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RFC1379 - Extending TCP for Transactions -- Concepts

王朝other·作者佚名  2008-05-31
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Network Working Group R. Braden

Request for Comments: 1379 ISI

November 1992

Extending TCP for Transactions -- Concepts

Status of This Memo

This memo provides information for the Internet community. It does

not specify an Internet standard. Distribution of this memo is

unlimited.

Abstract

This memo discusses extension of TCP to provide transaction-oriented

service, without altering its virtual-circuit operation. This

extension would fill the large gap between connection-oriented TCP

and datagram-based UDP, allowing TCP to efficiently perform many

applications for which UDP is currently used. A separate memo

contains a detailed functional specification for this proposed

extension.

This work was supported in part by the National Science Foundation

under Grant Number NCR-8922231.

TABLE OF CONTENTS

1. INTRODUCTION .................................................. 2

2. TRANSACTIONS USING STANDARD TCP ............................... 3

3. BYPASSING THE 3-WAY HANDSHAKE ................................. 6

3.1 Concept of TAO ........................................... 6

3.2 Cache Initialization ..................................... 10

3.3 Accepting <SYN,ACK> Segments ............................. 11

4. SHORTENING TIME-WAIT STATE .................................... 13

5. CHOOSING A MONOTONIC SEQUENCE ................................. 15

5.1 Cached Timestamps ........................................ 16

5.2 Current TCP Sequence Numbers ............................. 18

5.3 64-bit Sequence Numbers .................................. 20

5.4 Connection Counts ........................................ 20

5.5 Conclusions .............................................. 21

6. CONNECTION STATES ............................................. 24

7. CONCLUSIONS AND ACKNOWLEDGMENTS ............................... 32

APPENDIX A: TIME-WAIT STATE AND THE 2-PACKET EXCHANGE ............ 34

REFERENCES ....................................................... 37

Security Considerations .......................................... 38

Author's Address ................................................. 38

1. INTRODUCTION

The TCP protocol [STD-007] implements a virtual-circuit transport

service that provides reliable and ordered data delivery over a

full-duplex connection. Under the virtual circuit model, the life of

a connection is divided into three distinct phases: (1) opening the

connection to create a full-duplex byte stream; (2) transferring data

in one or both directions over this stream; and (3) closing the

connection. Remote login and file transfer are examples of

applications that are well suited to virtual-circuit service.

Distributed applications, which are becoming increasingly numerous

and sophisticated in the Internet, tend to use a transaction-oriented

rather than a virtual circuit style of communication. Currently, a

transaction-oriented Internet application must choose to suffer the

overhead of opening and closing TCP connections or else build an

application-specific transport mechanism on top of the connectionless

transport protocol UDP. Greater convenience, uniformity, and

efficiency would result from widely-available kernel implementations

of a transport protocol supporting a transaction service model [RFC-

955].

The transaction service model has the following features:

* The fundamental interaction is a request followed by a response.

* An eXPlicit open or close phase would impose excessive overhead.

* At-most-once semantics is required; that is, a transaction must

not be "replayed" by a duplicate request packet.

* In favorable circumstances, a reliable request/response

handshake can be performed with exactly one packet in each

direction.

* The minimum transaction latency for a client is RTT + SPT, where

RTT is the round-trip time and SPT is the server processing

time.

We use the term "transaction transport protocol" for a transport-

layer protocol that follows this model [RFC-955].

The Internet architecture allows an arbitrary collection of transport

protocols to be defined on top of the minimal end-to-end datagram

service provided by IP [Clark88]. In practice, however, production

systems implement only TCP and UDP at the transport layer. It has

proven difficult to leverage a new transport protocol into place, to

be widely enough available to be useful for application builders.

This memo explores an alternative approach to providing a transaction

transport protocol: extending TCP to implement the transaction

service model, while continuing to support the virtual circuit model.

Each transaction will then be a single instance of a TCP connection.

The proposed transaction extension is effectively implementable

within current TCPs and operating systems, and it should also scale

to the much faster networks, interfaces, and CPUs of the future.

The present memo explains the theory behind the extension, in

somewhat exquisite detail. Despite the length and complexity of this

memo, the TCP extensions required for transactions are in fact quite

limited and simple. Another memo [TTCP-FS] provides a self-contained

functional specification of the extensions.

Section 2 of this memo describes the limitations of standard TCP for

transaction processing, to motivate the extensions. Sections 3, 4,

and 5 explore the fundamental extensions that are required for

transactions. Section 6 discusses the changes required in the TCP

connection state diagram. Finally, Section 7 presents conclusions

and acknowledgments. Familiarity with the standard TCP protocol

[STD-007] is assumed.

2. TRANSACTIONS USING STANDARD TCP

Reliable transfer of data depends upon sequence numbers. Before data

transfer can begin, both parties must "synchronize" the connection,

i.e, agree on common sequence numbers. The synchronization procedure

must preserve at-most-once semantics, i.e., be free from replay

hazards due to duplicate packets. The TCP developers adopted a

synchronization mechanism known as the 3-way handshake.

Consider a simple transaction in which client host A sends a single-

segment request to server host B, and B returns a single-segment

response. Many current TCP implementations use at least ten segments

(i.e., packets) for this sequence: three for the 3-way handshake

opening the connection, four to send and acknowledge the request and

response data, and three for TCP's full-duplex data-conserving close

sequence. These ten segments represent a high relative overhead for

two data-bearing segments. However, a more important consideration

is the transaction latency seen by the client: 2*RTT + SPT, larger

than the minimum by one RTT. As CPU and network speeds increase, the

relative significance of this extra transaction latency also

increases.

Proposed transaction transport protocols have typically used a

"timer-based" approach to connection synchronization [Birrell84]. In

this approach, once end-to-end connection state is established in the

client and server hosts, a subset of this state is maintained for

some period of time. A new request before the expiration of this

timeout period can then reestablish the full state without an

explicit handshake. Watson pointed out that the timer-based approach

of his Delta-T protocol [Watson81] would encompass both virtual

circuits and transactions. However, the TCP group adopted the 3-way

handshake (because of uncertainty about the robustness of enforcing

the packet lifetime bounds required by Delta-T, within a general

Internet environment). More recently, Liskov, Shrira, and Wroclawski

[Liskov90] have proposed a different timer-based approach to

connection synchronization, requiring loosely-synchronized clocks in

the hosts.

The technique proposed in this memo, suggested by Clark [Clark89],

depends upon cacheing of connection state but not upon clocks or

timers; it is described in Section 3 below. Garlick, Rom, and Postel

also proposed a connection synchronization mechanism using cached

state [Garlick77]. Their scheme required each host to maintain

connection records containing the highest sequence number on each

connection. The technique suggested here retains only per-host

state, not per-connection state.

During TCP development, it was suggested that TCP could support

transactions with data segments containing both SYN and FIN bits.

(These "Kamikaze" segments were not supported as a service; they were

used mainly to crash other experimental TCPs!) To illustrate this

idea, Figure 1 shows a plausible application of the current TCP rules

to create a minimal transaction. (In fact, some minor adjustments in

the standard TCP spec would be required to make Figure 1 fully legal

[STD-007]).

Figure 1, like many of the examples shown in this memo, uses an

abbreviated form to illustrate segment sequences. For clarity and

brevity, it omits explicit sequence and acknowledgment numbers,

assuming that these will follow the well-known TCP rules. The

notation "ACK(x)" implies a cumulative acknowledgment for the control

bit or data "x" and everything preceding "x" in the sequence space.

The referent of "x" should be clear from the context. Also, host A

will always be the client and host B will be the server in these

diagrams.

The first three segments in Figure 1 implement the standard TCP

three-way handshake. If segment #1 had been an old duplicate, the

client side would have sent an RST (Reset) bit in segment #3,

terminating the sequence. The request data included on the initial

SYN segment cannot be delivered to user B until segment #3 completes

the 3-way handshake. Loading control bits onto the segments has

reduced the total number of segments to 5, but the client still

observes a transaction latency of 2*RTT + SPT. The 3-way handshake

thus precludes high-performance transaction processing.

