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游戏过场动画效果

王朝other·作者佚名  2008-05-31
窄屏简体版  字體: |||超大  

int effect,gridWidth,num,currentGridWidth,gridHeight,currentGridHeight,deltaWidth,deltaHeight,row,col,sx,sy,sw,sh;

int scnWidth = MY_SCREEN_WIDTH,scnWidth_Half = MY_SCREEN_WIDTH/2,scnHeight = MY_SCREEN_HEIGHT,scnHeight_Half = MY_SCREEN_HEIGHT/2;

/**

* 初始化

*

*/

private void initEffect() {

//subSelected = 0;

// effect = getRandom(0, 20);

effect = Math.abs(random.nextInt())%21;

// System.out.println("Effect::" + effect);

// effect = 19 + (ran.nextInt() >>> 1) % 2;

// effect = 2;

switch (effect) {

default:

break;

case 0: {

// 水平单一百叶窗效果

gridWidth = scnWidth >> 2;// 每一条

num = 4;

currentGridWidth = 0;

gridHeight = 0;

currentGridHeight = 0;

if (scnWidth == 176) {

//deltaWidth = 8;

deltaWidth = 8;

} else if (scnWidth == 128) {

deltaWidth = 2;

} else {

deltaWidth = 3;

}

}

;

break;

case 1: {

// 竖直单一百叶窗效果

gridHeight = scnHeight >> 2;

num = 4;

currentGridHeight = 0;

currentGridWidth = 0;

gridWidth = 0;

if (scnWidth == 176) {

deltaHeight = 8;

} else if (scnWidth == 128) {

deltaHeight = 2;

} else {

deltaHeight = 3;

}

}

;

break;

case 2: {

// 纵横百叶窗效果

gridWidth = scnWidth >> 1;

gridHeight = scnHeight >> 1;

currentGridWidth = 0;

currentGridHeight = 0;

num = 2;

if (scnWidth == 176) {

deltaWidth = 11;

deltaHeight = 13;

} else if (scnWidth == 128) {

deltaWidth = 4;

deltaHeight = 4;

} else {

deltaWidth = 8;

deltaHeight = 9;

}

}

;

break;

[您有足够的威望或权限浏览此文章,以下是加密内容:]

case 3:

case 4: {

// 内聚/外散效果

gridWidth = scnWidth >> 1;

gridHeight = scnHeight >> 1;

currentGridWidth = 0;

currentGridHeight = 0;

// num = 4;

if (scnWidth == 176) {

deltaWidth = 9;

deltaHeight = 11;

} else if (scnWidth == 128) {

deltaWidth = 4;

deltaHeight = 4;

} else {

deltaWidth = 9;

deltaHeight = 11;

}

}

;

break;

case 5:

case 6: {

// 从左/右抽出

currentGridWidth = 0;

gridWidth = scnWidth;

// col = 1;

if (scnWidth == 176) {

deltaWidth = 16;

} else if (scnWidth == 128) {

deltaWidth = 16;

} else {

deltaWidth = 16;

}

}

;

break;

case 7:

case 8: {

// 从上/下抽出

currentGridHeight = 0;

gridHeight = scnHeight;

// row = 1;

deltaHeight = 16;

}

;

break;

case 9: // 从上下往中央

case 10: {

// 中央往上下

currentGridHeight = 0;

gridHeight = scnHeight_Half;

deltaHeight = 8;

}

;

break;

case 11: // 左右往中央

case 12: {

// 中央往左右

currentGridWidth = 0;

gridWidth = scnWidth_Half;

deltaWidth = 8;

}

;

break;

case 13: // 加号往外

case 14: {

// 加号往内

currentGridHeight = currentGridWidth = 0;

gridWidth = scnWidth_Half;

gridHeight = scnHeight_Half;

if (scnWidth == 176) {

deltaWidth = 11;

deltaHeight = 13;

} else if (scnWidth == 128) {

deltaWidth = deltaHeight = 8;

} else {

deltaWidth = 11;

deltaHeight = 13;

}

}

;

break;

case 15: {

// 从右上抽入

}

case 16: {

// 从左上抽入

}

case 17: {

// 从右下抽入

}

case 18: {

// 从左下抽入

currentGridHeight = currentGridWidth = 0;

gridWidth = scnWidth;

gridHeight = scnHeight;

if (scnWidth == 176) {

deltaWidth = 11;

deltaHeight = 13;

