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RFC1180 - TCP/IP tutorial

王朝other·作者佚名  2008-05-31
窄屏简体版  字體: |||超大  

Network Working Group T. Socolofsky

Request for Comments: 1180 C. Kale

Spider Systems Limited

January 1991

A TCP/IP Tutorial

Status of this Memo

This RFCis a tutorial on the TCP/IP protocol suite, focusing

particularly on the steps in forwarding an IP datagram from source

host to destination host through a router. It does not specify an

Internet standard. Distribution of this memo is unlimited.

Table of Contents

1. IntrodUCtion................................................ 1

2. TCP/IP Overview............................................. 2

3. Ethernet.................................................... 8

4. ARP......................................................... 9

5. Internet Protocol........................................... 12

6. User Datagram Protocol...................................... 22

7. Transmission Control Protocol............................... 24

8. Network Applications........................................ 25

9. Other Information........................................... 27

10. References.................................................. 27

11. Relation to other RFCs...................................... 27

12. Security Considerations..................................... 27

13. Authors' Addresses.......................................... 28

1. Introduction

This tutorial contains only one view of the salient points of TCP/IP,

and therefore it is the "bare bones" of TCP/IP technology. It omits

the history of development and funding, the business case for its

use, and its future as compared to ISO OSI. Indeed, a great deal of

technical information is also omitted. What remains is a minimum of

information that must be understood by the professional working in a

TCP/IP environment. These professionals include the systems

administrator, the systems programmer, and the network manager.

This tutorial uses examples from the UNIX TCP/IP environment, however

the main points apply across all implementations of TCP/IP.

Note that the purpose of this memo is eXPlanation, not definition.

If any question arises about the correct specification of a protocol,

please refer to the actual standards defining RFC.

The next section is an overview of TCP/IP, followed by detailed

descriptions of individual components.

2. TCP/IP Overview

The generic term "TCP/IP" usually means anything and everything

related to the specific protocols of TCP and IP. It can include

other protocols, applications, and even the network medium. A sample

of these protocols are: UDP, ARP, and ICMP. A sample of these

applications are: TELNET, FTP, and rcp. A more accurate term is

"internet technology". A network that uses internet technology is

called an "internet".

2.1 Basic Structure

To understand this technology you must first understand the following

logical structure:

----------------------------

network applications

... \ / .. \ / ...

----- -----

TCP UDP

----- -----

\ /

--------

IP

----- -*------

ARP

-----

\

------

ENET

---@--

---------------------------

----------------------o---------

Ethernet Cable

Figure 1. Basic TCP/IP Network Node

This is the logical structure of the layered protocols inside a

computer on an internet. Each computer that can communicate using

internet technology has such a logical structure. It is this logical

structure that determines the behavior of the computer on the

internet. The boxes represent processing of the data as it passes

through the computer, and the lines connecting boxes show the path of

data. The horizontal line at the bottom represents the Ethernet

cable; the "o" is the transceiver. The "*" is the IP address and the

"@" is the Ethernet address. Understanding this logical structure is

essential to understanding internet technology; it is referred to

throughout this tutorial.

2.2 Terminology

The name of a unit of data that flows through an internet is

dependent upon where it exists in the protocol stack. In summary: if

it is on an Ethernet it is called an Ethernet frame; if it is between

the Ethernet driver and the IP module it is called a IP packet; if it

is between the IP module and the UDP module it is called a UDP

datagram; if it is between the IP module and the TCP module it is

called a TCP segment (more generally, a transport message); and if it

is in a network application it is called a application message.

These definitions are imperfect. Actual definitions vary from one

publication to the next. More specific definitions can be found in

RFC1122, section 1.3.3.

A driver is software that communicates directly with the network

interface hardware. A module is software that communicates with a

driver, with network applications, or with another module.

The terms driver, module, Ethernet frame, IP packet, UDP datagram,

TCP message, and application message are used where appropriate

throughout this tutorial.

2.3 Flow of Data

Let's follow the data as it flows down through the protocol stack

shown in Figure 1. For an application that uses TCP (Transmission

Control Protocol), data passes between the application and the TCP

module. For applications that use UDP (User Datagram Protocol), data

passes between the application and the UDP module. FTP (File

Transfer Protocol) is a typical application that uses TCP. Its

protocol stack in this example is FTP/TCP/IP/ENET. SNMP (Simple

Network Management Protocol) is an application that uses UDP. Its

protocol stack in this example is SNMP/UDP/IP/ENET.

The TCP module, UDP module, and the Ethernet driver are n-to-1

multiplexers. As multiplexers they switch many inputs to one output.

They are also 1-to-n de-multiplexers. As de-multiplexers they switch

one input to many outputs according to the type field in the protocol

header.

1 2 3 ... n 1 2 3 ... n

\ / \ / ^

\ / \ /

------------- flow ---------------- flow

multiplexer of de-multiplexer of

------------- data ---------------- data

v

1 1

Figure 2. n-to-1 multiplexer and 1-to-n de-multiplexer

If an Ethernet frame comes up into the Ethernet driver off the

network, the packet can be passed upwards to either the ARP (Address

Resolution Protocol) module or to the IP (Internet Protocol) module.