TCP A (Client) TCP B (Server)

_______________ ______________

CLOSED LISTEN

(Client sends request)

1. SYN-SENT --> <SYN,data1,FIN> --> SYN-RCVD

(data1 queued)

2. ESTABLISHED <-- <SYN,ACK(SYN)> <-- SYN-RCVD

3. FIN-WAIT-1 --> <ACK(SYN),FIN> --> CLOSE-WAIT

(data1 to server)

(Server sends reply)

4. TIME-WAIT <-- <ACK(FIN),data2,FIN> <-- LAST-ACK

(data2 to client)

5. TIME-WAIT --> <ACK(FIN)> --> CLOSED

(timeout)

CLOSED

Figure 1: Transaction Sequence: RFC-793 TCP

The TCP close sequence also poses a performance problem for

transactions: one or both end(s) of a closed connection must remain

in "TIME-WAIT" state until a 4 minute timeout has expired [STD-007].

The same connection (defined by the host and port numbers at both

ends) cannot be reopened until this delay has expired. Because of

TIME-WAIT state, a client program should choose a new local port

number (i.e., a different connection) for each successive

transaction. However, the TCP port field of 16 bits (less the

"well-known" port space) provides only 64512 available user ports.

This limits the total rate of transactions between any pair of hosts

to a maximum of 64512/240 = 268 per second. This is much too low a

rate for low-delay paths, e.g., high-speed LANs. A high rate of

short connections (i.e., transactions) could also lead to excessive

consumption of kernel memory by connection control blocks in TIME-

WAIT state.

In summary, to perform efficient transaction processing in TCP, we

need to suppress the 3-way handshake and to shorten TIME-WAIT state.

Protocol mechanisms to accomplish these two goals are discussed in

Sections 3 and 4, respectively. Both require the choice of a

monotonic sequence-like space; Section 5 analyzes the choices and

makes a selection for this space. Finally, the TCP connection state

machine must be extended as described in Section 6.

Transaction processing in TCP raises some other protocol issues,

which are discussed in the functional specification memo [TTCP-FS].

These include:

(1) augmenting the user interface for transactions,

(2) delaying acknowledgment segments to allow maximum piggy-backing

of control bits with data,

(3) measuring the retransmission timeout time (RTO) on very short

connections, and

(4) providing an initial server window.

A recently proposed set of enhancements [RFC-1323] defines a TCP

Timestamps option that carries two 32-bit timestamp values. The

Timestamps option is used to accurately measure round-trip time

(RTT). The same option is also used in a procedure known as "PAWS"

(Protect Againsts Wrapped Sequence) to prevent erroneous data

delivery due to a combination of old duplicate segments and sequence

number reuse at very high bandwidths. The particular approach to

transactions chosen in this memo does not require the RFC-1323

enhancements; however, they are important and should be implemented

in every TCP, with or without the transaction extensions described

here.

3. BYPASSING THE 3-WAY HANDSHAKE

To avoid 3-way handshakes for transactions, we introduce a new

mechanism for validating initial SYN segments, i.e., for enforcing

at-most-once semantics without a 3-way handshake. We refer to this

as the TCP Accelerated Open, or TAO, mechanism.

3.1 Concept of TAO

The basis of TAO is this: a TCP uses cached per-host information

to immediately validate new SYNs [Clark89]. If this validation

fails, e.g., because there is no current cached state or the

segment is an old duplicate, the procedure falls back to a normal

3-way handshake to validate the SYN. Thus, bypassing a 3-way

handshake is considered to be an optional optimization.

The proposed TAO mechanism uses a finite sequence-like space of

values that increase monotonically with successive transactions

(connections) between a given (client, server) host pair. Call

this monotonic space M, and let each initial SYN segment carry an

M value SEG.M. If M is not the existing sequence (SEG.SEQ) field,

SEG.M may be carried in a TCP option.

When host B receives from host A an initial SYN segment containing

a new value SEG.M, host B compares this against cache.M[A], the

latest M value that B has cached for host A. This comparison is

the "TAO test". Because the M values are monotonically

increasing, SEG.M > cache.M[A] implies that the SYN must be new

and can be accepted immediately. If not, a normal 3-way handshake

is performed to validate the initial SYN segment. Figure 2

illustrates the TAO mechanism; cached M values are shown enclosed

in square brackets. The M values generated by host A satisfy

x0 < x1, and the M values generated by host B satisfy y0 < y1.

An appropriate choice for the M value space is discussed in

Section 5. M values are drawn from a finite number space, so

inequalities must be defined in the usual way for sequence numbers

[STD-007]. The M space must not wrap so quickly that an old

duplicate SYN will be erroneously accepted. We assume that some

maximum segment lifetime (MSL) is enforced by the IP layer.

____T_C_P__A_____ ____T_C_P__B_____

cache.M[B] cache.M[A]

V V

[ y0 ] [ x0 ]

1. --> <SYN,data1,M=x1> --> ( (x1 > x0) =>

data1 -> user_B;

cache.M[A]= x1)

[ y0 ] [ x1 ]

2. <-- <SYN,ACK(data1),data2,M=y1> <--

(data2 -> user_A,

cache.M[B]= y1)

[ y1 ] [ x1 ]

... (etc.) ...

Figure 2. TAO: Three-Way Handshake is Bypassed

Figure 2 shows the simplest case: each side has cached the latest

M value of the other, and the SEG.M value in the client's SYN

segment is greater than the value in the cache at the server host.

As a result, B can accept the client A's request data1 immediately

and pass it to the server application. B's reply data2 is shown

piggybacked on the <SYN,ACK> segment. As a result of this 2-way

exchange, the cached M values are updated at both sites; the

client side becomes relevant only if the client/server roles

reverse. Validation of the <SYN,ACK> segment at host A is

discussed later.

Figure 3 shows the TAO test failing but the consequent 3-way

handshake succeeding. B updates its cache with the value x2 >= x1

when the initial SYN is known to be valid.

_T_C_P__A _T_C_P__B

cache.M[B] cache.M[A]

V V

[ y0 ] [ x0 ]

1. --> <SYN,data1,M=x1> --> ( (x1 <= x0) =>

data1 queued;

3-way handshake)

[ y0 ] [ x0 ]

2. <-- <SYN,ACK(SYN),M=y1> <--

(cache.M[B]= y1)

[ y1 ] [ x0 ]

3. --> <ACK(SYN),M=x2> --> (Handshake OK =>

data1->user_B,

cache.M[A]= x2)

[ y1 ] [ x2 ]

... (etc.) ...

Figure 3. TAO Test Fails but 3-Way Handshake Succeeds.

There are several possible causes for a TAO test failure on a

legitimate new SYN segment (not an old duplicate).

(1) There may be no cached M value for this particular client

host.

(2) The SYN may be the one of a set of nearly-simultaneous SYNs

for different connections but from the same host, which

arrived out of order.

(3) The finite M space may have wrapped around between successive

transactions from the same client.

(4) The M values may advance too slowly for closely-spaced

transactions.

None of these TAO failures will cause a lockout, because the

resulting 3-way handshake will succeed. Note that the first

transaction between a given host pair will always require a 3-way

handshake; subsequent transactions can take advantage of TAO.

The per-host cache required by TAO is highly desirable for other

reasons, e.g., to retain the measured round trip time and MTU for

a given remote host. Furthermore, a host should already have a

per-host routing cache [HR-COMM] that should be easily extensible

for this purpose.

Figure 4 illustrates a complete TCP transaction sequence using the

TAO mechanism. Bypassing the 3-way handshake leads to new

connection states; Figure 4 shows three of them, "SYN-SENT*",

"CLOSE-WAIT*", and "LAST-ACK*". Explanation of these states is

deferred to Section 6.

TCP A (Client) TCP B (Server)

_______________ ______________

CLOSED LISTEN

1. SYN-SENT* --> <SYN,data1,FIN,M=x1> --> CLOSE-WAIT*

(TAO test OK=>

data1->user_B)

<-- <SYN,ACK(FIN),data2,FIN,M=y1> <-- LAST-ACK*

2. TIME-WAIT

(data2->user_A)

3. TIME-WAIT --> <ACK(FIN),M=x2> --> CLOSED

(timeout)

CLOSED

Figure 4: Minimal Transaction Sequence Using TAO

3.2 Cache Initialization

The first connection between hosts A and B will find no cached

state at one or both ends, so both M caches must be initialized.

