#include "stdio.h"
#include "stdlib.h"
#include "time.h"
int Avg1=0;
int Avg2=0;
void _Shuffle (int[][13]); /*洗牌*/
void _Deal(const int [][13], /*发牌*/
const char *[],
const char *[],int [],int [],int,int);
void _JustPair(int [],const int); /*判定'对子牌'*/
void _JustSuit(int [],int ); /*判定 '花色' */
int _PrintResult(int,const char *[], /*打印结果*/
const char *[],const int *,int *,int);
void _FirstHandDesk(const int *Desk,const char *Suit,
const char * Face,int *FaceArray,
int *SuitArray);
void _SecondHandDesk(const int *Desk,const char *Suit,
const char * Face,int *FaceArray,
int *SuitArray);
void _CompareResult(void);
int main()
; /*花色指针数组*/
char *Face[13]={"A","2","3","4","5",
"6","7","8","9","10",
"J","Q","K"}; /*面值指针数组*/
int Desk[4][13]=; /*一副牌,行表示花色,
列表示面值*/
int FaceArray[13]=; /*牌面值数组*/
int SuitArray[4]=; /*牌花色数组*/
int i,j,N=1;
srand(time(NULL)); /*随机种子函数*/
printf("The desk do not be shuffled.
");
for (i=0;i<4;i++)
{
for (j=0;j<13;j++)
{
Desk[i][j]=N;
N++;
printf(" %2d",Desk[i][j]);
}
printf("
");
}
_Shuffle(Desk); /*高效洗牌,存入Desk数组中*/
_Shuffle(Desk);
printf("
The desk had been shuffled.
");
for (i=0;i<4;i++)
{
for (j=0;j<13;j++)
{
printf(" %2d",Desk[i][j]);
}
printf("
");
}
_FirstHandDesk(Desk,Suit,Face,FaceArray,SuitArray);
/**/
_SecondHandDesk(Desk,Suit,Face,FaceArray,SuitArray);
/* _Deal(Desk,Suit,Face,FaceArray,SuitArray); */
/*发牌,处理*/
/* _PrintResult(13,Face,Suit,FaceArray,SuitArray,4); */
/*打印结果*/
_CompareResult();
return 0;
}
void _Shuffle(int _wDesk[][13])
{
int i,j;
int _Row,_Column;
int _Temp;
/*让Desk数组中顺序初始化的发牌号,同随机产生的数组下标确定的发牌号互换,
所以一共只需要互换52次即可洗牌,原来的算法可能是无限次*/
/*for (_Card=1;_Card <= 52;_Card++)
{
_Row = rand() % 4;
_Column = rand() % 13;
while (_wDesk[_Row][_Column] != 0)
{
_Row = rand() % 4;
_Column = rand() % 13;
}
_wDesk[_Row][_Column] = _Card; */
for (i=0;i<4;i++ )
{
for (j=0;j<13;j++)
{
_Row = rand() % 4;
_Column = rand() % 13;
_Temp = _wDesk[i][j];
_wDesk[i][j] = _wDesk[_Row][_Column];
_wDesk[_Row][_Column] = _Temp;
}
}
}
void _FirstHandDesk(const int *Desk,const char *Suit,
const char * Face,int *FaceArray,
int *SuitArray)
{
int _InitNum = 1; /*第一手牌的初始发牌顺序号,即1,3,5,...*/
int _Step=2; /*求奇数的步长*/
int i;
for (i=0;i<13;i++) /*初始化FaceArray,SuitArray数组,由于第一,二手牌都用*/
FaceArray[i]=0;
for (i=0;i<13;i++)
SuitArray[i]=0;
printf("
The FirstHand Desk:
");
_Deal(Desk,Suit,Face,FaceArray,SuitArray,_InitNum,_Step);
/*在Desk中查找顺序号代表的牌,并且统计面值,花色*/
Avg1 = _PrintResult(13,Face,Suit,FaceArray,SuitArray,4);
/*将第一手牌打印,并且返回积分平均值,用来和第二手牌比较输赢*/
}
void _SecondHandDesk(const int *Desk,const char *Suit,
const char * Face,int *FaceArray,
int *SuitArray)
{
int _InitNum = 2; /*第二手牌的初始发牌顺序号,即2,4,6,...*/
int _Step=2; /*求偶数的步长*/