The value of the type field in the Ethernet frame determines whether

the Ethernet frame is passed to the ARP or the IP module.

If an IP packet comes up into IP, the unit of data is passed upwards

to either TCP or UDP, as determined by the value of the protocol

field in the IP header.

If the UDP datagram comes up into UDP, the application message is

passed upwards to the network application based on the value of the

port field in the UDP header. If the TCP message comes up into TCP,

the application message is passed upwards to the network application

based on the value of the port field in the TCP header.

The downwards multiplexing is simple to perform because from each

starting point there is only the one downward path; each protocol

module adds its header information so the packet can be de-

multiplexed at the destination computer.

Data passing out from the applications through either TCP or UDP

converges on the IP module and is sent downwards through the lower

network interface driver.

Although internet technology supports many different network media,

Ethernet is used for all examples in this tutorial because it is the

most common physical network used under IP. The computer in Figure 1

has a single Ethernet connection. The 6-byte Ethernet address is

unique for each interface on an Ethernet and is located at the lower

interface of the Ethernet driver.

The computer also has a 4-byte IP address. This address is located

at the lower interface to the IP module. The IP address must be

unique for an internet.

A running computer always knows its own IP address and Ethernet

address.

2.4 Two Network Interfaces

If a computer is connected to 2 separate Ethernets it is as in Figure

3.

----------------------------

network applications

... \ / .. \ / ...

----- -----

TCP UDP

----- -----

\ /

--------

IP

----- -*----*- -----

ARP ARP

----- -----

\ /

------ ------

ENET ENET

---@-- ---@--

--------------------------

---o---------------------------

Ethernet Cable 2

---------------o----------

Ethernet Cable 1

Figure 3. TCP/IP Network Node on 2 Ethernets

Please note that this computer has 2 Ethernet addresses and 2 IP

addresses.

It is seen from this structure that for computers with more than one

physical network interface, the IP module is both a n-to-m

multiplexer and an m-to-n de-multiplexer.

1 2 3 ... n 1 2 3 ... n

\ / \ / ^

\ / \ /

------------- flow ---------------- flow

multiplexer of de-multiplexer of

------------- data ---------------- data

/ \ / \

/ \ v / \

1 2 3 ... m 1 2 3 ... m

Figure 4. n-to-m multiplexer and m-to-n de-multiplexer

It performs this multiplexing in either direction to accommodate

incoming and outgoing data. An IP module with more than 1 network

interface is more complex than our original example in that it can

forward data onto the next network. Data can arrive on any network

interface and be sent out on any other.

TCP UDP

\ /

\ /

--------------

IP

---

/ \

/ v

--------------

/ / data data

comes in goes out

here here

Figure 5. Example of IP Forwarding a IP Packet

The process of sending an IP packet out onto another network is

called "forwarding" an IP packet. A computer that has been dedicated

to the task of forwarding IP packets is called an "IP-router".

As you can see from the figure, the forwarded IP packet never touches

the TCP and UDP modules on the IP-router. Some IP-router

implementations do not have a TCP or UDP module.

2.5 IP Creates a Single Logical Network

The IP module is central to the success of internet technology. Each

module or driver adds its header to the message as the message passes

down through the protocol stack. Each module or driver strips the

corresponding header from the message as the message climbs the

protocol stack up towards the application. The IP header contains

the IP address, which builds a single logical network from multiple

physical networks. This interconnection of physical networks is the

source of the name: internet. A set of interconnected physical

networks that limit the range of an IP packet is called an

"internet".

2.6 Physical Network Independence

IP hides the underlying network hardware from the network

applications. If you invent a new physical network, you can put it

into service by implementing a new driver that connects to the

internet underneath IP. Thus, the network applications remain intact

and are not vulnerable to changes in hardware technology.

2.7 Interoperability

If two computers on an internet can communicate, they are said to

"interoperate"; if an implementation of internet technology is good,

it is said to have "interoperability". Users of general-purpose

computers benefit from the installation of an internet because of the

interoperability in computers on the market. Generally, when you buy

a computer, it will interoperate. If the computer does not have

interoperability, and interoperability can not be added, it occupies

a rare and special niche in the market.

2.8 After the Overview

With the background set, we will answer the following questions:

When sending out an IP packet, how is the destination Ethernet

address determined?

How does IP know which of multiple lower network interfaces to use

when sending out an IP packet?

How does a client on one computer reach the server on another?

Why do both TCP and UDP exist, instead of just one or the other?

What network applications are available?

These will be explained, in turn, after an Ethernet refresher.

3. Ethernet

This section is a short review of Ethernet technology.

An Ethernet frame contains the destination address, source address,

type field, and data.

An Ethernet address is 6 bytes. Every device has its own Ethernet

address and listens for Ethernet frames with that destination

address. All devices also listen for Ethernet frames with a wild-

card destination address of "FF-FF-FF-FF-FF-FF" (in hexadecimal),

called a "broadcast" address.

Ethernet uses CSMA/CD (Carrier Sense and Multiple Access with

Collision Detection). CSMA/CD means that all devices communicate on

a single medium, that only one can transmit at a time, and that they

can all receive simultaneously. If 2 devices try to transmit at the

same instant, the transmit collision is detected, and both devices

wait a random (but short) period before trying to transmit again.

