RFC336 - Level 0 Graphic Input Protocol

王朝other·作者佚名  2008-05-31
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NIC 9929 Ira Cotton

NWG/RFC#336 Mitre

Level 0 Graphic Input Protocol 5 May 1972

Level 0 Graphic Input Protocol

At its meeting on April 16-18 the network Graphics working

group began to consider the definition of levels of protocol

for graphic Input Protocol. The following describes the

Level 0 graphics input protocol.

The philosophy guiding the establishment of this protocol is

the same as suggested in RFC#178, "Network Graphic Attention

Handling." Briefly, all input will be described by type,

origin, and length, followed by the actual data.

Only two types of input are defined at Level 0: text and

simple position.

Text Input

Text input will be conveyed in the following format:

TEXTIN : DEVICE : COUNT: Text String

TEXTIN is a protocol code indicating the nature of this

input string. For the present this code is defined to

be 1.

DEVICE is a code indicating the device from which the

input originated. The following codes are presently

defined:

0 - unspecified device

1 - primary keyboard

2 - tablet

3 - mouse

4 - joystick

5 - lightpen

6 - cursor

7 - keyset

8 - mouse & keyset

[Page 1]

NIC 9929

NWG/RFC# 336

Level 0 Graphic Input Protocol

Count is an integer number indicating the number of

characters (bytes) which follow.

Text String is a string of "Count" bytes of characters

in network ASCII.

Position Input

Simple position data will be conveyed in the

following format:

POSIT : DEVICE : COUNT : x : y

POSIT is a protocol code indicating that this string

contains position data. For the present this code is

defined to be 2.

DEVICE is a code indicating the input device on which

this data was generated. The codes are as defined

above.

COUNT is an integer number indicating the number of

bytes of data which follow. This includes data for

both x and y coordinates. Thus, the number of bytes of

x coordinate data is COUNT divided by 2. At level 0,

COUNT should always be 4, since at this level all

coordinates are eXPressed in 2 bytes of data.

x and y coordinate data are represented as signed

fractions in the same fashion that position data is

represented in the Level 0 graphic output protocol.

It should be emphasized that input data from a level 0

graphics user which is not in a format described above should

be sent on a different link than the graphics input link.

This may be desirable for certain applications to avoid the

overhead of the protocol.

[ This RFCwas put into machine readable form for entry ]

[ into the online RFCarchives by BBN Corp. under the ]

[ direction of Alex McKenzie. 12/96 ]

 
 
 
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