} else if (scnWidth == 128) {

deltaWidth = deltaHeight = 8;

} else {

deltaWidth = 11;

deltaHeight = 13;

}

}

;

break;

case 19: {

// 水平梳理

currentGridWidth = 0;

gridWidth = scnWidth;

gridHeight = scnHeight >> 2;

row = 4;

if (scnWidth == 176) {

deltaWidth = 22;

} else if (scnWidth == 128) {

deltaWidth = 8;

} else {

deltaWidth = 8;

}

}

;

break;

case 20: {

// 垂直梳理

currentGridHeight = 0;

gridHeight = scnHeight;

gridWidth = scnWidth >> 2;

col = 4;

if (scnWidth == 176) {

deltaHeight = 26;

} else if (scnWidth == 128) {

deltaHeight = 8;

} else {

deltaHeight = 8;

}

}

;

break;

}

// 这里保证在过场动画显示过程中不会受到玩家按键的影响

//cleanKeyStates(13);

// gg.setClip(0, 0, scnWidth, scnHeight);

}

private void doPaintInterludeEffect(){

switch (gameStates) {

case -1:

break;

case 0:

paintLogo();

break;

case 1:

paintLoading();

break;

case 2:

paintMainMenu();

break;

case 3:

paintHelp();

break;

case 4:

paintAbout();

break;

case 5:

paintIntrodUCtion();

break;

case 6:

paintGuide();

break;

case 7:

paintControl();

break;

case 8:

paintCustom();

break;

case 9:

paintStaff();

break;

case 10:

paintOption();

break;

case 11:

paintMain();

break;

/*********************** 玩家更新 ***********************/

case GS_P_NAV: // 玩家选择单位

paintGS_P_NAV();

break;

case GS_SYS_MENU: // 选择了空地,出现系统菜单

paintGS_SYS_MENU();

break;

case GS_P_SLT_MOV: // 玩家选择移动目标

paintGS_P_SLT_MOV();

break;

case GS_P_MOVING: // 玩家单位移动中

paintGS_P_MOVING();

break;

case GS_P_CONFIRM_MOV: // 玩家确定移动菜单

paintGS_P_CONFIRM_MOV();

break;

case GS_P_SLT_TARGET: // 玩家选择攻击目标

paintGS_P_SLT_TARGET();

break;

/********************** 敌人更新 *********************/

case GS_E_NAV: // 敌人选择单位

paintGS_E_NAV();

break;

case GS_E_MOVING: // 敌人移动

paintGS_E_MOVING();

break;

/********************** 公有更新 *********************/

case GS_FIGHTING: // 战斗

paintGS_FIGHTING();

break;

case GS_VIEW_UNIT_INFO: // 查看单位信息

paintGS_VIEW_UNIT_INFO();

break;

/********************** 事件相关更新 *******************/

case GS_TALK: // 对话

paintGS_TALK();

break;

case GS_MOV: // 控制单位移动

paintGS_MOV();

break;

case GS_FLASH_CELL: // 地块闪动

paintGS_FLASH_CELL();

break;

}

}

/**

* 画各种菜单/场景切换动画

*

* @author 薛永

*

*

*/

private void interludeEffect() {

gg.setClip(0, 0, scnWidth, scnHeight);

switch (effect) {

default:

break;

case -1: {

// 特效完毕

sx = 0;

sy = 0;

sw = scnWidth;

sh = scnHeight;

switch (gameStates) {

case -1:

break;

case 0:

paintLogo();

break;

case 1:

paintLoading();

break;

case 2:

paintMainMenu();

break;

case 3:

paintHelp();

break;

case 4:

paintAbout();

break;

case 5:

paintIntroduction();

break;

case 6:

paintGuide();

break;

case 7:

paintControl();

break;

case 8:

paintCustom();

break;

case 9:

paintStaff();

break;

case 10:

paintOption();

break;

case 11:

paintMain();

break;