3.1 A Human Analogy

A good analogy of Ethernet technology is a group of people talking in

a small, completely dark room. In this analogy, the physical network

medium is sound waves on air in the room instead of electrical

signals on a coaxial cable.

Each person can hear the Words when another is talking (Carrier

Sense). Everyone in the room has equal capability to talk (Multiple

Access), but none of them give lengthy speeches because they are

polite. If a person is impolite, he is asked to leave the room

(i.e., thrown off the net).

No one talks while another is speaking. But if two people start

speaking at the same instant, each of them know this because each

hears something they haven't said (Collision Detection). When these

two people notice this condition, they wait for a moment, then one

begins talking. The other hears the talking and waits for the first

to finish before beginning his own speech.

Each person has an unique name (unique Ethernet address) to avoid

confusion. Every time one of them talks, he prefaces the message

with the name of the person he is talking to and with his own name

(Ethernet destination and source address, respectively), i.e., "Hello

Jane, this is Jack, ..blah blah blah...". If the sender wants to

talk to everyone he might say "everyone" (broadcast address), i.e.,

"Hello Everyone, this is Jack, ..blah blah blah...".

4. ARP

When sending out an IP packet, how is the destination Ethernet

address determined?

ARP (Address Resolution Protocol) is used to translate IP addresses

to Ethernet addresses. The translation is done only for outgoing IP

packets, because this is when the IP header and the Ethernet header

are created.

4.1 ARP Table for Address Translation

The translation is performed with a table look-up. The table, called

the ARP table, is stored in memory and contains a row for each

computer. There is a column for IP address and a column for Ethernet

address. When translating an IP address to an Ethernet address, the

table is searched for a matching IP address. The following is a

simplified ARP table:

------------------------------------

IP address Ethernet address

------------------------------------

223.1.2.1 08-00-39-00-2F-C3

223.1.2.3 08-00-5A-21-A7-22

223.1.2.4 08-00-10-99-AC-54

------------------------------------

TABLE 1. Example ARP Table

The human convention when writing out the 4-byte IP address is each

byte in decimal and separating bytes with a period. When writing out

the 6-byte Ethernet address, the conventions are each byte in

hexadecimal and separating bytes with either a minus sign or a colon.

The ARP table is necessary because the IP address and Ethernet

address are selected independently; you can not use an algorithm to

translate IP address to Ethernet address. The IP address is selected

by the network manager based on the location of the computer on the

internet. When the computer is moved to a different part of an

internet, its IP address must be changed. The Ethernet address is

selected by the manufacturer based on the Ethernet address space

licensed by the manufacturer. When the Ethernet hardware interface

board changes, the Ethernet address changes.

4.2 Typical Translation Scenario

During normal operation a network application, such as TELNET, sends

an application message to TCP, then TCP sends the corresponding TCP

message to the IP module. The destination IP address is known by the

application, the TCP module, and the IP module. At this point the IP

packet has been constructed and is ready to be given to the Ethernet

driver, but first the destination Ethernet address must be

determined.

The ARP table is used to look-up the destination Ethernet address.

4.3 ARP Request/Response Pair

But how does the ARP table get filled in the first place? The answer

is that it is filled automatically by ARP on an "as-needed" basis.

Two things happen when the ARP table can not be used to translate an

address:

1. An ARP request packet with a broadcast Ethernet address is sent

out on the network to every computer.

2. The outgoing IP packet is queued.

Every computer's Ethernet interface receives the broadcast Ethernet

frame. Each Ethernet driver examines the Type field in the Ethernet

frame and passes the ARP packet to the ARP module. The ARP request

packet says "If your IP address matches this target IP address, then

please tell me your Ethernet address". An ARP request packet looks

something like this:

---------------------------------------

Sender IP Address 223.1.2.1

Sender Enet Address 08-00-39-00-2F-C3

---------------------------------------

Target IP Address 223.1.2.2

Target Enet Address <blank>

---------------------------------------

TABLE 2. Example ARP Request

Each ARP module examines the IP address and if the Target IP address

matches its own IP address, it sends a response directly to the

source Ethernet address. The ARP response packet says "Yes, that

target IP address is mine, let me give you my Ethernet address". An

ARP response packet has the sender/target field contents swapped as

compared to the request. It looks something like this:

---------------------------------------

Sender IP Address 223.1.2.2

Sender Enet Address 08-00-28-00-38-A9

---------------------------------------

Target IP Address 223.1.2.1

Target Enet Address 08-00-39-00-2F-C3

---------------------------------------

TABLE 3. Example ARP Response

The response is received by the original sender computer. The

Ethernet driver looks at the Type field in the Ethernet frame then

passes the ARP packet to the ARP module. The ARP module examines the

ARP packet and adds the sender's IP and Ethernet addresses to its ARP

table.