This requires that the first transaction carry a specially marked

SEG.M value, which we call SEG.M.NEW. Receiving a SEG.M.NEW value

in an initial SYN segment, B will cache this value and send its

own M back to initialize A's cache. When a host crashes and

restarts, all its cached M values cache.M[*] must be invalidated

in order to force a re-synchronization of the caches at both ends.

This cache synchronization procedure is illustrated in Figure 5,

where client host A has crashed and restarted with its cache

entries undefined, as indicated by "??". Since cache.TS[B] is

undefined, A sends a SEG.M.NEW value instead of SEG.M in the <SYN>

segment of its first transaction request to B. Receiving this

SEG.M.NEW, the server host B invalidates cache.TS[A] and performs

a 3-way handshake. SEG.M in segment #2 updates A's cache, and

when the handshake completes successfully, B updates its cached M

value to x2 >= x1.

_T_C_P__A _T_C_P__B

cache.M[B] cache.M[A]

V V

[ ?? ] [ x0 ]

1. --> <SYN,data1,M.NEW=x1> --> (invalidate cache;

queue data1;

[ ?? ] 3-way handshake)

[ ?? ]

2. <-- <SYN,ACK(SYN),M=y1> <--

(cache.M[B]= y1)

[ y1 ] [ ?? ]

3. --> <ACK(SYN),M=x2> --> data1->user_B,

cache.M[A]= x2)

[ y1 ] [ x2 ]

... (etc.) ...

Figure 5. Client Host Crashed

Suppose that the 3-way handshake failed, presumably because

segment #1 was an old duplicate. Then segment #3 from host A

would be an RST segment, with the result that both side's caches

would be left undefined.

Figure 6 shows the procedure when the server crashes and restarts.

Upon receiving a <SYN> segment from a host for which it has no

cached M value, B initiates a 3-way handshake to validate the

request and sends its own M value to A. Again the result is to

update cached M values on both sides.

_T_C_P__A _T_C_P__B

cache.M[B] cache.M[A]

V V

[ y0 ] [ ?? ]

1. --> <SYN,data1,M=x1> --> (data1 queued;

3-way handshake)

[ y0 ] [ ?? ]

2. <-- <SYN,ACK(SYN),M=y1> <--

(cache.M[B]= y1)

[ y1 ] [ ?? ]

3. --> <ACK(SYN),M=x2> --> (data1->user_B,

cache.M[A]= x2)

[ y1 ] [ x2 ]

... (etc.) ...

Figure 6. Server Host Crashed

3.3 Accepting <SYN,ACK> Segments

Transactions introduce a new hazard of erroneously accepting an

old duplicate <SYN,ACK> segment. To be acceptable, a <SYN,ACK>

segment must arrive in SYN-SENT state, and its ACK field must

acknowledge something that was sent. In current TCPs the

effective send window in SYN-SENT state is exactly one octet, and

an acceptable <SYN,ACK> must exactly ACK this one octet. The

clock-driven selection of Initial Sequence Number (ISN) makes an

erroneous acceptance exceedingly unlikely. An old duplicate SYN

could be accepted erroneously only if successive connection

attempts occurred more often than once every 4 microseconds, or if

the segment lifetime exceeded the 4 hour wraparound time for ISN

selection.

However, when TCP is used for transactions, data sent with the

initial SYN increases the range of sequence numbers that have been

sent. This increases the danger of accepting an old duplicate

<SYN,ACK> segment, and the consequences are more serious. In the

example in Figure 7, segments 1-3 form a normal transaction

sequence, and segment 4 begins a new transaction (incarnation) for

the same connection. Segment #5 is a duplicate of segment #2 from

the preceding transaction. Although the new transaction has a

larger ISN, the previous ACK value 402 falls into the new range

[200,700) of sequence numbers that have been sent, so segment #5

could be erroneously accepted and passed to the client as the

response to the new request.

_T_C_P__A _T_C_P__B

CLOSED LISTEN

1. --> <seq=100,SYN,data=300,FIN,M=x1> --> (TAO test OK)

2. <-- <seq=800,ack=402,SYN,data=350,FIN,M=y1> <--

3. TIME-WAIT --> <ACK(FIN)> --> CLOSED

(short timeout)

CLOSED

(New Request)

4. --> <seq=200,SYN,data=500,FIN,M=x2> --> ...

(Duplicate of segment #2)

5. <-- <seq=800,ack=402,SYN,data=300,FIN,M=y1> <--...

(Acceptable!!)

Figure 7: Old Duplicate <SYN,ACK> Causing Error

Unfortunately, we cannot simply use TAO on the client side to

detect and reject old duplicate <SYN,ACK> segments. A TAO test at

the client might fail for a valid <SYN,ACK> segment, due to out-

of-order delivery, and this could result in permanent non-delivery

of a valid transaction reply.

Instead, we include a second M value, an echo of the client's M

value from the initial <SYN> segment, in the <SYN,ACK> segment. A

specially-marked M value, SEG.M.ECHO, is used for this purpose.

The client knows the value it sent in the initial <SYN> and can

therefore positively validate the <SYN,ACK> using the echoed

value. This is illustrated in Figure 12, which is the same as

Figure 4 with the addition of the echoed value on the <SYN,ACK>

segment #2.

It should be noted that TCP allows a simultaneous open sequence in

which both sides send and receive an initial <SYN> (see Figure 8

of [STD-007]. In this case, the TAO test must be performed on

both sides to preserve the symmetry. See [TTCP-FS] for an

example.

4. SHORTENING TIME-WAIT STATE

Once a transaction has been initiated for a particular connection

(pair of ports) between a given host pair, a new transaction for the

same connection cannot take place for a time that is at least:

RTT + SPT + TIME-WAIT_delay

Since the client host can cycle among the 64512 available port

numbers, an upper bound on the transaction rate between a particular

host pair is:

[1] TRmax = 64512 /(RTT + TIME-WAIT_Delay)

in transactions per second (Tps), where we assumed SPT is negligible.

We must reduce TIME-WAIT_Delay to support high-rate TCP transaction

processing.

TIME-WAIT state performs two functions: (1) supporting the full-

duplex reliable close of TCP, and (2) allowing old duplicate segments

from an earlier connection incarnation to expire before they can

cause an error (see Appendix to [RFC-1185]). The first function

impacts the application model of a TCP connection, which we would not

want to change. The second is part of the fundamental machinery of

TCP reliable delivery; to safely truncate TIME-WAIT state, we must

provide another means to exclude duplicate packets from earlier

incarnations of the connection.

To minimize the delay in TIME-WAIT state while performing both

functions, we propose to set the TIME-WAIT delay to:

[2] TIME-WAIT_Delay = max( K*RTO, U )

where U and K are constants and RTO is the dynamically-determined

retransmission timeout, the measured RTT plus an allowance for the

RTT variance [Jacobson88]. We choose K large enough so that there is

high probability of the close completing successfully if at all

possible; K = 8 seems reasonable. This takes care of the first

function of TIME-WAIT state.

In a real implementation, there may be a minimum RTO value Tr,

corresponding to the precision of RTO calculation. For example, in

the popular BSD implementation of TCP, the minimum RTO is Tr = 0.5

second. Assuming K = 8 and U = 0, Eqns [1] and [2] impose an upper

limit of TRmax = 16K Tps on the transaction rate of these

implementations.

It is possible to have many short connections only if RTO is very

small, in which case the TIME-WAIT delay [2] reduces to U. To

accelerate the close sequence, we need to reduce U below the MSL

enforced by the IP layer, without introducing a hazard from old

duplicate segments. For this purpose, we introduce another monotonic

number sequence; call it X. X values are required to be monotonic

between successive connection incarnations; depending upon the choice

of the X space (see Section 5), X values may also increase during a

connection. A value from the X space is to be carried in every

segment, and a segment is rejected if it is received with an X value

smaller than the largest X value received. This mechanism does not

use a cache; the largest X value is maintained in the TCP connection

control block (TCB) for each connection.

