分享
 
 
 

MFC中的OpenGL窗口

王朝vc·作者佚名  2006-01-08
窄屏简体版  字體: |||超大  

建立一个基于对话框的工程(名称:OpenGL)

并且在设置的Link里加入库opengl32.lib glu32.lib glaux.lib

为对话框添加picture control 控件,ID:IDC_RENDER

主要程序:

// OpenGLDlg.cpp : implementation file

//

#include "stdafx.h"

#include "OpenGL.h"

#include "OpenGLDlg.h"

#include <gl\gl.h>

#include <gl\glu.h>

#include <gl\glaux.h>

#ifdef _DEBUG

#define new DEBUG_NEW

#undef THIS_FILE

static char THIS_FILE[] = __FILE__;

#endif

/////////////////////////////////////////////////////////////////////////////

// CAboutDlg dialog used for App About

class CAboutDlg : public CDialog

{

public:

CAboutDlg();

// Dialog Data

//{{AFX_DATA(CAboutDlg)

enum { IDD = IDD_ABOUTBOX };

//}}AFX_DATA

// ClassWizard generated virtual function overrides

//{{AFX_VIRTUAL(CAboutDlg)

protected:

virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support

//}}AFX_VIRTUAL

// Implementation

protected:

//{{AFX_MSG(CAboutDlg)

//}}AFX_MSG

DECLARE_MESSAGE_MAP()

};

CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)

{

//{{AFX_DATA_INIT(CAboutDlg)

//}}AFX_DATA_INIT

}

void CAboutDlg::DoDataExchange(CDataExchange* pDX)

{

CDialog::DoDataExchange(pDX);

//{{AFX_DATA_MAP(CAboutDlg)

//}}AFX_DATA_MAP

}

BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)

//{{AFX_MSG_MAP(CAboutDlg)

// No message handlers

//}}AFX_MSG_MAP

END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////

// COpenGLDlg dialog

COpenGLDlg::COpenGLDlg(CWnd* pParent /*=NULL*/)

: CDialog(COpenGLDlg::IDD, pParent)

{

//{{AFX_DATA_INIT(COpenGLDlg)

// NOTE: the ClassWizard will add member initialization here

//}}AFX_DATA_INIT

// Note that LoadIcon does not require a subsequent DestroyIcon in Win32

PixelFormat=0;

m_yRotate = 0;

m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);

}

void COpenGLDlg::DoDataExchange(CDataExchange* pDX)

{

CDialog::DoDataExchange(pDX);

//{{AFX_DATA_MAP(COpenGLDlg)

// NOTE: the ClassWizard will add DDX and DDV calls here

//}}AFX_DATA_MAP

}

BEGIN_MESSAGE_MAP(COpenGLDlg, CDialog)

//{{AFX_MSG_MAP(COpenGLDlg)

ON_WM_SYSCOMMAND()

ON_WM_PAINT()

ON_WM_QUERYDRAGICON()

ON_WM_TIMER()

//}}AFX_MSG_MAP

END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////

// COpenGLDlg message handlers

BOOL COpenGLDlg::OnInitDialog()

{

CDialog::OnInitDialog();

// Add "About..." menu item to system menu.

// IDM_ABOUTBOX must be in the system command range.

ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);

ASSERT(IDM_ABOUTBOX < 0xF000);

CMenu* pSysMenu = GetSystemMenu(FALSE);

if (pSysMenu != NULL)

{

CString strAboutMenu;

strAboutMenu.LoadString(IDS_ABOUTBOX);

if (!strAboutMenu.IsEmpty())

{

pSysMenu->AppendMenu(MF_SEPARATOR);

pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);

}

}

// Set the icon for this dialog. The framework does this automatically

// when the application's main window is not a dialog

SetIcon(m_hIcon, TRUE); // Set big icon

SetIcon(m_hIcon, FALSE); // Set small icon

///////////////////////OPENGL INIT/////////////////////////

CWnd *wnd=GetDlgItem(IDC_RENDER);

hrenderDC=::GetDC(wnd->m_hWnd);

if(SetWindowPixelFormat(hrenderDC)==FALSE)

return 0;

if(CreateViewGLContext(hrenderDC)==FALSE)

return 0;

glPolygonMode(GL_FRONT,GL_FILL);

glPolygonMode(GL_BACK,GL_FILL);

