16.1 Compilation units

王朝other·作者佚名  2006-05-06
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A compilation-unit defines the overall structure of a source file. A

compilation unit consists of zero or more

using-directives followed by zero or more global-attributes followed by

zero or more namespace-memberdeclarations.

compilation-unit:

using-directivesopt global-attributesopt namespace-member-declarationsopt

A C# program consists of one or more compilation units, each contained in a

separate source file. When a

C# program is compiled, all of the compilation units are processed

together. Thus, compilation units can

depend on each other, possibly in a circular fashion.

The using-directives of a compilation unit affect the global-attributes and

namespace-member-declarations

of that compilation unit, but have no effect on other compilation units.

The global-attributes (§24) of a compilation unit permit the specification

of attributes for the target

assembly. Assemblies act as physical containers for types.

The namespace-member-declarations of each compilation unit of a program

contribute members to a single

declaration space called the global namespace. [Example: For example:

File A.cs:

class A {}

File B.cs:

class B {}

The two compilation units contribute to the single global namespace, in

this case declaring two classes with

the fully qualified names A and B. Because the two compilation units

contribute to the same declaration

space, it would have been an error if each contained a declaration of a

member with the same name. end

 
 
 
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