The updated table now looks like this:

----------------------------------

IP address Ethernet address

----------------------------------

223.1.2.1 08-00-39-00-2F-C3

223.1.2.2 08-00-28-00-38-A9

223.1.2.3 08-00-5A-21-A7-22

223.1.2.4 08-00-10-99-AC-54

----------------------------------

TABLE 4. ARP Table after Response

4.4 Scenario Continued

The new translation has now been installed automatically in the

table, just milli-seconds after it was needed. As you remember from

step 2 above, the outgoing IP packet was queued. Next, the IP

address to Ethernet address translation is performed by look-up in

the ARP table then the Ethernet frame is transmitted on the Ethernet.

Therefore, with the new steps 3, 4, and 5, the scenario for the

sender computer is:

1. An ARP request packet with a broadcast Ethernet address is sent

out on the network to every computer.

2. The outgoing IP packet is queued.

3. The ARP response arrives with the IP-to-Ethernet address

translation for the ARP table.

4. For the queued IP packet, the ARP table is used to translate the

IP address to the Ethernet address.

5. The Ethernet frame is transmitted on the Ethernet.

In summary, when the translation is missing from the ARP table, one

IP packet is queued. The translation data is quickly filled in with

ARP request/response and the queued IP packet is transmitted.

Each computer has a separate ARP table for each of its Ethernet

interfaces. If the target computer does not exist, there will be no

ARP response and no entry in the ARP table. IP will discard outgoing

IP packets sent to that address. The upper layer protocols can't

tell the difference between a broken Ethernet and the absence of a

computer with the target IP address.

Some implementations of IP and ARP don't queue the IP packet while

waiting for the ARP response. Instead the IP packet is discarded and

the recovery from the IP packet loss is left to the TCP module or the

UDP network application. This recovery is performed by time-out and

retransmission. The retransmitted message is successfully sent out

onto the network because the first copy of the message has already

caused the ARP table to be filled.

5. Internet Protocol

The IP module is central to internet technology and the essence of IP

is its route table. IP uses this in-memory table to make all

decisions about routing an IP packet. The content of the route table

is defined by the network administrator. Mistakes block

communication.

To understand how a route table is used is to understand

internetworking. This understanding is necessary for the successful

administration and maintenance of an IP network.

The route table is best understood by first having an overview of

routing, then learning about IP network addresses, and then looking

at the details.

5.1 Direct Routing

The figure below is of a tiny internet with 3 computers: A, B, and C.

Each computer has the same TCP/IP protocol stack as in Figure 1.

Each computer's Ethernet interface has its own Ethernet address.

Each computer has an IP address assigned to the IP interface by the

network manager, who also has assigned an IP network number to the

Ethernet.

A B C

--o------o------o--

Ethernet 1

IP network "development"

Figure 6. One IP Network

When A sends an IP packet to B, the IP header contains A's IP address

as the source IP address, and the Ethernet header contains A's

Ethernet address as the source Ethernet address. Also, the IP header

contains B's IP address as the destination IP address and the

Ethernet header contains B's Ethernet address as the destination

Ethernet address.

----------------------------------------

address source destination

----------------------------------------

IP header A B

Ethernet header A B

----------------------------------------

TABLE 5. Addresses in an Ethernet frame for an IP packet

from A to B

For this simple case, IP is overhead because the IP adds little to

the service offered by Ethernet. However, IP does add cost: the

extra CPU processing and network bandwidth to generate, transmit, and

parse the IP header.

When B's IP module receives the IP packet from A, it checks the

destination IP address against its own, looking for a match, then it

passes the datagram to the upper-level protocol.

This communication between A and B uses direct routing.

5.2 Indirect Routing

The figure below is a more realistic view of an internet. It is

composed of 3 Ethernets and 3 IP networks connected by an IP-router

called computer D. Each IP network has 4 computers; each computer

has its own IP address and Ethernet address.

A B C ----D---- E F G

--o------o------o------o- -o------o------o------o--

Ethernet 1 Ethernet 2

IP network "development" IP network "accounting"

H I J

--o-----o------o------o--

Ethernet 3

IP network "factory"

Figure 7. Three IP Networks; One internet

Except for computer D, each computer has a TCP/IP protocol stack like

that in Figure 1. Computer D is the IP-router; it is connected to

all 3 networks and therefore has 3 IP addresses and 3 Ethernet

addresses. Computer D has a TCP/IP protocol stack similar to that in

Figure 3, except that it has 3 ARP modules and 3 Ethernet drivers

instead of 2. Please note that computer D has only one IP module.

The network manager has assigned a unique number, called an IP

network number, to each of the Ethernets. The IP network numbers are

not shown in this diagram, just the network names.

When computer A sends an IP packet to computer B, the process is

identical to the single network example above. Any communication

between computers located on a single IP network matches the direct

routing example discussed previously.

When computer D and A communicate, it is direct communication. When

computer D and E communicate, it is direct communication. When

computer D and H communicate, it is direct communication. This is

because each of these pairs of computers is on the same IP network.

However, when computer A communicates with a computer on the far side

of the IP-router, communication is no longer direct. A must use D to

forward the IP packet to the next IP network. This communication is

called "indirect".

This routing of IP packets is done by IP modules and happens

transparently to TCP, UDP, and the network applications.

If A sends an IP packet to E, the source IP address and the source

Ethernet address are A's. The destination IP address is E's, but

because A's IP module sends the IP packet to D for forwarding, the

destination Ethernet address is D's.

