分享
 
 
 

RFC2083 - PNG (Portable Network Graphics) Specification Version 1.0

王朝other·作者佚名  2008-05-31
窄屏简体版  字體: |||超大  

Network Working Group T. Boutell, et. al.

Request for Comments: 2083 Boutell.Com, Inc.

Category: Informational March 1997

PNG (Portable Network Graphics) Specification

Version 1.0

Status of this Memo

This memo provides information for the Internet community. This memo

does not specify an Internet standard of any kind. Distribution of

this memo is unlimited.

IESG Note:

The IESG takes no position on the validity of any Intellectual

Property Rights statements contained in this document.

Abstract

This document describes PNG (Portable Network Graphics), an

extensible file format for the lossless, portable, well-compressed

storage of raster images. PNG provides a patent-free replacement for

GIF and can also replace many common uses of TIFF. Indexed-color,

grayscale, and truecolor images are supported, plus an optional alpha

channel. Sample depths range from 1 to 16 bits.

PNG is designed to work well in online viewing applications, sUCh as

the World Wide Web, so it is fully streamable with a progressive

display option. PNG is robust, providing both full file integrity

checking and simple detection of common transmission errors. Also,

PNG can store gamma and chromaticity data for improved color matching

on heterogeneous platforms.

This specification defines the Internet Media Type image/png.

Table of Contents

1. Introduction .................................................. 4

2. Data Representation ........................................... 5

2.1. Integers and byte order .................................. 5

2.2. Color values ............................................. 6

2.3. Image layout ............................................. 6

2.4. Alpha channel ............................................ 7

2.5. Filtering ................................................ 8

2.6. Interlaced data order .................................... 8

2.7. Gamma correction ......................................... 10

2.8. Text strings ............................................. 10

3. File Structure ................................................ 11

3.1. PNG file signature ....................................... 11

3.2. Chunk layout ............................................. 11

3.3. Chunk naming conventions ................................. 12

3.4. CRC algorithm ............................................ 15

4. Chunk Specifications .......................................... 15

4.1. Critical chunks .......................................... 15

4.1.1. IHDR Image header .................................. 15

4.1.2. PLTE Palette ....................................... 17

4.1.3. IDAT Image data .................................... 18

4.1.4. IEND Image trailer ................................. 19

4.2. Ancillary chunks ......................................... 19

4.2.1. bKGD Background color .............................. 19

4.2.2. cHRM Primary chromaticities and white point ........ 20

4.2.3. gAMA Image gamma ................................... 21

4.2.4. hIST Image histogram ............................... 21

4.2.5. pHYs Physical pixel dimensions ..................... 22

4.2.6. sBIT Significant bits .............................. 22

4.2.7. tEXt Textual data .................................. 24

4.2.8. tIME Image last-modification time .................. 25

4.2.9. tRNS Transparency .................................. 26

4.2.10. zTXt Compressed textual data ...................... 27

4.3. Summary of standard chunks ............................... 28

4.4. Additional chunk types ................................... 29

5. Deflate/Inflate Compression ................................... 29

6. Filter Algorithms ............................................. 31

6.1. Filter types ............................................. 31

6.2. Filter type 0: None ...................................... 32

6.3. Filter type 1: Sub ....................................... 33

6.4. Filter type 2: Up ........................................ 33

6.5. Filter type 3: Average ................................... 34

6.6. Filter type 4: Paeth...................................... 35

7. Chunk Ordering Rules .......................................... 36

7.1. Behavior of PNG editors .................................. 37

7.2. Ordering of ancillary chunks ............................. 38

7.3. Ordering of critical chunks .............................. 38

8. Miscellaneous Topics .......................................... 39

8.1. File name extension ...................................... 39

8.2. Internet media type ...................................... 39

8.3. Macintosh file layout .................................... 39

8.4. Multiple-image extension ................................. 39

8.5. Security considerations .................................. 40

9. Recommendations for Encoders .................................. 41

9.1. Sample depth scaling ..................................... 41

9.2. Encoder gamma handling ................................... 42

9.3. Encoder color handling ................................... 45

9.4. Alpha channel creation ................................... 47

9.5. Suggested palettes ....................................... 48

9.6. Filter selection ......................................... 49

9.7. Text chunk processing .................................... 49

9.8. Use of private chunks .................................... 50

9.9. Private type and method codes ............................ 51

10. Recommendations for Decoders ................................. 51

10.1. Error checking .......................................... 52

10.2. Pixel dimensions ........................................ 52

10.3. Truecolor image handling ................................ 52

10.4. Sample depth rescaling .................................. 53

10.5. Decoder gamma handling .................................. 54

10.6. Decoder color handling .................................. 56

10.7. Background color ........................................ 57

10.8. Alpha channel processing ................................ 58

10.9. Progressive display ..................................... 62

10.10. Suggested-palette and histogram usage .................. 63

10.11. Text chunk processing .................................. 64

11. Glossary ..................................................... 65

12. Appendix: Rationale .......................................... 69

12.1. Why a new file format? .................................. 69

12.2. Why these features? ..................................... 70

12.3. Why not these features? ................................. 70

12.4. Why not use format X? ................................... 72

12.5. Byte order .............................................. 73

12.6. Interlacing ............................................. 73

12.7. Why gamma? .............................................. 73

12.8. Non-premultiplied alpha ................................. 75

12.9. Filtering ............................................... 75

12.10. Text strings ........................................... 76

12.11. PNG file signature ..................................... 77

12.12. Chunk layout ........................................... 77

12.13. Chunk naming conventions ............................... 78

12.14. Palette histograms ..................................... 80

13. Appendix: Gamma Tutorial ..................................... 81

14. Appendix: Color Tutorial ..................................... 89

15. Appendix: Sample CRC Code .................................... 94

16. Appendix: Online Resources ................................... 96

17. Appendix: Revision History ................................... 96

18. References ................................................... 97

19. Credits ......................................................100

1. Introduction

The PNG format provides a portable, legally unencumbered, well-

compressed, well-specified standard for lossless bitmapped image

files.

Although the initial motivation for developing PNG was to replace

GIF, the design provides some useful new features not available in

GIF, with minimal cost to developers.

GIF features retained in PNG include:

* Indexed-color images of up to 256 colors.

* Streamability: files can be read and written serially, thus

allowing the file format to be used as a communications

protocol for on-the-fly generation and display of images.

* Progressive display: a suitably prepared image file can be

displayed as it is received over a communications link,

yielding a low-resolution image very quickly followed by

gradual improvement of detail.

* Transparency: portions of the image can be marked as

transparent, creating the effect of a non-rectangular image.

* Ancillary information: textual comments and other data can be

stored within the image file.

* Complete hardware and platform independence.

* Effective, 100% lossless compression.

Important new features of PNG, not available in GIF, include:

* Truecolor images of up to 48 bits per pixel.

* Grayscale images of up to 16 bits per pixel.

* Full alpha channel (general transparency masks).

* Image gamma information, which supports automatic display of

images with correct brightness/contrast regardless of the

machines used to originate and display the image.

* Reliable, straightforward detection of file corruption.

* Faster initial presentation in progressive display mode.

PNG is designed to be:

* Simple and portable: developers should be able to implement PNG

easily.

* Legally unencumbered: to the best knowledge of the PNG authors,

no algorithms under legal challenge are used. (Some

considerable effort has been spent to verify this.)

* Well compressed: both indexed-color and truecolor images are

compressed as effectively as in any other widely used lossless

format, and in most cases more effectively.

* Interchangeable: any standard-conforming PNG decoder must read

all conforming PNG files.

* Flexible: the format allows for future extensions and private

add-ons, without compromising interchangeability of basic PNG.

* Robust: the design supports full file integrity checking as

well as simple, quick detection of common transmission errors.

The main part of this specification gives the definition of the file

format and recommendations for encoder and decoder behavior. An

appendix gives the rationale for many design decisions. Although the

rationale is not part of the formal specification, reading it can

help implementors understand the design. Cross-references in the

main text point to relevant parts of the rationale. Additional

appendixes, also not part of the formal specification, provide

tutorials on gamma and color theory as well as other supporting

material.

In this specification, the Word "must" indicates a mandatory

requirement, while "should" indicates recommended behavior.

See Rationale: Why a new file format? (Section 12.1), Why these

features? (Section 12.2), Why not these features? (Section 12.3), Why

not use format X? (Section 12.4).

Pronunciation

PNG is pronounced "ping".

2. Data Representation

This chapter discusses basic data representations used in PNG files,

as well as the eXPected representation of the image data.

2.1. Integers and byte order

All integers that require more than one byte must be in network

byte order: the most significant byte comes first, then the less

significant bytes in descending order of significance (MSB LSB for

two-byte integers, B3 B2 B1 B0 for four-byte integers). The

highest bit (value 128) of a byte is numbered bit 7; the lowest

bit (value 1) is numbered bit 0. Values are unsigned unless

otherwise noted. Values explicitly noted as signed are represented

in two's complement notation.

See Rationale: Byte order (Section 12.5).

2.2. Color values

Colors can be represented by either grayscale or RGB (red, green,

blue) sample data. Grayscale data represents luminance; RGB data

represents calibrated color information (if the cHRM chunk is

present) or uncalibrated device-dependent color (if cHRM is

absent). All color values range from zero (representing black) to

most intense at the maximum value for the sample depth. Note that

the maximum value at a given sample depth is (2^sampledepth)-1,

not 2^sampledepth.

Sample values are not necessarily linear; the gAMA chunk specifies

the gamma characteristic of the source device, and viewers are

strongly encouraged to compensate properly. See Gamma correction

(Section 2.7).

Source data with a precision not directly supported in PNG (for

example, 5 bit/sample truecolor) must be scaled up to the next

higher supported bit depth. This scaling is reversible with no

loss of data, and it reduces the number of cases that decoders

have to cope with. See Recommendations for Encoders: Sample depth

scaling (Section 9.1) and Recommendations for Decoders: Sample

depth rescaling (Section 10.4).

2.3. Image layout

Conceptually, a PNG image is a rectangular pixel array, with

pixels appearing left-to-right within each scanline, and scanlines

appearing top-to-bottom. (For progressive display purposes, the

data may actually be transmitted in a different order; see

Interlaced data order, Section 2.6.) The size of each pixel is

determined by the bit depth, which is the number of bits per

sample in the image data.

Three types of pixel are supported:

* An indexed-color pixel is represented by a single sample

that is an index into a supplied palette. The image bit

depth determines the maximum number of palette entries, but

not the color precision within the palette.

* A grayscale pixel is represented by a single sample that is

a grayscale level, where zero is black and the largest value

for the bit depth is white.

* A truecolor pixel is represented by three samples: red (zero

= black, max = red) appears first, then green (zero = black,

max = green), then blue (zero = black, max = blue). The bit

depth specifies the size of each sample, not the total pixel

size.

Optionally, grayscale and truecolor pixels can also include an

alpha sample, as described in the next section.

Pixels are always packed into scanlines with no wasted bits

between pixels. Pixels smaller than a byte never cross byte

boundaries; they are packed into bytes with the leftmost pixel in

the high-order bits of a byte, the rightmost in the low-order

bits. Permitted bit depths and pixel types are restricted so that

in all cases the packing is simple and efficient.

PNG permits multi-sample pixels only with 8- and 16-bit samples,

so multiple samples of a single pixel are never packed into one

byte. 16-bit samples are stored in network byte order (MSB

first).

Scanlines always begin on byte boundaries. When pixels have fewer

than 8 bits and the scanline width is not evenly divisible by the

number of pixels per byte, the low-order bits in the last byte of

each scanline are wasted. The contents of these wasted bits are

unspecified.

An additional "filter type" byte is added to the beginning of

every scanline (see Filtering, Section 2.5). The filter type byte

is not considered part of the image data, but it is included in

the datastream sent to the compression step.

2.4. Alpha channel

An alpha channel, representing transparency information on a per-

pixel basis, can be included in grayscale and truecolor PNG

images.

An alpha value of zero represents full transparency, and a value

of (2^bitdepth)-1 represents a fully opaque pixel. Intermediate

values indicate partially transparent pixels that can be combined

with a background image to yield a composite image. (Thus, alpha

is really the degree of opacity of the pixel. But most people

refer to alpha as providing transparency information, not opacity

information, and we continue that custom here.)

Alpha channels can be included with images that have either 8 or

16 bits per sample, but not with images that have fewer than 8

bits per sample. Alpha samples are represented with the same bit

depth used for the image samples. The alpha sample for each pixel

is stored immediately following the grayscale or RGB samples of

the pixel.

The color values stored for a pixel are not affected by the alpha

value assigned to the pixel. This rule is sometimes called

"unassociated" or "non-premultiplied" alpha. (Another common

technique is to store sample values premultiplied by the alpha

fraction; in effect, such an image is already composited against a

black background. PNG does not use premultiplied alpha.)

Transparency control is also possible without the storage cost of

a full alpha channel. In an indexed-color image, an alpha value

can be defined for each palette entry. In grayscale and truecolor

images, a single pixel value can be identified as being

"transparent". These techniques are controlled by the tRNS

ancillary chunk type.

If no alpha channel nor tRNS chunk is present, all pixels in the

image are to be treated as fully opaque.

Viewers can support transparency control partially, or not at all.

See Rationale: Non-premultiplied alpha (Section 12.8),

Recommendations for Encoders: Alpha channel creation (Section

9.4), and Recommendations for Decoders: Alpha channel processing

(Section 10.8).

2.5. Filtering

PNG allows the image data to be filtered before it is compressed.

Filtering can improve the compressibility of the data. The filter

step itself does not reduce the size of the data. All PNG filters

are strictly lossless.

PNG defines several different filter algorithms, including "None"

which indicates no filtering. The filter algorithm is specified

for each scanline by a filter type byte that precedes the filtered

scanline in the precompression datastream. An intelligent encoder

can switch filters from one scanline to the next. The method for

choosing which filter to employ is up to the encoder.

See Filter Algorithms (Chapter 6) and Rationale: Filtering

(Section 12.9).

2.6. Interlaced data order

A PNG image can be stored in interlaced order to allow progressive

display. The purpose of this feature is to allow images to "fade

in" when they are being displayed on-the-fly. Interlacing

slightly expands the file size on average, but it gives the user a

meaningful display much more rapidly. Note that decoders are

required to be able to read interlaced images, whether or not they

actually perform progressive display.

With interlace method 0, pixels are stored sequentially from left

to right, and scanlines sequentially from top to bottom (no

interlacing).

Interlace method 1, known as Adam7 after its author, Adam M.

Costello, consists of seven distinct passes over the image. Each

pass transmits a subset of the pixels in the image. The pass in

which each pixel is transmitted is defined by replicating the

following 8-by-8 pattern over the entire image, starting at the

upper left corner:

1 6 4 6 2 6 4 6

7 7 7 7 7 7 7 7

5 6 5 6 5 6 5 6

7 7 7 7 7 7 7 7

3 6 4 6 3 6 4 6

7 7 7 7 7 7 7 7

5 6 5 6 5 6 5 6

7 7 7 7 7 7 7 7

Within each pass, the selected pixels are transmitted left to

right within a scanline, and selected scanlines sequentially from

top to bottom. For example, pass 2 contains pixels 4, 12, 20,

etc. of scanlines 0, 8, 16, etc. (numbering from 0,0 at the upper

left corner). The last pass contains the entirety of scanlines 1,

3, 5, etc.

The data within each pass is laid out as though it were a complete

image of the appropriate dimensions. For example, if the complete

image is 16 by 16 pixels, then pass 3 will contain two scanlines,

each containing four pixels. When pixels have fewer than 8 bits,

each such scanline is padded as needed to fill an integral number

of bytes (see Image layout, Section 2.3). Filtering is done on

this reduced image in the usual way, and a filter type byte is

transmitted before each of its scanlines (see Filter Algorithms,

Chapter 6). Notice that the transmission order is defined so that

all the scanlines transmitted in a pass will have the same number

of pixels; this is necessary for proper application of some of the

filters.

Caution: If the image contains fewer than five columns or fewer

than five rows, some passes will be entirely empty. Encoders and

decoders must handle this case correctly. In particular, filter

type bytes are only associated with nonempty scanlines; no filter

type bytes are present in an empty pass.

See Rationale: Interlacing (Section 12.6) and Recommendations for

Decoders: Progressive display (Section 10.9).

2.7. Gamma correction

PNG images can specify, via the gAMA chunk, the gamma

characteristic of the image with respect to the original scene.

Display programs are strongly encouraged to use this information,

plus information about the display device they are using and room

lighting, to present the image to the viewer in a way that

reproduces what the image's original author saw as closely as

possible. See Gamma Tutorial (Chapter 13) if you aren't already

familiar with gamma issues.

Gamma correction is not applied to the alpha channel, if any.

Alpha samples always represent a linear fraction of full opacity.

For high-precision applications, the exact chromaticity of the RGB

data in a PNG image can be specified via the cHRM chunk, allowing

more accurate color matching than gamma correction alone will

provide. See Color Tutorial (Chapter 14) if you aren't already

familiar with color representation issues.

See Rationale: Why gamma? (Section 12.7), Recommendations for

Encoders: Encoder gamma handling (Section 9.2), and

Recommendations for Decoders: Decoder gamma handling (Section

10.5).

2.8. Text strings

A PNG file can store text associated with the image, such as an

image description or copyright notice. Keywords are used to

indicate what each text string represents.

ISO 8859-1 (Latin-1) is the character set recommended for use in

text strings [ISO-8859]. This character set is a superset of 7-

bit ASCII.

Character codes not defined in Latin-1 should not be used, because

they have no platform-independent meaning. If a non-Latin-1 code

does appear in a PNG text string, its interpretation will vary

across platforms and decoders. Some systems might not even be

able to display all the characters in Latin-1, but most modern

systems can.

Provision is also made for the storage of compressed text.

See Rationale: Text strings (Section 12.10).

3. File Structure

A PNG file consists of a PNG signature followed by a series of

chunks. This chapter defines the signature and the basic properties

of chunks. Individual chunk types are discussed in the next chapter.

3.1. PNG file signature

The first eight bytes of a PNG file always contain the following

(decimal) values:

137 80 78 71 13 10 26 10

This signature indicates that the remainder of the file contains a

single PNG image, consisting of a series of chunks beginning with

an IHDR chunk and ending with an IEND chunk.

See Rationale: PNG file signature (Section 12.11).

3.2. Chunk layout

Each chunk consists of four parts:

Length

A 4-byte unsigned integer giving the number of bytes in the

chunk's data field. The length counts only the data field, not

itself, the chunk type code, or the CRC. Zero is a valid

length. Although encoders and decoders should treat the length

as unsigned, its value must not exceed (2^31)-1 bytes.

Chunk Type

A 4-byte chunk type code. For convenience in description and

in examining PNG files, type codes are restricted to consist of

uppercase and lowercase ASCII letters (A-Z and a-z, or 65-90

and 97-122 decimal). However, encoders and decoders must treat

the codes as fixed binary values, not character strings. For

example, it would not be correct to represent the type code

IDAT by the EBCDIC equivalents of those letters. Additional

naming conventions for chunk types are discussed in the next

section.

Chunk Data

The data bytes appropriate to the chunk type, if any. This

field can be of zero length.

CRC

A 4-byte CRC (Cyclic Redundancy Check) calculated on the

preceding bytes in the chunk, including the chunk type code and

chunk data fields, but not including the length field. The CRC

is always present, even for chunks containing no data. See CRC

algorithm (Section 3.4).

The chunk data length can be any number of bytes up to the

maximum; therefore, implementors cannot assume that chunks are

aligned on any boundaries larger than bytes.

Chunks can appear in any order, subject to the restrictions placed

on each chunk type. (One notable restriction is that IHDR must

appear first and IEND must appear last; thus the IEND chunk serves

as an end-of-file marker.) Multiple chunks of the same type can

appear, but only if specifically permitted for that type.

See Rationale: Chunk layout (Section 12.12).

3.3. Chunk naming conventions

Chunk type codes are assigned so that a decoder can determine some

properties of a chunk even when it does not recognize the type

code. These rules are intended to allow safe, flexible extension

of the PNG format, by allowing a decoder to decide what to do when

it encounters an unknown chunk. The naming rules are not normally

of interest when the decoder does recognize the chunk's type.

Four bits of the type code, namely bit 5 (value 32) of each byte,

are used to convey chunk properties. This choice means that a

human can read off the assigned properties according to whether

each letter of the type code is uppercase (bit 5 is 0) or

lowercase (bit 5 is 1). However, decoders should test the

properties of an unknown chunk by numerically testing the

specified bits; testing whether a character is uppercase or

lowercase is inefficient, and even incorrect if a locale-specific

case definition is used.

It is worth noting that the property bits are an inherent part of

the chunk name, and hence are fixed for any chunk type. Thus,

TEXT and Text would be unrelated chunk type codes, not the same

chunk with different properties. Decoders must recognize type

codes by a simple four-byte literal comparison; it is incorrect to

perform case conversion on type codes.

The semantics of the property bits are:

Ancillary bit: bit 5 of first byte

0 (uppercase) = critical, 1 (lowercase) = ancillary.