int i;
for (i=0;i<13;i++)
FaceArray[i]=0;
for (i=0;i<13;i++)
SuitArray[i]=0;
printf("
The SecondHand Desk:
");
_Deal(Desk,Suit,Face,FaceArray,SuitArray,_InitNum,_Step);
Avg2 = _PrintResult(13,Face,Suit,FaceArray,SuitArray,4);
/*将第二手牌打印,并且返回积分平均值,用来和第一手牌比较输赢*/
}
void _Deal(const int _wDeck[][13],const char * _wSuit[],
const char * _wFace[],int _FaceArray[],
int _SuitArray[],int _InitNum,int _Step)
{
int _Card=0, _Row,_Column;
for (_Card = _InitNum;_Card <= 10;_Card += _Step)
/*查找发牌序号对应的牌*/
{
for (_Row = 0;_Row < 4 ;_Row++ )
for (_Column = 0;_Column < 13 ;_Column++)
if (_wDeck[_Row][_Column] == _Card)
{
_JustPair(_FaceArray,_Column);
/*判定发的牌数是否有对子,
传入面值数组中*/
_JustSuit(_SuitArray,_Row);
/*判定发的牌是否为同色
传入花色数组中*/
printf("%5s of %-8s%c",_wFace[_Column],_wSuit[_Row]
,(_Card % 2==(_InitNum % 2)) ? '
' : '');
/*打印发的牌*/
}
}
}
void _JustPair(int _FaceArray[],const int _Column)
void _JustSuit(int _SuitArray[],int _Row)
{
_SuitArray[_Row]++;/*给传入的_Row(花色)记数*/
}
int _PrintResult(int _Size, const char *_Face[],
const char *_Suit[],const int *_FaceArray,
int *_SuitArray,int _RowSize)
{
int i;
int Temp=0;
int Sum=0; /*每手牌的积分变量*/
printf("
");
for (i=0;i<_Size ;i++)
{
/*根据_FaceArray[]判定相同面值的牌有几张*/
switch (_FaceArray[i])
{
case 1: printf(" %s ", _Face[i]);Sum += i;break;
/* 积分变量加上牌面值 */
case 2: printf(" 一对 %s ", _Face[i]);Sum += i * 2 + 10;break;
/*积分变量加上牌面值 * 2 表示两张, + 10 可以大于大面值单牌的积分*/
case 3: printf(" 三张 %s ", _Face[i]);Sum += i * 3 + 30;break;
/*积分变量加上牌面值 * 3 表示三张, + 30 可以大于大面值对子牌的积分*/
case 4: printf(" 四张 %s ", _Face[i]);Sum += i * 4 + 50;break;
}
if (i >= 0 && i <= 11)
{
if (_FaceArray[i] == _FaceArray[i+1] && _FaceArray[i] == 1)
/*判定发的几张牌是不是顺子,
前一张和后一张面值记数都相等且为1*/
Temp++; /*类加器应该等于发的牌数*/
}
}
printf("
");
for (i=0;i<_RowSize;i++)
{
if (_SuitArray[i] == 5)
{
printf("%s 同花
",_Suit[i]);
Sum += 150;
/*假如是同花应该再加150分*/
break;
/*判定每一种花色的牌的记数个数,为5即为同花*/
}
else if (_SuitArray[i]>=1 _SuitArray[i]<=4)
{
printf("不是同花
");
break;
}
else if (Temp==4)
{
printf("顺子
");
Sum += 100;
/*顺子应该再加100分*/
}
}
return Sum / 5;
/*返回积分的平均值*/
}
void _CompareResult(void)
{
if ((Avg1 / 2 ) > Avg2) /*假如第一手牌的平均积分/2 > 第二手牌的平均积分,可以断定第一手牌必胜*/
{
printf(
"
The Firsthand desk must win.
FirstHand's average is %d
SecondHand's average is %d",Avg1,Avg2);
}
else if (Avg1 > Avg2)
{
printf(
"
The Firsthand desk would win.
FirstHand's average is %d
SecondHand's average is %d",Avg1,Avg2);
}
if (Avg1 < (Avg2 / 2))
{
printf(
"
The Secondhand desk must win.
FirstHand's average is %d
SecondHand's average is %d",Avg1,Avg2);
}
else if (Avg1 < Avg2 )
{
printf(
"
The Secondhand desk would win.
FirstHand's average is %d
SecondHand's average is %d",Avg1,Avg2);
}
}