyStack(s);

return FALSE;

} /* MazePath */

void main()

{

PosType start,end;

CreatMaze();

start.x=StartPlace.y;

start.y=StartPlace.x;

end.x=EndPlace.y;

end.y=EndPlace.x;

if(MazePath(start,end))

{

gotoxy(2,22);

printf("Path found\n");

}

else

{

gotoxy(2,22);

printf("Path not found\n");

}

getch();

clrscr();

}

 
 
 
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