Chunks that are not strictly necessary in order to meaningfully

display the contents of the file are known as "ancillary"

chunks. A decoder encountering an unknown chunk in which the

ancillary bit is 1 can safely ignore the chunk and proceed to

display the image. The time chunk (tIME) is an example of an

ancillary chunk.

Chunks that are necessary for successful display of the file's

contents are called "critical" chunks. A decoder encountering

an unknown chunk in which the ancillary bit is 0 must indicate

to the user that the image contains information it cannot

safely interpret. The image header chunk (IHDR) is an example

of a critical chunk.

Private bit: bit 5 of second byte

0 (uppercase) = public, 1 (lowercase) = private.

A public chunk is one that is part of the PNG specification or

is registered in the list of PNG special-purpose public chunk

types. Applications can also define private (unregistered)

chunks for their own purposes. The names of private chunks

must have a lowercase second letter, while public chunks will

always be assigned names with uppercase second letters. Note

that decoders do not need to test the private-chunk property

bit, since it has no functional significance; it is simply an

administrative convenience to ensure that public and private

chunk names will not conflict. See Additional chunk types

(Section 4.4) and Recommendations for Encoders: Use of private

chunks (Section 9.8).

Reserved bit: bit 5 of third byte

Must be 0 (uppercase) in files conforming to this version of

PNG.

The significance of the case of the third letter of the chunk

name is reserved for possible future expansion. At the present

time all chunk names must have uppercase third letters.

(Decoders should not complain about a lowercase third letter,

however, as some future version of the PNG specification could

define a meaning for this bit. It is sufficient to treat a

chunk with a lowercase third letter in the same way as any

other unknown chunk type.)

Safe-to-copy bit: bit 5 of fourth byte

0 (uppercase) = unsafe to copy, 1 (lowercase) = safe to copy.

This property bit is not of interest to pure decoders, but it

is needed by PNG editors (programs that modify PNG files).

This bit defines the proper handling of unrecognized chunks in

a file that is being modified.

If a chunk's safe-to-copy bit is 1, the chunk may be copied to

a modified PNG file whether or not the software recognizes the

chunk type, and regardless of the extent of the file

modifications.

If a chunk's safe-to-copy bit is 0, it indicates that the chunk

depends on the image data. If the program has made any changes

to critical chunks, including addition, modification, deletion,

or reordering of critical chunks, then unrecognized unsafe

chunks must not be copied to the output PNG file. (Of course,

if the program does recognize the chunk, it can choose to

output an appropriately modified version.)

A PNG editor is always allowed to copy all unrecognized chunks

if it has only added, deleted, modified, or reordered ancillary

chunks. This implies that it is not permissible for ancillary

chunks to depend on other ancillary chunks.

PNG editors that do not recognize a critical chunk must report

an error and refuse to process that PNG file at all. The

safe/unsafe mechanism is intended for use with ancillary

chunks. The safe-to-copy bit will always be 0 for critical

chunks.

Rules for PNG editors are discussed further in Chunk Ordering

Rules (Chapter 7).

For example, the hypothetical chunk type name "bLOb" has the

property bits:

bLOb <-- 32 bit chunk type code represented in text form

+- Safe-to-copy bit is 1 (lower case letter; bit 5 is 1)

+-- Reserved bit is 0 (upper case letter; bit 5 is 0)

+--- Private bit is 0 (upper case letter; bit 5 is 0)

+---- Ancillary bit is 1 (lower case letter; bit 5 is 1)

Therefore, this name represents an ancillary, public, safe-to-copy

chunk.

See Rationale: Chunk naming conventions (Section 12.13).

3.4. CRC algorithm

Chunk CRCs are calculated using standard CRC methods with pre and

post conditioning, as defined by ISO 3309 [ISO-3309] or ITU-T V.42

[ITU-V42]. The CRC polynomial employed is

x^32+x^26+x^23+x^22+x^16+x^12+x^11+x^10+x^8+x^7+x^5+x^4+x^2+x+1

The 32-bit CRC register is initialized to all 1's, and then the

data from each byte is processed from the least significant bit

(1) to the most significant bit (128). After all the data bytes

are processed, the CRC register is inverted (its ones complement

is taken). This value is transmitted (stored in the file) MSB

first. For the purpose of separating into bytes and ordering, the

least significant bit of the 32-bit CRC is defined to be the

coefficient of the x^31 term.

Practical calculation of the CRC always employs a precalculated

table to greatly accelerate the computation. See Sample CRC Code

(Chapter 15).

4. Chunk Specifications

This chapter defines the standard types of PNG chunks.

4.1. Critical chunks

All implementations must understand and successfully render the

standard critical chunks. A valid PNG image must contain an IHDR

chunk, one or more IDAT chunks, and an IEND chunk.

4.1.1. IHDR Image header

The IHDR chunk must appear FIRST. It contains:

Width: 4 bytes

Height: 4 bytes

Bit depth: 1 byte

Color type: 1 byte

Compression method: 1 byte

Filter method: 1 byte

Interlace method: 1 byte

Width and height give the image dimensions in pixels. They are

4-byte integers. Zero is an invalid value. The maximum for each

is (2^31)-1 in order to accommodate languages that have

difficulty with unsigned 4-byte values.

Bit depth is a single-byte integer giving the number of bits

per sample or per palette index (not per pixel). Valid values

are 1, 2, 4, 8, and 16, although not all values are allowed for

all color types.

Color type is a single-byte integer that describes the

interpretation of the image data. Color type codes represent

sums of the following values: 1 (palette used), 2 (color used),

and 4 (alpha channel used). Valid values are 0, 2, 3, 4, and 6.

Bit depth restrictions for each color type are imposed to

simplify implementations and to prohibit combinations that do

not compress well. Decoders must support all legal

combinations of bit depth and color type. The allowed

combinations are:

Color Allowed Interpretation

Type Bit Depths

0 1,2,4,8,16 Each pixel is a grayscale sample.

2 8,16 Each pixel is an R,G,B triple.

3 1,2,4,8 Each pixel is a palette index;

a PLTE chunk must appear.

4 8,16 Each pixel is a grayscale sample,

followed by an alpha sample.

6 8,16 Each pixel is an R,G,B triple,

followed by an alpha sample.

The sample depth is the same as the bit depth except in the

case of color type 3, in which the sample depth is always 8

bits.

Compression method is a single-byte integer that indicates the

method used to compress the image data. At present, only

compression method 0 (deflate/inflate compression with a 32K

sliding window) is defined. All standard PNG images must be

compressed with this scheme. The compression method field is

provided for possible future expansion or proprietary variants.

Decoders must check this byte and report an error if it holds

an unrecognized code. See Deflate/Inflate Compression (Chapter

5) for details.

Filter method is a single-byte integer that indicates the

preprocessing method applied to the image data before

compression. At present, only filter method 0 (adaptive

filtering with five basic filter types) is defined. As with

the compression method field, decoders must check this byte and

report an error if it holds an unrecognized code. See Filter

Algorithms (Chapter 6) for details.

Interlace method is a single-byte integer that indicates the

transmission order of the image data. Two values are currently

defined: 0 (no interlace) or 1 (Adam7 interlace). See

Interlaced data order (Section 2.6) for details.

4.1.2. PLTE Palette

The PLTE chunk contains from 1 to 256 palette entries, each a

three-byte series of the form:

Red: 1 byte (0 = black, 255 = red)

Green: 1 byte (0 = black, 255 = green)

Blue: 1 byte (0 = black, 255 = blue)

The number of entries is determined from the chunk length. A

chunk length not divisible by 3 is an error.

This chunk must appear for color type 3, and can appear for

color types 2 and 6; it must not appear for color types 0 and

4. If this chunk does appear, it must precede the first IDAT

chunk. There must not be more than one PLTE chunk.

For color type 3 (indexed color), the PLTE chunk is required.

The first entry in PLTE is referenced by pixel value 0, the

second by pixel value 1, etc. The number of palette entries

must not exceed the range that can be represented in the image

bit depth (for example, 2^4 = 16 for a bit depth of 4). It is

permissible to have fewer entries than the bit depth would

allow. In that case, any out-of-range pixel value found in the

image data is an error.

For color types 2 and 6 (truecolor and truecolor with alpha),

the PLTE chunk is optional. If present, it provides a

suggested set of from 1 to 256 colors to which the truecolor

image can be quantized if the viewer cannot display truecolor

directly. If PLTE is not present, such a viewer will need to

select colors on its own, but it is often preferable for this

to be done once by the encoder. (See Recommendations for

Encoders: Suggested palettes, Section 9.5.)

Note that the palette uses 8 bits (1 byte) per sample

regardless of the image bit depth specification. In

particular, the palette is 8 bits deep even when it is a

suggested quantization of a 16-bit truecolor image.

There is no requirement that the palette entries all be used by

the image, nor that they all be different.

4.1.3. IDAT Image data

The IDAT chunk contains the actual image data. To create this

data:

* Begin with image scanlines represented as described in

Image layout (Section 2.3); the layout and total size of

this raw data are determined by the fields of IHDR.

* Filter the image data according to the filtering method

specified by the IHDR chunk. (Note that with filter

method 0, the only one currently defined, this implies

prepending a filter type byte to each scanline.)

* Compress the filtered data using the compression method

specified by the IHDR chunk.

The IDAT chunk contains the output datastream of the

compression algorithm.

To read the image data, reverse this process.

There can be multiple IDAT chunks; if so, they must appear

consecutively with no other intervening chunks. The compressed

datastream is then the concatenation of the contents of all the

IDAT chunks. The encoder can divide the compressed datastream

into IDAT chunks however it wishes. (Multiple IDAT chunks are

allowed so that encoders can work in a fixed amount of memory;

typically the chunk size will correspond to the encoder's

buffer size.) It is important to emphasize that IDAT chunk

boundaries have no semantic significance and can occur at any

point in the compressed datastream. A PNG file in which each

IDAT chunk contains only one data byte is legal, though

remarkably wasteful of space. (For that matter, zero-length

IDAT chunks are legal, though even more wasteful.)

See Filter Algorithms (Chapter 6) and Deflate/Inflate

Compression (Chapter 5) for details.

4.1.4. IEND Image trailer

The IEND chunk must appear LAST. It marks the end of the PNG

datastream. The chunk's data field is empty.

4.2. Ancillary chunks

All ancillary chunks are optional, in the sense that encoders need

not write them and decoders can ignore them. However, encoders

are encouraged to write the standard ancillary chunks when the

information is available, and decoders are encouraged to interpret

these chunks when appropriate and feasible.

The standard ancillary chunks are listed in alphabetical order.

This is not necessarily the order in which they would appear in a

file.

4.2.1. bKGD Background color

The bKGD chunk specifies a default background color to present

the image against. Note that viewers are not bound to honor

this chunk; a viewer can choose to use a different background.

For color type 3 (indexed color), the bKGD chunk contains:

Palette index: 1 byte

The value is the palette index of the color to be used as

background.

For color types 0 and 4 (grayscale, with or without alpha),

bKGD contains:

Gray: 2 bytes, range 0 .. (2^bitdepth)-1

(For consistency, 2 bytes are used regardless of the image bit

depth.) The value is the gray level to be used as background.

For color types 2 and 6 (truecolor, with or without alpha),

bKGD contains:

Red: 2 bytes, range 0 .. (2^bitdepth)-1

Green: 2 bytes, range 0 .. (2^bitdepth)-1

Blue: 2 bytes, range 0 .. (2^bitdepth)-1

(For consistency, 2 bytes per sample are used regardless of the

image bit depth.) This is the RGB color to be used as

background.

When present, the bKGD chunk must precede the first IDAT chunk,

and must follow the PLTE chunk, if any.

See Recommendations for Decoders: Background color (Section

10.7).

4.2.2. cHRM Primary chromaticities and white point

Applications that need device-independent specification of

colors in a PNG file can use the cHRM chunk to specify the 1931

CIE x,y chromaticities of the red, green, and blue primaries

used in the image, and the referenced white point. See Color

Tutorial (Chapter 14) for more information.

The cHRM chunk contains:

White Point x: 4 bytes

White Point y: 4 bytes

Red x: 4 bytes

Red y: 4 bytes

Green x: 4 bytes

Green y: 4 bytes

Blue x: 4 bytes

Blue y: 4 bytes

Each value is encoded as a 4-byte unsigned integer,

representing the x or y value times 100000. For example, a

value of 0.3127 would be stored as the integer 31270.

cHRM is allowed in all PNG files, although it is of little

value for grayscale images.

If the encoder does not know the chromaticity values, it should

not write a cHRM chunk; the absence of a cHRM chunk indicates

that the image's primary colors are device-dependent.

If the cHRM chunk appears, it must precede the first IDAT

chunk, and it must also precede the PLTE chunk if present.

See Recommendations for Encoders: Encoder color handling

(Section 9.3), and Recommendations for Decoders: Decoder color

handling (Section 10.6).

4.2.3. gAMA Image gamma

The gAMA chunk specifies the gamma of the camera (or simulated

camera) that produced the image, and thus the gamma of the

image with respect to the original scene. More precisely, the

gAMA chunk encodes the file_gamma value, as defined in Gamma

Tutorial (Chapter 13).

The gAMA chunk contains:

Image gamma: 4 bytes

The value is encoded as a 4-byte unsigned integer, representing

gamma times 100000. For example, a gamma of 0.45 would be

stored as the integer 45000.

If the encoder does not know the image's gamma value, it should

not write a gAMA chunk; the absence of a gAMA chunk indicates

that the gamma is unknown.

If the gAMA chunk appears, it must precede the first IDAT

chunk, and it must also precede the PLTE chunk if present.

See Gamma correction (Section 2.7), Recommendations for

Encoders: Encoder gamma handling (Section 9.2), and

Recommendations for Decoders: Decoder gamma handling (Section

10.5).

4.2.4. hIST Image histogram

The hIST chunk gives the approximate usage frequency of each

color in the color palette. A histogram chunk can appear only

when a palette chunk appears. If a viewer is unable to provide

all the colors listed in the palette, the histogram may help it

decide how to choose a subset of the colors for display.

The hIST chunk contains a series of 2-byte (16 bit) unsigned

integers. There must be exactly one entry for each entry in

the PLTE chunk. Each entry is proportional to the fraction of

pixels in the image that have that palette index; the exact

scale factor is chosen by the encoder.

Histogram entries are approximate, with the exception that a

zero entry specifies that the corresponding palette entry is

not used at all in the image. It is required that a histogram

entry be nonzero if there are any pixels of that color.

When the palette is a suggested quantization of a truecolor

image, the histogram is necessarily approximate, since a

decoder may map pixels to palette entries differently than the

encoder did. In this situation, zero entries should not

appear.

The hIST chunk, if it appears, must follow the PLTE chunk, and

must precede the first IDAT chunk.

See Rationale: Palette histograms (Section 12.14), and

Recommendations for Decoders: Suggested-palette and histogram

usage (Section 10.10).

4.2.5. pHYs Physical pixel dimensions

The pHYs chunk specifies the intended pixel size or ASPect

ratio for display of the image. It contains:

Pixels per unit, X axis: 4 bytes (unsigned integer)

Pixels per unit, Y axis: 4 bytes (unsigned integer)

Unit specifier: 1 byte

The following values are legal for the unit specifier:

0: unit is unknown

1: unit is the meter

When the unit specifier is 0, the pHYs chunk defines pixel

aspect ratio only; the actual size of the pixels remains

unspecified.

Conversion note: one inch is equal to exactly 0.0254 meters.

If this ancillary chunk is not present, pixels are assumed to

be square, and the physical size of each pixel is unknown.

If present, this chunk must precede the first IDAT chunk.

See Recommendations for Decoders: Pixel dimensions (Section

10.2).

4.2.6. sBIT Significant bits

To simplify decoders, PNG specifies that only certain sample

depths can be used, and further specifies that sample values

should be scaled to the full range of possible values at the

sample depth. However, the sBIT chunk is provided in order to

store the original number of significant bits. This allows

decoders to recover the original data losslessly even if the

data had a sample depth not directly supported by PNG. We

recommend that an encoder emit an sBIT chunk if it has

converted the data from a lower sample depth.

For color type 0 (grayscale), the sBIT chunk contains a single

byte, indicating the number of bits that were significant in

the source data.

For color type 2 (truecolor), the sBIT chunk contains three

bytes, indicating the number of bits that were significant in

the source data for the red, green, and blue channels,

respectively.

For color type 3 (indexed color), the sBIT chunk contains three

bytes, indicating the number of bits that were significant in

the source data for the red, green, and blue components of the

palette entries, respectively.

For color type 4 (grayscale with alpha channel), the sBIT chunk

contains two bytes, indicating the number of bits that were

significant in the source grayscale data and the source alpha

data, respectively.

For color type 6 (truecolor with alpha channel), the sBIT chunk

contains four bytes, indicating the number of bits that were

significant in the source data for the red, green, blue and

alpha channels, respectively.

Each depth specified in sBIT must be greater than zero and less

than or equal to the sample depth (which is 8 for indexed-color

images, and the bit depth given in IHDR for other color types).

A decoder need not pay attention to sBIT: the stored image is a

valid PNG file of the sample depth indicated by IHDR. However,

if the decoder wishes to recover the original data at its

original precision, this can be done by right-shifting the

stored samples (the stored palette entries, for an indexed-

color image). The encoder must scale the data in such a way

that the high-order bits match the original data.

If the sBIT chunk appears, it must precede the first IDAT

chunk, and it must also precede the PLTE chunk if present.

See Recommendations for Encoders: Sample depth scaling (Section

9.1) and Recommendations for Decoders: Sample depth rescaling

(Section 10.4).

4.2.7. tEXt Textual data

Textual information that the encoder wishes to record with the

image can be stored in tEXt chunks. Each tEXt chunk contains a

keyword and a text string, in the format:

Keyword: 1-79 bytes (character string)

Null separator: 1 byte

Text: n bytes (character string)

The keyword and text string are separated by a zero byte (null

character). Neither the keyword nor the text string can

contain a null character. Note that the text string is not

null-terminated (the length of the chunk is sufficient

information to locate the ending). The keyword must be at

least one character and less than 80 characters long. The text

string can be of any length from zero bytes up to the maximum

permissible chunk size less the length of the keyword and

separator.

Any number of tEXt chunks can appear, and more than one with

the same keyword is permissible.

The keyword indicates the type of information represented by

the text string. The following keywords are predefined and

should be used where appropriate:

Title Short (one line) title or caption for image

Author Name of image's creator

Description Description of image (possibly long)

Copyright Copyright notice

Creation Time Time of original image creation

Software Software used to create the image

Disclaimer Legal disclaimer

Warning Warning of nature of content

Source Device used to create the image

Comment Miscellaneous comment; conversion from

GIF comment

For the Creation Time keyword, the date format defined in

section 5.2.14 of RFC1123 is suggested, but not required

[RFC-1123]. Decoders should allow for free-format text

associated with this or any other keyword.

Other keywords may be invented for other purposes. Keywords of

general interest can be registered with the maintainers of the

PNG specification. However, it is also permitted to use

private unregistered keywords. (Private keywords should be

reasonably self-explanatory, in order to minimize the chance

that the same keyword will be used for incompatible purposes by

different people.)

Both keyword and text are interpreted according to the ISO

8859-1 (Latin-1) character set [ISO-8859]. The text string can

contain any Latin-1 character. Newlines in the text string

should be represented by a single linefeed character (decimal

10); use of other control characters in the text is

discouraged.

Keywords must contain only printable Latin-1 characters and

spaces; that is, only character codes 32-126 and 161-255

decimal are allowed. To reduce the chances for human

misreading of a keyword, leading and trailing spaces are

forbidden, as are consecutive spaces. Note also that the non-

breaking space (code 160) is not permitted in keywords, since

it is visually indistinguishable from an ordinary space.

Keywords must be spelled exactly as registered, so that

decoders can use simple literal comparisons when looking for

particular keywords. In particular, keywords are considered

case-sensitive.

See Recommendations for Encoders: Text chunk processing

(Section 9.7) and Recommendations for Decoders: Text chunk

processing (Section 10.11).

4.2.8. tIME Image last-modification time

The tIME chunk gives the time of the last image modification

(not the time of initial image creation). It contains:

Year: 2 bytes (complete; for example, 1995, not 95)

Month: 1 byte (1-12)

Day: 1 byte (1-31)

Hour: 1 byte (0-23)

Minute: 1 byte (0-59)

Second: 1 byte (0-60) (yes, 60, for leap seconds; not 61,

a common error)

Universal Time (UTC, also called GMT) should be specified

rather than local time.

The tIME chunk is intended for use as an automatically-applied

time stamp that is updated whenever the image data is changed.

It is recommended that tIME not be changed by PNG editors that

do not change the image data. See also the Creation Time tEXt

keyword, which can be used for a user-supplied time.

4.2.9. tRNS Transparency

The tRNS chunk specifies that the image uses simple

transparency: either alpha values associated with palette

entries (for indexed-color images) or a single transparent

color (for grayscale and truecolor images). Although simple

transparency is not as elegant as the full alpha channel, it

requires less storage space and is sufficient for many common

cases.

For color type 3 (indexed color), the tRNS chunk contains a

series of one-byte alpha values, corresponding to entries in

the PLTE chunk:

Alpha for palette index 0: 1 byte

Alpha for palette index 1: 1 byte

... etc ...

