import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.event.ActionEvent;
import java.util.Arrays;
import java.util.Random;
import javax.swing.*;
/**
* A class containing a number of classic sorting algorithms,
* implemented from scratch. The algorithms each operate on arrays
* of ints only, and are animated.
*/
public class Sorter extends JPanel {
private static Random randomizer = new Random();
private static final int ARRAY_LENGTH = 600;
private static final int MAX_VALUE = 400;
private final int[] array = new int[ARRAY_LENGTH];
private transient boolean shouldStop = false;
/**
* Swaps a[i] and a[j].
*/
private void swap(int[] a, int i, int j) {
int old = a[i];
a[i] = a[j];
a[j] = old;
}
/**
* Fills an array with random values between 0 and MAX_VALUE.
*/
private void reload(int[] a) {
for (int i = 0; i < a.length; i++) {
a[i] = randomizer.nextInt(MAX_VALUE);
}
}
/**
* Sorts an array using Selection Sort. The algorithm is to first
* put the smallest item in the first position, then the next
* smallest in the second position, and so on.
*/
public void selectionSort(int[] a) {
for (int i = 0; i < a.length - 1; i++) {
int small = i;
for (int j = i + 1; j < a.length; j++) {
if (a[j] < a[small]) small = j;
PAUSE();
}
swap(a, i, small);
}
}
/**
* Sorts an array using Insertion Sort. The algorithm is to first
* slide the second element back as far as it should go, then slide
* the third back, and so on.
*/
public void insertionSort(int[] a) {
for (int i = 1; i < a.length; i++) {
int current = a[i];
int j = i;
for (; j > 0 && current < a[j-1]; j--) {
a[j] = a[j-1];
PAUSE();
}
a[j] = current;
}
}
/**
* Sorts an array using Bubble Sort.
*/
public void bubbleSort(int[] a) {
for (int i = a.length - 1; i > 0; i--) {
for (int j = 0; j < i; j++) {
if (a[j] > a[j + 1]) swap(a, j, j + 1);
PAUSE();
}
}
}
/**
* Sorts an array using Gnome Sort.
*/
public void gnomeSort(int[] a) {
for (int i = 0; i < a.length;) {
PAUSE();
if (i == 0 || a[i-1] <= a[i]) {
i++;
} else {
swap(a, i, i - 1);
i--;
}
}
}
/**
* Sorts an array using Shell Sort. This is a lousy Shell Sort.
* I need to make a new one.
*/
public void shellSort(int[] a) {
int distance = a.length / 2;
while (distance > 0) {
boolean changed = false;
for (int i = 0; i < a.length - distance; i++) {
if (a[i] > a[i + distance]) {
swap(a, i, i + distance);
changed = true;
}
PAUSE();
}
if (!changed) distance /= 2;
}
}
/**
* Sorts an array using Quick Sort. This version of quicksort uses
* the leftmost item as the pivot, but since this gives disastrous
* performance on sorted and nearly sorted arrays, we scramble the
* array first.
*/
public void quickSort(int[] a) {
// First shuffle (permute) the array
for (int i = 0; i < a.length; i++) {
swap(a, i, randomizer.nextInt(ARRAY_LENGTH));
}
// Call the recursive helper
quickSort(a, 0, a.length - 1);
}
private void quickSort(int[] a, int left, int right) {
if (left < right) {
int i = left;
int j = right;
while (i < j) {
while (a[j] > a[left]) {j--; PAUSE();}
while (i < j && a[i] <= a[left]) {i++; PAUSE();}
if (i < j) swap(a, i, j);
}
swap(a, left, j);
quickSort(a, left, j-1);
quickSort(a, j+1, right);
}
}
/**
* Sorts an array using Heap Sort.
*/
public void heapSort(int[] a) {
// Phase 1: make a heap by sifting down all non-leaf
// elements, one after another, starting with the last
// non-leaf element and going backwards.
for (int i = a.length / 2 - 1; i >= 0; i--) {
for (int j = i; j * 2 + 1 < a.length;) {
PAUSE();
int k = j * 2 + 1;
if (k + 1 < a.length && a[k] < a[k + 1]) k++;
if (a[j] < a[k]) swap(a, j, k); else break;
j = k;
}
}
// Phase 2: Successively place the biggest, then next biggest
// items at the end of the array. each time reconstructing the
// heap in the slots of the array not yet sorted.
for (int i = a.length - 1; i > 0; i--) {
swap(a, 0, i);
for (int j = 0; j * 2 + 1 < i;) {
PAUSE();
int k = j * 2 + 1;
if (k + 1 < i && a[k] < a[k + 1]) k++;
if (a[j] < a[k]) swap(a, j, k); else break;
j = k;
}
}
}
/**
* Sorts an array using merge sort, the classic version with
* the extra storage.