The value of U depends upon the choice for the X space, discussed in

the next section. If X is time-like, U can be set to twice the time

granularity (i.e, twice the minimum "tick" time) of X. The TIME-WAIT

delay will then ensure that current X values do not overlap the X

values of earlier incarnations of the same connection. Another

consequence of time-like X values is the possibility that an open but

idle connection might allow the X value to wrap its sign bit,

resulting in a lockup of the connection. To prevent this, a 24-day

idle timer on each open connection could bypass the X check on the

first segment following the idle period, for example. In practice,

many implementations have keep-alive mechanisms that prevent such

long idle periods [RFC-1323].

Referring back to Figure 4, our proposed transaction extension

results in a minimum exchange of 3 packets. Segment #3, the final

ACK segment, does not increase transaction latency, but in

combination with the TIME-WAIT delay of K*RTO it ensures that the

server side of the connection will be closed before a new transaction

is issued for this same pair of ports. It also provides an RTT

measurement for the server.

We may ask whether it would be possible to further reduce the TIME-

WAIT delay. We might set K to zero; alternatively, we might allow

the client TCP to start a new transaction request while the

connection was still in TIME-WAIT state, with the new initial SYN

acting as an implied acknowledgment of the previous FIN. Appendix A

summarizes the issues raised by these alternatives, which we call

"truncating" TIME-WAIT state, and suggests some possible solutions.

Further study would be required, but these solutions appear to bend

the theory and/or implementations of the TCP protocol farther than we

wish to bend them.

We therefore propose using formula [2] with K=8 and retaining the

final ACK(FIN) transmission. To raise the transaction rate,

therefore, we require small values of RTO and U.

5. CHOOSING A MONOTONIC SEQUENCE

For simplicity, we want the monotonic sequence X used for shortening

TIME-WAIT state to be identical to the monotonic sequence M for

bypassing the 3-way handshake. Calling the common space M, we will

send an M value SEG.M in each TCP segment. Upon receipt of an

initial SYN segment, SEG.M will be compared with a per-host cached

value to authenticate the SYN without a 3-way handshake; this is the

TAO mechanism. Upon receipt of a non-SYN segment, SEG.M will be

compared with the current value in the connection control block and

used to discard old duplicates.

Note that the situation with TIME-WAIT state differs from that of

bypassing 3-way handshakes in two ways: (a) TIME-WAIT requires

duplicate detection on every segment vs. only on SYN segments, and

(b) TIME-WAIT applies to a single connection vs. being global across

all connections. This section discusses possible choices for the

common monotonic sequence.

The SEG.M values must satisfy the following requirements.

* The values must be monotonic; this requirement is defined more

precisely below.

* Their granularity must be fine-grained enough to support a high

rate of transaction processing; the M clock must "tick" at least

once between successive transactions.

* Their range (wrap-around time) must be great enough to allow a

realistic MSL to be enforced by the network.

The TCP spec calls for an MSL of 120 secs. Since much of the

Internet does not carefully enforce this limit, it would be safer to

have an MSL at least an order of magnitude larger. We set as an

objective an MSL of at least 2000 seconds. If there were no TIME-

WAIT delay, the ultimate limit on transaction rate would be set by

speed-of-light delays in the network and by the latency of host

operating systems. As the bottleneck problems with interfacing CPUs

to gigabit LANs are solved, we can imagine transaction durations as

short as 1 microsecond. Therefore, we set an ultimate performance

goal of TRmax at least 10**6 Tps.

A particular connection between hosts A and B is identified by the

local and remote TCP "sockets", i.e., by the quadruplet: {A, B,

Port.A, Port.B}. Imagine that each host keeps a count CC of the

number of TCP connections it has initiated. We can use this CC

number to distinguish different incarnations of the same connection.

Then a particular SEG.M value may be labeled implicitly by 6

quantities: {A, B, Port.A, Port.B, CC, n}, where n is the byte offset

of that segment within the connection incarnation.

To bypass the 3-way handshake, we require thgt SEG.M values on

successive SYN segments from a host A to a host B be monotone

increasing. If CC' > CC, then we require that:

SEG.M(A,B,Port.A,Port.B,CC',0) > SEG.M(A,B,Port.A,Port.B,CC,0)

for any legal values of Port.A and Port.B.

To delete old duplicates (allowing TIME-WAIT state to be shortened),

we require that SEG.M values be disjoint across different

incarnations of the same connection. If CC' > CC then

SEG.M(A,B,Port.A,Port.B,CC',n') > SEG.M(A,B,Port.A,Port.B,CC,n),

for any non-negative integers n and n'.

We now consider four different choices for the common monotonic

space: RFC-1323 timestamps, TCP sequence numbers, the connection

count, and 64-bit TCP sequence numbers. The results are summarized

in Table I.

5.1 Cached Timestamps

The PAWS mechanism [RFC-1323] uses TCP "timestamps" as

monotonically increasing integers in order to throw out old

duplicate segments within the same incarnation. Jacobson

suggested the cacheing of these timestamps for bypassing 3-way

handshakes [Jacobson90], i.e., that TCP timestamps be used for our

common monotonic space M. This idea is attractive since it would

allow the same timestamp options to be used for RTTM, PAWS, and

transactions.

To oBTain at-most-once service, the criterion for immediate

acceptance of a SYN must be that SEG.M is strictly greater than

the cached M value. That is, to be useful for bypassing 3-way

handshakes, the timestamp clock must tick at least once between

any two successive transactions between the same pair of hosts

(even if different ports are used). Hence, the timestamp clock

rate would determine TRmax, the maximum possible transaction rate.

Unfortunately, the timestamp clock frequency called for by RFC-

1323, in the range 1 sec to 1 ms, is much too slow for

transactions. The TCP timestamp period was chosen to be

comparable to the fundamental interval for computing and

scheduling retransmission timeouts; this is generally in the range

of 1 sec. to 1 ms., and in many operating systems, much closer to

1 second. Although it would be possible to increase the timestamp

clock frequency by several orders of magnitude, to do so would

make implementation more difficult, and on some systems

excessively expensive.

The wraparound time for TCP timestamps, at least 24 days, causes

no problem for transactions.

The PAWS mechanism uses TCP timestamps to protect against old

duplicate non-SYN segments from the same incarnation [RFC-1323].

It can also be used to protect against old duplicate data segments

from earlier incarnations (and therefore allow shortening of

TIME-WAIT state) if we can ensure that the timestamp clock ticks

at least once between the end of one incarnation and the beginning

of the next. This can be achieved by setting U = 2 seconds, i.e.,

to twice the maximum timestamp clock period. This value in

formula [2] leads to an upper bound TRmax = 32K Tps between a host

pair. However, as pointed out above, old duplicate SYN detection

using timestamps leads to a smaller transaction rate bound, 1 Tps,

which is unacceptable. In addition, the timestamp approach is

imperfect; it allows old ACK segments to enter the new connection

where they can cause a disconnect. This happens because old

duplicate ACKs that arrive during TIME-WAIT state generate new

ACKs with the current timestamp [RFC-1337].

We therefore conclude that timestamps are not adequate as the

monotonic space M; see Table I. However, they may still be useful

to effectively extend some other monotonic number space, just as

they are used in PAWS to extend the TCP sequence number space.

This is discussed below.

5.2 Current TCP Sequence Numbers

It is useful to understand why the existing 32-bit TCP sequence

numbers do not form an appropriate monotonic space for

transactions.

The sequence number sent in an initial SYN is called the Initial

Sequence Number or ISN. According to the TCP specification, an

ISN is to be selected using:

[3] ISN = (R*T) mod 2**32

where T is the real time in seconds (from an arbitrary origin,

fixed when the system is started) and R is a constant, currently

250 KBps. These ISN values form a monotonic time sequence that

wraps in 4.55 hours = 16380 seconds and has a granularity of 4

usecs. For transaction rates up to roughly 250K Tps, the ISN

value calculated by formula [3] will be monotonic and could be

used for bypassing the 3-way handshake.

However, TCP sequence numbers (alone) could not be used to shorten

TIME-WAIT state, because there are several ways that overlap of

the sequence space of successive incarnations can occur (as

described in Appendix to [RFC-1185]). One way is a "fast

connection", with a transfer rate greater than R; another is a

"long" connection, with a duration of approximately 4.55 hours.