///////////////////////////////////////////

glEnable(GL_TEXTURE_2D);

glShadeModel(GL_SMOOTH);

glViewport(0,0,259,231);

glMatrixMode(GL_PROJECTION);

glLoadIdentity();

gluPerspective(45,1,0.1,100.0);

glMatrixMode(GL_MODELVIEW);

glLoadIdentity();

glShadeModel(GL_SMOOTH); // Enable Smooth Shading

glClearColor(0.0f, 0.0f, 0.0f, 0.5f); // Black Background

glClearDepth(1.0f); // Depth Buffer Setup

glEnable(GL_DEPTH_TEST); // Enables Depth Testing

glDepthFunc(GL_LEQUAL); // The Type Of Depth Testing To Do

/////////////////////////////////////////////////////////////////////////

glEnableClientState(GL_VERTEX_ARRAY);

glEnableClientState(GL_TEXTURE_COORD_ARRAY);

SetTimer(1,10,0);

////////////////////////////////////////////////////////////////

// TODO: Add extra initialization here

return TRUE; // return TRUE unless you set the focus to a control

}

void COpenGLDlg::OnSysCommand(UINT nID, LPARAM lParam)

{

if ((nID & 0xFFF0) == IDM_ABOUTBOX)

{

CAboutDlg dlgAbout;

dlgAbout.DoModal();

}

else

{

CDialog::OnSysCommand(nID, lParam);

}

}

// If you add a minimize button to your dialog, you will need the code below

// to draw the icon. For MFC applications using the document/view model,

// this is automatically done for you by the framework.

void COpenGLDlg::OnPaint()

{

if (IsIconic())

{

CPaintDC dc(this); // device context for painting

SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);

// Center icon in client rectangle

int cxIcon = GetSystemMetrics(SM_CXICON);

int cyIcon = GetSystemMetrics(SM_CYICON);

CRect rect;

GetClientRect(&rect);

int x = (rect.Width() - cxIcon + 1) / 2;

int y = (rect.Height() - cyIcon + 1) / 2;

// Draw the icon

dc.DrawIcon(x, y, m_hIcon);

}

else

{

CDialog::OnPaint();

}

}

// The system calls this to obtain the cursor to display while the user drags

// the minimized window.

HCURSOR COpenGLDlg::OnQueryDragIcon()

{

return (HCURSOR) m_hIcon;

}

BOOL COpenGLDlg::SetWindowPixelFormat(HDC hDC)

{

PIXELFORMATDESCRIPTOR pixelDesc;

pixelDesc.nSize = sizeof(PIXELFORMATDESCRIPTOR);

pixelDesc.nVersion = 1;

pixelDesc.dwFlags = PFD_DRAW_TO_WINDOW |

PFD_SUPPORT_OPENGL |

PFD_DOUBLEBUFFER |

PFD_TYPE_RGBA;

pixelDesc.iPixelType = PFD_TYPE_RGBA;

pixelDesc.cColorBits = 32;

pixelDesc.cRedBits = 0;

pixelDesc.cRedShift = 0;

pixelDesc.cGreenBits = 0;

pixelDesc.cGreenShift = 0;

pixelDesc.cBlueBits = 0;

pixelDesc.cBlueShift = 0;

pixelDesc.cAlphaBits = 0;

pixelDesc.cAlphaShift = 0;

pixelDesc.cAccumBits = 0;

pixelDesc.cAccumRedBits = 0;

pixelDesc.cAccumGreenBits = 0;

pixelDesc.cAccumBlueBits = 0;

pixelDesc.cAccumAlphaBits = 0;

pixelDesc.cDepthBits = 0;

pixelDesc.cStencilBits = 1;

pixelDesc.cAuxBuffers = 0;

pixelDesc.iLayerType = PFD_MAIN_PLANE;

pixelDesc.bReserved = 0;

pixelDesc.dwLayerMask = 0;

pixelDesc.dwVisibleMask = 0;

pixelDesc.dwDamageMask = 0;

PixelFormat = ChoosePixelFormat(hDC,&pixelDesc);

if(PixelFormat==0) // Choose default

{

PixelFormat = 1;

if(DescribePixelFormat(hDC,PixelFormat,

sizeof(PIXELFORMATDESCRIPTOR),&pixelDesc)==0)

{

return FALSE;

}

}

if(SetPixelFormat(hDC,PixelFormat,&pixelDesc)==FALSE)

{

return FALSE;

}

return TRUE;

}

BOOL COpenGLDlg::CreateViewGLContext(HDC hDC)

{

hrenderRC = wglCreateContext(hDC);

if(hrenderRC==NULL)

return FALSE;

if(wglMakeCurrent(hDC,hrenderRC)==FALSE)

return FALSE;

return TRUE;

}

void COpenGLDlg::RenderScene()

