第1页:命令与征服3 凯恩之怒史诗单位指导(1)第2页:命令与征服3 凯恩之怒史诗单位指导(2)第3页:命令与征服3 凯恩之怒史诗单位指导(3)第4页:命令与征服3 凯恩之怒史诗单位指导(4)第5页:命令与征服3 凯恩之怒史诗单位指导(5)第6页:命令与征服3 凯恩之怒史诗单位指导(6)第7页:命令与征服3 凯恩之怒史诗单位指导(7)第8页:命令与征服3 凯恩之怒史诗单位指导(8)第9页:命令与征服3 凯恩之怒史诗单位指导(9)第10页:命令与征服3 凯恩之怒史诗单位指导(10)第11页:命令与征服3 凯恩之怒史诗单位指导(11)第12页:命令与征服3 凯恩之怒史诗单位指导(12)
Priority Slots:
优先槽:
Remember that that MARV has two garrison slots in the front and two on the back; so which ever infantry squad you put in first, will appear on the front of the MARV. Make sure you put more hard hitting units, like Zone Troopers/Raiders/Missile Squads in the MARV first to optimize performance and add auxiliary infantry like Engineers/Snipers last where the longer range is not needed.
记住MARV有两个驻扎槽在前面,两个在后面;所以先进入的步兵会出现在MARV前面的位置。确保你把主攻单位,比如重装机兵/重装mm/火箭兵放在前面以便优化性能,而把辅助步兵比如工程师/狙击手放在射程不是那么重要的后面。
To sum up the MARV, it really is a straight-forward unit. Its four garrisons slots make versatility superior to that of the other Epic Units however its still all about power and force with no other tricks up its sleeve. Now, this is in no way a bad thing at all, and it is a terrific addition to a slow, hard-hitting type force.
最后总结一下MARV,它是一个简单易用的单位,它有四个驻扎槽可以比其他的史诗单位拥有更高的多功能性,不过这些优势都体现在火力和战斗力上,它没有什么暗藏的把戏。它绝对是个好东西,它对于行动缓慢,装甲厚重,火力强大的GDI阵营来说,是一个令人畏惧的新力量。