TIME-WAIT delay is necessary to protect against these cases. With

the official delay of 240 seconds, formula [1] implies a upper

bound (as RTT -> 0) of TRmax = 268 Tps; with our target MSL of

2000 sec, TRmax = 32 Tps. These values are unacceptably low.

To improve this transaction rate, we could use TCP timestamps to

effectively extend the range of the TCP sequence numbers.

Timestamps would guard against sequence number wrap-around and

thereby allow us to increase R in [3] to exceed the maximum

possible transfer rate. Then sequence numbers for successive

incarnations could not overlap. Timestamps would also provide

safety with an MSL as large as 24 days. We could then set U = 0

in the TIME-WAIT delay calculation [2]. For example, R = 10**9

Bps leads to TRmax <= 10**9 Tps. See 2(b) in Table I. These

values would more than satisfy our objectives.

We should make clear how this proposal, sequence numbers plus

timestamps, differs from the timestamps alone discussed (and

rejected) in the previous section. The difference lies in what is

cached and tested for TAO; the proposal here is to cache and test

BOTH the latest TCP sequence number and the latest TCP timestamp.

In effect, we are proposing to use timestamps to logically extend

the sequence space to 64 bits. Another alternative, presented in

the next section, is to directly expand the TCP sequence space to

64 bits.

Unfortunately, the proposed solution (TCP sequence numbers plus

timestamps) based on equation [3] would be difficult or impossible

to implement on many systems, which base their TCP implementation

upon a very low granularity software clock, typically O(1 sec).

To adapt the procedure to a system with a low granularity software

clock, suppose that we calculate the ISN as:

[4] ISN = ( R*Ts*floor(T/Ts) + q*CC) mod 2**32

where Ts is the time per tick of the software clock, CC is the

connection count, and q is a constant. That is, the ISN is

incremented by the constant R*Ts once every clock tick and by the

constant q for every new connection. We need to choose q to

obtain the required monotonicity.

For monotonicity of the ISN's themselves, q=1 suffices. However,

monotonicity during the entire connection requires q = R*Ts. This

value of q can be deduced as follows. Let S(T, CC, n) be the

sequence number for byte offset n in a connection with number CC

at time T:

S(T, CC, n) = (R*Ts*floor(T/Ts) + q*CC + n) mod 2**32.

For any T1 > T2, we require that: S(T2, CC+1, 0) - S(T1, CC, n) >

0 for all n. Since R is assumed to be an upper bound on the

transfer rate, we can write down:

R > n/(T2 - T1), or T2/Ts - T1/Ts > n/(R*Ts)

Using the relationship: floor(x)-floor(y) > x-y-1 and a little

algebra leads to the conclusion that using q = R*Ts creates the

required monotonic number sequence. Therefore, we consider:

[5] ISN = R*Ts*(floor(T/Ts) + CC) mod 2**32

(which is the algorithm used for ISN selection by BSD TCP).

For error-free operation, the sequence numbers generated by [5]

must not wrap the sign bit in less than MSL seconds. Since CC

cannot increase faster than TRmax, the safe condition is:

R* (1 + Ts*TRmax) * MSL < 2**31.

We are interested in the case: Ts*TRmax >> 1, so this relationship

reduces to:

[6] R * Ts * TRmax * MSL < 2**31.

This shows a direct trade-off among the maximum effective

bandwidth R, the maximum transaction rate TRmax, and the maximum

segment lifetime MSL. For reasonable limiting values of R, Ts,

and MSL, formula [6] leads to a very low value of TRmax. For

example, with MSL= 2000 secs, R=10**9 Bps, and Ts = 0.5 sec, TRmax

< 2*10**-3 Tps.

To ease the situation, we could supplement sequence numbers with

timestamps. This would allow an effective MSL of 2 seconds in

[6], since longer times would be protected by differing

timestamps. Then TRmax < 2**30/(R*Ts). The actual enforced MSL

would be increased to 24 days. Unfortunately, TRmax would still

be too small, since we want to support transfer rates up to R ~

10**9 Bps. Ts = 0.5 sec would imply TRmax ~ 2 Tps. On many

systems, it appears infeasible to decrease Ts enough to obtain an

acceptable TRmax using this approach.

5.3 64-bit TCP Sequence Numbers

Another possibility would be to simply increase the TCP sequence

space to 64 bits as suggested in [RFC-1263]. We would also

increase the R value for clock-driven ISN selection, beyond the

fastest transfer rate of which the host is capable. A reasonable

upper limit might be R = 10**9 Bps. As noted above, in a

practical implementation we would use:

ISN = R*Ts*( floor(T/Ts) + CC) mod 2**64

leading to:

R*(1 + Ts * TRmax) * MSL < 2**63

For example, suppose that R = 10**9 Bps, Ts = 0.5, and MSL = 16K

secs (4.4 hrs); then this result implies that TRmax < 10**6 Tps.

We see that adding 32 bits to the sequence space has provided

feasible values for transaction processing.

5.4 Connection Counts

The Connection Count CC is well suited to be the monotonic

sequence M, since it "ticks" exactly once for each new connection

incarnation and is constant within a single incarnation. Thus, it

perfectly separates segments from different incarnations of the

same connection and would allow U = 0 in the TIME-WAIT state delay

formula [2]. (Strictly, U cannot be reduced below 1/R = 4 usec,

as noted in Section 4. However, this is of little practical

consequence until the ultimate limits on TRmax are approached).

Assume that CC is a 32-bit number. To prevent wrap-around in the

sign bit of CC in less than MSL seconds requires that:

TRmax * MSL < 2**31

For example, if MSL = 2000 seconds then TRmax < 10**6 Tp. These

are acceptable limits for transaction processing. However, if

they are not, we could augment CC with TCP timestamps to obtain

very far-out limits, as discussed below.

It would be an implementation choice at the client whether CC is

global for all destinations or private to each destination host

(and maintained in the per-host cache). In the latter case, the

last CC value assigned for each remote host could also be

maintained in the per-host cache. Since there is not typically a

large amount of parallelism in the network connection of a host,

there should be little difference in the performance of these two

different approaches, and the single global CC value is certainly

simpler.

To augment CC with TCP timestamps, we would bypass a 3-way

handshake if both SEG.CC > cache.CC[A] and SEG.TSval >=

cache.TS[A]. The timestamp check would detect a SYN older than 2

seconds, so that the effective wrap-around requirement would be:

TRmax * 2 < 2**31

i.e., TRmax < 10**9 Tps. The required MSL would be raised to 24

days. Using timestamps in this way, we could reduce the size of

CC. For example, suppose CC were 16 bits. Then the wrap-around

condition TRmax * 2 < 2**15 implies that TRmax is 16K.

Finally, note that using CC to delete old duplicates from earlier

incarnations would not obviate the need for the time-stamp-based

PAWS mechanism to prevent errors within a single incarnation due

to wrapping the 32-bit TCP sequence space at very high transfer

rates.

5.5 Conclusions

The alternatives for monotonic sequence are summarized in Table I.

We see that there are two feasible choices for the monotonic

space: the connection count and 64-bit sequence numbers. Of these

two, we believe that the simpler is the connection count.

Implementation of 64-bit sequence numbers would require

negotiation of a new header format and expansion of all variables

and calculations on the sequence space. CC can be carried in an

option and need be examined only once per packet.

We propose to use a simple 32-bit connection count CC, without

augmentation with timestamps, for the transaction extension. This

choice has the advantages of simplicity and directness. Its

drawback is that it adds a third sequence-like space (in addition

to the TCP sequence number and the TCP timestamp) to each TCP

header and to the main line of packet processing. However, the

additional code is in fact very modest.

We now have a general outline of the proposed TCP extensions for

transactions.

o A host maintains a 32-bit global connection counter variable CC.

o The sender's current CC value is carried in an option in every

TCP segment.

o CC values are cached per host, and the TAO mechanism is used to

bypass the 3-way handshake when possible.

o In non-SYN segments, the CC value is used to reject duplicates

from earlier incarnations. This allows TIME-WAIT state delay to

be reduced to K*RTO (i.e., U=0 in Eq. [2]).

