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RFC282 - Graphics meeting report

王朝other·作者佚名  2008-05-31
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Network Working Group M. A. Padlipsky

Request for Comments: 282 Project MAC

NIC: 8164 December 8, 1971

GRAPHICS MEETING REPORT

The second Network Graphics Group Meeting was convened at the

Stanford Artificial Intelligence Lab at 6:00p.m. Sunday, November

21st. (Attendees are listed in the Appendix.) Jim Michener served

as chairman, and I either volunteered or was volunteered to serve as

recording secretary, with Karl Kelly's assistance in keeping notes.

An agenda was agreed upon for the meeting, covering three major

topics: 1) reports on the eXPeriments which had been set up at the

July meeting, 2) prepared talks by attendees who had general points

to raise about Network Graphics, and 3) specification of a "first-

pass" graphics protocol. Before the reports were given, some general

discussion was held on two important topics: the "context" problem

(just how, in the Network sense, are graphics connections

established, and who is supposed to do what for whom), and what might

be called the "console types" problem (should there be a separate

protocol for inherently static storage tube type devices and one for

inherently interactive refresh type devices which have their own

processors, or can we come up with some sort of continuous -- or

layered -- single protocol which covers both). Both points were

noted as being necessary to keep in mind for the protocol

specification phase of the meeting, an apparent consensus emerged

that a single protocol would be preferable, and the reports on

experiments were turned to.

REPORTS ON EXPERIMENTS

RAND - UCSB

Eric Harslem of RAND and Ron Stoughton of UCSB reported on their

experiment, which entailed use of the UCSB On-Line System (OLS) from

RAND Videographics terminals. As demonstrated by a videotape which

was shown, the experiment was successful. An RFCdescribing the

simple protocol they used is forthcoming. As noted in their

discussion and in the RFC, the experimental protocol is not being

proposed as a Network standard. In addition to using OLS from RAND,

a subsidiary experiment tested the sensitivity of the hook-up to

variations in the size of the allocations (in the Host-to-Host

Protocol sense) given at the RAND end. It seemed clear from the

videotape of the same pictures being drawn at various allocation

levels that larger allocations allow for noticeably smoother

"drawing" at maximum allocation, the picture essentially appeared all

at once, whereas at minimum allocation, NCP-NCP overhead was

sufficiently large that the picture appeared a portion at a time.

SDC - DMCG

An experiment intended to input tablet data collected at MIT Project

MAC's Dynamic Modeling/Computer Graphics Group's PDP-10 to a

character recognizer package at SDC was reported on by Jean Saylor of

SDC and Jim Michener of DMCG. Problems ranging from

hardware/software difficulties at both ends (and in the middle) to

time zone-induced system availability conflicts retarded the

experiment's progress, although some transmission of data has been

achieved.

ILLINOIS MULTICS

Also plagued with problems was the attempt to drive a console at U.

of Ill. from the Multics Graphics System. This experiment was

reported on by Jack Bouknight (Illinois) and Ed Meyer (Multics). An

NCP bug at the Multics end and a machine switch at the Illinois end

combined to prevent the carrying out of the experiment.

DIGRESSION

During his report, Bouknight expressed concern as to whether the

Network as a whole is as yet sufficiently reliable to support

graphics work. As the ensuing discussion focused on the frequent

unavailability of a host other than Multics, I feel that it is within

my province to draw the curtain of anonymity over it without

prejudice. However, I feel that mention of the discussion need not

be suppressed as well, in view of the fact that most of the attendees

shared Jack's concern. The apparent consensus, reached after

considerable conversation, is that the present reliability level of

the Network server hosts is not crippling to graphics work, but can

be quite hampering.

SEX - NIC

Jon Postel (UCLA) and John Melvin (SRI) gave the last experiment

report, on an attempt to make an IMLAC on the SEX system look like a

local NLS console at the Network Information Center. The experiment

has not yet been performed, but UCLA has ordered the necessary

equipment to modify their IMLAC.

PRESENTATIONS

Most of the speakers who gave prepared talks responded favorably to

my plea for abstracts, probably out of kindness, but perhaps out of

fear of (threatened) garbling. Authors' abstracts are in quotation

marks in the following section.

PLASMA PANEL DISPLAY - Dave Liddle

"The Owens - Illinois DS-1 terminal will be available to Network

users who request them through ARPA. The display module is the OI

512X512 line plasma panel; the processor is a 16 bit, 4K machine with

modem; ASCII keyboard, and optional tape cassette. Simple software

(character and vector generators, etc.) will be provided. If orders

can be assembled by 1 January, deliveries will begin this summer."

