A Virtual Terminal Management Model
RFC782
prepared for
Defense Communications Agency
WWMCCS ADP Directorate
Command and Control Technical Center
11440 Isaac Newton Square
Reston, Virginia 22090
by
Jose Nabielsky
Anita P. Skelton
The MITRE Corporation
MITRE C(3) Division
Washington C(3) Operations
1820 Dolley Madison Boulevard
TABLE OF CONTENTS
Page
LIST OF ILLUSTRATIONS vi
1.0 INTRODUCTION 1
1.1 The Workstation Environment 1
1.2 Virtual Terminal Management 2
1.3 The Scope 3
1.4 Related Work 4
2.0 THE VTM MODEL 5
2.1 The VTM Model Components 7
2.2 The Virtual Terminal Model 10
2.2.1 Virtual Terminal Connectivity 11
2.2.2 Virtual Terminal Organization 11
2.2.2.1 The Virtual Keys 12
2.2.2.2 The Virtual Controller 12
2.2.2.3 The Virtual Display 12
2.2.3 Virtual Terminal Architecture 13
2.2.3.1 Communication Variables 13
2.2.3.2 Virtual Display with File Extension 13
2.2.3.3 Virtual Display Windows 14
2.3 The Workstation Model 17
2.3.1 The Adaptation Unit 17
2.3.2 The Executive 18
REFERENCES 19
iii
LIST OF ILLUSTRATIONS
Page
Figure Number
2.1 The Virtual Terminal Model 7
2.2 The Workstation Model 8
2.3 VT 0 (eXPanded from previous figure) 9
2.4 The Domains 14
v
1.0 INTRODUCTION
Recent advances in micro-electronics have brought us to the age
of the inexpensive, yet powerful, microprocessor. Closely resembling
the advances of the 1960's which brought about the transition from
batch processing to time-sharing, this technological trend suggests
the birth of decentralized architectures where the processing power
is shifted closer to the user in the form of intelligent personal
workstations. The virtual terminal model described in this document
caters to this anticipated personal computing environment.
1.1 The Workstation Environment
A personal workstation is a computing engine which consists of
hardware and software dedicated to serve a single user. As part of
its architecture, the workstation can invoke the resources of other,
physically separate components, effectively extending this personal
environment well beyond the bounds of the single workstation.
In this personal environment, processing resources previously
shared among multiple users now become dedicated to a single one,
with a large part of these resources summoned to provide an effective
human-machine interface. As a consequence, modalities of input and
output that were unfeasible under the time-shared regime now become a
part of a conversational language between user and workstation. Due
to the availability of processing cycles, and the closeness of the
user devices to these cycles, the workstation can support interactive
devices, and dialogue modes using these devices, which could not be
afforded before.
The workstation can provide the user with the mechanisms to
conduct several concurrent conversations with user-agents located
elsewhere in the global architecture. One such mechanism is the
partitioning of the workstation physical display into multiple
logical displays, with one or more of these logical displays
providing a dedicated workspace between user and agent.
The nature of the conversations on these logical displays need
not be limited to conventional alphanumeric input and output.
Conversations using input tools such as positioning and pointing
devices (e.g., mouse, tablet, and such), and using high-resolution
graphics objects for output (e.g., line drawings, raster blocks and
images, possibly intermixed with text) should be possible on one or
more of these screens.
Moreover, as long as the technological trend continues in its
predicted path, one can postulate a workstation which could support
by the mid 1980's multi-media conversations using voice and video,
1
synchronized with text and graphics. At present, multi-media
information management (i.e., acquisition, processing, and
dissemination) is an active research area, but eventually it will
become an engineering problem which, when solved, will add a new
dimension to already feasible modes of interaction between user and
workstation.
1.2 Virtual Terminal Management
All virtual terminal protocols (VTPs) provide a vehicle for
device-independent, bi-directional, 8-bit byte oriented
communications between two VTP users. Most Vo so by invoking a
device abstraction of real terminals, called a virtual terminal.
As with a real device, a virtual terminal has a well-defined
architecture with its own character sets and functions. A VTP uses
the architectural features of the virtual terminal to provide a
common language, an intermediate representation, between its two
communicating entities. However a VTP user does not communicate
directly with this virtual terminal. A function of a VTP is the
local mapping between the site-specific order codes and the virtual
terminal domain, thus allowing this adaptation to be transparent to
the VTP users.