TABLE I: Summary of Monotonic Sequences

APPROACH TRmax (Tps) Required MSL COMMENTS

__________________________________________________________________

1. Timestamp & PAWS 1 24 days TRmax is

too small

__________________________________________________________________

2. Current TCP Sequence Numbers

(a) clock-driven

ISN: eq. [3] 268 240 secs TRmax & MSL

too small

(b) Timestamps& clock-

driven ISN [3] & 10**9 24 days Hard to

R=10**9 implement

(c) Timestamps & c-dr

ISN: eq. [4] 2**30/(R*Ts) 24 days TRmax too

small.

__________________________________________________________________

3. 64-bit TCP Sequence Numbers

2**63/(MSL*R*Ts) MSL Significant

TCP change

e.g., R=10**9 Bps,

MSL = 4.4 hrs,

Ts = 0.5 sec=>

TRmax = 10**6

__________________________________________________________________

4. Connection Counts

(a) no timestamps 2**31/MSL MSL 3rd sequence

e.g., MSL=2000 sec space

TRmax = 10**6

(b) with timestamps 2**30 24 days (ditto)

and PAWS

__________________________________________________________________

6. CONNECTION STATES

TCP has always allowed a connection to be half-closed. TAO makes a

significant addition to TCP semantics by allowing a connection to be

half-synchronized, i.e., to be open for data transfer in one

direction before the other direction has been opened. Thus, the

passive end of a connection (which receives an initial SYN) can

accept data and even a FIN bit before its own SYN has been

acknowledged. This SYN, data, and FIN may arrive on a single segment

(as in Figure 4), or on multiple segments; packetization makes no

difference to the logic of the finite-state machine (FSM) defining

transitions among connection states.

Half-synchronized connections have several consequences.

(a) The passive end must provide an implied initial data window in

order to accept data. The minimum size of this implied window

is a parameter in the specification; we suggest 4K bytes.

(b) New connection states and transitions are introduced into the

TCP FSM at both ends of the connection. At the active end, new

states are required to piggy-back the FIN on the initial SYN

segment. At the passive end, new states are required for a

half-synchronized connection.

This section develops the resulting FSM description of a TCP

connection as a conventional state/transition diagram. To develop a

complete FSM, we take a constructive approach, as follows: (1) write

down all possible events; (2) write down the precedence rules that

govern the order in which events may occur; (3) construct the

resulting FSM; and (4) augment it to support TAO. In principle, we

do this separately for the active and passive ends; however, the

symmetry of TCP results in the two FSMs being almost entirely

coincident.

Figure 8 lists all possible state transitions for a TCP connection in

the absence of TAO, as elementary events and corresponding actions.

Each transition is labeled with a letter. Transitions a-g are used

by the active side, and c-i are used by the passive side. Without

TAO, transition "c" (event "rcv ACK(SYN)") synchronizes the

connection, allowing data to be accepted for the user.

By definition, the first transition for an active (or passive) side

must be "a" (or "i", respectively). During a single instance of a

connection, the active side will progress through some permutation of

the complete sequence of transitions {a b c d e f } or the sequence

{a b c d e f g}. The set of possible permutations is determined by

precedence rules governing the order in which transitions can occur.

Label Event / Action

_____ ________________________

a OPEN / snd SYN

b rcv SYN [No TAO]/ snd ACK(SYN)

c rcv ACK(SYN) /

d CLOSE / snd FIN

e rcv FIN / snd ACK(FIN)

f rcv ACK(FIN) /

g timeout=2MSL / delete TCB

___________________________________________________

h passive OPEN / create TCB

i rcv SYN [No TAO]/ snd SYN, ACK(SYN)

___________________________________________________

Figure 8. Basic TCP Connection Transitions

Using the notation "<." to mean "must precede", the precedence rules

are:

(1) Logical ordering: must open connection before closing it:

b <. e

(2) Causality -- cannot receive ACK(x) before x has been sent:

a <. c and i <. c and d <. f

(3) Acknowledgments are cumulative

c <. f

(4) First packet in each direction must contain a SYN.

b <. c and b <. f

(5) TIME-WAIT state

Whenever d precedes e in the sequence, g must be the last

transition.

Applying these rules, we can enumerate all possible permutations of

the events and summarize them in a state transition diagram. Figure

9 shows the result, with boxes representing the states and directed

arcs representing the transitions.

________ ________

h

CLOSED ---------> LISTEN

________ ________

a i

____V____ ____V___ ________

b e

---------> -------------->

________ ________ ________

/ / /

/ / c d / c

/ / __V_____ ____V___

/ / e

d d / ------------>

________ ________

___V____

________

____V___ ______V_ ________

b e

-------> --------->

________ ________ ________

/

c / d c c d

/

_V___V__ ____V___ V_____V_

e

---->

________ ________ ________

f f f

____V___ ____V___ ___V____

e TIME- g

----> WAIT --> CLOSED

________ ________ ________

Figure 9: Basic State Diagram

Although Figure 9 gives a correct representation of the possible

event sequences, it is not quite correct for the actions, which do

not compose as shown. In particular, once a control bit X has been

sent, it must continue to be sent until ACK(X) is received. This

requires new transitions with modified actions, shown in the

following list. We use the labeling convention that transitions with

the same event part all have the same letter, with different numbers

of primes to indicate different actions.

Label Event / Action

_____ _______________________________________

b' (=i) rcv SYN [No TAO] / snd SYN,ACK(SYN)

b'' rcv SYN [No TAO] / snd SYN,FIN,ACK(SYN)

d' CLOSE / snd SYN,FIN

e' rcv FIN / snd FIN,ACK(FIN)

e'' rcv FIN / snd SYN,FIN,ACK(FIN)

Figure 10 shows the state diagram of Figure 9, with the modified

transitions and with the states used by standard TCP [STD-007]

identified. Those states that do not occur in standard TCP are

numbered 1-5.

Standard TCP has another implied restriction: a FIN bit cannot be

recognized before the connection has been synchronized, i.e., c <. e.

This eliminates from standard TCP the states 1, 2, and 5 shown in

Figure 10. States 3 and 4 are needed if a FIN is to be piggy-backed

on a SYN segment (note that the states shown in Figure 1 are actually

wrong; the states shown as SYN-SENT and ESTABLISHED are really states

3 and 4). In the absence of piggybacking the FIN bit, Figure 10

reduces to the standard TCP state diagram [STD-007].

The FSM described in Figure 10 is intended to be applied

cumulatively; that is, parsing a single packet header may lead to

more than one transition. For example, the standard TCP state

diagram includes a direct transition from SYN-SENT to ESTABLISHED:

rcv SYN,ACK(SYN) / snd ACK(SYN).

This is transition b followed immediately by c.

________ ________

h

CLOSED ---------> LISTEN

________ ________

a i

____V____ ____V___ ________

SYN- b' SYN- e'

SENT --------->RECEIVED--------------> 1

________ ________ ________

/ /

d'/ d'/ c d' c

/ / __V_____ _V______

/ / ESTAB- e CLOSE-

/ LISHED--------------> WAIT

________ ________

_____V__

2

________

____V___ ______V_ ________

b'' e'''

3 -------> 4 ---------> 5

________ ________ ________

/

c / d c c d

/

_V___V__ ____V___ V_____V_

FIN- e'' LAST-

WAIT-1---->CLOSING ACK

________ ________ ________

f f f

____V___ ____V___ ___V____

FIN- e TIME- g

WAIT-2----> WAIT --> CLOSED

________ ________ ________

Figure 10: Basic State Diagram -- Correct Actions

Next we introduce TAO. If the TAO test succeeds, the connection

becomes half-synchronized. This requires a new set of states,

mirroring the states of Figure 10, beginning with acceptance of a SYN

(transition "b" or "i"), and ending when ACK(SYN) arrives (transition

"c"). Figure 11 shows the result of augmenting Figure 10 with the

additional states for TAO. The transitions are defined in the

following table:

Key for Figure 11: Complete State Diagram with TAO

Label Event / Action

_____ ________________________

a OPEN / create TCB, snd SYN

b' rcv SYN [no TAO]/ snd SYN,ACK(SYN)

b'' rcv SYN [no TAO]/ snd SYN,FIN,ACK(SYN)

c rcv ACK(SYN) /

d CLOSE / snd FIN

d' CLOSE / snd SYN,FIN

e rcv FIN / snd ACK(FIN)

e' rcv FIN / snd SYN,ACK(FIN)

e'' rcv FIN / snd FIN,ACK(FIN)

e''' rcv FIN / snd SYN,FIN,ACK(FIN)

f rcv ACK(FIN) /

g timeout=2MSL / delete TCB

h passive OPEN / create TCB

i (= b') rcv SYN [no TAO]/ snd SYN,ACK(SYN)

j rcv SYN [TAO OK] / snd SYN,ACK(SYN)

k rcv SYN [TAO OK] / snd SYN,FIN,ACK(SYN)

Each new state in Figure 11 bears a very simple relationship to a

standard TCP state. We indicate this by naming the new state with

the standard state name followed by a star. States SYN-SENT* and

SYN-RECEIVED* differ from the corresponding unstarred states in

recording the fact that a FIN has been sent. The other new states

with starred names differ from the corresponding unstarred states in

being half-synchronized (hence, a SYN bit needs to be transmitted).