LANGUAGES FOR GRAPHICS ATTENTION HANDLING - Ira Cotton

"Available languages for programming the processing of operator

inputs to a computer graphic system were organized into functional

classes and briefly surveyed. Some of the problems associated with

providing this facility in a multi-computer graphics system (such as

the Network) were discussed, and a new approach was presented. This

system, implemented by Univac for one of its systems, employs an

interpretively executed command language to direct attention-handling

in the remote graphics controller. The commands of the language were

outlined, and some program fragments illustrated."

"INTERACTIVE" GRAPHICS ISSUES - Ken Pogran

"The purpose of this talk was to raise a number of significant issues

we must face in the development of a Network protocol for

_interactive_ graphics. While the bulk of the work at this second

graphics meeting dealt with a protocol for "static" or "storage-tube"

graphics, it is appropriate that we begin to think about the problems

we will encounter in the development of an interactive graphics

protocol."

"The issues raised included: 1) the nature of graphical interaction,

2) various possible hardware/software configurations which might be

employed, 3) computational capabilities required at the serve and

user host sites, 4) the nature of a graphical data structure suited

to a wide range of applications, and 5) the nature and treatment of

graphic inputs for a generalized interactive graphics system."

PROTOCOL FOR THE OLS EXPERIMENT - Ron Stoughton, Eric Harslem

"A short presentation was given describing a graphics protocol used

to interface the RAND Videographics System to the USCB On-Line

System. A video tape of alive demonstration of the experiment [had

also been] presented. An RFCdescribing the experiment and protocol

in detail will be issued in the near future."

CONNECTION CONSIDERATIONS - Andy Moorer [Abstracted by M.A.P.]

The topic was started succinctly as "how this thing should work." It

was proposed to use the Telnet Protocol for simple graphics (i.e.,

when device dependent codes are being transmitted), with the addition

of Telnet control codes for Enter graphics Mode, Leave Graphics Mode,

and Console Type being necessary. For complex graphics (i.e., when

an intermediate form is being transmitted) it was proposed that an

additional socket pair be employed.

CONNECTION TYPES - Jim Michener [Abstracted by M.A.P]

There are at least three types of graphics devices which may be

connected over the Network: "simple" (ARDS-like), "smart" (IMLAC-

like), and "powerful" (E&S-like). There are three kinds of

processing involved: applications packages (A), graphics packages

(G), and conversion to device-specific codes (C), potentially from an

intermediate form such as the "Network Standard Graphics Stream"

discussed in earlier RFC's. There are also three places where each

kind of processing may be performed: at the graphics device itself,

at the local host (which may not be able to help if it's a TIP), and

at a remote host (OR HOST). This should lead neatly to some sort of

3X3X3 matrix which depicts the sorts of connections we want to

support, but I don't know how to draw it.

The talk leaned heavily on blackboard pictures of specific

connections, but for purposes of this report, I'll try to summarize

the situation in Words. For all simple devices, C must be performed

"elsewhere"; if the simple device is on the Net via a TIP, C

apparently must be performed either at the remote host (RH1) where A

and G are, or at some other remote host (RH2) (which offers, say, the

Data Reconfiguration Service). Further, negotiations for C may have

to be performed by RH1 on the TIP's behalf. Still more complications

result from the possible desirability of including an additional

application (A') and/or an additional graphics package (G') on RH2.

If the simple device is on the Net via a full-fledged local host

(LH), then A, G, and C can each potentially be performed at LH or RH1

-- or RH2 for that matter ("ship it to an E&S for clipping").

In the case of smart devices, C can potentially be performed at the

device itself - - although the TIP may not be able to furnish the

extra socket pair which one would want in order to handle such cases

cleanly. Finally, powerful devices can do G internally but we may

well wish to do A and G over the Net. (Again, how the TIP would

handle such cases was not clear.)

Jim had presented this discussion for the expressed purpose of

getting attention focused on the "ends" of the protocol pipeline

before the meeting became totally concerned with the contents of that

pipeline. We responded in the only possible manner:

CONNECTION PROTOCOL COMMITTEE

A committee was designated to formulate a Graphics Connection

Protocol, the protocol to play an analogous role to that of the

Initial Connection Protocol with respect to the Telnet Protocol.

There was a clearcut consensus that only device-specific codes should

be transmitted over Telnet connections unless the committee uncovered

overwhelmingly convincing arguments to the contrary. The committee

consists of Michener, Bouknight, Harslem, and me. Will Crowther of

BBN will be invited to join the committee to furnish TIP

representation and expertise.

GRAPHICS RESOURCE DOCUMENTATION

Before turning to the protocol specification, it should be pointed

out that most attendees felt that Resource Notebook-like

documentation on Graphics should be prepared. Postel volunteered to

coordinate this effort. Hosts should have drafts submitted to him,

and he will see to getting them published as new portion of the

Resource Notebook. Format considerations were not discussed, but

assumedly the format should imitate that of the main Resource

Notebook sections. Call Jon if you have questions (213-825-2368).