The model of a personal workstation as a dedicated device with
considerable resources affects the way we conceptualize the
architecture of virtual terminals, both in breadth and depth of
function. It also affects the way we view the virtual terminal vis-
a-vis its local correspondents, the personal workstations, and its
remote correspondents, the other virtual terminals.
This document presents a radical view of virtual terminals as
resource sharing devices. The classical concept of a virtual
terminal as a two-way device with a limited architecture has been
dismissed. Instead, we view a virtual terminal as an n-way device
with multiple correspondents sharing Access to its virtual "keyboard"
and "display." In this model, a virtual terminal has two kinds of
correspondents: adaptation units, and other virtual terminals. The
adaptation units serve as interface agents between the virtual
terminal and its users, providing the step transformation between the
user-specific order codes and the virtual terminal interface
language. In turn, the other virtual terminals are cooperating
co-equals of the virtual terminal, interacting with it to maintain
global control and data store synchrony. Resembling the administrator
of a local copy of a distributed data base, the virtual terminal
interacts with the other virtual terminals (the remote data base
managers) and with the local adaptation units (the data base
transformers) to provide read, write, and modify access to its local
2
data store (the local copy of the distributed data base), while
providing concurrency control to maintain a "single user view" when
so desired.
To communicate with its correspondents, a virtual terminal uses
two virtual languages. In the case where the correspondent is another
virtual terminal, it uses the language of the virtual terminal
protocol; in the case where the correspondent is an adaptation unit,
it uses an interface language closer to the physical architecture of
the end-user, but a virtual language nevertheless.
In essence, the virtual terminal has become a device in its own
right, free from a single physical realization and also dedicated
ownership. As a result, a single workstation not only may request any
number of virtual terminals, but a number of workstations may
share -- and interact with -- a particular virtual terminal.
The functional breadth of virtual terminals has been augmented
by the concept of virtual terminal classes. Each class is an
abstraction of a particular device architecture. There are stream,
line, logical page, physical page, and graphics virtual terminals,
all made up of: a class-constrained data structure and its attendant
operations (the virtual display); a general controlling element (the
virtual controller); and an input selector (the virtual keys).
Finally, the functional depth of the virtual terminal has been
extended by architectural features previously unavailable. The
virtual terminal becomes a multi-user device with a non-volatile
virtual display available for selective viewing. These concepts are
discussed is some detail in the chapter that follows.
1.3 The Scope
An overview of the virtual terminal model and the management of
communicating virtual terminals is presented. A detailed design
description of the data structures and accompanying addressing
functions has been completed. The operations and control mechanisms
are less complete. Before the design is solidified, an initial
mimimal implementation will be made to validate the model.
This document represents work in progress; current international
interest in virtual terminal protocols has motivated us to submit
this as an example of mechanisms that a virtual terminal should
support. The model provides a framework for supporting device and
processing capabilities not yet commonly available. A virtual
terminal protocol standardization effort may not want to include all
the mechanisms that are described here, but it is our contention that
one should not preclude these extensions for the future.
3
1.4 Related Work
The concepts presented in this document are the offspring of
previous work in the area of personal computing, and of user
interfaces to (distributed) systems. The bibliography at the end of
the document collects this material. In particular, we want to
acknowledge the work done at the University of Rochester on virtual
terminals,(6) work which has influenced to a large degree how we
view user interfaces through a display.
4
2.0 THE VTM MODEL
This section describes a virtual terminal management (VTM) model
whose architecture not only derives from a quest for device-
independent, terminal-oriented communications, but more importantly
from a desire to provide effective human-machine interfaces.
The VTM architecture is a multi-user structure which spans
several building blocks. The underlying foundation to this structure
is provided by the cooperating virtual terminals. Under the VTM
model, these cooperating virtual terminals are viewed as device
abstractions, all with a common architecture, exchanging virtual
terminal protocol items to update each other's view of the world.
Resting on this foundation lie the adaptation units. Associated with
a single end-user, an adaptation unit provides the step
transformation between user and virtual domains. In a sense the
adaptation unit is also a virtual terminal, although one which is
much closer to the architecture of the end-user. Finally, on top of
this supporting structure are the end-users, the application and
human processes, all interacting towards a common goal.