----------------------------------------

address source destination

----------------------------------------

IP header A E

Ethernet header A D

----------------------------------------

TABLE 6. Addresses in an Ethernet frame for an IP packet

from A to E (before D)

D's IP module receives the IP packet and upon examining the

destination IP address, says "This is not my IP address," and sends

the IP packet directly to E.

----------------------------------------

address source destination

----------------------------------------

IP header A E

Ethernet header D E

----------------------------------------

TABLE 7. Addresses in an Ethernet frame for an IP packet

from A to E (after D)

In summary, for direct communication, both the source IP address and

the source Ethernet address is the sender's, and the destination IP

address and the destination Ethernet address is the recipient's. For

indirect communication, the IP address and Ethernet addresses do not

pair up in this way.

This example internet is a very simple one. Real networks are often

complicated by many factors, resulting in multiple IP-routers and

several types of physical networks. This example internet might have

come about because the network manager wanted to split a large

Ethernet in order to localize Ethernet broadcast traffic.

5.3 IP Module Routing Rules

This overview of routing has shown what happens, but not how it

happens. Now let's examine the rules, or algorithm, used by the IP

module.

For an outgoing IP packet, entering IP from an upper layer, IP must

decide whether to send the IP packet directly or indirectly, and IP

must choose a lower network interface. These choices are made by

consulting the route table.

For an incoming IP packet, entering IP from a lower interface, IP

must decide whether to forward the IP packet or pass it to an upper

layer. If the IP packet is being forwarded, it is treated as an

outgoing IP packet.

When an incoming IP packet arrives it is never forwarded back out

through the same network interface.

These decisions are made before the IP packet is handed to the lower

interface and before the ARP table is consulted.

5.4 IP Address

The network manager assigns IP addresses to computers according to

the IP network to which the computer is attached. One part of a 4-

byte IP address is the IP network number, the other part is the IP

computer number (or host number). For the computer in table 1, with

an IP address of 223.1.2.1, the network number is 223.1.2 and the

host number is number 1.

The portion of the address that is used for network number and for

host number is defined by the upper bits in the 4-byte address. All

example IP addresses in this tutorial are of type class C, meaning

that the upper 3 bits indicate that 21 bits are the network number

and 8 bits are the host number. This allows 2,097,152 class C

networks up to 254 hosts on each network.

The IP address space is administered by the NIC (Network Information

Center). All internets that are connected to the single world-wide

Internet must use network numbers assigned by the NIC. If you are

setting up your own internet and you are not intending to connect it

to the Internet, you should still oBTain your network numbers from

the NIC. If you pick your own number, you run the risk of confusion

and chaos in the eventuality that your internet is connected to

another internet.

5.5 Names

People refer to computers by names, not numbers. A computer called

alpha might have the IP address of 223.1.2.1. For small networks,

this name-to-address translation data is often kept on each computer

in the "hosts" file. For larger networks, this translation data file

is stored on a server and accessed across the network when needed. A

few lines from that file might look like this:

223.1.2.1 alpha

223.1.2.2 beta

223.1.2.3 gamma

223.1.2.4 delta

223.1.3.2 epsilon

223.1.4.2 iota

The IP address is the first column and the computer name is the

second column.

In most cases, you can install identical "hosts" files on all

computers. You may notice that "delta" has only one entry in this

file even though it has 3 IP addresses. Delta can be reached with

any of its IP addresses; it does not matter which one is used. When

delta receives an IP packet and looks at the destination address, it

will recognize any of its own IP addresses.

IP networks are also given names. If you have 3 IP networks, your

"networks" file for documenting these names might look something like

this:

223.1.2 development

223.1.3 accounting

223.1.4 factory

The IP network number is in the first column and its name is in the

second column.

From this example you can see that alpha is computer number 1 on the

development network, beta is computer number 2 on the development

network and so on. You might also say that alpha is development.1,

Beta is development.2, and so on.

The above hosts file is adequate for the users, but the network

manager will probably replace the line for delta with:

223.1.2.4 devnetrouter delta

223.1.3.1 facnetrouter

223.1.4.1 accnetrouter

These three new lines for the hosts file give each of delta's IP

addresses a meaningful name. In fact, the first IP address listed

has 2 names; "delta" and "devnetrouter" are synonyms. In practice

"delta" is the general-purpose name of the computer and the other 3

names are only used when administering the IP route table.

These files are used by network administration commands and network

applications to provide meaningful names. They are not required for

operation of an internet, but they do make it easier for us.

5.6 IP Route Table

How does IP know which lower network interface to use when sending

out a IP packet? IP looks it up in the route table using a search

key of the IP network number extracted from the IP destination

address.

The route table contains one row for each route. The primary columns

in the route table are: IP network number, direct/indirect flag,

router IP address, and interface number. This table is referred to

by IP for each outgoing IP packet.

On most computers the route table can be modified with the "route"

command. The content of the route table is defined by the network

manager, because the network manager assigns the IP addresses to the

computers.

5.7 Direct Routing Details

To explain how it is used, let us visit in detail the routing

situations we have reviewed previously.