/*********************** 玩家更新 ***********************/

case GS_P_NAV: // 玩家选择单位

paintGS_P_NAV();

break;

case GS_SYS_MENU: // 选择了空地,出现系统菜单

paintGS_SYS_MENU();

break;

case GS_P_SLT_MOV: // 玩家选择移动目标

paintGS_P_SLT_MOV();

break;

case GS_P_MOVING: // 玩家单位移动中

paintGS_P_MOVING();

break;

case GS_P_CONFIRM_MOV: // 玩家确定移动菜单

paintGS_P_CONFIRM_MOV();

break;

case GS_P_SLT_TARGET: // 玩家选择攻击目标

paintGS_P_SLT_TARGET();

break;

/********************** 敌人更新 *********************/

case GS_E_NAV: // 敌人选择单位

paintGS_E_NAV();

break;

case GS_E_MOVING: // 敌人移动

paintGS_E_MOVING();

break;

/********************** 公有更新 *********************/

case GS_FIGHTING: // 战斗

paintGS_FIGHTING();

break;

case GS_VIEW_UNIT_INFO: // 查看单位信息

paintGS_VIEW_UNIT_INFO();

break;

/********************** 事件相关更新 *******************/

case GS_TALK: // 对话

paintGS_TALK();

break;

case GS_MOV: // 控制单位移动

paintGS_MOV();

break;

case GS_FLASH_CELL: // 地块闪动

paintGS_FLASH_CELL();

break;

}

}

;

break;

case 1: {

// 水平百叶窗

if (currentGridHeight < gridHeight) {

currentGridHeight += (deltaHeight++);

for (int i = num; --i >= 0;) {

// gg.setColor(color);

// gg.fillRect(0, i * gridLen, scnWidth, currentGridLen);

sx = 0;

sy = i * gridHeight;

sw = scnWidth;

sh = currentGridHeight;

gg.setClip(0, i * gridHeight, scnWidth, currentGridHeight);

doPaintInterludeEffect();

gg.setClip(0, 0, scnWidth, scnHeight);

}

} else {

effect = -1;

}

}

;

break;

case 0: {

// 垂直百叶窗

if (currentGridWidth < gridWidth) {

currentGridWidth += (deltaWidth++);

for (int i = num; --i >= 0;) {

// gg.setColor(color);

sx = i * gridWidth;

sy = 0;

sw = currentGridWidth;

sh = scnHeight;

gg.setClip(i * gridWidth, 0, currentGridWidth, scnHeight);

doPaintInterludeEffect();

gg.setClip(0, 0, scnWidth, scnHeight);

}

} else {

effect = -1;

}

}

;

break;

case 2: {

// 水平纵横交错百叶窗

if (currentGridHeight < gridHeight) {

// S60:: 176 * 208

currentGridHeight += (deltaHeight++);

currentGridWidth += (deltaWidth++);

// S40:: 128 * 128

// currentGridHeight += 4;

// currentGridWidth += 4;

for (int i = num; --i >= 0;) {

for (int j = num; --j >= 0;) {

sx = j * gridWidth;

sy = i * gridHeight;

sw = currentGridWidth;

sh = currentGridHeight;

gg.setClip(j * gridWidth, i * gridHeight,

currentGridWidth, currentGridHeight);

doPaintInterludeEffect();

gg.setClip(0, 0, scnWidth, scnHeight);

}

}

} else {

effect = -1;

}

}

;

break;

case 3: {

// 内聚效果

if (currentGridHeight < gridHeight) {

// S60:: 176 * 208

currentGridHeight += (deltaHeight++);

currentGridWidth += (deltaWidth++);

// S40::128 * 128

// currentGridHeight += 4;

// currentGridWidth += 4;

sx = scnWidth_Half - currentGridWidth;

sy = scnHeight_Half - currentGridHeight;

sw = currentGridWidth << 1;

sh = currentGridHeight << 1;

gg.setClip(scnWidth_Half - currentGridWidth, scnHeight_Half

- currentGridHeight, currentGridWidth << 1,

currentGridHeight << 1);

doPaintInterludeEffect();

gg.setClip(0, 0, scnWidth, scnHeight);

// for (int i = num; --i >= 0;) {

// for (int j = num; --j >= 0;) {

// gg.setClip(scnWidth_Half - currentGridWidth,

// scnHeight_Half - currentGridHeight,

// currentGridWidth << 1, currentGridHeight << 1);

// doPaintCreatePlayer();