Each entry indicates that pixels of the corresponding palette

index must be treated as having the specified alpha value.

Alpha values have the same interpretation as in an 8-bit full

alpha channel: 0 is fully transparent, 255 is fully opaque,

regardless of image bit depth. The tRNS chunk must not contain

more alpha values than there are palette entries, but tRNS can

contain fewer values than there are palette entries. In this

case, the alpha value for all remaining palette entries is

assumed to be 255. In the common case in which only palette

index 0 need be made transparent, only a one-byte tRNS chunk is

needed.

For color type 0 (grayscale), the tRNS chunk contains a single

gray level value, stored in the format:

Gray: 2 bytes, range 0 .. (2^bitdepth)-1

(For consistency, 2 bytes are used regardless of the image bit

depth.) Pixels of the specified gray level are to be treated as

transparent (equivalent to alpha value 0); all other pixels are

to be treated as fully opaque (alpha value (2^bitdepth)-1).

For color type 2 (truecolor), the tRNS chunk contains a single

RGB color value, stored in the format:

Red: 2 bytes, range 0 .. (2^bitdepth)-1

Green: 2 bytes, range 0 .. (2^bitdepth)-1

Blue: 2 bytes, range 0 .. (2^bitdepth)-1

(For consistency, 2 bytes per sample are used regardless of the

image bit depth.) Pixels of the specified color value are to be

treated as transparent (equivalent to alpha value 0); all other

pixels are to be treated as fully opaque (alpha value

(2^bitdepth)-1).

tRNS is prohibited for color types 4 and 6, since a full alpha

channel is already present in those cases.

Note: when dealing with 16-bit grayscale or truecolor data, it

is important to compare both bytes of the sample values to

determine whether a pixel is transparent. Although decoders

may drop the low-order byte of the samples for display, this

must not occur until after the data has been tested for

transparency. For example, if the grayscale level 0x0001 is

specified to be transparent, it would be incorrect to compare

only the high-order byte and decide that 0x0002 is also

transparent.

When present, the tRNS chunk must precede the first IDAT chunk,

and must follow the PLTE chunk, if any.

4.2.10. zTXt Compressed textual data

The zTXt chunk contains textual data, just as tEXt does;

however, zTXt takes advantage of compression. zTXt and tEXt

chunks are semantically equivalent, but zTXt is recommended for

storing large blocks of text.

A zTXt chunk contains:

Keyword: 1-79 bytes (character string)

Null separator: 1 byte

Compression method: 1 byte

Compressed text: n bytes

The keyword and null separator are exactly the same as in the

tEXt chunk. Note that the keyword is not compressed. The

compression method byte identifies the compression method used

in this zTXt chunk. The only value presently defined for it is

0 (deflate/inflate compression). The compression method byte is

followed by a compressed datastream that makes up the remainder

of the chunk. For compression method 0, this datastream

adheres to the zlib datastream format (see Deflate/Inflate

Compression, Chapter 5). Decompression of this datastream

yields Latin-1 text that is identical to the text that would be

stored in an equivalent tEXt chunk.

Any number of zTXt and tEXt chunks can appear in the same file.

See the preceding definition of the tEXt chunk for the

predefined keywords and the recommended format of the text.

See Recommendations for Encoders: Text chunk processing

(Section 9.7), and Recommendations for Decoders: Text chunk

processing (Section 10.11).

4.3. Summary of standard chunks

This table summarizes some properties of the standard chunk types.

Critical chunks (must appear in this order, except PLTE

is optional):

Name Multiple Ordering constraints

OK?

IHDR No Must be first

PLTE No Before IDAT

IDAT Yes Multiple IDATs must be consecutive

IEND No Must be last

Ancillary chunks (need not appear in this order):

Name Multiple Ordering constraints

OK?

cHRM No Before PLTE and IDAT

gAMA No Before PLTE and IDAT

sBIT No Before PLTE and IDAT

bKGD No After PLTE; before IDAT

hIST No After PLTE; before IDAT

tRNS No After PLTE; before IDAT

pHYs No Before IDAT

tIME No None

tEXt Yes None

zTXt Yes None

Standard keywords for tEXt and zTXt chunks:

Title Short (one line) title or caption for image

Author Name of image's creator

Description Description of image (possibly long)

Copyright Copyright notice

Creation Time Time of original image creation

Software Software used to create the image

Disclaimer Legal disclaimer

Warning Warning of nature of content

Source Device used to create the image

Comment Miscellaneous comment; conversion from

GIF comment

4.4. Additional chunk types

Additional public PNG chunk types are defined in the document "PNG

Special-Purpose Public Chunks" [PNG-EXTENSIONS]. Chunks described

there are expected to be less widely supported than those defined

in this specification. However, application authors are

encouraged to use those chunk types whenever appropriate for their

applications. Additional chunk types can be proposed for

inclusion in that list by contacting the PNG specification

maintainers at png-info@uunet.uu.net or at png-group@w3.org.

New public chunks will only be registered if they are of use to

others and do not violate the design philosophy of PNG. Chunk

registration is not automatic, although it is the intent of the

authors that it be straightforward when a new chunk of potentially

wide application is needed. Note that the creation of new

critical chunk types is discouraged unless absolutely necessary.

Applications can also use private chunk types to carry data that

is not of interest to other applications. See Recommendations for

Encoders: Use of private chunks (Section 9.8).

Decoders must be prepared to encounter unrecognized public or

private chunk type codes. Unrecognized chunk types must be

handled as described in Chunk naming conventions (Section 3.3).

5. Deflate/Inflate Compression

PNG compression method 0 (the only compression method presently

defined for PNG) specifies deflate/inflate compression with a 32K

sliding window. Deflate compression is an LZ77 derivative used in

zip, gzip, pkzip and related programs. Extensive research has been

done supporting its patent-free status. Portable C implementations

are freely available.

Deflate-compressed datastreams within PNG are stored in the "zlib"

format, which has the structure:

Compression method/flags code: 1 byte

Additional flags/check bits: 1 byte

Compressed data blocks: n bytes

Check value: 4 bytes

Further details on this format are given in the zlib specification

[RFC-1950].

For PNG compression method 0, the zlib compression method/flags code

must specify method code 8 ("deflate" compression) and an LZ77 window

size of not more than 32K. Note that the zlib compression method

number is not the same as the PNG compression method number. The

additional flags must not specify a preset dictionary.

The compressed data within the zlib datastream is stored as a series

of blocks, each of which can represent raw (uncompressed) data,

LZ77-compressed data encoded with fixed Huffman codes, or LZ77-

compressed data encoded with custom Huffman codes. A marker bit in

the final block identifies it as the last block, allowing the decoder

to recognize the end of the compressed datastream. Further details

on the compression algorithm and the encoding are given in the

deflate specification [RFC-1951].

The check value stored at the end of the zlib datastream is

calculated on the uncompressed data represented by the datastream.

Note that the algorithm used is not the same as the CRC calculation

used for PNG chunk check values. The zlib check value is useful

mainly as a cross-check that the deflate and inflate algorithms are

implemented correctly. Verifying the chunk CRCs provides adequate

confidence that the PNG file has been transmitted undamaged.

In a PNG file, the concatenation of the contents of all the IDAT

chunks makes up a zlib datastream as specified above. This

datastream decompresses to filtered image data as described elsewhere

in this document.

It is important to emphasize that the boundaries between IDAT chunks

are arbitrary and can fall anywhere in the zlib datastream. There is

not necessarily any correlation between IDAT chunk boundaries and

deflate block boundaries or any other feature of the zlib data. For

example, it is entirely possible for the terminating zlib check value

to be split across IDAT chunks.

In the same vein, there is no required correlation between the

structure of the image data (i.e., scanline boundaries) and deflate

block boundaries or IDAT chunk boundaries. The complete image data

is represented by a single zlib datastream that is stored in some

number of IDAT chunks; a decoder that assumes any more than this is

incorrect. (Of course, some encoder implementations may emit files

in which some of these structures are indeed related. But decoders

cannot rely on this.)

PNG also uses zlib datastreams in zTXt chunks. In a zTXt chunk, the

remainder of the chunk following the compression method byte is a

zlib datastream as specified above. This datastream decompresses to

the user-readable text described by the chunk's keyword. Unlike the

image data, such datastreams are not split across chunks; each zTXt

chunk contains an independent zlib datastream.

Additional documentation and portable C code for deflate and inflate

are available from the Info-ZIP archives at

<URL:FTP://ftp.uu.net/pub/archiving/zip/>.

6. Filter Algorithms

This chapter describes the filter algorithms that can be applied

before compression. The purpose of these filters is to prepare the

image data for optimum compression.

6.1. Filter types

PNG filter method 0 defines five basic filter types:

Type Name

0 None

1 Sub

2 Up

3 Average

4 Paeth

(Note that filter method 0 in IHDR specifies exactly this set of

five filter types. If the set of filter types is ever extended, a

different filter method number will be assigned to the extended

set, so that decoders need not decompress the data to discover

that it contains unsupported filter types.)

The encoder can choose which of these filter algorithms to apply

on a scanline-by-scanline basis. In the image data sent to the

compression step, each scanline is preceded by a filter type byte

that specifies the filter algorithm used for that scanline.

Filtering algorithms are applied to bytes, not to pixels,

regardless of the bit depth or color type of the image. The

filtering algorithms work on the byte sequence formed by a

scanline that has been represented as described in Image layout

(Section 2.3). If the image includes an alpha channel, the alpha

data is filtered in the same way as the image data.

When the image is interlaced, each pass of the interlace pattern

is treated as an independent image for filtering purposes. The

filters work on the byte sequences formed by the pixels actually

transmitted during a pass, and the "previous scanline" is the one

previously transmitted in the same pass, not the one adjacent in

the complete image. Note that the subimage transmitted in any one

pass is always rectangular, but is of smaller width and/or height

than the complete image. Filtering is not applied when this

subimage is empty.

For all filters, the bytes "to the left of" the first pixel in a

scanline must be treated as being zero. For filters that refer to

the prior scanline, the entire prior scanline must be treated as

being zeroes for the first scanline of an image (or of a pass of

an interlaced image).

To reverse the effect of a filter, the decoder must use the

decoded values of the prior pixel on the same line, the pixel

immediately above the current pixel on the prior line, and the

pixel just to the left of the pixel above. This implies that at

least one scanline's worth of image data will have to be stored by

the decoder at all times. Even though some filter types do not

refer to the prior scanline, the decoder will always need to store

each scanline as it is decoded, since the next scanline might use

a filter that refers to it.

PNG imposes no restriction on which filter types can be applied to

an image. However, the filters are not equally effective on all

types of data. See Recommendations for Encoders: Filter selection

(Section 9.6).

See also Rationale: Filtering (Section 12.9).

6.2. Filter type 0: None

With the None filter, the scanline is transmitted unmodified; it

is only necessary to insert a filter type byte before the data.

6.3. Filter type 1: Sub

The Sub filter transmits the difference between each byte and the

value of the corresponding byte of the prior pixel.

To compute the Sub filter, apply the following formula to each

byte of the scanline:

Sub(x) = Raw(x) - Raw(x-bpp)

where x ranges from zero to the number of bytes representing the

scanline minus one, Raw(x) refers to the raw data byte at that

byte position in the scanline, and bpp is defined as the number of

bytes per complete pixel, rounding up to one. For example, for

color type 2 with a bit depth of 16, bpp is equal to 6 (three

samples, two bytes per sample); for color type 0 with a bit depth

of 2, bpp is equal to 1 (rounding up); for color type 4 with a bit

depth of 16, bpp is equal to 4 (two-byte grayscale sample, plus

two-byte alpha sample).

Note this computation is done for each byte, regardless of bit

depth. In a 16-bit image, each MSB is predicted from the

preceding MSB and each LSB from the preceding LSB, because of the

way that bpp is defined.

Unsigned arithmetic modulo 256 is used, so that both the inputs

and outputs fit into bytes. The sequence of Sub values is

transmitted as the filtered scanline.

For all x < 0, assume Raw(x) = 0.

To reverse the effect of the Sub filter after decompression,

output the following value:

Sub(x) + Raw(x-bpp)

(computed mod 256), where Raw refers to the bytes already decoded.

6.4. Filter type 2: Up

The Up filter is just like the Sub filter except that the pixel

immediately above the current pixel, rather than just to its left,

is used as the predictor.

To compute the Up filter, apply the following formula to each byte

of the scanline:

Up(x) = Raw(x) - Prior(x)

where x ranges from zero to the number of bytes representing the

scanline minus one, Raw(x) refers to the raw data byte at that

byte position in the scanline, and Prior(x) refers to the

unfiltered bytes of the prior scanline.

Note this is done for each byte, regardless of bit depth.

Unsigned arithmetic modulo 256 is used, so that both the inputs

and outputs fit into bytes. The sequence of Up values is

transmitted as the filtered scanline.

On the first scanline of an image (or of a pass of an interlaced

image), assume Prior(x) = 0 for all x.

To reverse the effect of the Up filter after decompression, output

the following value:

Up(x) + Prior(x)

(computed mod 256), where Prior refers to the decoded bytes of the

prior scanline.

6.5. Filter type 3: Average

The Average filter uses the average of the two neighboring pixels

(left and above) to predict the value of a pixel.

To compute the Average filter, apply the following formula to each

byte of the scanline:

Average(x) = Raw(x) - floor((Raw(x-bpp)+Prior(x))/2)

where x ranges from zero to the number of bytes representing the

scanline minus one, Raw(x) refers to the raw data byte at that

byte position in the scanline, Prior(x) refers to the unfiltered

bytes of the prior scanline, and bpp is defined as for the Sub

filter.

Note this is done for each byte, regardless of bit depth. The

sequence of Average values is transmitted as the filtered

scanline.

The suBTraction of the predicted value from the raw byte must be

done modulo 256, so that both the inputs and outputs fit into

bytes. However, the sum Raw(x-bpp)+Prior(x) must be formed

without overflow (using at least nine-bit arithmetic). floor()

indicates that the result of the division is rounded to the next

lower integer if fractional; in other words, it is an integer

division or right shift operation.

For all x < 0, assume Raw(x) = 0. On the first scanline of an

image (or of a pass of an interlaced image), assume Prior(x) = 0

for all x.

To reverse the effect of the Average filter after decompression,

output the following value:

Average(x) + floor((Raw(x-bpp)+Prior(x))/2)

where the result is computed mod 256, but the prediction is

calculated in the same way as for encoding. Raw refers to the

bytes already decoded, and Prior refers to the decoded bytes of

the prior scanline.

6.6. Filter type 4: Paeth

The Paeth filter computes a simple linear function of the three

neighboring pixels (left, above, upper left), then chooses as

predictor the neighboring pixel closest to the computed value.

This technique is due to Alan W. Paeth [PAETH].

To compute the Paeth filter, apply the following formula to each

byte of the scanline:

Paeth(x) = Raw(x) - PaethPredictor(Raw(x-bpp), Prior(x),

Prior(x-bpp))

where x ranges from zero to the number of bytes representing the

scanline minus one, Raw(x) refers to the raw data byte at that

byte position in the scanline, Prior(x) refers to the unfiltered

bytes of the prior scanline, and bpp is defined as for the Sub

filter.

Note this is done for each byte, regardless of bit depth.

Unsigned arithmetic modulo 256 is used, so that both the inputs

and outputs fit into bytes. The sequence of Paeth values is

transmitted as the filtered scanline.

The PaethPredictor function is defined by the following

pseudocode:

function PaethPredictor (a, b, c)

begin

; a = left, b = above, c = upper left

p := a + b - c ; initial estimate

pa := abs(p - a) ; distances to a, b, c

pb := abs(p - b)

pc := abs(p - c)

; return nearest of a,b,c,

; breaking ties in order a,b,c.

if pa <= pb AND pa <= pc then return a

else if pb <= pc then return b

else return c

end

The calculations within the PaethPredictor function must be

performed exactly, without overflow. Arithmetic modulo 256 is to

be used only for the final step of subtracting the function result

from the target byte value.

Note that the order in which ties are broken is critical and must

not be altered. The tie break order is: pixel to the left, pixel

above, pixel to the upper left. (This order differs from that

given in Paeth's article.)

For all x < 0, assume Raw(x) = 0 and Prior(x) = 0. On the first

scanline of an image (or of a pass of an interlaced image), assume

Prior(x) = 0 for all x.

To reverse the effect of the Paeth filter after decompression,

output the following value:

Paeth(x) + PaethPredictor(Raw(x-bpp), Prior(x), Prior(x-bpp))

(computed mod 256), where Raw and Prior refer to bytes already

decoded. Exactly the same PaethPredictor function is used by both

encoder and decoder.

7. Chunk Ordering Rules

To allow new chunk types to be added to PNG, it is necessary to

establish rules about the ordering requirements for all chunk types.

Otherwise a PNG editing program cannot know what to do when it

encounters an unknown chunk.

We define a "PNG editor" as a program that modifies a PNG file and

wishes to preserve as much as possible of the ancillary information

in the file. Two examples of PNG editors are a program that adds or

modifies text chunks, and a program that adds a suggested palette to

a truecolor PNG file. Ordinary image editors are not PNG editors in

this sense, because they usually discard all unrecognized information

while reading in an image. (Note: we strongly encourage programs

handling PNG files to preserve ancillary information whenever

possible.)

As an example of possible problems, consider a hypothetical new

ancillary chunk type that is safe-to-copy and is required to appear

after PLTE if PLTE is present. If our program to add a suggested

PLTE does not recognize this new chunk, it may insert PLTE in the

wrong place, namely after the new chunk. We could prevent such

problems by requiring PNG editors to discard all unknown chunks, but

that is a very unattractive solution. Instead, PNG requires

ancillary chunks not to have ordering restrictions like this.

To prevent this type of problem while allowing for future extension,

we put some constraints on both the behavior of PNG editors and the

allowed ordering requirements for chunks.

7.1. Behavior of PNG editors

The rules for PNG editors are:

* When copying an unknown unsafe-to-copy ancillary chunk, a

PNG editor must not move the chunk relative to any critical

chunk. It can relocate the chunk freely relative to other

ancillary chunks that occur between the same pair of

critical chunks. (This is well defined since the editor

must not add, delete, modify, or reorder critical chunks if

it is preserving unknown unsafe-to-copy chunks.)

* When copying an unknown safe-to-copy ancillary chunk, a PNG

editor must not move the chunk from before IDAT to after

IDAT or vice versa. (This is well defined because IDAT is

always present.) Any other reordering is permitted.

* When copying a known ancillary chunk type, an editor need

only honor the specific chunk ordering rules that exist for

that chunk type. However, it can always choose to apply the

above general rules instead.

* PNG editors must give up on encountering an unknown critical

chunk type, because there is no way to be certain that a

valid file will result from modifying a file containing such

a chunk. (Note that simply discarding the chunk is not good

enough, because it might have unknown implications for the

interpretation of other chunks.)

These rules are expressed in terms of copying chunks from an input

file to an output file, but they apply in the obvious way if a PNG

file is modified in place.

See also Chunk naming conventions (Section 3.3).

7.2. Ordering of ancillary chunks

The ordering rules for an ancillary chunk type cannot be any

stricter than this:

* Unsafe-to-copy chunks can have ordering requirements

relative to critical chunks.

* Safe-to-copy chunks can have ordering requirements relative

to IDAT.

The actual ordering rules for any particular ancillary chunk type

may be weaker. See for example the ordering rules for the

standard ancillary chunk types (Summary of standard chunks,

Section 4.3).

Decoders must not assume more about the positioning of any

ancillary chunk than is specified by the chunk ordering rules. In

particular, it is never valid to assume that a specific ancillary

chunk type occurs with any particular positioning relative to

other ancillary chunks. (For example, it is unsafe to assume that

your private ancillary chunk occurs immediately before IEND. Even

if your application always writes it there, a PNG editor might

have inserted some other ancillary chunk after it. But you can

safely assume that your chunk will remain somewhere between IDAT

and IEND.)

7.3. Ordering of critical chunks

Critical chunks can have arbitrary ordering requirements, because

PNG editors are required to give up if they encounter unknown

critical chunks. For example, IHDR has the special ordering rule

that it must always appear first. A PNG editor, or indeed any

PNG-writing program, must know and follow the ordering rules for

any critical chunk type that it can emit.

8. Miscellaneous Topics

8.1. File name extension

On systems where file names customarily include an extension

signifying file type, the extension ".png" is recommended for PNG

files. Lower case ".png" is preferred if file names are case-

sensitive.

8.2. Internet media type

The Internet Assigned Numbers Authority (IANA) has registered

"image/png" as the Internet Media Type for PNG [RFC-2045, RFC-

2048]. For robustness, decoders may choose to also support the

interim media type "image/x-png" which was in use before

registration was complete.

8.3. Macintosh file layout

In the Apple Macintosh system, the following conventions are

recommended:

* The four-byte file type code for PNG files is "PNGf". (This

code has been registered with Apple for PNG files.) The

creator code will vary depending on the creating

application.

* The contents of the data fork must be a PNG file exactly as

described in the rest of this specification.

* The contents of the resource fork are unspecified. It may

be empty or may contain application-dependent resources.

* When transferring a Macintosh PNG file to a non-Macintosh

system, only the data fork should be transferred.