--------- ---------

alpha beta

1 1

--------- ---------

--------o---------------o-

Ethernet 1

IP network "development"

Figure 8. Close-up View of One IP Network

The route table inside alpha looks like this:

--------------------------------------------------------------

network direct/indirect flag router interface number

--------------------------------------------------------------

development direct <blank> 1

--------------------------------------------------------------

TABLE 8. Example Simple Route Table

This view can be seen on some UNIX systems with the "netstat -r"

command. With this simple network, all computers have identical

routing tables.

For discussion, the table is printed again without the network number

translated to its network name.

--------------------------------------------------------------

network direct/indirect flag router interface number

--------------------------------------------------------------

223.1.2 direct <blank> 1

--------------------------------------------------------------

TABLE 9. Example Simple Route Table with Numbers

5.8 Direct Scenario

Alpha is sending an IP packet to beta. The IP packet is in alpha's

IP module and the destination IP address is beta or 223.1.2.2. IP

extracts the network portion of this IP address and scans the first

column of the table looking for a match. With this network a match

is found on the first entry.

The other information in this entry indicates that computers on this

network can be reached directly through interface number 1. An ARP

table translation is done on beta's IP address then the Ethernet

frame is sent directly to beta via interface number 1.

If an application tries to send data to an IP address that is not on

the development network, IP will be unable to find a match in the

route table. IP then discards the IP packet. Some computers provide

a "Network not reachable" error message.

5.9 Indirect Routing Details

Now, let's take a closer look at the more complicated routing

scenario that we examined previously.

--------- --------- ---------

alpha delta epsilon

1 1 2 3 1

--------- --------- ---------

--------o---------------o- -o----------------o--------

Ethernet 1 Ethernet 2

IP network "Development" IP network "accounting"

--------

iota

1

--------

--o--------o--------

Ethernet 3

IP network "factory"

Figure 9. Close-up View of Three IP Networks

The route table inside alpha looks like this:

---------------------------------------------------------------------

network direct/indirect flag router interface number

---------------------------------------------------------------------

development direct <blank> 1

accounting indirect devnetrouter 1

factory indirect devnetrouter 1

---------------------------------------------------------------------

TABLE 10. Alpha Route Table

For discussion the table is printed again using numbers instead of

names.

--------------------------------------------------------------------

network direct/indirect flag router interface number

--------------------------------------------------------------------

223.1.2 direct <blank> 1

223.1.3 indirect 223.1.2.4 1

223.1.4 indirect 223.1.2.4 1

--------------------------------------------------------------------

TABLE 11. Alpha Route Table with Numbers

The router in Alpha's route table is the IP address of delta's

connection to the development network.

5.10 Indirect Scenario

Alpha is sending an IP packet to epsilon. The IP packet is in

alpha's IP module and the destination IP address is epsilon

(223.1.3.2). IP extracts the network portion of this IP address

(223.1.3) and scans the first column of the table looking for a

match. A match is found on the second entry.

This entry indicates that computers on the 223.1.3 network can be

reached through the IP-router devnetrouter. Alpha's IP module then

does an ARP table translation for devnetrouter's IP address and sends

the IP packet directly to devnetrouter through Alpha's interface

number 1. The IP packet still contains the destination address of

epsilon.

The IP packet arrives at delta's development network interface and is

passed up to delta's IP module. The destination IP address is

examined and because it does not match any of delta's own IP

addresses, delta decides to forward the IP packet.

Delta's IP module extracts the network portion of the destination IP

address (223.1.3) and scans its route table for a matching network

field. Delta's route table looks like this:

----------------------------------------------------------------------

network direct/indirect flag router interface number

----------------------------------------------------------------------

development direct <blank> 1

factory direct <blank> 3

accounting direct <blank> 2

----------------------------------------------------------------------

TABLE 12. Delta's Route Table

Below is delta's table printed again, without the translation to

names.

----------------------------------------------------------------------

network direct/indirect flag router interface number

----------------------------------------------------------------------

223.1.2 direct <blank> 1

223.1.3 direct <blank> 3

223.1.4 direct <blank> 2

----------------------------------------------------------------------

TABLE 13. Delta's Route Table with Numbers

The match is found on the second entry. IP then sends the IP packet

directly to epsilon through interface number 3. The IP packet

contains the IP destination address of epsilon and the Ethernet

destination address of epsilon.

The IP packet arrives at epsilon and is passed up to epsilon's IP

module. The destination IP address is examined and found to match

with epsilon's IP address, so the IP packet is passed to the upper

protocol layer.

5.11 Routing Summary

When a IP packet travels through a large internet it may go through

many IP-routers before it reaches its destination. The path it takes

is not determined by a central source but is a result of consulting

each of the routing tables used in the journey. Each computer

defines only the next hop in the journey and relies on that computer

to send the IP packet on its way.

5.12 Managing the Routes

Maintaining correct routing tables on all computers in a large

internet is a difficult task; network configuration is being modified

constantly by the network managers to meet changing needs. Mistakes

in routing tables can block communication in ways that are

excruciatingly tedious to diagnose.

Keeping a simple network configuration goes a long way towards making

a reliable internet. For instance, the most straightforward method

of assigning IP networks to Ethernet is to assign a single IP network

number to each Ethernet.