// gg.setClip(0, 0, scnWidth, scnHeight);

// }

// }

} else {

effect = -1;

}

}

;

break;

case 4: {

// 外散效果

if (currentGridHeight < gridHeight) {

// S60::176 * 208

currentGridHeight += (deltaHeight++);

currentGridWidth += (deltaWidth++);

// S40::128 * 128

// currentGridHeight += 4;

// currentGridWidth += 4;

sx = 0;

sy = 0;

sw = scnWidth;

sh = currentGridHeight;

gg.setClip(0, 0, scnWidth, currentGridHeight);

doPaintInterludeEffect();

gg.setClip(0, 0, scnWidth, scnHeight);

sx = 0;

sy = scnHeight - currentGridHeight;

sw = scnWidth;

sh = currentGridHeight;

gg.setClip(0, scnHeight - currentGridHeight, scnWidth,

currentGridHeight);

doPaintInterludeEffect();

gg.setClip(0, 0, scnWidth, scnHeight);

sx = 0;

sy = currentGridHeight;

sw = currentGridWidth;

sh = (scnHeight_Half - currentGridHeight) << 1;

gg.setClip(0, currentGridHeight, currentGridWidth,

(scnHeight_Half - currentGridHeight) << 1);

doPaintInterludeEffect();

gg.setClip(0, 0, scnWidth, scnHeight);

sx = scnWidth - currentGridWidth;

sy = currentGridHeight;

sw = currentGridWidth;

sh = (scnHeight_Half - currentGridHeight) << 1;

gg.setClip(scnWidth - currentGridWidth, currentGridHeight,

currentGridWidth,

(scnHeight_Half - currentGridHeight) << 1);

doPaintInterludeEffect();

gg.setClip(0, 0, scnWidth, scnHeight);

} else {

effect = -1;

}

}

;

break;

case 5: {

// 从左抽出

if (currentGridWidth < gridWidth) {

currentGridWidth += (deltaWidth++);

sx = 0;

sy = 0;

sw = currentGridWidth;

sh = scnHeight;

gg.setClip(0, 0, currentGridWidth, scnHeight);

doPaintInterludeEffect();

gg.setClip(0, 0, scnWidth, scnHeight);

} else {

effect = -1;

}

}

;

break;

case 6: {

// 从右抽出

if (currentGridWidth < gridWidth) {

currentGridWidth += (deltaWidth++);

sx = scnWidth - currentGridWidth;

sy = 0;

sw = currentGridWidth;

sh = scnHeight;

gg.setClip(scnWidth - currentGridWidth, 0, currentGridWidth,

scnHeight);

doPaintInterludeEffect();

gg.setClip(0, 0, scnWidth, scnHeight);

} else {

effect = -1;

}

}

;

break;

case 7: {

// 从上抽出

if (currentGridHeight < gridHeight) {

currentGridHeight += (deltaHeight++);

sx = 0;

sy = 0;

sw = scnWidth;

sh = currentGridHeight;

gg.setClip(0, 0, scnWidth, currentGridHeight);

doPaintInterludeEffect();

gg.setClip(0, 0, scnWidth, scnHeight);

} else {

effect = -1;

}

}

;

break;

case 8: {

// 从下抽出

if (currentGridHeight < gridHeight) {

currentGridHeight += (deltaHeight++);

sx = 0;

sy = scnHeight - currentGridHeight;

sw = scnWidth;

sh = currentGridHeight;

gg.setClip(0, scnHeight - currentGridHeight, scnWidth,

currentGridHeight);

doPaintInterludeEffect();

gg.setClip(0, 0, scnWidth, scnHeight);

} else {

effect = -1;

}

}

;

break;

case 9: {

// 上下往中央

if (currentGridHeight < gridHeight) {

currentGridHeight += (deltaHeight++);

sx = 0;

sy = 0;

sw = scnWidth;

sh = currentGridHeight;

gg.setClip(0, 0, scnWidth, currentGridHeight);

doPaintInterludeEffect();

gg.setClip(0, 0, scnWidth, scnHeight);

sx = 0;

sy = scnHeight - currentGridHeight;

sw = scnWidth;

sh = currentGridHeight;

gg.setClip(0, scnHeight - currentGridHeight, scnWidth,

currentGridHeight);

doPaintInterludeEffect();

gg.setClip(0, 0, scnWidth, scnHeight);

