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JavaScript 寫遊戲 : 搬運工

王朝html/css/js·作者佚名  2006-01-08
窄屏简体版  字體: |||超大  

<!--

http://dwin.net

http://dewin.tk

Copyright(c) 1998-2004 dewin all rights reserved

Start 2002-10-02 17:50

Finish 2002-10-15 22:41

Last Edit 2003-06-11 18:55

-->

<body>

<style>

.Ground{}

.Floor{}

.Wall{border:2px outset #ADFF2F;background-color:#888888;z-index:0}

.Aim{background-color:#FF69B4;filter:Alpha(opacity=100,FinishOpacity=0,Style=3);z-index:0}

.Box{background-color:#87CEFA;filter:Alpha(opacity=0,FinishOpacity=100,Style=3);z-index:1}

.Man{background-color:red;z-index:1;filter:filpv}

</style>

<textarea id=Info rows=20>rddlllllluurrrDulllddrrRRRRuulDLrrdLulDDDldRuuurururrddLLLulDDDlddrrULuuuurrurDrdLLLulDDDDrddlluRuuuulllluurrrDulllddrrRurDDDDDldRuuuuuulullDldRRRurDDDDuuuululDldRRurDDDlDR</textarea><br>

<input type=button value='copy' onclick='Info.select();document.execCommand("Copy")'>

<input type=button value='paste' onclick='Info.focus();if(!/[^(l|r|u|d|L|R|U|D)]/g.exec(window.clipboardData.getData("Text")))document.execCommand("Paste")'>

<input type=button value='Auto Run' onclick='Run()'><br><br>

Boxes has Moved<br><input id=BoxMoveInfo readonly> Steps<br>

Man has Moved<br><input id=ManMoveInfo readonly> Steps

<span id=Base style='position:absolute;overflow:hidden'></span>

<script>

function init(){

MainMap = [];

RePlayTime = 10 //million second

MapW = MapH = 30;

PushScrollNo = 30;

BoxCompletes = 0;

TotalBox = 0;

Timer = null;

canMove = true

BoxMoves = 0;

Count = -1;

BackRecord = [];

BoxMoveInfo.value = 0;

ManMoveInfo.value = 0;

}

/*

W = Wall

0 = Box

@ = Box on Aim

* = Man

# = Man on Aim

. = Aim

= Space

*/

Map = [];

Map[0] = [

'WWWWWWWWWWW',

'W W* W',

'W 00000 0 W',

'W W',

'WWWWW WWWWW',

' W .W ',

' W .W ',

' W...W ',

' W .W ',

' WWWWW '

]

function ReadMap(k){

init();

Base.innerHTML = '';

var w=Map[k][0].length*MapW

var h=Map[k].length*MapW

Base.style.width = w;

Base.style.height = h;

Base.style.left = (w>document.body.clientWidth)?0:(document.body.offsetWidth-w)/2;

Base.style.top = 10;

for(var y=0;y<Map[k].length;y++){

MainMap[y] = [];

for(var x=0;x<Map[k][y].length;x++){

MainMap[y][x] = Map[k][y].charAt(x);

if(MainMap[y][x]=='W')iHtml(x,y,'Wall');

else{

//if(MainMap[y][x]=="|"){iHtml(x,y,'Floor');MainMap[y][x]=' '}

//else iHtml(x,y,'Ground');

iHtml(x,y,'Ground');

switch(MainMap[y][x]){

case '0':iBox(x,y,0);break;

case '.':iHtml(x,y,'Aim');break;

case '@':iHtml(x,y,'Aim');iBox(x,y,1);BoxCompletes++;break;

case '*':iMan(x,y,0);break;

case '#':iHtml(x,y,'Aim');iMan(x,y,1);break;

}

}

}

}

}

function iHtml(x,y,k){

Base.insertAdjacentHTML("beforeEnd","<span style='position:absolute;left:"+x*MapW+";top:"+y*MapH+";width:"+MapW+";height:"+MapH+"' class='"+k+"' x="+x+" y="+y+">");

}

function iBox(x,y,k){

MainMap[y][x] = Base.appendChild(document.createElement("<span style='position:absolute;left:"+x*MapW+";top:"+y*MapH+";width:"+MapW+";height:"+MapH+"' class='Box' complete='"+k+"'>"));

TotalBox++;

}

function iMan(x,y,k){

Man = Base.appendChild(document.createElement("<img alt='Man' src='pic/BOXMAN.GIF' style='position:absolute;left:"+x*MapW+";top:"+y*MapH+";width:"+MapW+";height:"+MapH+";' class='Man'>"));

Man.x = x

Man.y = y

MainMap[y][x] = (k==0)?' ':'.';