8.4. Multiple-image extension

PNG itself is strictly a single-image format. However, it may be

necessary to store multiple images within one file; for example,

this is needed to convert some GIF files. In the future, a

multiple-image format based on PNG may be defined. Such a format

will be considered a separate file format and will have a

different signature. PNG-supporting applications may or may not

choose to support the multiple-image format.

See Rationale: Why not these features? (Section 12.3).

8.5. Security considerations

A PNG file or datastream is composed of a collection of explicitly

typed "chunks". Chunks whose contents are defined by the

specification could actually contain anything, including malicious

code. But there is no known risk that such malicious code could

be executed on the recipient's computer as a result of decoding

the PNG image.

The possible security risks associated with future chunk types

cannot be specified at this time. Security issues will be

considered when evaluating chunks proposed for registration as

public chunks. There is no additional security risk associated

with unknown or unimplemented chunk types, because such chunks

will be ignored, or at most be copied into another PNG file.

The tEXt and zTXt chunks contain data that is meant to be

displayed as plain text. It is possible that if the decoder

displays such text without filtering out control characters,

especially the ESC (escape) character, certain systems or

terminals could behave in undesirable and insecure ways. We

recommend that decoders filter out control characters to avoid

this risk; see Recommendations for Decoders: Text chunk processing

(Section 10.11).

Because every chunk's length is available at its beginning, and

because every chunk has a CRC trailer, there is a very robust

defense against corrupted data and against fraudulent chunks that

attempt to overflow the decoder's buffers. Also, the PNG

signature bytes provide early detection of common file

transmission errors.

A decoder that fails to check CRCs could be subject to data

corruption. The only likely consequence of such corruption is

incorrectly displayed pixels within the image. Worse things might

happen if the CRC of the IHDR chunk is not checked and the width

or height fields are corrupted. See Recommendations for Decoders:

Error checking (Section 10.1).

A poorly written decoder might be subject to buffer overflow,

because chunks can be extremely large, up to (2^31)-1 bytes long.

But properly written decoders will handle large chunks without

difficulty.

9. Recommendations for Encoders

This chapter gives some recommendations for encoder behavior. The

only absolute requirement on a PNG encoder is that it produce files

that conform to the format specified in the preceding chapters.

However, best results will usually be achieved by following these

recommendations.

9.1. Sample depth scaling

When encoding input samples that have a sample depth that cannot

be directly represented in PNG, the encoder must scale the samples

up to a sample depth that is allowed by PNG. The most accurate

scaling method is the linear equation

output = ROUND(input * MAXOUTSAMPLE / MAXINSAMPLE)

where the input samples range from 0 to MAXINSAMPLE and the

outputs range from 0 to MAXOUTSAMPLE (which is (2^sampledepth)-1).

A close approximation to the linear scaling method can be achieved

by "left bit replication", which is shifting the valid bits to

begin in the most significant bit and repeating the most

significant bits into the open bits. This method is often faster

to compute than linear scaling. As an example, assume that 5-bit

samples are being scaled up to 8 bits. If the source sample value

is 27 (in the range from 0-31), then the original bits are:

4 3 2 1 0

---------

1 1 0 1 1

Left bit replication gives a value of 222:

7 6 5 4 3 2 1 0

----------------

1 1 0 1 1 1 1 0

======= ===

Leftmost Bits Repeated to Fill Open Bits

Original Bits

which matches the value computed by the linear equation. Left bit

replication usually gives the same value as linear scaling, and is

never off by more than one.

A distinctly less accurate approximation is obtained by simply

left-shifting the input value and filling the low order bits with

zeroes. This scheme cannot reproduce white exactly, since it does

not generate an all-ones maximum value; the net effect is to

darken the image slightly. This method is not recommended in

general, but it does have the effect of improving compression,

particularly when dealing with greater-than-eight-bit sample

depths. Since the relative error introduced by zero-fill scaling

is small at high sample depths, some encoders may choose to use

it. Zero-fill must not be used for alpha channel data, however,

since many decoders will special-case alpha values of all zeroes

and all ones. It is important to represent both those values

exactly in the scaled data.

When the encoder writes an sBIT chunk, it is required to do the

scaling in such a way that the high-order bits of the stored

samples match the original data. That is, if the sBIT chunk

specifies a sample depth of S, the high-order S bits of the stored

data must agree with the original S-bit data values. This allows

decoders to recover the original data by shifting right. The

added low-order bits are not constrained. Note that all the above

scaling methods meet this restriction.

When scaling up source data, it is recommended that the low-order

bits be filled consistently for all samples; that is, the same

source value should generate the same sample value at any pixel

position. This improves compression by reducing the number of

distinct sample values. However, this is not a requirement, and

some encoders may choose not to follow it. For example, an

encoder might instead dither the low-order bits, improving

displayed image quality at the price of increasing file size.

In some applications the original source data may have a range

that is not a power of 2. The linear scaling equation still works

for this case, although the shifting methods do not. It is

recommended that an sBIT chunk not be written for such images,

since sBIT suggests that the original data range was exactly

0..2^S-1.

9.2. Encoder gamma handling

See Gamma Tutorial (Chapter 13) if you aren't already familiar

with gamma issues.

Proper handling of gamma encoding and the gAMA chunk in an encoder

depends on the prior history of the sample values and on whether

these values have already been quantized to integers.

If the encoder has Access to sample intensity values in floating-

point or high-precision integer form (perhaps from a computer

image renderer), then it is recommended that the encoder perform

its own gamma encoding before quantizing the data to integer

values for storage in the file. Applying gamma encoding at this

stage results in images with fewer banding artifacts at a given

sample depth, or allows smaller samples while retaining the same

visual quality.

A linear intensity level, expressed as a floating-point value in

the range 0 to 1, can be converted to a gamma-encoded sample value

by

sample = ROUND((intensity ^ encoder_gamma) * MAXSAMPLE)

The file_gamma value to be written in the PNG gAMA chunk is the

same as encoder_gamma in this equation, since we are assuming the

initial intensity value is linear (in effect, camera_gamma is

1.0).

If the image is being written to a file only, the encoder_gamma

value can be selected somewhat arbitrarily. Values of 0.45 or 0.5

are generally good choices because they are common in video

systems, and so most PNG decoders should do a good job displaying

such images.

Some image renderers may simultaneously write the image to a PNG

file and display it on-screen. The displayed pixels should be

gamma corrected for the display system and viewing conditions in

use, so that the user sees a proper representation of the intended

scene. An appropriate gamma correction value is

screen_gc = viewing_gamma / display_gamma

If the renderer wants to write the same gamma-corrected sample

values to the PNG file, avoiding a separate gamma-encoding step

for file output, then this screen_gc value should be written in

the gAMA chunk. This will allow a PNG decoder to reproduce what

the file's originator saw on screen during rendering (provided the

decoder properly supports arbitrary values in a gAMA chunk).

However, it is equally reasonable for a renderer to apply gamma

correction for screen display using a gamma appropriate to the

viewing conditions, and to separately gamma-encode the sample

values for file storage using a standard value of gamma such as

0.5. In fact, this is preferable, since some PNG decoders may not

accurately display images with unusual gAMA values.

Computer graphics renderers often do not perform gamma encoding,

instead making sample values directly proportional to scene light

intensity. If the PNG encoder receives sample values that have

already been quantized into linear-light integer values, there is

no point in doing gamma encoding on them; that would just result

in further loss of information. The encoder should just write the

sample values to the PNG file. This "linear" sample encoding is

equivalent to gamma encoding with a gamma of 1.0, so graphics

programs that produce linear samples should always emit a gAMA

chunk specifying a gamma of 1.0.

When the sample values come directly from a piece of hardware, the

correct gAMA value is determined by the gamma characteristic of

the hardware. In the case of video digitizers ("frame grabbers"),

gAMA should be 0.45 or 0.5 for NTSC (possibly less for PAL or

SECAM) since video camera transfer functions are standardized.

Image scanners are less predictable. Their output samples may be

linear (gamma 1.0) since CCD sensors themselves are linear, or the

scanner hardware may have already applied gamma correction

designed to compensate for dot gain in subsequent printing (gamma

of about 0.57), or the scanner may have corrected the samples for

display on a CRT (gamma of 0.4-0.5). You will need to refer to

the scanner's manual, or even scan a calibrated gray wedge, to

determine what a particular scanner does.

File format converters generally should not attempt to convert

supplied images to a different gamma. Store the data in the PNG

file without conversion, and record the source gamma if it is

known. Gamma alteration at file conversion time causes re-

quantization of the set of intensity levels that are represented,

introducing further roundoff error with little benefit. It's

almost always better to just copy the sample values intact from

the input to the output file.

In some cases, the supplied image may be in an image format (e.g.,

TIFF) that can describe the gamma characteristic of the image. In

such cases, a file format converter is strongly encouraged to

write a PNG gAMA chunk that corresponds to the known gamma of the

source image. Note that some file formats specify the gamma of

the display system, not the camera. If the input file's gamma

value is greater than 1.0, it is almost certainly a display system

gamma, and you should use its reciprocal for the PNG gAMA.

If the encoder or file format converter does not know how an image

was originally created, but does know that the image has been

displayed satisfactorily on a display with gamma display_gamma

under lighting conditions where a particular viewing_gamma is

appropriate, then the image can be marked as having the

file_gamma:

file_gamma = viewing_gamma / display_gamma

This will allow viewers of the PNG file to see the same image that

the person running the file format converter saw. Although this

may not be precisely the correct value of the image gamma, it's

better to write a gAMA chunk with an approximately right value

than to omit the chunk and force PNG decoders to guess at an

appropriate gamma.

On the other hand, if the image file is being converted as part of

a "bulk" conversion, with no one looking at each image, then it is

better to omit the gAMA chunk entirely. If the image gamma has to

be guessed at, leave it to the decoder to do the guessing.

Gamma does not apply to alpha samples; alpha is always represented

linearly.

See also Recommendations for Decoders: Decoder gamma handling

(Section 10.5).

9.3. Encoder color handling

See Color Tutorial (Chapter 14) if you aren't already familiar

with color issues.

If it is possible for the encoder to determine the chromaticities

of the source display primaries, or to make a strong guess based

on the origin of the image or the hardware running it, then the

encoder is strongly encouraged to output the cHRM chunk. If it

does so, the gAMA chunk should also be written; decoders can do

little with cHRM if gAMA is missing.

Video created with recent video equipment probably uses the CCIR

709 primaries and D65 white point [ITU-BT709], which are:

R G B White

x 0.640 0.300 0.150 0.3127

y 0.330 0.600 0.060 0.3290

An older but still very popular video standard is SMPTE-C [SMPTE-

170M]:

R G B White

x 0.630 0.310 0.155 0.3127

y 0.340 0.595 0.070 0.3290

The original NTSC color primaries have not been used in decades.

Although you may still find the NTSC numbers listed in standards

documents, you won't find any images that actually use them.

Scanners that produce PNG files as output should insert the filter

chromaticities into a cHRM chunk and the camera_gamma into a gAMA

chunk.

In the case of hand-drawn or digitally edited images, you have to

determine what monitor they were viewed on when being produced.

Many image editing programs allow you to specify what type of

monitor you are using. This is often because they are working in

some device-independent space internally. Such programs have

enough information to write valid cHRM and gAMA chunks, and should

do so automatically.

If the encoder is compiled as a portion of a computer image

renderer that performs full-spectral rendering, the monitor values

that were used to convert from the internal device-independent

color space to RGB should be written into the cHRM chunk. Any

colors that are outside the gamut of the chosen RGB device should

be clipped or otherwise constrained to be within the gamut; PNG

does not store out of gamut colors.

If the computer image renderer performs calculations directly in

device-dependent RGB space, a cHRM chunk should not be written

unless the scene description and rendering parameters have been

adjusted to look good on a particular monitor. In that case, the

data for that monitor (if known) should be used to construct a

cHRM chunk.

There are often cases where an image's exact origins are unknown,

particularly if it began life in some other format. A few image

formats store calibration information, which can be used to fill

in the cHRM chunk. For example, all PhotoCD images use the CCIR

709 primaries and D65 whitepoint, so these values can be written

into the cHRM chunk when converting a PhotoCD file. PhotoCD also

uses the SMPTE-170M transfer function, which is closely

approximated by a gAMA of 0.5. (PhotoCD can store colors outside

the RGB gamut, so the image data will require gamut mapping before

writing to PNG format.) TIFF 6.0 files can optionally store

calibration information, which if present should be used to

construct the cHRM chunk. GIF and most other formats do not store

any calibration information.

It is not recommended that file format converters attempt to

convert supplied images to a different RGB color space. Store the

data in the PNG file without conversion, and record the source

primary chromaticities if they are known. Color space

transformation at file conversion time is a bad idea because of

gamut mismatches and rounding errors. As with gamma conversions,

it's better to store the data losslessly and incur at most one

conversion when the image is finally displayed.

See also Recommendations for Decoders: Decoder color handling

(Section 10.6).

9.4. Alpha channel creation

The alpha channel can be regarded either as a mask that

temporarily hides transparent parts of the image, or as a means

for constructing a non-rectangular image. In the first case, the

color values of fully transparent pixels should be preserved for

future use. In the second case, the transparent pixels carry no

useful data and are simply there to fill out the rectangular image

area required by PNG. In this case, fully transparent pixels

should all be assigned the same color value for best compression.

Image authors should keep in mind the possibility that a decoder

will ignore transparency control. Hence, the colors assigned to

transparent pixels should be reasonable background colors whenever

feasible.

For applications that do not require a full alpha channel, or

cannot afford the price in compression efficiency, the tRNS

transparency chunk is also available.

If the image has a known background color, this color should be

written in the bKGD chunk. Even decoders that ignore transparency

may use the bKGD color to fill unused screen area.

If the original image has premultiplied (also called "associated")

alpha data, convert it to PNG's non-premultiplied format by

dividing each sample value by the corresponding alpha value, then

multiplying by the maximum value for the image bit depth, and

rounding to the nearest integer. In valid premultiplied data, the

sample values never exceed their corresponding alpha values, so

the result of the division should always be in the range 0 to 1.

If the alpha value is zero, output black (zeroes).

9.5. Suggested palettes

A PLTE chunk can appear in truecolor PNG files. In such files,

the chunk is not an essential part of the image data, but simply

represents a suggested palette that viewers may use to present the

image on indexed-color display hardware. A suggested palette is

of no interest to viewers running on truecolor hardware.

If an encoder chooses to provide a suggested palette, it is

recommended that a hIST chunk also be written to indicate the

relative importance of the palette entries. The histogram values

are most easily computed as "nearest neighbor" counts, that is,

the approximate usage of each palette entry if no dithering is

applied. (These counts will often be available for free as a

consequence of developing the suggested palette.)

For images of color type 2 (truecolor without alpha channel), it

is recommended that the palette and histogram be computed with

reference to the RGB data only, ignoring any transparent-color

specification. If the file uses transparency (has a tRNS chunk),

viewers can easily adapt the resulting palette for use with their

intended background color. They need only replace the palette

entry closest to the tRNS color with their background color (which

may or may not match the file's bKGD color, if any).

For images of color type 6 (truecolor with alpha channel), it is

recommended that a bKGD chunk appear and that the palette and

histogram be computed with reference to the image as it would

appear after compositing against the specified background color.

This definition is necessary to ensure that useful palette entries

are generated for pixels having fractional alpha values. The

resulting palette will probably only be useful to viewers that

present the image against the same background color. It is

recommended that PNG editors delete or recompute the palette if

they alter or remove the bKGD chunk in an image of color type 6.

If PLTE appears without bKGD in an image of color type 6, the

circumstances under which the palette was computed are

unspecified.

9.6. Filter selection

For images of color type 3 (indexed color), filter type 0 (None)

is usually the most effective. Note that color images with 256 or

fewer colors should almost always be stored in indexed color

format; truecolor format is likely to be much larger.

Filter type 0 is also recommended for images of bit depths less

than 8. For low-bit-depth grayscale images, it may be a net win

to expand the image to 8-bit representation and apply filtering,

but this is rare.

For truecolor and grayscale images, any of the five filters may

prove the most effective. If an encoder uses a fixed filter, the

Paeth filter is most likely to be the best.

For best compression of truecolor and grayscale images, we

recommend an adaptive filtering approach in which a filter is

chosen for each scanline. The following simple heuristic has

performed well in early tests: compute the output scanline using

all five filters, and select the filter that gives the smallest

sum of absolute values of outputs. (Consider the output bytes as

signed differences for this test.) This method usually

outperforms any single fixed filter choice. However, it is likely

that much better heuristics will be found as more experience is

gained with PNG.

Filtering according to these recommendations is effective on

interlaced as well as noninterlaced images.

9.7. Text chunk processing

A nonempty keyword must be provided for each text chunk. The

generic keyword "Comment" can be used if no better description of

the text is available. If a user-supplied keyword is used, be

sure to check that it meets the restrictions on keywords.

PNG text strings are expected to use the Latin-1 character set.

Encoders should avoid storing characters that are not defined in

Latin-1, and should provide character code remapping if the local

system's character set is not Latin-1.

Encoders should discourage the creation of single lines of text

longer than 79 characters, in order to facilitate easy reading.

It is recommended that text items less than 1K (1024 bytes) in

size should be output using uncompressed tEXt chunks. In

particular, it is recommended that the basic title and author

keywords should always be output using uncompressed tEXt chunks.

Lengthy disclaimers, on the other hand, are ideal candidates for

zTXt.

Placing large tEXt and zTXt chunks after the image data (after

IDAT) can speed up image display in some situations, since the

decoder won't have to read over the text to get to the image data.

But it is recommended that small text chunks, such as the image

title, appear before IDAT.

9.8. Use of private chunks

Applications can use PNG private chunks to carry information that

need not be understood by other applications. Such chunks must be

given names with lowercase second letters, to ensure that they can

never conflict with any future public chunk definition. Note,

however, that there is no guarantee that some other application

will not use the same private chunk name. If you use a private

chunk type, it is prudent to store additional identifying

information at the beginning of the chunk data.

Use an ancillary chunk type (lowercase first letter), not a

critical chunk type, for all private chunks that store information

that is not absolutely essential to view the image. Creation of

private critical chunks is discouraged because they render PNG

files unportable. Such chunks should not be used in publicly

available software or files. If private critical chunks are

essential for your application, it is recommended that one appear

near the start of the file, so that a standard decoder need not

read very far before discovering that it cannot handle the file.

If you want others outside your organization to understand a chunk

type that you invent, contact the maintainers of the PNG

specification to submit a proposed chunk name and definition for

addition to the list of special-purpose public chunks (see

Additional chunk types, Section 4.4). Note that a proposed public

chunk name (with uppercase second letter) must not be used in

publicly available software or files until registration has been

approved.

If an ancillary chunk contains textual information that might be

of interest to a human user, you should not create a special chunk

type for it. Instead use a tEXt chunk and define a suitable

keyword. That way, the information will be available to users not

using your software.

Keywords in tEXt chunks should be reasonably self-explanatory,

since the idea is to let other users figure out what the chunk

contains. If of general usefulness, new keywords can be

registered with the maintainers of the PNG specification. But it

is permissible to use keywords without registering them first.

9.9. Private type and method codes

This specification defines the meaning of only some of the

possible values of some fields. For example, only compression

method 0 and filter types 0 through 4 are defined. Numbers

greater than 127 must be used when inventing experimental or

private definitions of values for any of these fields. Numbers

below 128 are reserved for possible future public extensions of

this specification. Note that use of private type codes may

render a file unreadable by standard decoders. Such codes are

strongly discouraged except for experimental purposes, and should

not appear in publicly available software or files.

10. Recommendations for Decoders

This chapter gives some recommendations for decoder behavior. The

only absolute requirement on a PNG decoder is that it successfully

read any file conforming to the format specified in the preceding

chapters. However, best results will usually be achieved by

following these recommendations.

10.1. Error checking

To ensure early detection of common file-transfer problems,

decoders should verify that all eight bytes of the PNG file

signature are correct. (See Rationale: PNG file signature,

Section 12.11.) A decoder can have additional confidence in the

file's integrity if the next eight bytes are an IHDR chunk header

with the correct chunk length.

Unknown chunk types must be handled as described in Chunk naming

conventions (Section 3.3). An unknown chunk type is not to be

treated as an error unless it is a critical chunk.

It is strongly recommended that decoders should verify the CRC on

each chunk.

In some situations it is desirable to check chunk headers (length

and type code) before reading the chunk data and CRC. The chunk

type can be checked for plausibility by seeing whether all four

bytes are ASCII letters (codes 65-90 and 97-122); note that this

need only be done for unrecognized type codes. If the total file

size is known (from file system information, HTTP protocol, etc),

the chunk length can be checked for plausibility as well.

If CRCs are not checked, dropped/added data bytes or an erroneous

chunk length can cause the decoder to get out of step and

misinterpret subsequent data as a chunk header. Verifying that

the chunk type contains letters is an inexpensive way of providing

early error detection in this situation.

For known-length chunks such as IHDR, decoders should treat an

unexpected chunk length as an error. Future extensions to this

specification will not add new fields to existing chunks; instead,

new chunk types will be added to carry new information.