Before embarking on a description of the VTM model components,
we present the set of capabilities the VTM model provides its end-
users, either human or application. After all, the motivation for
the model and its underlying concepts stems from our desire to
provide productive user environments.
HUMAN <---> WORKSTATION
o Multiplexing the workstation physical display both in time
and space.
The workstation assigns to each user conversation a logical
terminal with a well-distinguished logical display. Under
the user control, the workstation maps these logical
displays on non-overlapping areas of the physical display,
providing a dedicated workspace between user and
correspondents. Limited only by the area of the display,
many logical displays could be mapped at one time, each
providing display updates when so required. Since the area
of the display is a scarce resource, not all logical
displays need be mapped at the same time. Therefore, the
workstation may roll-out and roll-in selected displays under
the user control, thereby also multiplexing the physical
display in time.
o Multiplexing the workstation input devices in time.
5
The input devices always map to a single user conversation
(i.e., a single logical terminal). However, the user can
select a new logical terminal by some well-defined
interaction (e.g., depressing a function key, using a
pointing device, and such), effectively switching the
ownership of the input tools.
o Concurrent multi-mode use of the workstation.
The capabilities of the workstation limit the scope and
character of the individual conversations. If the
workstation supports rubout processing (i.e., erase
operations on lines and characters), then the logical
terminals can be independent, scrolling "terminals," some
page-oriented, others line-oriented. If the architecture of
the workstation supports graphics objects as primitive
objects then so can the individual logical terminals. As a
consequence, while some logical terminal displays may be
dedicated to alphanumeric output, others may include raster
graphics and imaging data together with positioned text.
o The sharing of a single logical terminal among several
users.
Several end-users may link to a single logical terminal.
All linked parties are viewed by the shared "device" as both
input sources and output sinks. As a consequence this
device sharing need not be limited only to the sharing of
device output. In general, each linked party may have full
read and write access to the logical terminal, if it so
desires.
o Selective viewing on a logical terminal display.
In the user's view, a logical terminal display is a user-
specified window on a potentially larger structure, the
"device" display. This window provides the "peephole"
through which the device display is viewed. The portion of
the device display mapped on this window is not limited to
its "present contents." Under the user control, the
workstation may invoke the viewing of past activity on a
logical terminal display when the device display is I/O
file-extended. Since the window mechanism is an integral
part of the device architecture, it is available on all
logical terminal displays. Furthermore, the viewing of past
activity does not affect others sharing access to the
device.
6
o Discarding, suspending, and resuming the output of a logical
terminal always under user control.
As part of the user interface, the workstation provides
simple "keys" through which the user controls the output on
a logical terminal display. These workstation "keys" need
not be physical keys, but could be other input tools used
for this purpose (e.g., analog dials, hit-sensitive areas on
the physical display, and such). In any event, through the
auspices of the workstation, the user's control requests
translate into the proper commands to the "device"
associated with the logical terminal.
APPLICATION <---> ADAPTATION UNIT
o A logical view of real devices.
For each real terminal architecture, one canonical
representation: a logical device.
o For a particular logical device, several possible
interaction paradigms.
Some logical devices are intrinsically half-duplex (e.g., a
page-oriented logical device), some are full-duplex (e.g.,
communicating processes using a stream-oriented logical
device), and some may be either half or full-duplex (e.g., a
line-oriented logical device). Some full-duplex logical
devices can provide no echoing, remote echoing, or local
echoing. Those that interface with applications that
support command completion (e.g., command-line interpreters)
can shift the locus of echoing as a function of a dynamic
break character set.
o One application communicating with several logical devices.
As part of an application's model of interaction, an
application may "own" several logical devices. For example,
an editor could use a line-oriented logical device to gather
top-level commands, and a page-oriented logical device to
provide editing workspace.
2.1 The VTM Model Components
The virtual terminal management model consists of two major
components: the virtual terminal model, and the workstation model
(see Figures 2.1, 2.2, and 2.3 respectively).