THE PROTOCOL

At the outset of the main protocol discussion, it was agreed that a

committee would be established to resolve those issues on which a

consensus could not be reached at the meeting, and to prepare a draft

of the protocol for distribution to the NGG by year's end. Members

of the committee are Michener, Meyer, Kelly, Cotton, and Liddle.

ASSUMPTIONS

The following assumptions were agreed upon:

1. There shall be a "virtual screen" and a Standard Graphics

Stream.

2. The origin is in the center.

3. Coordinates are signed, 2's complement fractions (-.5 to

+.499).

4. The Standrd Graphics Stream will consist of 8-bit bytes

initially, coordinates are two bytes. ( A "set coordinate size"

operator will be introduced if and when needed.)

5. Network ASCII will be used for text output, with default to

upper case where necessary. Control characters are, for the time

being, site specific.

6. Where appropriate, operators shall have "absolute,"

"relative," and "local" (to a subpicture) modes.

7. The protocol will be organized on a "levels of complexity"

basis, with level 0 comprising operators for simple picture

drawing, level 1 comprising operators for one level of subpicture

definition ("macros", or loosely, "subroutines") and level 2

comprising "viewport" and "window" type operators.

Note that the discussion dealt specifically with graphics OUTPUT.

The Protocol Committee was also empowered to prepare recommendations

for an input-side protocol, but first priority is to be attached to

the formulation of an acceptable output-side protocol.

OPERATORS

As the Protocol Committee's draft is not immediately available, the

following list of low-level operators (the syntax and semantics of

which were discussed at length during the meeting) may be of interest

here:

1. Erase and reset to origin. This operator causes the screen to

be erased and the beam to be positioned at the 0,0 (virtual screen

center) point. A new picture is started.

2. Move. No line is drawn the beam is positioned to the specified

x, y position. There are specific operators for "move relative",

"move absolute" and "move local" modes.

3. Draw. A line (of the current "linetype" -- see 5, below) is

drawn from the present beam position to the specified x, y

position. Modes are as with move. Treatment of the "off-screen"

condition is at the displaying host's option.

4. Point. Display a point at the specified position. Modes are

as with move.

5. Line type. Draw lines of the specified type until further

notice. Currently defined types are solid (0), dashed (1), dotted

(2). If a requested type is not implemented, default to the

next-lower-valued type. After an "erase", type is solid until

changed.

6. Line intensity. Requests line intensity to be as follows: 0 =

off, 128 = normal, 255 = brightest, intermediate values = map

appropriately. After an "erase", intensity is normal until

changed.

7. Text. Cause display of a specified number of specified (Net

ASCII) characters. There are specific operators for "return beam"

after last character (to position before text display) and "leave

beam" (wherever it ends up). Size is to be whatever the

displaying host considers "normal". Treatment of "right-hand

margin" and ASCII controls is host-specified at present. (A

character size operator may be specified later.)

8. Escape. If the console is of specified type, pass a specified

number of bytes directly to it.

Operators for viewports and subpictures were also discussed.

Bouknight and Kelly prepared an BNF treatment of all points

discussed, which will appear in the Protocol Committee's draft.

OTHER BUSINESS

The remaining technical discussion dealt with graphic input, on a

rather general level.

Michener extended the attendees' thanks to Andy Moorer for having

hosted the meeting.

Cotton volunteered to host the next meeting at Mitre, Washington, in

mid-April, at which time we hope to have had enough experience with

the connection protocol and first-pass output protocol to agree on a

"final" statement of them, and to have done enough thinking about the

input side to specify a first-pass protocol for it (unless the

Protocol Committee manages to do so first)

APPENDIX - LIST OF ATTENDEES

Marshall Abrams, Ntl. Bureau of Stds.

Jack Bouknight, U. of Ill.

Jackson T. Cole, Rome Air Development Ctr.

Ira Cotton, MITRE

Daniel Debrosse, UTAH

Eric Harslem, RAND

Karl Kelly, U. of Ill.

David Liddle, Owens Illinois

John Melvin, SRI

Ed Meyer, MAC

James Michener, MAC

James Moorer, SAIL

Hamid Naficy, UCLA

Mike Padlipsky, MAC

Ken Pogran, MAC

Jon Postel, UCLA

Jerry Powell, MITRE

Jean Saylor, SDC

Ron Stoughton, UCSB

Elaine Thomas, BBN

Howard Wactlar, Carnegie-Mellon

Bill White, SUHP

[This RFCwas put into machine readable form for entry]

[into the online RFCarchives by Kelly Tardif, Viagie 10/99]

 
 
 
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