Help is also available from certain protocols and network

applications. ICMP (Internet Control Message Protocol) can report

some routing problems. For small networks the route table is filled

manually on each computer by the network administrator. For larger

networks the network administrator automates this manual operation

with a routing protocol to distribute routes throughout a network.

When a computer is moved from one IP network to another, its IP

address must change. When a computer is removed from an IP network

its old address becomes invalid. These changes require frequent

updates to the "hosts" file. This flat file can become difficult to

maintain for even medium-size networks. The Domain Name System helps

solve these problems.

6. User Datagram Protocol

UDP is one of the two main protocols to reside on top of IP. It

offers service to the user's network applications. Example network

applications that use UDP are: Network File System (NFS) and Simple

Network Management Protocol (SNMP). The service is little more than

an interface to IP.

UDP is a connectionless datagram delivery service that does not

guarantee delivery. UDP does not maintain an end-to-end connection

with the remote UDP module; it merely pushes the datagram out on the

net and accepts incoming datagrams off the net.

UDP adds two values to what is provided by IP. One is the

multiplexing of information between applications based on port

number. The other is a checksum to check the integrity of the data.

6.1 Ports

How does a client on one computer reach the server on another?

The path of communication between an application and UDP is through

UDP ports. These ports are numbered, beginning with zero. An

application that is offering service (the server) waits for messages

to come in on a specific port dedicated to that service. The server

waits patiently for any client to request service.

For instance, the SNMP server, called an SNMP agent, always waits on

port 161. There can be only one SNMP agent per computer because

there is only one UDP port number 161. This port number is well

known; it is a fixed number, an internet assigned number. If an SNMP

client wants service, it sends its request to port number 161 of UDP

on the destination computer.

When an application sends data out through UDP it arrives at the far

end as a single unit. For example, if an application does 5 writes

to the UDP port, the application at the far end will do 5 reads from

the UDP port. Also, the size of each write matches the size of each

read.

UDP preserves the message boundary defined by the application. It

never joins two application messages together, or divides a single

application message into parts.

6.2 Checksum

An incoming IP packet with an IP header type field indicating "UDP"

is passed up to the UDP module by IP. When the UDP module receives

the UDP datagram from IP it examines the UDP checksum. If the

checksum is zero, it means that checksum was not calculated by the

sender and can be ignored. Thus the sending computer's UDP module

may or may not generate checksums. If Ethernet is the only network

between the 2 UDP modules communicating, then you may not need

checksumming. However, it is recommended that checksum generation

always be enabled because at some point in the future a route table

change may send the data across less reliable media.

If the checksum is valid (or zero), the destination port number is

examined and if an application is bound to that port, an application

message is queued for the application to read. Otherwise the UDP

datagram is discarded. If the incoming UDP datagrams arrive faster

than the application can read them and if the queue fills to a

maximum value, UDP datagrams are discarded by UDP. UDP will continue

to discard UDP datagrams until there is space in the queue.

7. Transmission Control Protocol

TCP provides a different service than UDP. TCP offers a connection-

oriented byte stream, instead of a connectionless datagram delivery

service. TCP guarantees delivery, whereas UDP does not.

TCP is used by network applications that require guaranteed delivery

and cannot be bothered with doing time-outs and retransmissions. The

two most typical network applications that use TCP are File Transfer

Protocol (FTP) and the TELNET. Other popular TCP network

applications include X-Window System, rcp (remote copy), and the r-

series commands. TCP's greater capability is not without cost: it

requires more CPU and network bandwidth. The internals of the TCP

module are much more complicated than those in a UDP module.

Similar to UDP, network applications connect to TCP ports. Well-

defined port numbers are dedicated to specific applications. For

instance, the TELNET server uses port number 23. The TELNET client

can find the server simply by connecting to port 23 of TCP on the

specified computer.

When the application first starts using TCP, the TCP module on the

client's computer and the TCP module on the server's computer start

communicating with each other. These two end-point TCP modules

contain state information that defines a virtual circuit. This

virtual circuit consumes resources in both TCP end-points. The

virtual circuit is full duplex; data can go in both directions

simultaneously. The application writes data to the TCP port, the

data traverses the network and is read by the application at the far

end.

TCP packetizes the byte stream at will; it does not retain the

boundaries between writes. For example, if an application does 5

writes to the TCP port, the application at the far end might do 10

reads to get all the data. Or it might get all the data with a

single read. There is no correlation between the number and size of

writes at one end to the number and size of reads at the other end.

TCP is a sliding window protocol with time-out and retransmits.

Outgoing data must be acknowledged by the far-end TCP.

Acknowledgements can be piggybacked on data. Both receiving ends can

flow control the far end, thus preventing a buffer overrun.

As with all sliding window protocols, the protocol has a window size.

The window size determines the amount of data that can be transmitted

before an acknowledgement is required. For TCP, this amount is not a

number of TCP segments but a number of bytes.

8. Network Applications

Why do both TCP and UDP exist, instead of just one or the other?