}

function Dir(x,y,k){

if(!canMove) return

var ManFront = MainMap[y+parseInt(Man.y)][x+parseInt(Man.x)];

if(ManFront==' ' || ManFront=='.')if(k!=null)Move1(x,y,k.toLowerCase());else Move1(x,y);

else{

if(typeof(ManFront)=='object'){

var ManFrontFront = MainMap[2*y+parseInt(Man.y)][2*x+parseInt(Man.x)];

if(ManFrontFront == ' '){if(k!=null)Move1(x,y,k.toUpperCase());else Move1(x,y);Move2(ManFront,x,y);}

else if(ManFrontFront == '.'){if(k!=null)Move1(x,y,k.toUpperCase());else Move1(x,y);Move3(ManFront,x,y);}

BoxMoves++

}

}

}

function Move1(x,y,k){

if(k != null){

BackRecord[++Count] = k

BackRecord.length = Count+1

}

Man.x = x+parseInt(Man.x);

Man.y = y+parseInt(Man.y);

Man.style.left = Man.x*MapW;

Man.style.top = Man.y*MapH;

}

function Move2(obj,x,y){

obj.style.left = (x+Man.x)*MapW;

obj.style.top = (y+Man.y)*MapH;

MainMap[y+parseInt(Man.y)][x+parseInt(Man.x)] = obj;

if(obj.complete == 0) MainMap[Man.y][Man.x]=' ';

else{

MainMap[Man.y][Man.x] = '.';

BoxCompletes --;

}

obj.complete = 0;

}

function Move3(obj,x,y){

obj.style.left = (x+Man.x)*MapW;

obj.style.top = (y+Man.y)*MapH;

MainMap[y+parseInt(Man.y)][x+parseInt(Man.x)] = obj;

if(obj.complete == 1) MainMap[Man.y][Man.x]='.';

else{

MainMap[Man.y][Man.x] = ' ';

if(++BoxCompletes == TotalBox) oWin();

}

obj.complete = 1;

}

function UnDo(){

if(Count >= 0){

canMove = true

switch(BackRecord[Count]){

//not object

case 'l':Move1(1,0);break;//left -> right

case 'u':Move1(0,1);break;//up -> down

case 'r':Move1(-1,0);break;//right -> left

case 'd':Move1(0,-1);break;//down -> up

//object

case 'L':UnGo(1,0);break;//left -> right

case 'U':UnGo(0,1);break;//up -> down

case 'R':UnGo(-1,0);break;//right -> left

case 'D':UnGo(0,-1);break;//down -> up

}

iSelects(--Count)

}

}

function UnGo(x,y){

BoxMoves--;

var obj = MainMap[-y+parseInt(Man.y)][-x+parseInt(Man.x)];

if(MainMap[Man.y][Man.x]==' '){

if(obj.complete == 0)MainMap[-y+parseInt(Man.y)][-x+parseInt(Man.x)]=' ';

else{

MainMap[-y+parseInt(Man.y)][-x+parseInt(Man.x)]='.';

BoxCompletes --;

}

obj.complete=0

}

else{

if(obj.complete == 0){

MainMap[-y+parseInt(Man.y)][-x+parseInt(Man.x)]=' ';

if(++BoxCompletes == TotalBox) oWin();

}

else MainMap[-y+parseInt(Man.y)][-x+parseInt(Man.x)]='.';

obj.complete=1

}

obj.style.left = Man.x*MapW;

obj.style.top = Man.y*MapH;

MainMap[Man.y][Man.x] = obj;

Move1(x,y);

}

function ReDo(){

if(Count+1<BackRecord.length){

switch(BackRecord[++Count]){

case 'l': case 'L': Dir(-1,0);break;//left

case 'u': case 'U': Dir(0,-1);break;//up

case 'r': case 'R': Dir(1,0);break;//right

case 'd': case 'D': Dir(0,1);break;//down

}

iSelects(Count)

}

else clearInterval(Timer);

}

function oWin(){

canMove = false

alert('Congratulation! You have pass.')

}

function window.onload(){

ReadMap(0);

document.body.scroll='no'

function document.onkeydown(){

if(event.ctrlKey){

switch(event.keyCode){

case 37:document.body.scrollLeft-=PushScrollNo;break;//left

case 38:document.body.scrollTop-=PushScrollNo;break;//up

case 39:document.body.scrollLeft+=PushScrollNo;break;//right

case 40:document.body.scrollTop+=PushScrollNo;break;//down

}

}

else{

switch(event.keyCode){

case 37:Dir(-1,0,'l');break;//left

case 38:Dir(0,-1,'u');break;//up

case 39:Dir(1,0,'r');break;//right

case 40:Dir(0,1,'d');break;//down

}

event.returnValue = false;

Info.value = BackRecord.join("")

iSelects(Count)

}

}

function document.onclick(){ReDo()}

function document.oncontextmenu(){UnDo();event.returnValue = false;}

window.focus();

Base.focus();

}

function Run(){

var temp = Info.value;

if(temp == '')return;

ReadMap(0);

BackRecord=temp.split("")

Timer = setInterval(ReDo,RePlayTime)

}

function iSelects(x){

var iRange = Info.createTextRange()

iRange.collapse(true)

iRange.moveStart("character",x)

iRange.moveEnd("character",1)

iRange.select()

BoxMoveInfo.value = BoxMoves;

ManMoveInfo.value = x+1;

}

</script>

 
 
 
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