Unexpected values in fields of known chunks (for example, an

unexpected compression method in the IHDR chunk) must be checked

for and treated as errors. However, it is recommended that

unexpected field values be treated as fatal errors only in

critical chunks. An unexpected value in an ancillary chunk can be

handled by ignoring the whole chunk as though it were an unknown

chunk type. (This recommendation assumes that the chunk's CRC has

been verified. In decoders that do not check CRCs, it is safer to

treat any unexpected value as indicating a corrupted file.)

10.2. Pixel dimensions

Non-square pixels can be represented (see the pHYs chunk), but

viewers are not required to account for them; a viewer can present

any PNG file as though its pixels are square.

Conversely, viewers running on display hardware with non-square

pixels are strongly encouraged to rescale images for proper

display.

10.3. Truecolor image handling

To achieve PNG's goal of universal interchangeability, decoders

are required to accept all types of PNG image: indexed-color,

truecolor, and grayscale. Viewers running on indexed-color

display hardware need to be able to reduce truecolor images to

indexed format for viewing. This process is usually called "color

quantization".

A simple, fast way of doing this is to reduce the image to a fixed

palette. Palettes with uniform color spacing ("color cubes") are

usually used to minimize the per-pixel computation. For

photograph-like images, dithering is recommended to avoid ugly

contours in what should be smooth gradients; however, dithering

introduces graininess that can be objectionable.

The quality of rendering can be improved substantially by using a

palette chosen specifically for the image, since a color cube

usually has numerous entries that are unused in any particular

image. This approach requires more work, first in choosing the

palette, and second in mapping individual pixels to the closest

available color. PNG allows the encoder to supply a suggested

palette in a PLTE chunk, but not all encoders will do so, and the

suggested palette may be unsuitable in any case (it may have too

many or too few colors). High-quality viewers will therefore need

to have a palette selection routine at hand. A large lookup table

is usually the most feasible way of mapping individual pixels to

palette entries with adequate speed.

Numerous implementations of color quantization are available. The

PNG reference implementation, libpng, includes code for the

purpose.

10.4. Sample depth rescaling

Decoders may wish to scale PNG data to a lesser sample depth (data

precision) for display. For example, 16-bit data will need to be

reduced to 8-bit depth for use on most present-day display

hardware. Reduction of 8-bit data to 5-bit depth is also common.

The most accurate scaling is achieved by the linear equation

output = ROUND(input * MAXOUTSAMPLE / MAXINSAMPLE)

where

MAXINSAMPLE = (2^sampledepth)-1

MAXOUTSAMPLE = (2^desired_sampledepth)-1

A slightly less accurate conversion is achieved by simply shifting

right by sampledepth-desired_sampledepth places. For example, to

reduce 16-bit samples to 8-bit, one need only discard the low-

order byte. In many situations the shift method is sufficiently

accurate for display purposes, and it is certainly much faster.

(But if gamma correction is being done, sample rescaling can be

merged into the gamma correction lookup table, as is illustrated

in Decoder gamma handling, Section 10.5.)

When an sBIT chunk is present, the original pre-PNG data can be

recovered by shifting right to the sample depth specified by sBIT.

Note that linear scaling will not necessarily reproduce the

original data, because the encoder is not required to have used

linear scaling to scale the data up. However, the encoder is

required to have used a method that preserves the high-order bits,

so shifting always works. This is the only case in which shifting

might be said to be more accurate than linear scaling.

When comparing pixel values to tRNS chunk values to detect

transparent pixels, it is necessary to do the comparison exactly.

Therefore, transparent pixel detection must be done before

reducing sample precision.

10.5. Decoder gamma handling

See Gamma Tutorial (Chapter 13) if you aren't already familiar

with gamma issues.

To produce correct tone reproduction, a good image display program

should take into account the gammas of the image file and the

display device, as well as the viewing_gamma appropriate to the

lighting conditions near the display. This can be done by

calculating

gbright = insample / MAXINSAMPLE

bright = gbright ^ (1.0 / file_gamma)

vbright = bright ^ viewing_gamma

gcvideo = vbright ^ (1.0 / display_gamma)

fbval = ROUND(gcvideo * MAXFBVAL)

where MAXINSAMPLE is the maximum sample value in the file (255 for

8-bit, 65535 for 16-bit, etc), MAXFBVAL is the maximum value of a

frame buffer sample (255 for 8-bit, 31 for 5-bit, etc), insample

is the value of the sample in the PNG file, and fbval is the value

to write into the frame buffer. The first line converts from

integer samples into a normalized 0 to 1 floating point value, the

second undoes the gamma encoding of the image file to produce a

linear intensity value, the third adjusts for the viewing

conditions, the fourth corrects for the display system's gamma

value, and the fifth converts to an integer frame buffer sample.

In practice, the second through fourth lines can be merged into

gcvideo = gbright^(viewing_gamma / (file_gamma*display_gamma))

so as to perform only one power calculation. For color images, the

entire calculation is performed separately for R, G, and B values.

It is not necessary to perform transcendental math for every

pixel. Instead, compute a lookup table that gives the correct

output value for every possible sample value. This requires only

256 calculations per image (for 8-bit accuracy), not one or three

calculations per pixel. For an indexed-color image, a one-time

correction of the palette is sufficient, unless the image uses

transparency and is being displayed against a nonuniform

background.

In some cases even the cost of computing a gamma lookup table may

be a concern. In these cases, viewers are encouraged to have

precomputed gamma correction tables for file_gamma values of 1.0

and 0.5 with some reasonable choice of viewing_gamma and

display_gamma, and to use the table closest to the gamma indicated

in the file. This will produce acceptable results for the majority

of real files.

When the incoming image has unknown gamma (no gAMA chunk), choose

a likely default file_gamma value, but allow the user to select a

new one if the result proves too dark or too light.

In practice, it is often difficult to determine what value of

display_gamma should be used. In systems with no built-in gamma

correction, the display_gamma is determined entirely by the CRT.

Assuming a CRT_gamma of 2.5 is recommended, unless you have

detailed calibration measurements of this particular CRT

available.

However, many modern frame buffers have lookup tables that are

used to perform gamma correction, and on these systems the

display_gamma value should be the gamma of the lookup table and

CRT combined. You may not be able to find out what the lookup

table contains from within an image viewer application, so you may

have to ask the user what the system's gamma value is.

Unfortunately, different manufacturers use different ways of

specifying what should go into the lookup table, so interpretation

of the system gamma value is system-dependent. Gamma Tutorial

(Chapter 13) gives some examples.

The response of real displays is actually more complex than can be

described by a single number (display_gamma). If actual

measurements of the monitor's light output as a function of

voltage input are available, the fourth and fifth lines of the

computation above can be replaced by a lookup in these

measurements, to find the actual frame buffer value that most

nearly gives the desired brightness.

The value of viewing_gamma depends on lighting conditions; see

Gamma Tutorial (Chapter 13) for more detail. Ideally, a viewer

would allow the user to specify viewing_gamma, either directly

numerically, or via selecting from "bright surround", "dim

surround", and "dark surround" conditions. Viewers that don't

want to do this should just assume a value for viewing_gamma of

1.0, since most computer displays live in brightly-lit rooms.

When viewing images that are digitized from video, or that are

destined to become video frames, the user might want to set the

viewing_gamma to about 1.25 regardless of the actual level of room

lighting. This value of viewing_gamma is "built into" NTSC video

practice, and displaying an image with that viewing_gamma allows

the user to see what a TV set would show under the current room

lighting conditions. (This is not the same thing as trying to

obtain the most accurate rendition of the content of the scene,

which would require adjusting viewing_gamma to correspond to the

room lighting level.) This is another reason viewers might want

to allow users to adjust viewing_gamma directly.

10.6. Decoder color handling

See Color Tutorial (Chapter 14) if you aren't already familiar

with color issues.

In many cases, decoders will treat image data in PNG files as

device-dependent RGB data and display it without modification

(except for appropriate gamma correction). This provides the

fastest display of PNG images. But unless the viewer uses exactly

the same display hardware as the original image author used, the

colors will not be exactly the same as the original author saw,

particularly for darker or near-neutral colors. The cHRM chunk

provides information that allows closer color matching than that

provided by gamma correction alone.

Decoders can use the cHRM data to transform the image data from

RGB to XYZ and thence into a perceptually linear color space such

as CIE LAB. They can then partition the colors to generate an

optimal palette, because the geometric distance between two colors

in CIE LAB is strongly related to how different those colors

appear (unlike, for example, RGB or XYZ spaces). The resulting

palette of colors, once transformed back into RGB color space,

could be used for display or written into a PLTE chunk.

Decoders that are part of image processing applications might also

transform image data into CIE LAB space for analysis.

In applications where color fidelity is critical, such as product

design, scientific visualization, medicine, architecture, or

advertising, decoders can transform the image data from source_RGB

to the display_RGB space of the monitor used to view the image.

This involves calculating the matrix to go from source_RGB to XYZ

and the matrix to go from XYZ to display_RGB, then combining them

to produce the overall transformation. The decoder is responsible

for implementing gamut mapping.

Decoders running on platforms that have a Color Management System

(CMS) can pass the image data, gAMA and cHRM values to the CMS for

display or further processing.

Decoders that provide color printing facilities can use the

facilities in Level 2 PostScript to specify image data in

calibrated RGB space or in a device-independent color space such

as XYZ. This will provide better color fidelity than a simple RGB

to CMYK conversion. The PostScript Language Reference manual

gives examples of this process [POSTSCRIPT]. Such decoders are

responsible for implementing gamut mapping between source_RGB

(specified in the cHRM chunk) and the target printer. The

PostScript interpreter is then responsible for producing the

required colors.

Decoders can use the cHRM data to calculate an accurate grayscale

representation of a color image. Conversion from RGB to gray is

simply a case of calculating the Y (luminance) component of XYZ,

which is a weighted sum of the R G and B values. The weights

depend on the monitor type, i.e., the values in the cHRM chunk.

Decoders may wish to do this for PNG files with no cHRM chunk. In

that case, a reasonable default would be the CCIR 709 primaries

[ITU-BT709]. Do not use the original NTSC primaries, unless you

really do have an image color-balanced for such a monitor. Few

monitors ever used the NTSC primaries, so such images are probably

nonexistent these days.

10.7. Background color

The background color given by bKGD will typically be used to fill

unused screen space around the image, as well as any transparent

pixels within the image. (Thus, bKGD is valid and useful even

when the image does not use transparency.) If no bKGD chunk is

present, the viewer will need to make its own decision about a

suitable background color.

Viewers that have a specific background against which to present

the image (such as Web browsers) should ignore the bKGD chunk, in

effect overriding bKGD with their preferred background color or

background image.

The background color given by bKGD is not to be considered

transparent, even if it happens to match the color given by tRNS

(or, in the case of an indexed-color image, refers to a palette

index that is marked as transparent by tRNS). Otherwise one would

have to imagine something "behind the background" to composite

against. The background color is either used as background or

ignored; it is not an intermediate layer between the PNG image and

some other background.

Indeed, it will be common that bKGD and tRNS specify the same

color, since then a decoder that does not implement transparency

processing will give the intended display, at least when no

partially-transparent pixels are present.

10.8. Alpha channel processing

In the most general case, the alpha channel can be used to

composite a foreground image against a background image; the PNG

file defines the foreground image and the transparency mask, but

not the background image. Decoders are not required to support

this most general case. It is expected that most will be able to

support compositing against a single background color, however.

The equation for computing a composited sample value is

output = alpha * foreground + (1-alpha) * background

where alpha and the input and output sample values are expressed

as fractions in the range 0 to 1. This computation should be

performed with linear (non-gamma-encoded) sample values. For

color images, the computation is done separately for R, G, and B

samples.

The following code illustrates the general case of compositing a

foreground image over a background image. It assumes that you

have the original pixel data available for the background image,

and that output is to a frame buffer for display. Other variants

are possible; see the comments below the code. The code allows

the sample depths and gamma values of foreground image, background

image, and frame buffer/CRT all to be different. Don't assume

they are the same without checking.

This code is standard C, with line numbers added for reference in

the comments below.

01 int foreground[4]; /* image pixel: R, G, B, A */

02 int background[3]; /* background pixel: R, G, B */

03 int fbpix[3]; /* frame buffer pixel */

04 int fg_maxsample; /* foreground max sample */

05 int bg_maxsample; /* background max sample */

06 int fb_maxsample; /* frame buffer max sample */

07 int ialpha;

08 float alpha, compalpha;

09 float gamfg, linfg, gambg, linbg, comppix, gcvideo;

/* Get max sample values in data and frame buffer */

10 fg_maxsample = (1 << fg_sample_depth) - 1;

11 bg_maxsample = (1 << bg_sample_depth) - 1;

12 fb_maxsample = (1 << frame_buffer_sample_depth) - 1;

/*

* Get integer version of alpha.

* Check for opaque and transparent special cases;

* no compositing needed if so.

*

* We show the whole gamma decode/correct process in

* floating point, but it would more likely be done

* with lookup tables.

*/

13 ialpha = foreground[3];

14 if (ialpha == 0) {

/*

* Foreground image is transparent here.

* If the background image is already in the frame

* buffer, there is nothing to do.

*/

15 ;

16 } else if (ialpha == fg_maxsample) {

/*

* Copy foreground pixel to frame buffer.

*/

17 for (i = 0; i < 3; i++) {

18 gamfg = (float) foreground[i] / fg_maxsample;

19 linfg = pow(gamfg, 1.0/fg_gamma);

20 comppix = linfg;

21 gcvideo = pow(comppix,viewing_gamma/display_gamma);

22 fbpix[i] = (int) (gcvideo * fb_maxsample + 0.5);

23 }

24 } else {

/*

* Compositing is necessary.

* Get floating-point alpha and its complement.

* Note: alpha is always linear; gamma does not

* affect it.

*/

25 alpha = (float) ialpha / fg_maxsample;

26 compalpha = 1.0 - alpha;

27 for (i = 0; i < 3; i++) {

/*

* Convert foreground and background to floating

* point, then linearize (undo gamma encoding).

*/

28 gamfg = (float) foreground[i] / fg_maxsample;

29 linfg = pow(gamfg, 1.0/fg_gamma);

30 gambg = (float) background[i] / bg_maxsample;

31 linbg = pow(gambg, 1.0/bg_gamma);

/*

* Composite.

*/

32 comppix = linfg * alpha + linbg * compalpha;

/*

* Gamma correct for display.

* Convert to integer frame buffer pixel.

*/

33 gcvideo = pow(comppix,viewing_gamma/display_gamma);

34 fbpix[i] = (int) (gcvideo * fb_maxsample + 0.5);

35 }

36 }

Variations:

* If output is to another PNG image file instead of a frame

buffer, lines 21, 22, 33, and 34 should be changed to be

something like

/*

* Gamma encode for storage in output file.

* Convert to integer sample value.

*/

gamout = pow(comppix, outfile_gamma);

outpix[i] = (int) (gamout * out_maxsample + 0.5);

Also, it becomes necessary to process background pixels when

alpha is zero, rather than just skipping pixels. Thus, line

15 will need to be replaced by copies of lines 17-23, but

processing background instead of foreground pixel values.

* If the sample depths of the output file, foreground file,

and background file are all the same, and the three gamma

values also match, then the no-compositing code in lines

14-23 reduces to nothing more than copying pixel values from

the input file to the output file if alpha is one, or

copying pixel values from background to output file if alpha

is zero. Since alpha is typically either zero or one for

the vast majority of pixels in an image, this is a great

savings. No gamma computations are needed for most pixels.

* When the sample depths and gamma values all match, it may

appear attractive to skip the gamma decoding and encoding

(lines 28-31, 33-34) and just perform line 32 using gamma-

encoded sample values. Although this doesn't hurt image

quality too badly, the time savings are small if alpha

values of zero and one are special-cased as recommended

here.

* If the original pixel values of the background image are no

longer available, only processed frame buffer pixels left by

display of the background image, then lines 30 and 31 need

to extract intensity from the frame buffer pixel values

using code like

/*

* Decode frame buffer value back into linear space.

*/

gcvideo = (float) fbpix[i] / fb_maxsample;

linbg = pow(gcvideo, display_gamma / viewing_gamma);

However, some roundoff error can result, so it is better to

have the original background pixels available if at all

possible.

* Note that lines 18-22 are performing exactly the same gamma

computation that is done when no alpha channel is present.

So, if you handle the no-alpha case with a lookup table, you

can use the same lookup table here. Lines 28-31 and 33-34

can also be done with (different) lookup tables.

* Of course, everything here can be done in integer

arithmetic. Just be careful to maintain sufficient

precision all the way through.

Note: in floating point, no overflow or underflow checks are

needed, because the input sample values are guaranteed to be

between 0 and 1, and compositing always yields a result that is in

between the input values (inclusive). With integer arithmetic,

some roundoff-error analysis might be needed to guarantee no

overflow or underflow.

When displaying a PNG image with full alpha channel, it is

important to be able to composite the image against some

background, even if it's only black. Ignoring the alpha channel

will cause PNG images that have been converted from an

associated-alpha representation to look wrong. (Of course, if the

alpha channel is a separate transparency mask, then ignoring alpha

is a useful option: it allows the hidden parts of the image to be

recovered.)

Even if the decoder author does not wish to implement true

compositing logic, it is simple to deal with images that contain

only zero and one alpha values. (This is implicitly true for

grayscale and truecolor PNG files that use a tRNS chunk; for

indexed-color PNG files, it is easy to check whether tRNS contains

any values other than 0 and 255.) In this simple case,

transparent pixels are replaced by the background color, while

others are unchanged. If a decoder contains only this much

transparency capability, it should deal with a full alpha channel

by treating all nonzero alpha values as fully opaque; that is, do

not replace partially transparent pixels by the background. This

approach will not yield very good results for images converted

from associated-alpha formats, but it's better than doing nothing.

10.9. Progressive display

When receiving images over slow transmission links, decoders can

improve perceived performance by displaying interlaced images

progressively. This means that as each pass is received, an

approximation to the complete image is displayed based on the data

received so far. One simple yet pleasing effect can be obtained

by expanding each received pixel to fill a rectangle covering the

yet-to-be-transmitted pixel positions below and to the right of

the received pixel. This process can be described by the

following pseudocode:

Starting_Row [1..7] = { 0, 0, 4, 0, 2, 0, 1 }

Starting_Col [1..7] = { 0, 4, 0, 2, 0, 1, 0 }

Row_Increment [1..7] = { 8, 8, 8, 4, 4, 2, 2 }

Col_Increment [1..7] = { 8, 8, 4, 4, 2, 2, 1 }

Block_Height [1..7] = { 8, 8, 4, 4, 2, 2, 1 }

Block_Width [1..7] = { 8, 4, 4, 2, 2, 1, 1 }

pass := 1

while pass <= 7

begin

row := Starting_Row[pass]

while row < height

begin

col := Starting_Col[pass]

while col < width

begin

visit (row, col,

min (Block_Height[pass], height - row),

min (Block_Width[pass], width - col))

col := col + Col_Increment[pass]

end

row := row + Row_Increment[pass]

end

pass := pass + 1

end

Here, the function "visit(row,column,height,width)" obtains the

next transmitted pixel and paints a rectangle of the specified

height and width, whose upper-left corner is at the specified row

and column, using the color indicated by the pixel. Note that row

and column are measured from 0,0 at the upper left corner.

If the decoder is merging the received image with a background

image, it may be more convenient just to paint the received pixel

positions; that is, the "visit()" function sets only the pixel at

the specified row and column, not the whole rectangle. This

produces a "fade-in" effect as the new image gradually replaces

the old. An advantage of this approach is that proper alpha or

transparency processing can be done as each pixel is replaced.

Painting a rectangle as described above will overwrite

background-image pixels that may be needed later, if the pixels

eventually received for those positions turn out to be wholly or

partially transparent. Of course, this is only a problem if the

background image is not stored anywhere offscreen.

10.10. Suggested-palette and histogram usage

In truecolor PNG files, the encoder may have provided a suggested

PLTE chunk for use by viewers running on indexed-color hardware.

If the image has a tRNS chunk, the viewer will need to adapt the

suggested palette for use with its desired background color. To

do this, replace the palette entry closest to the tRNS color with

the desired background color; or just add a palette entry for the

background color, if the viewer can handle more colors than there

are PLTE entries.

For images of color type 6 (truecolor with alpha channel), any

suggested palette should have been designed for display of the

image against a uniform background of the color specified by bKGD.

Viewers should probably ignore the palette if they intend to use a

different background, or if the bKGD chunk is missing. Viewers

can use a suggested palette for display against a different

background than it was intended for, but the results may not be

very good.

If the viewer presents a transparent truecolor image against a

background that is more complex than a single color, it is

unlikely that the suggested palette will be optimal for the

composite image. In this case it is best to perform a truecolor

compositing step on the truecolor PNG image and background image,

then color-quantize the resulting image.

The histogram chunk is useful when the viewer cannot provide as

many colors as are used in the image's palette. If the viewer is

only short a few colors, it is usually adequate to drop the

least-used colors from the palette. To reduce the number of

colors substantially, it's best to choose entirely new

representative colors, rather than trying to use a subset of the

existing palette. This amounts to performing a new color

quantization step; however, the existing palette and histogram can

be used as the input data, thus avoiding a scan of the image data.

If no palette or histogram chunk is provided, a decoder can

develop its own, at the cost of an extra pass over the image data.