} else {

effect = -1;

}

}

;

break;

case 10: {

// 中央往上下

if (currentGridHeight < gridHeight) {

currentGridHeight += (deltaHeight++);

sx = 0;

sy = gridHeight - currentGridHeight;

sw = scnWidth;

sh = currentGridHeight << 1;

gg.setClip(0, gridHeight - currentGridHeight, scnWidth,

currentGridHeight << 1);

doPaintInterludeEffect();

gg.setClip(0, 0, scnWidth, scnHeight);

} else {

effect = -1;

}

}

;

break;

case 11: {

// 左右往中央

if (currentGridWidth < gridWidth) {

currentGridWidth += (deltaWidth++);

sx = 0;

sy = 0;

sw = currentGridWidth;

sh = scnHeight;

gg.setClip(0, 0, currentGridWidth, scnHeight);

doPaintInterludeEffect();

gg.setClip(0, 0, scnWidth, scnHeight);

sx = scnWidth - currentGridWidth;

sy = 0;

sw = currentGridWidth;

sh = scnHeight;

gg.setClip(scnWidth - currentGridWidth, 0, currentGridWidth,

scnHeight);

doPaintInterludeEffect();

gg.setClip(0, 0, scnWidth, scnHeight);

} else {

effect = -1;

}

}

;

break;

case 12: {

// 中央往左右

if (currentGridWidth < gridWidth) {

currentGridWidth += (deltaWidth++);

sx = gridWidth - currentGridWidth;

sy = 0;

sw = currentGridWidth << 1;

sh = scnHeight;

gg.setClip(gridWidth - currentGridWidth, 0,

currentGridWidth << 1, scnHeight);

doPaintInterludeEffect();

gg.setClip(0, 0, scnWidth, scnHeight);

} else {

effect = -1;

}

}

;

break;

case 13: {

// 加号向外

if (currentGridHeight < gridHeight) {

currentGridHeight += (deltaHeight++);

currentGridWidth += (deltaWidth++);

sx = 0;

sy = gridHeight - currentGridHeight;

sw = scnWidth;

sh = currentGridHeight << 1;

gg.setClip(0, gridHeight - currentGridHeight, scnWidth,

currentGridHeight << 1);

doPaintInterludeEffect();

gg.setClip(0, 0, scnWidth, scnHeight);

sx = gridWidth - currentGridWidth;

sy = 0;

sw = currentGridWidth << 1;

sh = gridHeight - currentGridHeight;

gg.setClip(gridWidth - currentGridWidth, 0,

currentGridWidth << 1, gridHeight - currentGridHeight);

doPaintInterludeEffect();

gg.setClip(0, 0, scnWidth, scnHeight);

sx = gridWidth - currentGridWidth;

sy = gridHeight + currentGridHeight;

sw = currentGridWidth << 1;

sh = gridHeight - currentGridHeight;

gg.setClip(gridWidth - currentGridWidth, gridHeight

+ currentGridHeight, currentGridWidth << 1, gridHeight

- currentGridHeight);

doPaintInterludeEffect();

gg.setClip(0, 0, scnWidth, scnHeight);

} else {

effect = -1;

}

}

;

break;

case 14: {

// 加号向内

if (currentGridWidth < gridWidth) {

currentGridHeight += (deltaHeight++);

currentGridWidth += (deltaWidth++);

int _width = currentGridWidth;

int _height = currentGridHeight;

sx = 0;

sy = 0;

sw = _width;

sh = _height;

gg.setClip(0, 0, _width, _height);

doPaintInterludeEffect();

gg.setClip(0, 0, scnWidth, scnHeight);

sx = 0;

sy = scnHeight - currentGridHeight;

sw = _width;

sh = _height;

gg.setClip(0, scnHeight - currentGridHeight, _width, _height);

doPaintInterludeEffect();

gg.setClip(0, 0, scnWidth, scnHeight);

sx = scnWidth - currentGridWidth;

sy = 0;

sw = _width;

sh = _height;

gg.setClip(scnWidth - currentGridWidth, 0, _width, _height);

doPaintInterludeEffect();

gg.setClip(0, 0, scnWidth, scnWidth);

sx = scnWidth - currentGridWidth;

sy = scnHeight - currentGridHeight;

sw = _width;

sh = _height;

gg.setClip(scnWidth - currentGridWidth, scnHeight

- currentGridHeight, _width, _height);

doPaintInterludeEffect();

gg.setClip(0, 0, scnWidth, scnHeight);