The state diagram of Figure 11 is more general than required for

transaction processing. In particular, it handles simultaneous

connection synchronization from both sides, allowing one or both

sides to bypass the 3-way handshake. It includes other transitions

that are unlikely in normal transaction processing, for example, the

server sending a FIN before it receives a FIN from the client

(ESTABLISHED* -> FIN-WAIT-1* in Figure 11).

________ ________

h

CLOSED ---------------> LISTEN

________ ________

/

a / i j

/

/ _V______ ________

j ESTAB- e' CLOSE-

/--------------> LISHED*------------> WAIT*

/ ________ ________

/

/ d' c d' c

____V___ / ______V_ _V______ _V______

SYN- b' SYN- c ESTAB- e CLOSE-

SENT ------>RECEIVED-------> LISHED-----------> WAIT

________ ________ ________ ________

___V____

LAST-

d' d' d' d ACK*

________

______V_ ________ c d

k FIN- e'''

/--------> WAIT-1*--------->CLOSING*

/ ________ ________

/

/ c c

____V___ / ____V___ V_____V_ ____V___ V____V__

SYN- b'' SYN- c FIN- e'' LAST-

SENT* ----->RECEIVD*----> WAIT-1 ---->CLOSING ACK

________ ________ ________ ________ ________

f f f

___V____ ____V___ ___V____

FIN- e TIME- g

WAIT-2 ----> WAIT --> CLOSED

________ ________ ________

Figure 11: Complete State Diagram with TAO

The relationship between starred and unstarred states is very

regular. As a result, the state extensions can be implemented very

simply using the standard TCP FSM with the addition of two "hidden"

boolean flags, as described in the functional specification memo

[TTCP-FS].

As an example of the application of Figure 11, consider the minimal

transaction shown in Figure 12.

TCP A (Client) TCP B (Server)

_______________ ______________

CLOSED LISTEN

1. SYN-SENT* --> <SYN,data1,FIN,CC=x1> --> CLOSE-WAIT*

(TAO test OK=>

data1->user_B)

LAST-ACK*

<-- <SYN,ACK(FIN),data2,FIN,CC=y1,CC.ECHO=x1> <--

2. TIME-WAIT

(TAO test OK,

data2->user_A)

3. TIME-WAIT --> <ACK(FIN),CC=x2> --> CLOSED

(timeout)

CLOSED

Figure 12: Minimal Transaction Sequence

Sending segment #1 leaves the client end in SYN-SENT* state, which

differs from SYN-SENT state in recording the fact that a FIN has been

sent. At the server end, passing the TAO test enters ESTABLISHED*

state, which passes the data to the user as in ESTABLISHED state and

also records the fact that the connection is half synchronized. Then

the server processes the FIN bit of segment #1, moving to CLOSE-WAIT*

state.

Moving to CLOSE-WAIT* state should cause the server to send a segment

containing SYN and ACK(FIN). However, transmission of this segment

is deferred so the server can piggyback the response data and FIN on

the same segment, unless a timeout occurs first. When the server

does send segment #2 containing the response data2 and a FIN, the

connection advances from CLOSE-WAIT* to LAST-ACK* state; the

connection is still half-synchronized from B's viewpoint.

Processing segment #2 at the client again results in multiple

transitions:

SYN-SENT* -> FIN-WAIT-1* -> CLOSING* -> CLOSING -> TIME-WAIT

These correspond respectively to receiving a SYN, a FIN, an ACK for

A's SYN, and an ACK for A's FIN.

Figure 13 shows a slightly more complex example, a transaction

sequence in which request and response data each require two

segments. This figure assumes that both client and server TCP are

well-behaved, so that e.g., the client sends the single segment #5 to

acknowledge both data segments #3 and #4. SEG.CC values are omitted

for clarity.

_T_C_P__A _T_C_P__B

1. SYN-SENT* --> <SYN,data1> --> ESTABLISHED*

(TAO OK,

data1-> user)

2. SYN-SENT* --> <data2,FIN> --> CLOSE-WAIT*

(data2-> user)

3. FIN-WAIT-2 <-- <SYN,ACK(FIN),data3> <-- CLOSE-WAIT*

(data3->user)

4. TIME_WAIT <-- <ACK(FIN),data4,FIN> <-- LAST-ACK*

(data4->user)

5. TIME-WAIT --> <ACK(FIN)> --> CLOSED

Figure 13. Multi-Packet Request/Response Transaction

7. CONCLUSIONS AND ACKNOWLEDGMENTS

TCP was designed to be a highly symmetric protocol. This symmetry is

evident in the piggy-backing of acknowledgments on data and in the

common header format for data segments and acknowledgments. On the

other hand, the examples and discussion in this memo are in general

highly unsymmetrical; the actions of a "client" are clearly

distinguished from those of a "server". To explain this apparent

discrepancy, we note the following. Even when TCP is used for

virtual circuit service, the data transfer phase is symmetrical but

the open and close phases are not. A minimal transaction, consisting

of one segment in each direction, compresses the open, data transfer,

and close phases together, and making the asymmetry of the open and

close phases dominant. As request and response messages increase in

size, the virtual circuit model becomes increasingly relevant, and

symmetry again dominates.

TCP's 3-way handshake precludes any performance gain from including

data on a SYN segment, while TCP's full-duplex data-conserving close

sequence ties up communication resources to the detriment of high-

speed transactions. Merely loading more control bits onto TCP data

segments does not provide efficient transaction service. To use TCP

as an effective transaction transport protocol requires bypassing the

3-way handshake and shortening the TIME-WAIT delay. This memo has

proposed a backwards-compatible TCP extension to accomplish both

goals. It is our hope that by building upon the current version of

TCP, we can give a boost to community acceptance of the new

facilities. Furthermore, the resulting protocol implementations will

retain the algorithms that have been developed for flow and

congestion control in TCP [Jacobson88].

O'Malley and Peterson have recently recommended against backwards-

compatible extensions to TCP, and suggested instead a mechanism to

allow easy installation of alternative versions of a protocol [RFC-

1263]. While this is an interesting long-term approach, in the

shorter term we suggest that incremental extension of the current TCP

may be a more effective route.

Besides the backward-compatible extension proposed here, there are

two other possible approaches to making efficient transaction

processing widely available in the Internet: (1) a new version of TCP

or (2) a new protocol specifically adapted to transactions. Since

current TCP "almost" supports transactions, we favor (1) over (2). A

new version of TCP that retained the semantics of STD-007 but used 64

bit sequence numbers with the procedures and states described in

Sections 3, 4, and 6 of this memo would support transactions as well

as virtual circuits in a clean, coherent manner.

A potential application of transaction-mode TCP might be SMTP. If

commands and responses are batched, in favorable cases complete SMTP

delivery operations on short messages could be performed with a

single minimal transaction; on the other hand, the body of a message

may be arbitrarily large. Using a TCP extended as in this memo could

significantly reduce the load on large mail hosts.

This work began as an elaboration of the concept of TAO, due to Dave

Clark. I am grateful to him and to Van Jacobson, John Wroclawski,

Dave Borman, and other members of the End-to-End Research group for

helpful ideas and critiques during the long development of this work.

I also thank Liming Wei, who tested the initial implementation in Sun

OS.