Alternatively, a default palette (probably a color cube) can be

used.

See also Recommendations for Encoders: Suggested palettes (Section

9.5).

10.11. Text chunk processing

If practical, decoders should have a way to display to the user

all tEXt and zTXt chunks found in the file. Even if the decoder

does not recognize a particular text keyword, the user might be

able to understand it.

PNG text is not supposed to contain any characters outside the ISO

8859-1 "Latin-1" character set (that is, no codes 0-31 or 127-

159), except for the newline character (decimal 10). But decoders

might encounter such characters anyway. Some of these characters

can be safely displayed (e.g., TAB, FF, and CR, decimal 9, 12, and

13, respectively), but others, especially the ESC character

(decimal 27), could pose a security hazard because unexpected

actions may be taken by display hardware or software. To prevent

such hazards, decoders should not attempt to directly display any

non-Latin-1 characters (except for newline and perhaps TAB, FF,

CR) encountered in a tEXt or zTXt chunk. Instead, ignore them or

display them in a visible notation such as "\nnn". See Security

considerations (Section 8.5).

Even though encoders are supposed to represent newlines as LF, it

is recommended that decoders not rely on this; it's best to

recognize all the common newline combinations (CR, LF, and CR-LF)

and display each as a single newline. TAB can be expanded to the

proper number of spaces needed to arrive at a column multiple of

8.

Decoders running on systems with non-Latin-1 character set

encoding should provide character code remapping so that Latin-1

characters are displayed correctly. Some systems may not provide

all the characters defined in Latin-1. Mapping unavailable

characters to a visible notation such as "\nnn" is a good

fallback. In particular, character codes 127-255 should be

displayed only if they are printable characters on the decoding

system. Some systems may interpret such codes as control

characters; for security, decoders running on such systems should

not display such characters literally.

Decoders should be prepared to display text chunks that contain

any number of printing characters between newline characters, even

though encoders are encouraged to avoid creating lines in excess

of 79 characters.

11. Glossary

a^b

Exponentiation; a raised to the power b. C programmers should be

careful not to misread this notation as exclusive-or. Note that

in gamma-related calculations, zero raised to any power is valid

and must give a zero result.

Alpha

A value representing a pixel's degree of transparency. The more

transparent a pixel, the less it hides the background against

which the image is presented. In PNG, alpha is really the degree

of opacity: zero alpha represents a completely transparent pixel,

maximum alpha represents a completely opaque pixel. But most

people refer to alpha as providing transparency information, not

opacity information, and we continue that custom here.

Ancillary chunk

A chunk that provides additional information. A decoder can still

produce a meaningful image, though not necessarily the best

possible image, without processing the chunk.

Bit depth

The number of bits per palette index (in indexed-color PNGs) or

per sample (in other color types). This is the same value that

appears in IHDR.

Byte

Eight bits; also called an octet.

Channel

The set of all samples of the same kind within an image; for

example, all the blue samples in a truecolor image. (The term

"component" is also used, but not in this specification.) A

sample is the intersection of a channel and a pixel.

Chromaticity

A pair of values x,y that precisely specify the hue, though not

the absolute brightness, of a perceived color.

Chunk

A section of a PNG file. Each chunk has a type indicated by its

chunk type name. Most types of chunks also include some data.

The format and meaning of the data within the chunk are determined

by the type name.

Composite

As a verb, to form an image by merging a foreground image and a

background image, using transparency information to determine

where the background should be visible. The foreground image is

said to be "composited against" the background.

CRC

Cyclic Redundancy Check. A CRC is a type of check value designed

to catch most transmission errors. A decoder calculates the CRC

for the received data and compares it to the CRC that the encoder

calculated, which is appended to the data. A mismatch indicates

that the data was corrupted in transit.

Critical chunk

A chunk that must be understood and processed by the decoder in

order to produce a meaningful image from a PNG file.

CRT

Cathode Ray Tube: a common type of computer display hardware.

Datastream

A sequence of bytes. This term is used rather than "file" to

describe a byte sequence that is only a portion of a file. We

also use it to emphasize that a PNG image might be generated and

consumed "on the fly", never appearing in a stored file at all.

Deflate

The name of the compression algorithm used in standard PNG files,

as well as in zip, gzip, pkzip, and other compression programs.

Deflate is a member of the LZ77 family of compression methods.

Filter

A transformation applied to image data in hopes of improving its

compressibility. PNG uses only lossless (reversible) filter

algorithms.

Frame buffer

The final digital storage area for the image shown by a computer

display. Software causes an image to appear onscreen by loading

it into the frame buffer.

Gamma

The brightness of mid-level tones in an image. More precisely, a

parameter that describes the shape of the transfer function for

one or more stages in an imaging pipeline. The transfer function

is given by the expression

output = input ^ gamma

where both input and output are scaled to the range 0 to 1.

Grayscale

An image representation in which each pixel is represented by a

single sample value representing overall luminance (on a scale

from black to white). PNG also permits an alpha sample to be

stored for each pixel of a grayscale image.

Indexed color

An image representation in which each pixel is represented by a

single sample that is an index into a palette or lookup table.

The selected palette entry defines the actual color of the pixel.

Lossless compression

Any method of data compression that guarantees the original data

can be reconstructed exactly, bit-for-bit.

Lossy compression

Any method of data compression that reconstructs the original data

approximately, rather than exactly.

LSB

Least Significant Byte of a multi-byte value.

Luminance

Perceived brightness, or grayscale level, of a color. Luminance

and chromaticity together fully define a perceived color.

LUT

Look Up Table. In general, a table used to transform data. In

frame buffer hardware, a LUT can be used to map indexed-color

pixels into a selected set of truecolor values, or to perform

gamma correction. In software, a LUT can be used as a fast way of

implementing any one-variable mathematical function.

MSB

Most Significant Byte of a multi-byte value.

Palette

The set of colors available in an indexed-color image. In PNG, a

palette is an array of colors defined by red, green, and blue

samples. (Alpha values can also be defined for palette entries,

via the tRNS chunk.)

Pixel

The information stored for a single grid point in the image. The

complete image is a rectangular array of pixels.

PNG editor

A program that modifies a PNG file and preserves ancillary

information, including chunks that it does not recognize. Such a

program must obey the rules given in Chunk Ordering Rules (Chapter

7).

Sample

A single number in the image data; for example, the red value of a

pixel. A pixel is composed of one or more samples. When

discussing physical data layout (in particular, in Image layout,

Section 2.3), we use "sample" to mean a number stored in the image

array. It would be more precise but much less readable to say

"sample or palette index" in that context. Elsewhere in the

specification, "sample" means a color value or alpha value. In

the indexed-color case, these are palette entries not palette

indexes.

Sample depth

The precision, in bits, of color values and alpha values. In

indexed-color PNGs the sample depth is always 8 by definition of

the PLTE chunk. In other color types it is the same as the bit

depth.

Scanline

One horizontal row of pixels within an image.

Truecolor

An image representation in which pixel colors are defined by

storing three samples for each pixel, representing red, green, and

blue intensities respectively. PNG also permits an alpha sample

to be stored for each pixel of a truecolor image.

White point

The chromaticity of a computer display's nominal white value.

zlib

A particular format for data that has been compressed using

deflate-style compression. Also the name of a library

implementing this method. PNG implementations need not use the

zlib library, but they must conform to its format for compressed

data.

12. Appendix: Rationale

(This appendix is not part of the formal PNG specification.)

This appendix gives the reasoning behind some of the design decisions

in PNG. Many of these decisions were the subject of considerable

debate. The authors freely admit that another group might have made

different decisions; however, we believe that our choices are

defensible and consistent.

12.1. Why a new file format?

Does the world really need yet another graphics format? We

believe so. GIF is no longer freely usable, but no other commonly

used format can directly replace it, as is discussed in more

detail below. We might have used an adaptation of an existing

format, for example GIF with an unpatented compression scheme.

But this would require new code anyway; it would not be all that

much easier to implement than a whole new file format. (PNG is

designed to be simple to implement, with the exception of the

compression engine, which would be needed in any case.) We feel

that this is an Excellent opportunity to design a new format that

fixes some of the known limitations of GIF.

12.2. Why these features?

The features chosen for PNG are intended to address the needs of

applications that previously used the special strengths of GIF.

In particular, GIF is well adapted for online communications

because of its streamability and progressive display capability.

PNG shares those attributes.

We have also addressed some of the widely known shortcomings of

GIF. In particular, PNG supports truecolor images. We know of no

widely used image format that losslessly compresses truecolor

images as effectively as PNG does. We hope that PNG will make use

of truecolor images more practical and widespread.

Some form of transparency control is desirable for applications in

which images are displayed against a background or together with

other images. GIF provided a simple transparent-color

specification for this purpose. PNG supports a full alpha channel

as well as transparent-color specifications. This allows both

highly flexible transparency and compression efficiency.

Robustness against transmission errors has been an important

consideration. For example, images transferred across Internet

are often mistakenly processed as text, leading to file

corruption. PNG is designed so that such errors can be detected

quickly and reliably.

PNG has been expressly designed not to be completely dependent on

a single compression technique. Although deflate/inflate

compression is mentioned in this document, PNG would still exist

without it.

12.3. Why not these features?

Some features have been deliberately omitted from PNG. These

choices were made to simplify implementation of PNG, promote

portability and interchangeability, and make the format as simple

and foolproof as possible for users. In particular:

* There is no uncompressed variant of PNG. It is possible to

store uncompressed data by using only uncompressed deflate

blocks (a feature normally used to guarantee that deflate

does not make incompressible data much larger). However,

PNG software must support full deflate/inflate; any software

that does not is not compliant with the PNG standard. The

two most important features of PNG---portability and

compression---are absolute requirements for online

applications, and users demand them. Failure to support full

deflate/inflate compromises both of these objectives.

* There is no lossy compression in PNG. Existing formats such

as JFIF already handle lossy compression well. Furthermore,

available lossy compression methods (e.g., JPEG) are far

from foolproof --- a poor choice of quality level can ruin

an image. To avoid user confusion and unintentional loss of

information, we feel it is best to keep lossy and lossless

formats strictly separate. Also, lossy compression is

complex to implement. Adding JPEG support to a PNG decoder

might increase its size by an order of magnitude. This

would certainly cause some decoders to omit support for the

feature, which would destroy our goal of interchangeability.

* There is no support for CMYK or other unusual color spaces.

Again, this is in the name of promoting portability. CMYK,

in particular, is far too device-dependent to be useful as a

portable image representation.

* There is no standard chunk for thumbnail views of images.

In discussions with software vendors who use thumbnails in

their products, it has become clear that most would not use

a "standard" thumbnail chunk. For one thing, every vendor

has a different idea of what the dimensions and

characteristics of a thumbnail ought to be. Also, some

vendors keep thumbnails in separate files to accommodate

varied image formats; they are not going to stop doing that

simply because of a thumbnail chunk in one new format.

Proprietary chunks containing vendor-specific thumbnails

appear to be more practical than a common thumbnail format.

It is worth noting that private extensions to PNG could easily add

these features. We will not, however, include them as part of the

basic PNG standard.

PNG also does not support multiple images in one file. This

restriction is a reflection of the reality that many applications

do not need and will not support multiple images per file. In any

case, single images are a fundamentally different sort of object

from sequences of images. Rather than make false promises of

interchangeability, we have drawn a clear distinction between

single-image and multi-image formats. PNG is a single-image

format. (But see Multiple-image extension, Section 8.4.)

12.4. Why not use format X?

Numerous existing formats were considered before deciding to

develop PNG. None could meet the requirements we felt were

important for PNG.

GIF is no longer suitable as a universal standard because of legal

entanglements. Although just replacing GIF's compression method

would avoid that problem, GIF does not support truecolor images,

alpha channels, or gamma correction. The spec has more subtle

problems too. Only a small subset of the GIF89 spec is actually

portable across a variety of implementations, but there is no

codification of the most portable part of the spec.

TIFF is far too complex to meet our goals of simplicity and

interchangeability. Defining a TIFF subset would meet that

objection, but would frustrate users making the reasonable

assumption that a file saved as TIFF from their existing software

would load into a program supporting our flavor of TIFF.

Furthermore, TIFF is not designed for stream processing, has no

provision for progressive display, and does not currently provide

any good, legally unencumbered, lossless compression method.

IFF has also been suggested, but is not suitable in detail:

available image representations are too machine-specific or not

adequately compressed. The overall chunk structure of IFF is a

useful concept that PNG has liberally borrowed from, but we did

not attempt to be bit-for-bit compatible with IFF chunk structure.

Again this is due to detailed issues, notably the fact that IFF

FORMs are not designed to be serially writable.

Lossless JPEG is not suitable because it does not provide for the

storage of indexed-color images. Furthermore, its lossless

truecolor compression is often inferior to that of PNG.

12.5. Byte order

It has been asked why PNG uses network byte order. We have

selected one byte ordering and used it consistently. Which order

in particular is of little relevance, but network byte order has

the advantage that routines to convert to and from it are already

available on any platform that supports TCP/IP networking,

including all PC platforms. The functions are trivial and will be

included in the reference implementation.

12.6. Interlacing

PNG's two-dimensional interlacing scheme is more complex to

implement than GIF's line-wise interlacing. It also costs a

little more in file size. However, it yields an initial image

eight times faster than GIF (the first pass transmits only 1/64th

of the pixels, compared to 1/8th for GIF). Although this initial

image is coarse, it is useful in many situations. For example, if

the image is a World Wide Web imagemap that the user has seen

before, PNG's first pass is often enough to determine where to

click. The PNG scheme also looks better than GIF's, because

horizontal and vertical resolution never differ by more than a

factor of two; this avoids the odd "stretched" look seen when

interlaced GIFs are filled in by replicating scanlines.

Preliminary results show that small text in an interlaced PNG

image is typically readable about twice as fast as in an

equivalent GIF, i.e., after PNG's fifth pass or 25% of the image

data, instead of after GIF's third pass or 50%. This is again due

to PNG's more balanced increase in resolution.

12.7. Why gamma?

It might seem natural to standardize on storing sample values that

are linearly proportional to light intensity (that is, have gamma

of 1.0). But in fact, it is common for images to have a gamma of

less than 1. There are three good reasons for this:

* For reasons detailed in Gamma Tutorial (Chapter 13), all

video cameras apply a "gamma correction" function to the

intensity information. This causes the video signal to have

a gamma of about 0.5 relative to the light intensity in the

original scene. Thus, images obtained by frame-grabbing

video already have a gamma of about 0.5.

* The human eye has a nonlinear response to intensity, so

linear encoding of samples either wastes sample codes in

bright areas of the image, or provides too few sample codes

to avoid banding artifacts in dark areas of the image, or

both. At least 12 bits per sample are needed to avoid

visible artifacts in linear encoding with a 100:1 image

intensity range. An image gamma in the range 0.3 to 0.5

allocates sample values in a way that roughly corresponds to

the eye's response, so that 8 bits/sample are enough to

avoid artifacts caused by insufficient sample precision in

almost all images. This makes "gamma encoding" a much

better way of storing digital images than the simpler linear

encoding.

* Many images are created on PCs or workstations with no gamma

correction hardware and no software willing to provide gamma

correction either. In these cases, the images have had

their lighting and color chosen to look best on this

platform --- they can be thought of as having "manual" gamma

correction built in. To see what the image author intended,

it is necessary to treat such images as having a file_gamma

value in the range 0.4-0.6, depending on the room lighting

level that the author was working in.

In practice, image gamma values around 1.0 and around 0.5 are both

widely found. Older image standards such as GIF often do not

account for this fact. The JFIF standard specifies that images in

that format should use linear samples, but many JFIF images found

on the Internet actually have a gamma somewhere near 0.4 or 0.5.

The variety of images found and the variety of systems that people

display them on have led to widespread problems with images

appearing "too dark" or "too light".

PNG expects viewers to compensate for image gamma at the time that

the image is displayed. Another possible approach is to expect

encoders to convert all images to a uniform gamma at encoding

time. While that method would speed viewers slightly, it has

fundamental flaws:

* Gamma correction is inherently lossy due to quantization and

roundoff error. Requiring conversion at encoding time thus

causes irreversible loss. Since PNG is intended to be a

lossless storage format, this is undesirable; we should

store unmodified source data.

* The encoder might not know the source gamma value. If the

decoder does gamma correction at viewing time, it can adjust

the gamma (change the displayed brightness) in response to

feedback from a human user. The encoder has no such

recourse.

* Whatever "standard" gamma we settled on would be wrong for

some displays. Hence viewers would still need gamma

correction capability.

Since there will always be images with no gamma or an incorrect

recorded gamma, good viewers will need to incorporate gamma

adjustment code anyway. Gamma correction at viewing time is thus

the right way to go.

See Gamma Tutorial (Chapter 13) for more information.

12.8. Non-premultiplied alpha

PNG uses "unassociated" or "non-premultiplied" alpha so that

images with separate transparency masks can be stored losslessly.

Another common technique, "premultiplied alpha", stores pixel

values premultiplied by the alpha fraction; in effect, the image

is already composited against a black background. Any image data

hidden by the transparency mask is irretrievably lost by that

method, since multiplying by a zero alpha value always produces

zero.

Some image rendering techniques generate images with premultiplied

alpha (the alpha value actually represents how much of the pixel

is covered by the image). This representation can be converted to

PNG by dividing the sample values by alpha, except where alpha is

zero. The result will look good if displayed by a viewer that

handles alpha properly, but will not look very good if the viewer

ignores the alpha channel.

Although each form of alpha storage has its advantages, we did not

want to require all PNG viewers to handle both forms. We

standardized on non-premultiplied alpha as being the lossless and

more general case.

12.9. Filtering

PNG includes filtering capability because filtering can

significantly reduce the compressed size of truecolor and

grayscale images. Filtering is also sometimes of value on

indexed-color images, although this is less common.

The filter algorithms are defined to operate on bytes, rather than

pixels; this gains simplicity and speed with very little cost in

compression performance. Tests have shown that filtering is

usually ineffective for images with fewer than 8 bits per sample,

so providing pixelwise filtering for such images would be

pointless. For 16 bit/sample data, bytewise filtering is nearly

as effective as pixelwise filtering, because MSBs are predicted

from adjacent MSBs, and LSBs are predicted from adjacent LSBs.

The encoder is allowed to change filters for each new scanline.

This creates no additional complexity for decoders, since a

decoder is required to contain defiltering logic for every filter

type anyway. The only cost is an extra byte per scanline in the

pre-compression datastream. Our tests showed that when the same

filter is selected for all scanlines, this extra byte compresses

away to almost nothing, so there is little storage cost compared

to a fixed filter specified for the whole image. And the

potential benefits of adaptive filtering are too great to ignore.

Even with the simplistic filter-choice heuristics so far

discovered, adaptive filtering usually outperforms fixed filters.

In particular, an adaptive filter can change behavior for

successive passes of an interlaced image; a fixed filter cannot.

12.10. Text strings

Most graphics file formats include the ability to store some

textual information along with the image. But many applications

need more than that: they want to be able to store several

identifiable pieces of text. For example, a database using PNG

files to store medical X-rays would likely want to include

patient's name, doctor's name, etc. A simple way to do this in

PNG would be to invent new private chunks holding text. The

disadvantage of such an approach is that other applications would

have no idea what was in those chunks, and would simply ignore

them. Instead, we recommend that textual information be stored in

standard tEXt chunks with suitable keywords. Use of tEXt tells

any PNG viewer that the chunk contains text that might be of

interest to a human user. Thus, a person looking at the file with

another viewer will still be able to see the text, and even

understand what it is if the keywords are reasonably self-

explanatory. (To this end, we recommend spelled-out keywords, not

abbreviations that will be hard for a person to understand.

Saving a few bytes on a keyword is false economy.)

The ISO 8859-1 (Latin-1) character set was chosen as a compromise

between functionality and portability. Some platforms cannot

display anything more than 7-bit ASCII characters, while others

can handle characters beyond the Latin-1 set. We felt that

Latin-1 represents a widely useful and reasonably portable

character set. Latin-1 is a direct subset of character sets

commonly used on popular platforms such as Microsoft Windows and X

Windows. It can also be handled on Macintosh systems with a

simple remapping of characters.

There is presently no provision for text employing character sets

other than Latin-1. We recognize that the need for other character

sets will increase. However, PNG already requires that

programmers implement a number of new and unfamiliar features, and

text representation is not PNG's primary purpose. Since PNG

provides for the creation and public registration of new ancillary

chunks of general interest, we expect that text chunks for other

character sets, such as Unicode, eventually will be registered and

increase gradually in popularity.

12.11. PNG file signature

The first eight bytes of a PNG file always contain the following

values:

(decimal) 137 80 78 71 13 10 26 10

(hexadecimal) 89 50 4e 47 0d 0a 1a 0a

(ASCII C notation) \211 P N G \r \n \032 \n

This signature both identifies the file as a PNG file and provides

for immediate detection of common file-transfer problems. The

first two bytes distinguish PNG files on systems that expect the

first two bytes to identify the file type uniquely. The first

byte is chosen as a non-ASCII value to reduce the probability that

a text file may be misrecognized as a PNG file; also, it catches

bad file transfers that clear bit 7. Bytes two through four name

the format. The CR-LF sequence catches bad file transfers that

alter newline sequences. The control-Z character stops file

display under MS-DOS. The final line feed checks for the inverse

of the CR-LF translation problem.

