分享
 
 
 

RFC336 - Level 0 Graphic Input Protocol

王朝other·作者佚名  2008-05-31
窄屏简体版  字體: |||超大  

NIC 9929 Ira Cotton

NWG/RFC#336 Mitre

Level 0 Graphic Input Protocol 5 May 1972

Level 0 Graphic Input Protocol

At its meeting on April 16-18 the network Graphics working

group began to consider the definition of levels of protocol

for graphic Input Protocol. The following describes the

Level 0 graphics input protocol.

The philosophy guiding the establishment of this protocol is

the same as suggested in RFC#178, "Network Graphic Attention

Handling." Briefly, all input will be described by type,

origin, and length, followed by the actual data.

Only two types of input are defined at Level 0: text and

simple position.

Text Input

Text input will be conveyed in the following format:

TEXTIN : DEVICE : COUNT: Text String

TEXTIN is a protocol code indicating the nature of this

input string. For the present this code is defined to

be 1.

DEVICE is a code indicating the device from which the

input originated. The following codes are presently

defined:

0 - unspecified device

1 - primary keyboard

2 - tablet

3 - mouse

4 - joystick

5 - lightpen

6 - cursor

7 - keyset

8 - mouse & keyset

[Page 1]

NIC 9929

NWG/RFC# 336

Level 0 Graphic Input Protocol

Count is an integer number indicating the number of

characters (bytes) which follow.

Text String is a string of "Count" bytes of characters

in network ASCII.

Position Input

Simple position data will be conveyed in the

following format:

POSIT : DEVICE : COUNT : x : y

POSIT is a protocol code indicating that this string

contains position data. For the present this code is

defined to be 2.

DEVICE is a code indicating the input device on which

this data was generated. The codes are as defined

above.

COUNT is an integer number indicating the number of

bytes of data which follow. This includes data for

both x and y coordinates. Thus, the number of bytes of

x coordinate data is COUNT divided by 2. At level 0,

COUNT should always be 4, since at this level all

coordinates are eXPressed in 2 bytes of data.

x and y coordinate data are represented as signed

fractions in the same fashion that position data is

represented in the Level 0 graphic output protocol.

It should be emphasized that input data from a level 0

graphics user which is not in a format described above should

be sent on a different link than the graphics input link.

This may be desirable for certain applications to avoid the

overhead of the protocol.

[ This RFCwas put into machine readable form for entry ]

[ into the online RFCarchives by BBN Corp. under the ]

[ direction of Alex McKenzie. 12/96 ]

 
 
 
免责声明:本文为网络用户发布,其观点仅代表作者个人观点,与本站无关,本站仅提供信息存储服务。文中陈述内容未经本站证实,其真实性、完整性、及时性本站不作任何保证或承诺,请读者仅作参考,并请自行核实相关内容。
2023年上半年GDP全球前十五强
 百态   2023-10-24
美众议院议长启动对拜登的弹劾调查
 百态   2023-09-13
上海、济南、武汉等多地出现不明坠落物
 探索   2023-09-06
印度或要将国名改为“巴拉特”
 百态   2023-09-06
男子为女友送行,买票不登机被捕
 百态   2023-08-20
手机地震预警功能怎么开?
 干货   2023-08-06
女子4年卖2套房花700多万做美容:不但没变美脸,面部还出现变形
 百态   2023-08-04
住户一楼被水淹 还冲来8头猪
 百态   2023-07-31
女子体内爬出大量瓜子状活虫
 百态   2023-07-25
地球连续35年收到神秘规律性信号,网友:不要回答!
 探索   2023-07-21
全球镓价格本周大涨27%
 探索   2023-07-09
钱都流向了那些不缺钱的人,苦都留给了能吃苦的人
 探索   2023-07-02
倩女手游刀客魅者强控制(强混乱强眩晕强睡眠)和对应控制抗性的关系
 百态   2020-08-20
美国5月9日最新疫情:美国确诊人数突破131万
 百态   2020-05-09
荷兰政府宣布将集体辞职
 干货   2020-04-30
倩女幽魂手游师徒任务情义春秋猜成语答案逍遥观:鹏程万里
 干货   2019-11-12
倩女幽魂手游师徒任务情义春秋猜成语答案神机营:射石饮羽
 干货   2019-11-12
倩女幽魂手游师徒任务情义春秋猜成语答案昆仑山:拔刀相助
 干货   2019-11-12
倩女幽魂手游师徒任务情义春秋猜成语答案天工阁:鬼斧神工
 干货   2019-11-12
倩女幽魂手游师徒任务情义春秋猜成语答案丝路古道:单枪匹马
 干货   2019-11-12
倩女幽魂手游师徒任务情义春秋猜成语答案镇郊荒野:与虎谋皮
 干货   2019-11-12
倩女幽魂手游师徒任务情义春秋猜成语答案镇郊荒野:李代桃僵
 干货   2019-11-12
倩女幽魂手游师徒任务情义春秋猜成语答案镇郊荒野:指鹿为马
 干货   2019-11-12
倩女幽魂手游师徒任务情义春秋猜成语答案金陵:小鸟依人
 干货   2019-11-12
倩女幽魂手游师徒任务情义春秋猜成语答案金陵:千金买邻
 干货   2019-11-12
 
推荐阅读
 
 
 
>>返回首頁<<
 
靜靜地坐在廢墟上,四周的荒凉一望無際,忽然覺得,淒涼也很美
© 2005- 王朝網路 版權所有