SnakeGame.Java
package SnakeGame;
import javax.swing.*;
public class SnakeGame
{
public static void main( String[] args )
{
JDialog.setDefaultLookAndFeelDecorated( true );
GameFrame temp = new GameFrame();
}
}
Snake.java
package SnakeGame;
import java.awt.*;
import java.util.*;
class Snake extends LinkedList
{
public int snakeDirection = 2;
public int snakeReDirection = 4;
public Snake()
{
this.add( new Point( 3, 3 ) );
this.add( new Point( 4, 3 ) );
this.add( new Point( 5, 3 ) );
this.add( new Point( 6, 3 ) );
this.add( new Point( 7, 3 ) );
this.add( new Point( 8, 3 ) );
this.add( new Point( 9, 3 ) );
this.add( new Point( 10, 3 ) );
}
public void changeDirection( Point temp, int direction )
{
this.snakeDirection = direction;
switch( direction )
{
case 1://up
this.snakeReDirection = 3;
this.add( new Point( temp.x, temp.y - 1 ) );
break;
case 2://right
this.snakeReDirection = 4;
this.add( new Point( temp.x + 1, temp.y ) );
break;
case 3://down
this.snakeReDirection = 1;
this.add( new Point( temp.x, temp.y + 1 ) );
break;
case 4://left
this.snakeReDirection = 2;
this.add( new Point( temp.x - 1, temp.y ) );
break;
}
}
public boolean checkBeanIn( Point bean )
{
Point temp = (Point) this.getLast();
if( temp.equals( bean ) )
{
return true;
}
return false;
}
public void removeTail()
{
this.remove( 0 );
}
public void drawSnake( Graphics g, int singleWidthX, int singleHeightY, int cooPos )
{
g.setColor( ColorGroup.COLOR_SNAKE );
Iterator snakeSq = this.iterator();
while ( snakeSq.hasNext() )
{
Point tempPoint = (Point)snakeSq.next();
this.drawSnakePiece( g, tempPoint.x, tempPoint.y,
singleWidthX, singleHeightY, cooPos );
}
}
public void drawSnakePiece( Graphics g, int temp1, int temp2,
int singleWidthX, int singleHeightY, int cooPos )
{
g.fillRoundRect( singleWidthX * temp1 + 1,
singleHeightY * temp2 + 1,
singleWidthX - 2,
singleHeightY - 2,
cooPos,
cooPos );
}
public void clearEndSnakePiece( Graphics g, int temp1, int temp2,
int singleWidthX, int singleHeightY, int cooPos )
{