A decoder may further verify that the next eight bytes contain an

IHDR chunk header with the correct chunk length; this will catch

bad transfers that drop or alter null (zero) bytes.

Note that there is no version number in the signature, nor indeed

anywhere in the file. This is intentional: the chunk mechanism

provides a better, more flexible way to handle format extensions,

as explained in Chunk naming conventions (Section 12.13).

12.12. Chunk layout

The chunk design allows decoders to skip unrecognized or

uninteresting chunks: it is simply necessary to skip the

appropriate number of bytes, as determined from the length field.

Limiting chunk length to (2^31)-1 bytes avoids possible problems

for implementations that cannot conveniently handle 4-byte

unsigned values. In practice, chunks will usually be much shorter

than that anyway.

A separate CRC is provided for each chunk in order to detect

badly-transferred images as quickly as possible. In particular,

critical data such as the image dimensions can be validated before

being used.

The chunk length is excluded from the CRC so that the CRC can be

calculated as the data is generated; this avoids a second pass

over the data in cases where the chunk length is not known in

advance. Excluding the length from the CRC does not create any

extra risk of failing to discover file corruption, since if the

length is wrong, the CRC check will fail: the CRC will be computed

on the wrong set of bytes and then be tested against the wrong

value from the file.

12.13. Chunk naming conventions

The chunk naming conventions allow safe, flexible extension of the

PNG format. This mechanism is much better than a format version

number, because it works on a feature-by-feature basis rather than

being an overall indicator. Decoders can process newer files if

and only if the files use no unknown critical features (as

indicated by finding unknown critical chunks). Unknown ancillary

chunks can be safely ignored. We decided against having an

overall format version number because experience has shown that

format version numbers hurt portability as much as they help.

Version numbers tend to be set unnecessarily high, leading to

older decoders rejecting files that they could have processed

(this was a serious problem for several years after the GIF89 spec

came out, for example). Furthermore, private extensions can be

made either critical or ancillary, and standard decoders should

react appropriately; overall version numbers are no help for

private extensions.

A hypothetical chunk for vector graphics would be a critical

chunk, since if ignored, important parts of the intended image

would be missing. A chunk carrying the Mandelbrot set coordinates

for a fractal image would be ancillary, since other applications

could display the image without understanding what the image

represents. In general, a chunk type should be made critical only

if it is impossible to display a reasonable representation of the

intended image without interpreting that chunk.

The public/private property bit ensures that any newly defined

public chunk type name cannot conflict with proprietary chunks

that could be in use somewhere. However, this does not protect

users of private chunk names from the possibility that someone

else may use the same chunk name for a different purpose. It is a

good idea to put additional identifying information at the start

of the data for any private chunk type.

When a PNG file is modified, certain ancillary chunks may need to

be changed to reflect changes in other chunks. For example, a

histogram chunk needs to be changed if the image data changes. If

the file editor does not recognize histogram chunks, copying them

blindly to a new output file is incorrect; such chunks should be

dropped. The safe/unsafe property bit allows ancillary chunks to

be marked appropriately.

Not all possible modification scenarios are covered by the

safe/unsafe semantics. In particular, chunks that are dependent

on the total file contents are not supported. (An example of such

a chunk is an index of IDAT chunk locations within the file:

adding a comment chunk would inadvertently break the index.)

Definition of such chunks is discouraged. If absolutely necessary

for a particular application, such chunks can be made critical

chunks, with consequent loss of portability to other applications.

In general, ancillary chunks can depend on critical chunks but not

on other ancillary chunks. It is expected that mutually dependent

information should be put into a single chunk.

In some situations it may be unavoidable to make one ancillary

chunk dependent on another. Although the chunk property bits are

insufficient to represent this case, a simple solution is

available: in the dependent chunk, record the CRC of the chunk

depended on. It can then be determined whether that chunk has

been changed by some other program.

The same technique can be useful for other purposes. For example,

if a program relies on the palette being in a particular order, it

can store a private chunk containing the CRC of the PLTE chunk.

If this value matches when the file is again read in, then it

provides high confidence that the palette has not been tampered

with. Note that it is not necessary to mark the private chunk

unsafe-to-copy when this technique is used; thus, such a private

chunk can survive other editing of the file.

12.14. Palette histograms

A viewer may not be able to provide as many colors as are listed

in the image's palette. (For example, some colors could be

reserved by a window system.) To produce the best results in this

situation, it is helpful to have information about the frequency

with which each palette index actually appears, in order to choose

the best palette for dithering or to drop the least-used colors.

Since images are often created once and viewed many times, it

makes sense to calculate this information in the encoder, although

it is not mandatory for the encoder to provide it.

Other image formats have usually addressed this problem by

specifying that the palette entries should appear in order of

frequency of use. That is an inferior solution, because it

doesn't give the viewer nearly as much information: the viewer

can't determine how much damage will be done by dropping the last

few colors. Nor does a sorted palette give enough information to

choose a target palette for dithering, in the case that the viewer

needs to reduce the number of colors substantially. A palette

histogram provides the information needed to choose such a target

palette without making a pass over the image data.

13. Appendix: Gamma Tutorial

(This appendix is not part of the formal PNG specification.)

It would be convenient for graphics programmers if all of the

components of an imaging system were linear. The voltage coming from

an electronic camera would be directly proportional to the intensity

(power) of light in the scene, the light emitted by a CRT would be

directly proportional to its input voltage, and so on. However,

real-world devices do not behave in this way. All CRT displays,

almost all photographic film, and many electronic cameras have

nonlinear signal-to-light-intensity or intensity-to-signal

characteristics.

Fortunately, all of these nonlinear devices have a transfer function

that is approximated fairly well by a single type of mathematical

function: a power function. This power function has the general

equation

output = input ^ gamma

where ^ denotes exponentiation, and "gamma" (often printed using the

Greek letter gamma, thus the name) is simply the exponent of the

power function.

By convention, "input" and "output" are both scaled to the range

0..1, with 0 representing black and 1 representing maximum white (or

red, etc). Normalized in this way, the power function is completely

described by a single number, the exponent "gamma".

So, given a particular device, we can measure its output as a

function of its input, fit a power function to this measured transfer

function, extract the exponent, and call it gamma. We often say

"this device has a gamma of 2.5" as a shorthand for "this device has

a power-law response with an exponent of 2.5". We can also talk

about the gamma of a mathematical transform, or of a lookup table in

a frame buffer, so long as the input and output of the thing are

related by the power-law expression above.

How do gammas combine?

Real imaging systems will have several components, and more than

one of these can be nonlinear. If all of the components have

transfer characteristics that are power functions, then the

transfer function of the entire system is also a power function.

The exponent (gamma) of the whole system's transfer function is

just the product of all of the individual exponents (gammas) of

the separate stages in the system.

Also, stages that are linear pose no problem, since a power

function with an exponent of 1.0 is really a linear function. So

a linear transfer function is just a special case of a power

function, with a gamma of 1.0.

Thus, as long as our imaging system contains only stages with

linear and power-law transfer functions, we can meaningfully talk

about the gamma of the entire system. This is indeed the case

with most real imaging systems.

What should overall gamma be?

If the overall gamma of an imaging system is 1.0, its output is

linearly proportional to its input. This means that the ratio

between the intensities of any two areas in the reproduced image

will be the same as it was in the original scene. It might seem

that this should always be the goal of an imaging system: to

accurately reproduce the tones of the original scene. Alas, that

is not the case.

When the reproduced image is to be viewed in "bright surround"

conditions, where other white objects nearby in the room have

about the same brightness as white in the image, then an overall

gamma of 1.0 does indeed give real-looking reproduction of a

natural scene. Photographic prints viewed under room light and

computer displays in bright room light are typical "bright

surround" viewing conditions.

However, sometimes images are intended to be viewed in "dark

surround" conditions, where the room is substantially black except

for the image. This is typical of the way movies and slides

(transparencies) are viewed by projection. Under these

circumstances, an accurate reproduction of the original scene

results in an image that human viewers judge as "flat" and lacking

in contrast. It turns out that the projected image needs to have

a gamma of about 1.5 relative to the original scene for viewers to

judge it "natural". Thus, slide film is designed to have a gamma

of about 1.5, not 1.0.

There is also an intermediate condition called "dim surround",

where the rest of the room is still visible to the viewer, but is

noticeably darker than the reproduced image itself. This is

typical of television viewing, at least in the evening, as well as

subdued-light computer work areas. In dim surround conditions,

the reproduced image needs to have a gamma of about 1.25 relative

to the original scene in order to look natural.

The requirement for boosted contrast (gamma) in dark surround

conditions is due to the way the human visual system works, and

applies equally well to computer monitors. Thus, a PNG viewer

trying to achieve the maximum realism for the images it displays

really needs to know what the room lighting conditions are, and

adjust the gamma of the displayed image accordingly.

If aSKINg the user about room lighting conditions is inappropriate

or too difficult, just assume that the overall gamma

(viewing_gamma as defined below) should be 1.0 or 1.25. That's

all that most systems that implement gamma correction do.

What is a CRT's gamma?

All CRT displays have a power-law transfer characteristic with a

gamma of about 2.5. This is due to the physical processes

involved in controlling the electron beam in the electron gun, and

has nothing to do with the phosphor.

An exception to this rule is fancy "calibrated" CRTs that have

internal electronics to alter their transfer function. If you

have one of these, you probably should believe what the

manufacturer tells you its gamma is. But in all other cases,

assuming 2.5 is likely to be pretty accurate.

There are various images around that purport to measure gamma,

usually by comparing the intensity of an area containing

alternating white and black with a series of areas of continuous

gray of different intensity. These are usually not reliable.

Test images that use a "checkerboard" pattern of black and white

are the worst, because a single white pixel will be reproduced

considerably darker than a large area of white. An image that

uses alternating black and white horizontal lines (such as the

"gamma.png" test image at

ftp://ftp.uu.net/graphics/png/images/suite/gamma.png) is much

better, but even it may be inaccurate at high "picture" settings

on some CRTs.

If you have a good photometer, you can measure the actual light

output of a CRT as a function of input voltage and fit a power

function to the measurements. However, note that this procedure

is very sensitive to the CRT's black level adjustment, somewhat

sensitive to its picture adjustment, and also affected by ambient

light. Furthermore, CRTs spread some light from bright areas of

an image into nearby darker areas; a single bright spot against a

black background may be seen to have a "halo". Your measuring

technique will need to minimize the effects of this.

Because of the difficulty of measuring gamma, using either test

images or measuring equipment, you're usually better off just

assuming gamma is 2.5 rather than trying to measure it.

What is gamma correction?

A CRT has a gamma of 2.5, and we can't change that. To get an

overall gamma of 1.0 (or somewhere near that) for an imaging

system, we need to have at least one other component of the "image

pipeline" that is nonlinear. If, in fact, there is only one

nonlinear stage in addition to the CRT, then it's traditional to

say that the CRT has a certain gamma, and that the other nonlinear

stage provides "gamma correction" to compensate for the CRT.

However, exactly where the "correction" is done depends on

circumstance.

In all broadcast video systems, gamma correction is done in the

camera. This choice was made in the days when television

electronics were all analog, and a good gamma-correction circuit

was expensive to build. The original NTSC video standard required

cameras to have a transfer function with a gamma of 1/2.2, or

about 0.45. Recently, a more complex two-part transfer function

has been adopted [SMPTE-170M], but its behavior can be well

approximated by a power function with a gamma of 0.5. When the

resulting image is displayed on a CRT with a gamma of 2.5, the

image on screen ends up with a gamma of about 1.25 relative to the

original scene, which is appropriate for "dim surround" viewing.

These days, video signals are often digitized and stored in

computer frame buffers. This works fine, but remember that gamma

correction is "built into" the video signal, and so the digitized

video has a gamma of about 0.5 relative to the original scene.

Computer rendering programs often produce linear samples. To

display these correctly, intensity on the CRT needs to be directly

proportional to the sample values in the frame buffer. This can

be done with a special hardware lookup table between the frame

buffer and the CRT hardware. The lookup table (often called LUT)

is loaded with a mapping that implements a power function with a

gamma of 0.4, thus providing "gamma correction" for the CRT gamma.

Thus, gamma correction sometimes happens before the frame buffer,

sometimes after. As long as images created in a particular

environment are always displayed in that environment, everything

is fine. But when people try to exchange images, differences in

gamma correction conventions often result in images that seem far

too bright and washed out, or far too dark and contrasty.

Gamma-encoded samples are good

So, is it better to do gamma correction before or after the frame

buffer?

In an ideal world, sample values would be stored in floating

point, there would be lots of precision, and it wouldn't really

matter much. But in reality, we're always trying to store images

in as few bits as we can.

If we decide to use samples that are linearly proportional to

intensity, and do the gamma correction in the frame buffer LUT, it

turns out that we need to use at least 12 bits for each of red,

green, and blue to have enough precision in intensity. With any

less than that, we will sometimes see "contour bands" or "Mach

bands" in the darker areas of the image, where two adjacent sample

values are still far enough apart in intensity for the difference

to be visible.

However, through an interesting coincidence, the human eye's

subjective perception of brightness is related to the physical

stimulation of light intensity in a manner that is very much like

the power function used for gamma correction. If we apply gamma

correction to measured (or calculated) light intensity before

quantizing to an integer for storage in a frame buffer, we can get

away with using many fewer bits to store the image. In fact, 8

bits per color is almost always sufficient to avoid contouring

artifacts. This is because, since gamma correction is so closely

related to human perception, we are assigning our 256 available

sample codes to intensity values in a manner that approximates how

visible those intensity changes are to the eye. Compared to a

linear-sample image, we allocate fewer sample values to brighter

parts of the tonal range and more sample values to the darker

portions of the tonal range.

Thus, for the same apparent image quality, images using gamma-

encoded sample values need only about two-thirds as many bits of

storage as images using linear samples.

General gamma handling

When more than two nonlinear transfer functions are involved in

the image pipeline, the term "gamma correction" becomes too vague.

If we consider a pipeline that involves capturing (or calculating)

an image, storing it in an image file, reading the file, and

displaying the image on some sort of display screen, there are at

least 5 places in the pipeline that could have nonlinear transfer

functions. Let's give each a specific name for their

characteristic gamma:

camera_gamma

the characteristic of the image sensor

encoding_gamma

the gamma of any transformation performed by the software

writing the image file

decoding_gamma

the gamma of any transformation performed by the software

reading the image file

LUT_gamma

the gamma of the frame buffer LUT, if present

CRT_gamma

the gamma of the CRT, generally 2.5

In addition, let's add a few other names:

file_gamma

the gamma of the image in the file, relative to the original

scene. This is

file_gamma = camera_gamma * encoding_gamma

display_gamma

the gamma of the "display system" downstream of the frame

buffer. This is

display_gamma = LUT_gamma * CRT_gamma

viewing_gamma

the overall gamma that we want to obtain to produce pleasing

images --- generally 1.0 to 1.5.

The file_gamma value, as defined above, is what goes in the gAMA

chunk in a PNG file. If file_gamma is not 1.0, we know that gamma

correction has been done on the sample values in the file, and we

could call them "gamma corrected" samples. However, since there

can be so many different values of gamma in the image display

chain, and some of them are not known at the time the image is

written, the samples are not really being "corrected" for a

specific display condition. We are really using a power function

in the process of encoding an intensity range into a small integer

field, and so it is more correct to say "gamma encoded" samples

instead of "gamma corrected" samples.

When displaying an image file, the image decoding program is

responsible for making the overall gamma of the system equal to

the desired viewing_gamma, by selecting the decoding_gamma

appropriately. When displaying a PNG file, the gAMA chunk

provides the file_gamma value. The display_gamma may be known for

this machine, or it might be obtained from the system software, or

the user might have to be asked what it is. The correct

viewing_gamma depends on lighting conditions, and that will

generally have to come from the user.

Ultimately, you should have

file_gamma * decoding_gamma * display_gamma = viewing_gamma

Some specific examples

In digital video systems, camera_gamma is about 0.5 by declaration

of the various video standards documents. CRT_gamma is 2.5 as

usual, while encoding_gamma, decoding_gamma, and LUT_gamma are all

1.0. As a result, viewing_gamma ends up being about 1.25.

On frame buffers that have hardware gamma correction tables, and

that are calibrated to display linear samples correctly,

display_gamma is 1.0.

Many workstations and X terminals and PC displays lack gamma

correction lookup tables. Here, LUT_gamma is always 1.0, so

display_gamma is 2.5.

On the Macintosh, there is a LUT. By default, it is loaded with a

table whose gamma is about 0.72, giving a display_gamma (LUT and

CRT combined) of about 1.8. Some Macs have a "Gamma" control

panel that allows gamma to be changed to 1.0, 1.2, 1.4, 1.8, or

2.2. These settings load alternate LUTs that are designed to give

a display_gamma that is equal to the label on the selected button.

Thus, the "Gamma" control panel setting can be used directly as

display_gamma in decoder calculations.

On recent SGI systems, there is a hardware gamma-correction table

whose contents are controlled by the (privileged) "gamma" program.

The gamma of the table is actually the reciprocal of the number

that "gamma" prints, and it does not include the CRT gamma. To

obtain the display_gamma, you need to find the SGI system gamma

(either by looking in a file, or asking the user) and then

calculating

display_gamma = 2.5 / SGI_system_gamma

You will find SGI systems with the system gamma set to 1.0 and 2.2

(or higher), but the default when machines are shipped is 1.7.

A note about video gamma

The original NTSC video standards specified a simple power-law

camera transfer function with a gamma of 1/2.2 or 0.45. This is

not possible to implement exactly in analog hardware because the

function has infinite slope at x=0, so all cameras deviated to

some degree from this ideal. More recently, a new camera transfer

function that is physically realizable has been accepted as a

standard [SMPTE-170M]. It is

Vout = 4.5 * Vin if Vin < 0.018

Vout = 1.099 * (Vin^0.45) - 0.099 if Vin >= 0.018

where Vin and Vout are measured on a scale of 0 to 1. Although

the exponent remains 0.45, the multiplication and subtraction

change the shape of the transfer function, so it is no longer a

pure power function. If you want to perform extremely precise

calculations on video signals, you should use the expression above

(or its inverse, as required).

However, PNG does not provide a way to specify that an image uses

this exact transfer function; the gAMA chunk always assumes a pure

power-law function. If we plot the two-part transfer function

above along with the family of pure power functions, we find that

a power function with a gamma of about 0.5 to 0.52 (not 0.45) most

closely approximates the transfer function. Thus, when writing a

PNG file with data obtained from digitizing the output of a modern

video camera, the gAMA chunk should contain 0.5 or 0.52, not 0.45.

The remaining difference between the true transfer function and

the power function is insignificant for almost all purposes. (In

fact, the alignment errors in most cameras are likely to be larger

than the difference between these functions.) The designers of

PNG deemed the simplicity and flexibility of a power-law

definition of gAMA to be more important than being able to

describe the SMPTE-170M transfer curve exactly.

The PAL and SECAM video standards specify a power-law camera

transfer function with a gamma of 1/2.8 or 0.36 --- not the 1/2.2

of NTSC. However, this is too low in practice, so real cameras

are likely to have their gamma set close to NTSC practice. Just

guessing 0.45 or 0.5 is likely to give you viewable results, but

if you want precise values you'll probably have to measure the

particular camera.

Further reading

If you have access to the World Wide Web, read Charles Poynton's

excellent "Gamma FAQ" [GAMMA-FAQ] for more information about

gamma.

14. Appendix: Color Tutorial

(This appendix is not part of the formal PNG specification.)

About chromaticity

The cHRM chunk is used, together with the gAMA chunk, to convey

precise color information so that a PNG image can be displayed or

printed with better color fidelity than is possible without this

information. The preceding chapters state how this information is

encoded in a PNG image. This tutorial briefly outlines the

underlying color theory for those who might not be familiar with

it.

Note that displaying an image with incorrect gamma will produce

much larger color errors than failing to use the chromaticity

data. First be sure the monitor set-up and gamma correction are

right, then worry about chromaticity.

The problem

The color of an object depends not only on the precise spectrum of

light emitted or reflected from it, but also on the observer ---

their species, what else they can see at the same time, even what

they have recently looked at! Furthermore, two very different

spectra can produce exactly the same color sensation. Color is

not an objective property of real-world objects; it is a

subjective, biological sensation. However, by making some

simplifying assumptions (such as: we are talking about human

vision) it is possible to produce a mathematical model of color

and thereby obtain good color accuracy.

Device-dependent color

Display the same RGB data on three different monitors, side by

side, and you will get a noticeably different color balance on

each display. This is because each monitor emits a slightly

different shade and intensity of red, green, and blue light. RGB

is an example of a device-dependent color model --- the color you

get depends on the device. This also means that a particular

color --- represented as say RGB 87, 146, 116 on one monitor ---

might have to be specified as RGB 98, 123, 104 on another to

produce the same color.

Device-independent color

A full physical description of a color would require specifying

the exact spectral power distribution of the light source.