7
AU1
AU0 AU2
_______________
VT2
_______________
_______________
----AU0
_______ VT0
_______
----AU1
_______________
________________
VT1
________________
AU0 AU2
AU1
VT = VIRTUAL TERMINAL
AU = ADAPTATION UNIT
FIGURE 2.1 - THE VIRTUAL TERMINAL MODEL
8
___ ___ ___ ___
VT1VT2 VT1VT2
____ _____ _____ ____
_______________________________
REMOTE -CONTROLLER- REMOTE
KEYS DISPLAYS
VIRTUAL DATA
KEYS STORE
<----------->
LOCAL LOCAL
KEYS DISPLAYS
________________________________
____ ____ _____ ____
AU0AU1 AU0AU1
____ ____ _____ ____
FIGURE 2.2 -- VT0 (expanded from previous figure)
9
+--------------------+
o--------------------
EXECUTIVE
--------------------
Screen +-------+ o--------------------- +-----+
+---------+ /OUTPUT ADAPTATION UNIT 0 <----> VT0
EXECUTIVE / <----------------------- +-----+
--------- / HANDLER o--------------------- +-----+
AU0 / ------- ADAPTATION UNIT 1 <----> VT1
--------- / INPUT -------------------- +-----+
AU1 / o---------------------
--------- HANDLER .
/--o .
~ ~ +-------+ ~ . ~
~ ~ / ~ ~
--------- / o--------------------- +-----+
AUK / ADAPTATION UNIT K <----> VTK
+---------+ / +--------------------+ +-----+
/
+---------+ / +--------------------+
Keyboard /
+---------+ /
[] [] [] /
[] [] [] /
+---------+
FIGURE 2.3 - THE WORKSTATION MODEL
The first component embodies the canonical device, while the second
component includes the adaptation unit and its associated
environment. Each component will be described in turn below.
2.2 The Virtual Terminal Model
The objective of virtual terminal protocols is to provide the
users of the service with a common, logical view of terminals. The
common user view is attained through a standard, protocol-wide
representation of a canonical terminal, the virtual terminal. This
10
permits the exchanges between users of the protocol to be free of
device-specific encodings.
The design postulates an integrated virtual terminal model which
extends the nature and scope of this canonical device in several
important ways. The major ASPects of the model, its connectivity,
its organization, and its architecture are described below.
2.2.1 Virtual Terminal Connectivity
Most virtual terminal protocols only cater to two-way dialogues
in which a single virtual terminal terminates each end of the
communication path.
We define the virtual terminal as a n-way device where one or
more of the correspondents to this device are local users of the
service, and the remaining correspondents (if any) are peer virtual
terminals. Each correspondent to the virtual terminal has its own
bi-directional path to produce virtual input to, and receive virtual
output from, the virtual terminal. This bi-directional path provides
the vehicle for a virtual terminal session between user and virtual
terminal. Globally, the cooperating virtual terminals and these bi-
directional paths span a dendritic (tree-like) topology.
It is important to note that we have decoupled the virtual
terminal from its physical realization, a single real terminal.
Indeed, a virtual terminal does not map necessarily to just one real
device, but possibly to many real devices.
The virtual terminal is viewed ultimately as a well-defined data
structure which provides its correspondents with a non-dedicated
virtual terminal service. And these correspondents may have read
only, write only, or read/write access rights to this data structure.
2.2.2 Virtual Terminal Organization
The virtual terminal is an abstraction; its organization, the
building blocks which make up the virtual terminal, is the result of
a feature extraction of the real terminal that it is tailored to
support.
We have conceptualized the virtual terminal as a meta-terminal
(i.e., the terminal of terminals). The meta-terminal is composed of
three well-distinguished building blocks: virtual keys, a virtual
controller, and a virtual display.
11
2.2.2.1 The Virtual Keys. The analog of the virtual keys is
the physical keyboard of real terminals. However, while the keys of
a physical terminal are controlled by a single manual process, these
virtual keys can be activated by multiple, concurrent entities (the
virtual terminal correspondents). Each correspondent of the virtual
terminal, be it a user of the service or a peer virtual terminal, has
its input stream to the meta-terminal terminated at the virtual keys.
The virtual keys provide the control of access of input streams to
the meta-terminal.
2.2.2.2 The Virtual Controller. The virtual controller
provides virtual terminal session management. It manages the
establishment and termination of a virtual terminal session with a
correspondent; supports the possible negotiation and renegotiation of
the session attributes; and enables the deactivation and later
activation of the session. The virtual controller also provides
virtual terminal signalling control by managing the out-of-band
signals addressed to the virtual terminal.
