基于MFC的编写线程快速入门

王朝vc·作者佚名  2006-01-08
窄屏简体版  字體: |||超大  

对于新手,编写线程,不知从何下手,不知编写线程要做那些,下面给出一个线程的简要框架

//////////////////////////////////////////////////////////////

//定义线程类YourThread.h

#if !defined(YOURTHREAD_INCLUDE_FILE)

#define YOURTHREAD_INCLUDE_FILE

class CYourThread :public CWinThread

{

....

DECLARE_DYNCREATE(CYourThread)

public:

CYourThread(); // protected constructor used by dynamic creation

// Attributes

public:

int m_bCloseFlag;

HANDLE m_hEventKill;

HANDLE m_hEventDead;

//操件

public:

void KillThread(); //清除本线程

protected:

virtual void SingleStep();

virtual void Delete();

// Overrides

// ClassWizard generated virtual function overrides

//{{AFX_VIRTUAL(CEgClientCacheThread)

public:

virtual BOOL InitInstance();

virtual int ExitInstance();

virtual int Run();

//}}AFX_VIRTUAL

// Implementation

public:

virtual ~CYourThread();

// Generated message map functions

//{{AFX_MSG(CEgClientCacheThread)

// NOTE - the ClassWizard will add and remove member functions here.

//}}AFX_MSG

DECLARE_MESSAGE_MAP()

}

#ednif

////////////////////////////////////////////

//实现文件YourThread.cpp

#include "stdafx.h"

#include "YourThread.h"

#ifdef _DEBUG

#define new DEBUG_NEW

#undef THIS_FILE

static char THIS_FILE[] = __FILE__;

#endif

IMPLEMENT_DYNCREATE(CYourThread, CWinThread)

CYourThread::CYourThread()

{

m_bAutoDelete = FALSE; //注:该成员为CWinThread的成员,如为TRUE,在CWinThread::Delete()将删除线程

//置为FALSE不允许自动删除线程自已

m_hEventKill = CreateEvent(NULL, TRUE, FALSE, NULL);

m_hEventDead = CreateEvent(NULL, TRUE, FALSE, NULL);

}

CYourThread::~CYourThread()

{

CloseHandle(m_hEventKill);

CloseHandle(m_hEventDead);

}

BOOL cYourThread::InitInstance()

{

// TODO: perform and per-thread initialization here

// avoid entering standard message loop by returning FALSE

return TRUE; //用户接口线程,必须返回TRUE

//如是 工作线程,代码如下

/*

while (WaitForSingleObject(m_hEventKill, 0) == WAIT_TIMEOUT)

SingleStep();

// 避免进入标准消息循环,必须返回FALSE

return FALSE;

*/

}

CYourThread:SingleStep()

{

//你的线程必一次执行的任务,每一次你的线程得到控制权,都会执行这个函数。

}

//如是用户接口线程,必须重载下面的函数

int CYourThread:Run

{

//注:正面的代码 除了加注中文解释的外,其他的与CWinThread::Run()是完全一致的

// for tracking the idle time state

ASSERT_VALID(this);

// for tracking the idle time state

BOOL bIdle = TRUE;

LONG lIdleCount = 0;

// acquire and dispatch messages until a WM_QUIT message is received.

for (;;)

{

SingleStep(); //执行本线程的单步函数

if(m_bCloseFlag ==TRUE) //指示线程关闭

{

return ExitInstance();

}

// phase2: pump messages while available

//必须用下列方式进行消息循环,因为CAsyncSocket用了标准的Windows消息循环来处理数据发送和接收入

while (::PeekMessage(&m_msgCur, NULL, NULL, NULL, PM_NOREMOVE)) //必须先用PeekMessage进行消息检查

{

if(!(::GetMessage(&m_msgCur, NULL, NULL, NULL))) //取消息

return ExitInstance();

if (!PreTranslateMessage(&m_msgCur))

{

::TranslateMessage(&m_msgCur);

::DispatchMessage(&m_msgCur);

}

if (IsIdleMessage(&m_msgCur))

{

bIdle = TRUE;

lIdleCount = 0;

}

}

}

return ExitInstance();

}

int CYourThread::ExitInstance()

{

//如是用户接口线程,此处完成你的清除任务

VERIFY(SetEvent(m_hEventDead)); //这一句只有用户接口线程需要

return CWinThread::ExitInstance();

}

void CYourThread::Delete()

{

// calling the base here won't do anything but it is a good habit?????????????

//在CWinThread::Delete()如m_hAutoDelete为TRUE,则会删掉本进程

CWinThread::Delete();

// acknowledge receipt of kill notification

VERIFY(SetEvent(m_hEventDead));

}

void CYourThread::KillThread()

{

// Note: this function is called in the context of other threads,

// not the thread itself.

// reset the m_hEventKill which signals the thread to shutdown

VERIFY(SetEvent(m_hEventKill));

// allow thread to run at higher priority during kill process

SetThreadPriority(THREAD_PRIORITY_ABOVE_NORMAL);

WaitForSingleObject(m_hEventDead, INFINITE);

//下面两行只有工作线程才能要

/*

WaitForSingleObject(m_hThread, INFINITE);

delete this;

*/

}

////////////////////////////////////////////////

//启动线程

void startYourThread()

{

CEgYourThread *pThread;

if(!(pThread = (CYourThread*)AfxBeginThread(RUNTIME_CLASS(CYourThread),

THREAD_PRIORITY_NORMAL, 0, CREATE_SUSPENDED)))

{

AfxMessageBox(_T("创建线程失败"));

return ;

}

VERIFY(pThread->SetThreadPriority(THREAD_PRIORITY_IDLE)); //设置优先级

pEgThread->ResumeThread(); //启动线程

}

///////////////////////////////////////////////////////

//下面是解释

注意:

1 线程分两类: 工作线程 和 用户接口线程

2 用户接口线程可以进行有如键盘输入的用户交互,而工作线程则没有。当然正在消息处理机制上也有差异。

3 在线程初始化也不同. 如上面的例子

4 在重复使用的线程上,工作线程与用户接口线程的清除也不一样.

5 多线程时,必须解决资源冲突问题,刚开始学写线程时,可以用临界法来解决这个问题

在外部定义一个全局变量

CRITICAL_SECTION m_csYourThreadLock; //线程同步锁

在调用时初始化:

InitializeCriticalSection(&m_csYourThreadLock)

在退出所有线程后

DeleteCriticalSection(&m_csYourThreadLock)

在SingleStep()函数中,对共享资源的处理,加上这一临界锁

void CYourThread::SingleStep()

{

EnterCriticalSection(&m_csYourThreadLock);

// 共享资源处理代码

LeaveCriticalSection(&m_csYourThreadLock);

//其他代码

}

 
 
 
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