Fortunately, the human eye and brain are not so sensitive as to

require exact reproduction of a spectrum. Mathematical, device-

independent color models exist that describe fairly well how a

particular color will be seen by humans. The most important

device-independent color model, to which all others can be

related, was developed by the International Lighting Committee

(CIE, in French) and is called XYZ.

In XYZ, X is the sum of a weighted power distribution over the

whole visible spectrum. So are Y and Z, each with different

weights. Thus any arbitrary spectral power distribution is

condensed down to just three floating point numbers. The weights

were derived from color matching experiments done on human

subjects in the 1920s. CIE XYZ has been an International Standard

since 1931, and it has a number of useful properties:

* two colors with the same XYZ values will look the same to

humans

* two colors with different XYZ values will not look the same

* the Y value represents all the brightness information

(luminance)

* the XYZ color of any object can be objectively measured

Color models based on XYZ have been used for many years by people

who need accurate control of color --- lighting engineers for film

and TV, paint and dyestuffs manufacturers, and so on. They are

thus proven in industrial use. Accurate, device-independent color

started to spread from high-end, specialized areas into the

mainstream during the late 1980s and early 1990s, and PNG takes

notice of that trend.

Calibrated, device-dependent color

Traditionally, image file formats have used uncalibrated, device-

dependent color. If the precise details of the original display

device are known, it becomes possible to convert the device-

dependent colors of a particular image to device-independent ones.

Making simplifying assumptions, such as working with CRTs (which

are much easier than printers), all we need to know are the XYZ

values of each primary color and the CRT_gamma.

So why does PNG not store images in XYZ instead of RGB? Well, two

reasons. First, storing images in XYZ would require more bits of

precision, which would make the files bigger. Second, all

programs would have to convert the image data before viewing it.

Whether calibrated or not, all variants of RGB are close enough

that undemanding viewers can get by with simply displaying the

data without color correction. By storing calibrated RGB, PNG

retains compatibility with existing programs that expect RGB data,

yet provides enough information for conversion to XYZ in

applications that need precise colors. Thus, we get the best of

both worlds.

What are chromaticity and luminance?

Chromaticity is an objective measurement of the color of an

object, leaving aside the brightness information. Chromaticity

uses two parameters x and y, which are readily calculated from

XYZ:

x = X / (X + Y + Z)

y = Y / (X + Y + Z)

XYZ colors having the same chromaticity values will appear to have

the same hue but can vary in absolute brightness. Notice that x,y

are dimensionless ratios, so they have the same values no matter

what units we've used for X,Y,Z.

The Y value of an XYZ color is directly proportional to its

absolute brightness and is called the luminance of the color. We

can describe a color either by XYZ coordinates or by chromaticity

x,y plus luminance Y. The XYZ form has the advantage that it is

linearly related to (linear, gamma=1.0) RGB color spaces.

How are computer monitor colors described?

The "white point" of a monitor is the chromaticity x,y of the

monitor's nominal white, that is, the color produced when

R=G=B=maximum.

It's customary to specify monitor colors by giving the

chromaticities of the individual phosphors R, G, and B, plus the

white point. The white point allows one to infer the relative

brightnesses of the three phosphors, which isn't determined by

their chromaticities alone.

Note that the absolute brightness of the monitor is not specified.

For computer graphics work, we generally don't care very much

about absolute brightness levels. Instead of dealing with

absolute XYZ values (in which X,Y,Z are expressed in physical

units of radiated power, such as candelas per square meter), it is

convenient to work in "relative XYZ" units, where the monitor's

nominal white is taken to have a luminance (Y) of 1.0. Given this

assumption, it's simple to compute XYZ coordinates for the

monitor's white, red, green, and blue from their chromaticity

values.

Why does cHRM use x,y rather than XYZ? Simply because that is how

manufacturers print the information in their spec sheets!

Usually, the first thing a program will do is convert the cHRM

chromaticities into relative XYZ space.

What can I do with it?

If a PNG file has the gAMA and cHRM chunks, the source_RGB values

can be converted to XYZ. This lets you:

* do accurate grayscale conversion (just use the Y component)

* convert to RGB for your own monitor (to see the original

colors)

* print the image in Level 2 PostScript with better color

fidelity than a simple RGB to CMYK conversion could provide

* calculate an optimal color palette

* pass the image data to a color management system

* etc.

How do I convert from source_RGB to XYZ?

Make a few simplifying assumptions first, like the monitor really

is jet black with no input and the guns don't interfere with one

another. Then, given that you know the CIE XYZ values for each of

red, green, and blue for a particular monitor, you put them into a

matrix m:

Xr Xg Xb

m = Yr Yg Yb

Zr Zg Zb

Here we assume we are working with linear RGB floating point data

in the range 0..1. If the gamma is not 1.0, make it so on the

floating point data. Then convert source_RGB to XYZ by matrix

multiplication:

X R

Y = m G

Z B

In other words, X = Xr*R + Xg*G + Xb*B, and similarly for Y and Z.

You can go the other way too:

R X

G = im Y

B Z

where im is the inverse of the matrix m.

What is a gamut?

The gamut of a device is the subset of visible colors which that

device can display. (It has nothing to do with gamma.) The gamut

of an RGB device can be visualized as a polyhedron in XYZ space;

the vertices correspond to the device's black, blue, red, green,

magenta, cyan, yellow and white.

Different devices have different gamuts, in other words one device

will be able to display certain colors (usually highly saturated

ones) that another device cannot. The gamut of a particular RGB

device can be determined from its R, G, and B chromaticities and

white point (the same values given in the cHRM chunk). The gamut

of a color printer is more complex and can only be determined by

measurement. However, printer gamuts are typically smaller than

monitor gamuts, meaning that there can be many colors in a

displayable image that cannot physically be printed.

Converting image data from one device to another generally results

in gamut mismatches --- colors that cannot be represented exactly

on the destination device. The process of making the colors fit,

which can range from a simple clip to elaborate nonlinear scaling

transformations, is termed gamut mapping. The aim is to produce a

reasonable visual representation of the original image.

Further reading

References [COLOR-1] through [COLOR-5] provide more detail about

color theory.

15. Appendix: Sample CRC Code

The following sample code represents a practical implementation of

the CRC (Cyclic Redundancy Check) employed in PNG chunks. (See also

ISO 3309 [ISO-3309] or ITU-T V.42 [ITU-V42] for a formal

specification.)

The sample code is in the ANSI C programming language. Non C users

may find it easier to read with these hints:

&

Bitwise AND operator.

^

Bitwise exclusive-OR operator. (Caution: elsewhere in this

document, ^ represents exponentiation.)

>>

Bitwise right shift operator. When applied to an unsigned

quantity, as here, right shift inserts zeroes at the left.

!

Logical NOT operator.

++

"n++" increments the variable n.

0xNNN

0x introduces a hexadecimal (base 16) constant. Suffix L

indicates a long value (at least 32 bits).

/* Table of CRCs of all 8-bit messages. */

unsigned long crc_table[256];

/* Flag: has the table been computed? Initially false. */

int crc_table_computed = 0;

/* Make the table for a fast CRC. */

void make_crc_table(void)

{

unsigned long c;

int n, k;

for (n = 0; n < 256; n++) {

c = (unsigned long) n;

for (k = 0; k < 8; k++) {

if (c & 1)

c = 0xedb88320L ^ (c >> 1);

else

c = c >> 1;

}

crc_table[n] = c;

}

crc_table_computed = 1;

}

/* Update a running CRC with the bytes buf[0..len-1]--the CRC

should be initialized to all 1's, and the transmitted value

is the 1's complement of the final running CRC (see the

crc() routine below)). */

unsigned long update_crc(unsigned long crc, unsigned char *buf,

int len)

{

unsigned long c = crc;

int n;

if (!crc_table_computed)

make_crc_table();

for (n = 0; n < len; n++) {

c = crc_table[(c ^ buf[n]) & 0xff] ^ (c >> 8);

}

return c;

}

/* Return the CRC of the bytes buf[0..len-1]. */

unsigned long crc(unsigned char *buf, int len)

{

return update_crc(0xffffffffL, buf, len) ^ 0xffffffffL;

}

16. Appendix: Online Resources

(This appendix is not part of the formal PNG specification.)

This appendix gives the locations of some Internet resources for PNG

software developers. By the nature of the Internet, the list is

incomplete and subject to change.

Archive sites

The latest released versions of this document and related

information can always be found at the PNG FTP archive site,

ftp://ftp.uu.net/graphics/png/. The PNG specification is

available in several formats, including Html, plain text, and

PostScript.

Reference implementation and test images

A reference implementation in portable C is available from the PNG

FTP archive site, ftp://ftp.uu.net/graphics/png/src/. The

reference implementation is freely usable in all applications,

including commercial applications.

Test images are available from

ftp://ftp.uu.net/graphics/png/images/.

Electronic mail

The maintainers of the PNG specification can be contacted by e-

mail at png-info@uunet.uu.net or at png-group@w3.org.

PNG home page

There is a World Wide Web home page for PNG at

http://quest.jpl.nasa.gov/PNG/. This page is a central location

for current information about PNG and PNG-related tools.

17. Appendix: Revision History

(This appendix is not part of the formal PNG specification.)

The PNG format has been frozen since the Ninth Draft of March 7,

1995, and all future changes are intended to be backwards compatible.

The revisions since the Ninth Draft are simply clarifications,

improvements in presentation, and additions of supporting material.

On 1 October 1996, the PNG specification was approved as a W3C (World

Wide Web Consortium) Recommendation.

Changes since the Tenth Draft of 5 May, 1995

* Clarified meaning of a suggested-palette PLTE chunk in a

truecolor image that uses transparency

* Clarified exact semantics of sBIT and allowed sample depth

scaling procedures

* Clarified status of spaces in tEXt chunk keywords

* Distinguished private and public extension values in type

and method fields

* Added a "Creation Time" tEXt keyword

* Macintosh representation of PNG specified

* Added discussion of security issues

* Added more extensive discussion of gamma and chromaticity

handling, including tutorial appendixes

* Clarified terminology, notably sample depth vs. bit depth

* Added a glossary

* Editing and reformatting

18. References

[COLOR-1]

Hall, Roy, Illumination and Color in Computer Generated Imagery.

Springer-Verlag, New York, 1989. ISBN 0-387-96774-5.

[COLOR-2]

Kasson, J., and W. Plouffe, "An Analysis of Selected Computer

Interchange Color Spaces", ACM Transactions on Graphics, vol 11 no

4 (1992), pp 373-405.

[COLOR-3]

Lilley, C., F. Lin, W.T. Hewitt, and T.L.J. Howard, Colour in

Computer Graphics. CVCP, Sheffield, 1993. ISBN 1-85889-022-5.

Also available from

<URL:http://info.mcc.ac.uk/CGU/ITTI/Col/colour_announce.html>

[COLOR-4]

Stone, M.C., W.B. Cowan, and J.C. Beatty, "Color gamut mapping and

the printing of digital images", ACM Transactions on Graphics, vol

7 no 3 (1988), pp 249-292.

[COLOR-5]

Travis, David, Effective Color Displays --- Theory and Practice.

Academic Press, London, 1991. ISBN 0-12-697690-2.

[GAMMA-FAQ]

Poynton, C., "Gamma FAQ".

<URL:http://www.inforamp.net/%7Epoynton/Poynton-colour.html>

[ISO-3309]

International Organization for Standardization, "Information

Processing Systems --- Data Communication High-Level Data Link

Control Procedure --- Frame Structure", IS 3309, October 1984, 3rd

Edition.

[ISO-8859]

International Organization for Standardization, "Information

Processing --- 8-bit Single-Byte Coded Graphic Character Sets ---

Part 1: Latin Alphabet No. 1", IS 8859-1, 1987.

Also see sample files at

ftp://ftp.uu.net/graphics/png/documents/iso_8859-1.*

[ITU-BT709]

International Telecommunications Union, "Basic Parameter Values

for the HDTV Standard for the Studio and for International

Programme Exchange", ITU-R Recommendation BT.709 (formerly CCIR

Rec. 709), 1990.

[ITU-V42]

International Telecommunications Union, "Error-correcting

Procedures for DCEs Using Asynchronous-to-Synchronous Conversion",

ITU-T Recommendation V.42, 1994, Rev. 1.

[PAETH]

Paeth, A.W., "Image File Compression Made Easy", in Graphics Gems

II, James Arvo, editor. Academic Press, San Diego, 1991. ISBN

0-12-064480-0.

[POSTSCRIPT]

Adobe Systems Incorporated, PostScript Language Reference Manual,

2nd edition. Addison-Wesley, Reading, 1990. ISBN 0-201-18127-4.

[PNG-EXTENSIONS]

PNG Group, "PNG Special-Purpose Public Chunks". Available in

several formats from

ftp://ftp.uu.net/graphics/png/documents/pngextensions.*

[RFC-1123]

Braden, R., Editor, "Requirements for Internet Hosts ---

Application and Support", STD 3, RFC1123, USC/Information

Sciences Institute, October 1989.

<URL:ftp://ds.internic.net/rfc/rfc1123.txt>

[RFC-2045]

Freed, N., and N. Borenstein, "Multipurpose Internet Mail

Extensions (MIME) Part One: Format of Internet Message Bodies",

RFC2045, Innosoft, First Virtual, November 1996.

<URL:ftp://ds.internic.net/rfc/rfc2045.txt>

[RFC-2048]

Freed, N., Klensin, J., and J. Postel, "Multipurpose Internet Mail

Extensions (MIME) Part Four: Registration Procedures", RFC2048,

Innosoft, MCI, USC/Information Sciences Institute, November 1996.

<URL:ftp://ds.internic.net/rfc/rfc2048.txt>

[RFC-1950]

Deutsch, P. and J-L. Gailly, "ZLIB Compressed Data Format

Specification version 3.3", RFC1950, Aladdin Enterprises, May

1996.

<URL:ftp://ds.internic.net/rfc/rfc1950.txt>

[RFC-1951]

Deutsch, P., "DEFLATE Compressed Data Format Specification version

1.3", RFC1951, Aladdin Enterprises, May 1996.

<URL:ftp://ds.internic.net/rfc/rfc1951.txt>

[SMPTE-170M]

Society of Motion Picture and Television Engineers, "Television

--- Composite Analog Video Signal --- NTSC for Studio

Applications", SMPTE-170M, 1994.

19. Credits

Editor

Thomas Boutell, boutell@boutell.com

Contributing Editor

Tom Lane, tgl@sss.pgh.pa.us

Authors

Authors' names are presented in alphabetical order.

* Mark Adler, madler@alumni.caltech.edu

* Thomas Boutell, boutell@boutell.com

* Christian Brunschen, cb@df.lth.se

* Adam M. Costello, amc@cs.berkeley.edu

* Lee Daniel Crocker, lee@piclab.com

* Andreas Dilger, adilger@enel.ucalgary.ca

* Oliver Fromme, fromme@rz.tu-clausthal.de

* Jean-loup Gailly, gzip@prep.ai.mit.edu

* Chris Herborth, chrish@qnx.com

* Alex Jakulin, Aleks.Jakulin@snet.fri.uni-lj.si

* Neal Kettler, kettler@cs.colostate.edu

* Tom Lane, tgl@sss.pgh.pa.us

* Alexander Lehmann, alex@hal.rhein-main.de

* Chris Lilley, chris@w3.org

* Dave Martindale, davem@cs.ubc.ca

* Owen Mortensen, 104707.650@compuserve.com

* Keith S. Pickens, ksp@swri.edu

* Robert P. Poole, lionboy@primenet.com

* Glenn Randers-Pehrson, glennrp@arl.mil or

randeg@alumni.rpi.edu

* Greg Roelofs, newt@pobox.com

* Willem van Schaik, willem@gintic.gov.sg

* Guy Schalnat

* Paul Schmidt, pschmidt@photodex.com

* Tim Wegner, 71320.675@compuserve.com

* Jeremy Wohl, jeremyw@anders.com

The authors wish to acknowledge the contributions of the Portable

Network Graphics mailing list, the readers of comp.graphics, and

the members of the World Wide Web Consortium (W3C).

The Adam7 interlacing scheme is not patented and it is not the

intention of the originator of that scheme to patent it. The

scheme may be freely used by all PNG implementations. The name

"Adam7" may be freely used to describe interlace method 1 of the

PNG specification.

Trademarks

GIF is a service mark of CompuServe Incorporated. IBM PC is a

trademark of International Business Machines Corporation.

Macintosh is a trademark of Apple Computer, Inc. Microsoft and

MS-DOS are trademarks of Microsoft Corporation. PhotoCD is a

trademark of Eastman Kodak Company. PostScript and TIFF are

trademarks of Adobe Systems Incorporated. SGI is a trademark of

Silicon Graphics, Inc. X Window System is a trademark of the

Massachusetts Institute of Technology.

COPYRIGHT NOTICE

Copyright (c) 1996 by: Massachusetts Institute of Technology (MIT)

This W3C specification is being provided by the copyright holders

under the following license. By obtaining, using and/or copying this

specification, you agree that you have read, understood, and will

comply with the following terms and conditions:

Permission to use, copy, and distribute this specification for any

purpose and without fee or royalty is hereby granted, provided that

the full text of this NOTICE appears on ALL copies of the

specification or portions thereof, including modifications, that you

make.

THIS SPECIFICATION IS PROVIDED "AS IS," AND COPYRIGHT HOLDERS MAKE NO

REPRESENTATIONS OR WARRANTIES, EXPRESS OR IMPLIED. BY WAY OF

EXAMPLE, BUT NOT LIMITATION, COPYRIGHT HOLDERS MAKE NO

REPRESENTATIONS OR WARRANTIES OF MERCHANTABILITY OR FITNESS FOR ANY

PARTICULAR PURPOSE OR THAT THE USE OF THE SPECIFICATION WILL NOT

INFRINGE ANY THIRD PARTY PATENTS, COPYRIGHTS, TRADEMARKS OR OTHER

RIGHTS. COPYRIGHT HOLDERS WILL BEAR NO LIABILITY FOR ANY USE OF THIS

SPECIFICATION.

The name and trademarks of copyright holders may NOT be used in

advertising or publicity pertaining to the specification without

specific, written prior permission. Title to copyright in this

specification and any associated documentation will at all times

remain with copyright holders.

Security Considerations

Security issues are discussed in Security considerations (Section

8.5).

Author's Address

Thomas Boutell

PO Box 20837

Seattle, WA 98102

Phone: (206) 329-4969

EMail: boutell@boutell.com

 
 
 
免责声明:本文为网络用户发布,其观点仅代表作者个人观点,与本站无关,本站仅提供信息存储服务。文中陈述内容未经本站证实,其真实性、完整性、及时性本站不作任何保证或承诺,请读者仅作参考,并请自行核实相关内容。
2023年上半年GDP全球前十五强
 百态   2023-10-24
美众议院议长启动对拜登的弹劾调查
 百态   2023-09-13
上海、济南、武汉等多地出现不明坠落物
 探索   2023-09-06
印度或要将国名改为“巴拉特”
 百态   2023-09-06
男子为女友送行,买票不登机被捕
 百态   2023-08-20
手机地震预警功能怎么开?
 干货   2023-08-06
女子4年卖2套房花700多万做美容:不但没变美脸,面部还出现变形
 百态   2023-08-04
住户一楼被水淹 还冲来8头猪
 百态   2023-07-31
女子体内爬出大量瓜子状活虫
 百态   2023-07-25
地球连续35年收到神秘规律性信号,网友:不要回答!
 探索   2023-07-21
全球镓价格本周大涨27%
 探索   2023-07-09
钱都流向了那些不缺钱的人,苦都留给了能吃苦的人
 探索   2023-07-02
倩女手游刀客魅者强控制(强混乱强眩晕强睡眠)和对应控制抗性的关系
 百态   2020-08-20
美国5月9日最新疫情:美国确诊人数突破131万
 百态   2020-05-09
荷兰政府宣布将集体辞职
 干货   2020-04-30
倩女幽魂手游师徒任务情义春秋猜成语答案逍遥观:鹏程万里
 干货   2019-11-12
倩女幽魂手游师徒任务情义春秋猜成语答案神机营:射石饮羽
 干货   2019-11-12
倩女幽魂手游师徒任务情义春秋猜成语答案昆仑山:拔刀相助
 干货   2019-11-12
倩女幽魂手游师徒任务情义春秋猜成语答案天工阁:鬼斧神工
 干货   2019-11-12
倩女幽魂手游师徒任务情义春秋猜成语答案丝路古道:单枪匹马
 干货   2019-11-12
倩女幽魂手游师徒任务情义春秋猜成语答案镇郊荒野:与虎谋皮
 干货   2019-11-12
倩女幽魂手游师徒任务情义春秋猜成语答案镇郊荒野:李代桃僵
 干货   2019-11-12
倩女幽魂手游师徒任务情义春秋猜成语答案镇郊荒野:指鹿为马
 干货   2019-11-12
倩女幽魂手游师徒任务情义春秋猜成语答案金陵:小鸟依人
 干货   2019-11-12
倩女幽魂手游师徒任务情义春秋猜成语答案金陵:千金买邻
 干货   2019-11-12
 
推荐阅读
 
 
 
>>返回首頁<<
 
靜靜地坐在廢墟上,四周的荒凉一望無際,忽然覺得,淒涼也很美
© 2005- 王朝網路 版權所有