2.2.2.3 The Virtual Display. The virtual display is the
dynamic component in the meta-terminal organization. For each class
of real device (e.g. stream, line, page, or graphics-oriented
devices) there is a corresponding virtual terminal class. The
organization of the virtual terminal data structure is class-
specific. A virtual terminal models a particular terminal class when
it is 'fitted' with the proper data structure manager or virtual
display. This binding need not be static (e.g., a line-class
specialist, and so forth), but could be result of decisions made at
"run-time" by applying the principle of negotiated options.
The virtual display manages the data structure associated with
the meta-terminal and performs operations on the control and data
elements of the structure. As a direct consequence of these
operations on the meta-terminal data structure, the virtual display
may generate display updates to one, some, or all of the
correspondents. All virtual terminal output streams originate at the
virtual display.
Different virtual terminal classes are spawned by different
"kinds" of virtual displays, and this is realized in one of two ways.
For character-oriented virtual devices, it is possible to use a
single, wide-scoped virtual display with a character-oriented data
structure by constraining it to conform to the model of the device
class (e.g., line-oriented devices must be constrained to line-access
rules). For non character-oriented virtual devices (e.g., graphics
devices), an altogether different virtual display must be used with
12
properties better suited for the new domain (e.g., a graphics virtual
display based on a structured display file).
2.2.3 Virtual Terminal Architecture
The commands, and associated parameters, which are available to
the users of the virtual terminal constitute the virtual terminal
architecture. The commands available to a user -- to request the
virtual controller to establish, abort, or close a session, and
discard, suspend, or resume output -- remain invariant to the virtual
terminal class. However, as one would expect, the user interface to
the virtual display depends on the nature of this data structure.
Three important architectural features of the meta-terminal are:
the concept of communication variables, the notion of a file-extended
virtual display, and the concept of virtual display windows. Each of
these concepts are a part of the meta-terminal architecture because
they are apparent to the users of the virtual terminal.
2.2.3.1 Communication Variables. Each component of the meta-
terminal (i.e., virtual keys, controller, display) is assigned a
standard, protocol-wide name which we call a communication variable.
The communication variable is a part of the header of each command to
the virtual terminal (i.e. protocol item). It permits better
management of the virtual terminal command name space, and also
provides the virtual keys with an easy mechanism to select the
destination of the request. It must be noted that nothing in the
model precludes the addition of more virtual entities to the meta-
terminal, such as auxiliary virtual devices and signalling devices.
The use of communication variables provides a naming hierarchy which
alleviates the problems of device selection and command name
allocation in the case of such extensions.
2.2.3.2 Virtual Display with File Extension. The virtual
display is the immediate manager of the meta-terminal data structure.
When the virtual display is provided with an I/O file extension, it
is possible to introduce the concept of a stable-store data
structure, a data structure whose contents are stored in backing
store (e.g., disk). If the virtual display is provided with this
file extension capability (a local option with no end-to-end
significance), then the meta-terminal data structure inherits the
spatial and temporal attributes (dimensions and time-to-live) of the
associated file. Such a virtual display, coupled with the concept of
virtual display windows below, provides the users of the service with
a very powerful tool.
13
2.2.3.3 Virtual Display Windows. To communicate with a virtual
terminal, each real device uses an adaptation unit as its interface
entity (this adaptation unit is a part of the workstation model, see
section 2.3). What is important to note is that the adaptation unit
provides the transition between the device-specific domain, the
device workspace, and the virtual domain, the master workspace (see
Figure 2.4).
14
VIRTUAL TERMINAL ADAPTATION UNIT
<-------------------------------><--------------------------------->
DOMAIN DOMAIN
+ - - - - - - - - - + + - - - - - - - - - + - - - - - - - - -
+---> x(m) / /
x(i) / /
v y(m) +---------------> - - - - - - - - -
+------------+
+--------------+ VIEWPORT 1
A<------------------>A
/ \
<---------------> \
/ \ <------+
A \ +------------+
\
WINDOW \ +------------+
\ VIEWPORT 2
-----------\--+
\
+--------------+ v y(i) \ +------------+
\ /
\
\ - - - - - - - -
/ /
+ - -/- - - - - - - + + - - -/- - - - - - +\
/ / \ - - - - - - - -
/ / \ KEYBOARD
MASTER WORKSPACE INSTANCE WORKSPACE \ + - - - - - - - +
<-/ [] [] [] /
/ [] [] [] /
+ - - - - - - - - +
PHYSICAL DEVICE WORKSPACE --+
FIGURE 2.4 -- THE DOMAINS
15
However a device need not be interested in the whole master
workspace, only in a portion of it. As part of its session
attributes, each adaptation unit has a window, a rectangular region
in the virtual display, which delimits its area of interest in the
master. This portion of the master domain will be referred as the
instance workspace. Then, for each adaptation unit, there is an
instance workspace whose spatial attributes (dimension and position
within the master) are those of its window definition.