*/
public void mergeSort(int[] a) {
int[] scratch = new int[a.length];
mergeSort(a, 0, a.length - 1, scratch);
}
private void mergeSort(int[] a, int lo, int hi, int[] scratch) {
if (lo >= hi) return;
int mid = (lo + hi) / 2;
mergeSort(a, lo, mid, scratch);
mergeSort(a, mid + 1, hi, scratch);
// Merge sorted sublists into temporary storage
for (int i = lo, j = mid + 1, k = lo; k <= hi; k++) {
if ((i <= mid) && ((j > hi) || (a[i] < a[j]))) {
scratch[k] = a[i++]; PAUSE();
} else {
scratch[k] = a[j++]; PAUSE();
}
}
// Copy back from temporary storage
for (int k = lo; k <= hi; k++) {
a[k] = scratch[k]; PAUSE();
}
}
/**
* Sorts an array using counting sort, provided all values in the
* array are non-negative. If there are negative values in the array,
* the method will not sort but rather leave the array undefined.
* Furthermore, the method will likely throw an OutOfMemoryError
* if there are large integers in the array.
*/
public void countingSort(int[] a) {
int max = 0;
for (int i = 0; i < a.length; i++) {
max = Math.max(max, a[i]);
PAUSE();
}
System.out.println(max);
int[] counts = new int[max + 1];
Arrays.fill(counts, 0);
for (int i = 0; i < a.length; i++) {
counts[a[i]]++;
PAUSE();
}
for (int i = 0, j = 0; j < counts.length; j++) {
for (int k = 0; k < counts[j]; k++) {
a[i++] = j;
PAUSE();
}
}
}
public static void main(String[] args) {
Sorter sorter = new Sorter();
JFrame frame = new JFrame("Sorting");
frame.getContentPane().add(sorter.toolbar, "North");
frame.getContentPane().add(sorter, "Center");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.pack();
frame.setVisible(true);
sorter.runAnimation();
}
Action startAction = new AbstractAction("Start") {
public void actionPerformed(ActionEvent e) {
final String methodName = (String)comboBox.getSelectedItem();
new Thread(new Runnable() {
public void run() {
startButton.setEnabled(false);
stopButton.setEnabled(true);
reload(array);
try {
Sorter.class.getMethod(methodName,
new Class[]{array.getClass()})
.invoke(Sorter.this, new Object[]{array});
} catch (Exception e) {
}
stopButton.setEnabled(false);
startButton.setEnabled(true);
}}
).start();
}
};
Action stopAction = new AbstractAction("Stop") {
public void actionPerformed(ActionEvent e) {
shouldStop = true;
}
};
private JToolBar toolbar = new JToolBar();
private JButton startButton = new JButton(startAction);
private JButton stopButton = new JButton(stopAction);
JComboBox comboBox = new JComboBox(new String[]{
"selectionSort",
"insertionSort",
"bubbleSort",
"gnomeSort",
"shellSort",
"quickSort",
"mergeSort",
"heapSort",
"countingSort"
});
public Sorter() {
setPreferredSize(new Dimension(ARRAY_LENGTH, MAX_VALUE));
setBorder(BorderFactory.createEtchedBorder());
toolbar.add(comboBox);
toolbar.add(startButton);
toolbar.add(stopButton);
comboBox.setMaximumRowCount(12);
}
protected void paintComponent(Graphics g) {
super.paintComponent(g);
for (int i = 0, n = array.length; i < n; i++) {
g.drawLine(i, MAX_VALUE, i, MAX_VALUE - array[i]);
}
}
/**
* Causes the screen to be repainted every 30 ms or so.
*/
private void runAnimation() {
while (true) {
repaint();
try {Thread.sleep(30);} catch (InterruptedException e) {}
}
}
/**
* Something to call periodically during sorting.
*/
private void PAUSE() {
try {
Thread.sleep(1);
if (shouldStop) {
shouldStop = false;
// Can't think of a better way to stop than this
throw new RuntimeException();
}
} catch (InterruptedException e) {
}
}
}