They supply different services. Most applications are implemented to

use only one or the other. You, the programmer, choose the protocol

that best meets your needs. If you need a reliable stream delivery

service, TCP might be best. If you need a datagram service, UDP

might be best. If you need efficiency over long-haul circuits, TCP

might be best. If you need efficiency over fast networks with short

latency, UDP might be best. If your needs do not fall nicely into

these categories, then the "best" choice is unclear. However,

applications can make up for deficiencies in the choice. For

instance if you choose UDP and you need reliability, then the

application must provide reliability. If you choose TCP and you need

a record oriented service, then the application must insert markers

in the byte stream to delimit records.

What network applications are available?

There are far too many to list. The number is growing continually.

Some of the applications have existed since the beginning of internet

technology: TELNET and FTP. Others are relatively new: X-Windows and

SNMP. The following is a brief description of the applications

mentioned in this tutorial.

8.1 TELNET

TELNET provides a remote login capability on TCP. The operation and

appearance is similar to keyboard dialing through a telephone switch.

On the command line the user types "telnet delta" and receives a

login prompt from the computer called "delta".

TELNET works well; it is an old application and has widespread

interoperability. Implementations of TELNET usually work between

different operating systems. For instance, a TELNET client may be on

VAX/VMS and the server on UNIX System V.

8.2 FTP

File Transfer Protocol (FTP), as old as TELNET, also uses TCP and has

widespread interoperability. The operation and appearance is as if

you TELNETed to the remote computer. But instead of typing your

usual commands, you have to make do with a short list of commands for

Directory listings and the like. FTP commands allow you to copy

files between computers.

8.3 rsh

Remote shell (rsh or remsh) is one of an entire family of remote UNIX

style commands. The UNIX copy command, cp, becomes rcp. The UNIX

"who is logged in" command, who, becomes rwho. The list continues

and is referred to collectively to as the "r" series commands or the

"r*" (r star) commands.

The r* commands mainly work between UNIX systems and are designed for

interaction between trusted hosts. Little consideration is given to

security, but they provide a convenient user environment.

To execute the "cc file.c" command on a remote computer called delta,

type "rsh delta cc file.c". To copy the "file.c" file to delta, type

"rcp file.c delta:". To login to delta, type "rlogin delta", and if

you administered the computers in a certain way, you will not be

challenged with a password prompt.

8.4 NFS

Network File System, first developed by Sun Microsystems Inc, uses

UDP and is Excellent for mounting UNIX file systems on multiple

computers. A diskless workstation can access its server's hard disk

as if the disk were local to the workstation. A single disk copy of

a database on mainframe "alpha" can also be used by mainframe "beta"

if the database's file system is NFS mounted on "beta".

NFS adds significant load to a network and has poor utility across

slow links, but the benefits are strong. The NFS client is

implemented in the kernel, allowing all applications and commands to

use the NFS mounted disk as if it were local disk.

8.5 SNMP

Simple Network Management Protocol (SNMP) uses UDP and is designed

for use by central network management stations. It is a well known

fact that if given enough data, a network manager can detect and

diagnose network problems. The central station uses SNMP to collect

this data from other computers on the network. SNMP defines the

format for the data; it is left to the central station or network

manager to interpret the data.

8.6 X-Window

The X Window System uses the X Window protocol on TCP to draw windows

on a workstation's bitmap display. X Window is much more than a

utility for drawing windows; it is entire philosophy for designing a

user interface.

9. Other Information

Much information about internet technology was not included in this

tutorial. This section lists information that is considered the next

level of detail for the reader who wishes to learn more.

o administration commands: arp, route, and netstat

o ARP: permanent entry, publish entry, time-out entry, spoofing

o IP route table: host entry, default gateway, subnets

o IP: time-to-live counter, fragmentation, ICMP

o RIP, routing loops

o Domain Name System

10. References

[1] Comer, D., "Internetworking with TCP/IP Principles, Protocols,

and Architecture", Prentice Hall, Englewood Cliffs, New Jersey,

U.S.A., 1988.

[2] Feinler, E., et al, DDN Protocol Handbook, Volume 2 and 3, DDN

Network Information Center, SRI International, 333 Ravenswood

Avenue, Room EJ291, Menlow Park, California, U.S.A., 1985.

[3] Spider Systems, Ltd., "Packets and Protocols", Spider Systems

Ltd., Stanwell Street, Edinburgh, U.K. EH6 5NG, 1990.

11. Relation to other RFCs

This RFCis a tutorial and it does not UPDATE or OBSOLETE any other

RFC.

12. Security Considerations

There are security considerations within the TCP/IP protocol suite.

To some people these considerations are serious problems, to others

they are not; it depends on the user requirements.

This tutorial does not discuss these issues, but if you want to learn

more you should start with the topic of ARP-spoofing, then use the

"Security Considerations" section of RFC1122 to lead you to more

information.

13. Authors' Addresses

Theodore John Socolofsky

Spider Systems Limited

Spider Park

Stanwell Street

Edinburgh EH6 5NG

United Kingdom

Phone:

from UK 031-554-9424

from USA 011-44-31-554-9424

Fax:

from UK 031-554-0649

from USA 011-44-31-554-0649

EMail: TEDS@SPIDER.CO.UK

Claudia Jeanne Kale

12 Gosford Place

Edinburgh EH6 4BJ

United Kingdom

Phone:

from UK 031-554-7432

from USA 011-44-31-554-7432

 
 
 
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