APPENDIX A -- TIME-WAIT STATE AND THE 2-PACKET EXCHANGE

This appendix considers the implications of reducing TIME-WAIT state

delay below that given in formula [2].

An immediate consequence of this would be the requirement for the

server host to accept an initial SYN for a connection in LAST-ACK

state. Without the transaction extensions, the arrival of a new

<SYN> in LAST-ACK state looks to TCP like a half-open connection, and

TCP's rules are designed to restore correspondence by destroying the

state (through sending a RST segment) at one end or the other. We

would need to thwart this action in the case of transactions.

There are two different possible ways to further reduce TIME-WAIT

delay.

(1) Explicit Truncation of TIME-WAIT state

TIME-WAIT state could be explicitly truncated by accepting a new

sendto() request for a connection in TIME-WAIT state.

This would allow the ACK(FIN) segment to be delayed and sent

only if a timeout occurs before a new request arrives. This

allows an ideal 2-segment exchange for closely-spaced

transactions, which would restore some symmetry to the

transaction exchange. However, explicit truncation would

represent a significant change in many implementations.

It might be supposed that even greater symmetry would result if

the new request segment were a <SYN,ACK> that explicitly

acknowledges the previous reply, rather than a <SYN> that is

only an implicit acknowledgment. However, the new request

segment might arrive at B to find the server side in either

LAST-ACK or CLOSED state, depending upon whether the ACK(FIN)

had arrived. In CLOSED state, a <SYN,ACK> would not be

acceptable. Hence, if the client sent an initial <SYN,ACK>

instead of a <SYN> segment, there would be a race condition at

the server.

(2) No TIME-WAIT delay

TIME-WAIT delay could be removed entirely. This would imply

that the ACK(FIN) would always be sent (which does not of course

guarantee that it will be received). As a result, the arrival

of a new SYN in LAST-ACK state would be rare.

This choice is much simpler to implement. Its drawback is that

the server will get a false failure report if the ACK(FIN) is

lost. This may not matter in practice, but it does represent a

significant change of TCP semantics. It should be noted that

reliable delivery of the reply is not an issue. The client

enter TIME-WAIT state only after the entire reply, including the

FIN bit, has been received successfully.

The server host B must be certain that a new request received in

LAST-ACK state is indeed a new SYN and not an old duplicate;

otherwise, B could falsely acknowledge a previous response that has

not in fact been delivered to A. If the TAO comparison succeeds, the

SYN must be new; however, the server has a dilemma if the TAO test

fails.

In Figure A.1, for example, the reply segment from the first

transaction has been lost; since it has not been acknowledged, it is

still in B's retransmission queue. An old duplicate request, segment

#3, arrives at B and its TAO test fails. B is in the position of

having old state it cannot discard (the retransmission queue) and

needing to build new state to pursue a 3-way handshake to validate

the new SYN. If the 3-way handshake failed, it would need to restore

the earlier LAST-ACK* state. (Compare with Figure 15 "Old Duplicate

SYN Initiates a Reset on Two Passive Sockets" in STD-007). This

would be complex and difficult to accomplish in many implementations.

TCP A (Client) TCP B (Server)

_______________ ______________

CLOSED LISTEN

1. SYN-SENT* --> <SYN,data1,FIN> --> CLOSE-WAIT*

(TAO test OK;

data1->server)

2. (lost) X<-- <SYN,ACK(FIN),data2,FIN> <-- LAST-ACK*

(old duplicate)

3. ... <SYN,data3,FIN> --> LAST-ACK*

(TAO test fail;

3-way handshake?)

Figure A.1: The Server's Dilemma

The only practical action A can taken when the TAO test fails on a

new SYN received in LAST-ACK state is to ignore the SYN, assuming it

is really an old duplicate. We must pursue the possible consequences

of this action.

Section 3.1 listed four possible reasons for failure of the TAO test

on a legitimate SYN segment: (1) no cached state, (2) out-of-order

delivery of SYNs, (3) wraparound of CCgen relative to the cached

value, or (4) the M values advance too slowly. We are assuming that

there is a cached CC value at B (otherwise, the SYN cannot be

acceptable in LAST-ACK state). Wrapping the CC space is very

unlikely and probably impossible; it is difficult to imagine

circumstances which would allow the new SYN to be delivered but not

the ACK(FIN), especially given the long wraparound time of CCgen.

This leaves the problem of out-of-order delivery of two nearly-

concurrent SYNs for different ports. The second to be delivered may

have a lower CC option and thus be locked out. This can be solved by

using a new CCgen value for every retransmission of an initial SYN.

Truncation of TIME-WAIT state and acceptance of a SYN in LAST-ACK

state should take place only if there is a cached CC value for the

remote host. Otherwise, a SYN arriving in LAST-ACK state is to be

processed by normal TCP rules, which will result in a RST segment

from either A or B.

This discussion leads to a paradigm for rejecting old duplicate

segments that is different from TAO. This alternative scheme is

based upon the following:

(a) Each retransmission of an initial SYN will have a new value of

CC, as described above.

This provision takes care of reordered SYNs.

(b) A host maintains a distinct CCgen value for each remote host.

This value could easily be maintained in the same cache used for

the received CC values, e.g., as cache.CCgen[].

Once the caches are primed, it should always be true that

cache.CCgen[B] on host A is equal to cache.CC[A] on host B, and

the next transaction from A will carry a CC value exactly 1

greater. Thus, there is no problem of wraparound of the CC

value.

(c) A new SYN is acceptable if its SEG.CC > cache.CC[client],

otherwise the SYN is ignored as an old duplicate.

This alternative paradigm was not adopted because it would be a

somewhat greater perturbation of TCP rules, because it may not have

the robustness of TAO, and because all of its consequences may not be

understood.

REFERENCES

[Birrell84] Birrell, A. and B. Nelson, "Implementing Remote

Procedure Calls", ACM TOCS, Vo. 2, No. 1, February 1984.

[Clark88] Clark, D., "The Design Philosophy of the Internet

Protocols", ACM SIGCOMM '88, Stanford, CA, August 1988.

[Clark89] Clark, D., Private communication, 1989.

[Garlick77] Garlick, L., R. Rom, and J. Postel, "Issues in Reliable

Host-to-Host Protocols", Proc. Second Berkeley Workshop on

Distributed Data Management and Computer Networks, May 1977.

[HR-COMM] Braden, R., Ed., "Requirements for Internet Hosts --

Communication Layers", STD-003, RFC-1122, October 1989.

[Jacobson88] Jacobson, V., "Congestion Avoidance and Control",

SIGCOMM '88, Stanford, CA., August 1988.

[Jacobson90] Jacobson, V., private communication, 1990.

[Liskov90] Liskov, B., Shrira, L., and J. Wroclawski, "Efficient

At-Most-Once Messages Based on Synchronized Clocks", ACM SIGCOMM

'90, PhilaDelphia, PA, September 1990.

[RFC-955] Braden, R., "Towards a Transport Service Transaction

Protocol", RFC-955, September 1985.

[RFC-1185] Jacobson, V., Braden, R., and Zhang, L., "TCP Extension

for High-Speed Paths", RFC-1185, October 1990.

[RFC-1263] O'Malley, S. and L. Peterson, "TCP Extensions Considered

Harmful", RFC-1263, University of Arizona, October 1991.

[RFC-1323] Jacobson, V., Braden, R., and Borman, D., "TCP

Extensions for High Performance, RFC-1323, February 1991.

[RFC-1337] Braden, R., "TIME-WAIT Assassination Hazards in TCP",

RFC-1337, May 1992.

[STD-007] Postel, J., "Transmission Control Protocol - DARPA

Internet Program Protocol Specification", STD-007, RFC-793,

September 1981.

[TTCP-FS] Braden, R., "Transaction TCP -- Functional

Specification", Work in Progress, September 1992.

[Watson81] Watson, R., "Timer-based Mechanisms in Reliable

Transport Protocol Connection Management", Computer Networks, Vol.

5, 1981.

Security Considerations

Security issues are not discussed in this memo.

Author's Address

Bob Braden

University of Southern California

Information Sciences Institute

4676 Admiralty Way

Marina del Rey, CA 90292

Phone: (310) 822-1511

EMail:

Braden@ISI.EDU

 
 
 
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