All adaptation units communicate with the virtual terminal
"relative" to their own instance workspace. As far as the virtual
terminal is concerned, each instance workspace defines a "real"
terminal, although in fact it is just an intermediate representation
of the real device. In essence, the instance workspace is the
coordinate space where both virtual terminal and adaptation unit
rendezvous. (See section 2.3 for a discussion of how this instance
workspace is mapped onto the device workspace).
The window dimensions are the exclusive choice of the adaptation
unit that owns it. With these dimensions the adaptation unit
specifies to the virtual terminal how much of the master is to be
viewed; data elements not contained within the boundaries of the
window are clipped. Varying the dimension of the window results in
corresponding changes on the amount of the master that is viewed.
In contrast, the position of the window on the master might not
be under direct control of the adaptation unit. To understand the
dynamics of a window, we introduce the notion of a master cursor and
an instance cursor. The master cursor is a read/write pointer, which
is a part of the virtual display architecture. In turn, the instance
cursor is a pointer owned by the adaptation unit, which is a part of
the state information maintained by the virtual display. Normally,
both master and instance cursors are bound together so that motion of
one cursor translates into an equivalent motion of the other. As
long as the adaptation unit does not explicitly unbind its instance
cursor from the master cursor, the active region of the master (i.e.,
the position where the master cursor lies) is guaranteed to be always
within the instance space, and thus viewable. This means that
certain operations on the virtual display will implicitly relocate
the window of an adaptation unit within the bounds of the master
workspace to insure the tracking of the master cursor. (The actual
algorithm which enforces this tracking rule, called the viewing
algorithm, has not been included here.) This window relocation is
16
viewed at the real terminal as either vertical or horizontal
scrolling.
However, an adaptation unit has the choice to bypass this rule
by detaching its instance cursor from the master, effectively getting
complete control of its cursor to view other portions of the master
space. If the virtual display has an I/O file extension, then the
adaptation unit can pan its window on the file-extended space well
beyond the present contents of the master space. Therein lies the
power of a stable-store data structure when coupled with the concept
of windowing.
2.3 The Workstation Model
The workstation model is composed of one or more adaptation
units, and a workstation monitor, which we will call the executive.
Each will be described in turn below. In addition, the model
includes input and output handlers, and an underlying multi-taSKINg
operating system of unspecified architecture.
2.3.1 The Adaptation Unit
An adaptation unit embodies an instance of a virtual terminal,
and since the workstation model postulates possibly many different
such instances per physical workstation, then potentially many
adaptation units will be co-located at a workstation.
The adaptation unit can be viewed as the workstation agent which
provides the mapping between instance workspace and device workspace.
To define this mapping, we introduce the notion of a viewport as a
rectangular area of the physical screen allocated for the viewing of
a virtual terminal instance. An adaptation unit has the task of
mapping the totality of the instance workspace onto the viewport, a
mapping which is a device-specific concern totally removed from the
domain of discourse of the virtual terminal. Thus the position of
the viewport determines the relocation of the selected data structure
elements on the viewing unit, and the viewport dimensions a
(potential) scaling transformation.
The adaptation unit also produces virtual input to the virtual
terminal by translating the user input into virtual terminal
commands. It implements the service side of the interface to the
virtual terminal.
17
2.3.2 The Executive
This conceptual entity performs the task and resource management
required to create and destroy virtual terminal instances, and to map
these virtual terminal instances to the screen viewports.
It must provide at least a minimal user command interface so
that its tools may be accessed (one of them being the management of
screen real estate).
Finally, the executive provides the mechanism for the end-user
to switch viewport contexts through the use of some input device
(e.g., function key, pointing or positioning device). Following a
user interaction which indicates a change of context, the executive
makes the newly selected virtual terminal instance the dedicated
owner of the input devices.
18
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19
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