} else {

effect = -1;

}

}

;

break;

case 15: {

// 向右上抽入

if (currentGridHeight < gridHeight) {

currentGridHeight += (deltaHeight++);

currentGridWidth += (deltaWidth++);

sx = 0;

sy = scnHeight - currentGridHeight;

sw = currentGridWidth;

sh = currentGridHeight;

gg.setClip(0, scnHeight - currentGridHeight, currentGridWidth,

currentGridHeight);

doPaintInterludeEffect();

gg.setClip(0, 0, scnWidth, scnHeight);

} else {

effect = -1;

}

}

;

break;

case 16: {

// 向左上抽入

if (currentGridHeight < gridHeight) {

currentGridHeight += (deltaHeight++);

currentGridWidth += (deltaWidth++);

sx = gridWidth - currentGridWidth;

sy = gridHeight - currentGridHeight;

sw = currentGridWidth;

sh = currentGridHeight;

gg.setClip(gridWidth - currentGridWidth, gridHeight

- currentGridHeight, currentGridWidth,

currentGridHeight);

doPaintInterludeEffect();

gg.setClip(0, 0, scnWidth, scnHeight);

} else {

effect = -1;

}

}

;

break;

case 17: {

// 向右下抽入

if (currentGridHeight < gridHeight) {

currentGridHeight += (deltaHeight++);

currentGridWidth += (deltaWidth++);

sx = 0;

sy = 0;

sw = currentGridWidth;

sh = currentGridHeight;

gg.setClip(0, 0, currentGridWidth, currentGridHeight);

doPaintInterludeEffect();

gg.setClip(0, 0, scnWidth, scnHeight);

} else {

effect = -1;

}

}

;

break;

case 18: {

// 向左下抽入

if (currentGridHeight < gridHeight) {

currentGridHeight += (deltaHeight++);

currentGridWidth += (deltaWidth++);

sx = scnWidth - currentGridWidth;

sy = 0;

sw = currentGridWidth;

sh = currentGridHeight;

gg.setClip(scnWidth - currentGridWidth, 0, currentGridWidth,

currentGridHeight);

doPaintInterludeEffect();

gg.setClip(0, 0, scnWidth, scnHeight);

} else {

effect = -1;

}

}

;

break;

case 19: {

// 水平梳理

if (currentGridWidth < gridWidth) {

currentGridWidth += (deltaWidth++);

for (int i = row; --i >= 0;) {

if ((i & 1) == 0) {

sx = 0;

sy = (i) * gridHeight;

sw = currentGridWidth;

sh = gridHeight;

gg.setClip(0, (i) * gridHeight, currentGridWidth,

gridHeight);

} else {

sx = scnWidth - currentGridWidth;

sy = (i) * gridHeight;

sw = currentGridWidth;

sh = gridHeight;

gg.setClip(scnWidth - currentGridWidth, (i)

* gridHeight, currentGridWidth, gridHeight);

}

doPaintInterludeEffect();

gg.setClip(0, 0, scnWidth, scnHeight);

}

} else {

effect = -1;

}

}

;

break;

case 20: {

// 垂直梳理

if (currentGridHeight < gridHeight) {

currentGridHeight += (deltaHeight++);

for (int i = col; --i >= 0;) {

if ((i & 1) == 0) {

sx = (i) * gridWidth;

sy = 0;

sw = gridWidth;

sh = currentGridHeight;

gg.setClip((i) * gridWidth, 0, gridWidth,

currentGridHeight);

} else {

sx = (i) * gridWidth;

sy = gridHeight - currentGridHeight;

sw = gridWidth;

sh = currentGridHeight;

gg.setClip((i) * gridWidth, gridHeight

- currentGridHeight, gridWidth,

currentGridHeight);

}

doPaintInterludeEffect();

gg.setClip(0, 0, scnWidth, scnHeight);

}

} else {

effect = -1;

}

}

;

break;

}

}

(出处:http://www.knowsky.com)

 
 
 
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