{

/////////////////////////////////////////////////

glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);

glLoadIdentity();

glTranslatef(0.0f,0.0f,-6.0f); // Move Left 1.5 Units And Into The Screen 6.0

glRotated(m_yRotate, 0.0, 1.0, 0.0);

glBegin(GL_TRIANGLES); // Drawing Using Triangles

glVertex3f( 0.0f, 1.0f, 0.0f); // Top

glVertex3f(-1.0f,-1.0f, 0.0f); // Bottom Left

glVertex3f( 1.0f,-1.0f, 0.0f); // Bottom Right

glEnd(); // Finished Drawing The Triangle

SwapBuffers(hrenderDC);

}

void COpenGLDlg::OnTimer(UINT nIDEvent) //实时绘制场景

{

// TODO: Add your message handler code here and/or call default

RenderScene();

m_yRotate +=3;

CDialog::OnTimer(nIDEvent);

}

// OpenGLDlg.h : header file

//

#if !defined(AFX_OPENGLDLG_H__8E962FCE_4DD3_4AE0_BA13_D93DE3FBA4A1__INCLUDED_)

#define AFX_OPENGLDLG_H__8E962FCE_4DD3_4AE0_BA13_D93DE3FBA4A1__INCLUDED_

#if _MSC_VER > 1000

#pragma once

#endif // _MSC_VER > 1000

/////////////////////////////////////////////////////////////////////////////

// COpenGLDlg dialog

class COpenGLDlg : public CDialog

{

// Construction

public:

COpenGLDlg(CWnd* pParent = NULL); // standard constructor

BOOL SetWindowPixelFormat(HDC hDC); //设定象素格式

BOOL CreateViewGLContext(HDC hDC); //View GL Context

void RenderScene(); //绘制场景

HDC hrenderDC; //DC

HGLRC hrenderRC; //RC

float m_yRotate; //转速

int PixelFormat;

// Dialog Data

//{{AFX_DATA(COpenGLDlg)

enum { IDD = IDD_OPENGL_DIALOG };

// NOTE: the ClassWizard will add data members here

//}}AFX_DATA

// ClassWizard generated virtual function overrides

//{{AFX_VIRTUAL(COpenGLDlg)

protected:

virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support

//}}AFX_VIRTUAL

// Implementation

protected:

HICON m_hIcon;

// Generated message map functions

//{{AFX_MSG(COpenGLDlg)

virtual BOOL OnInitDialog();

afx_msg void OnSysCommand(UINT nID, LPARAM lParam);

afx_msg void OnPaint();

afx_msg HCURSOR OnQueryDragIcon();

afx_msg void OnTimer(UINT nIDEvent);

//}}AFX_MSG

DECLARE_MESSAGE_MAP()

};

//{{AFX_INSERT_LOCATION}}

// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_OPENGLDLG_H__8E962FCE_4DD3_4AE0_BA13_D93DE3FBA4A1__INCLUDED_)

http://www.7forever.com/rwdata/temp/opengl.rar

(注:由于超级链接地址为公司所有,所以可能会删除,如果不能下,请联系我索取)

mailto:zhucde@163.com

 
 
 
免责声明:本文为网络用户发布,其观点仅代表作者个人观点,与本站无关,本站仅提供信息存储服务。文中陈述内容未经本站证实,其真实性、完整性、及时性本站不作任何保证或承诺,请读者仅作参考,并请自行核实相关内容。
2023年上半年GDP全球前十五强
 百态   2023-10-24
美众议院议长启动对拜登的弹劾调查
 百态   2023-09-13
上海、济南、武汉等多地出现不明坠落物
 探索   2023-09-06
印度或要将国名改为“巴拉特”
 百态   2023-09-06
男子为女友送行,买票不登机被捕
 百态   2023-08-20
手机地震预警功能怎么开?
 干货   2023-08-06
女子4年卖2套房花700多万做美容:不但没变美脸,面部还出现变形
 百态   2023-08-04
住户一楼被水淹 还冲来8头猪
 百态   2023-07-31
女子体内爬出大量瓜子状活虫
 百态   2023-07-25
地球连续35年收到神秘规律性信号,网友:不要回答!
 探索   2023-07-21
全球镓价格本周大涨27%
 探索   2023-07-09
钱都流向了那些不缺钱的人,苦都留给了能吃苦的人
 探索   2023-07-02
倩女手游刀客魅者强控制(强混乱强眩晕强睡眠)和对应控制抗性的关系
 百态   2020-08-20
美国5月9日最新疫情:美国确诊人数突破131万
 百态   2020-05-09
荷兰政府宣布将集体辞职
 干货   2020-04-30
倩女幽魂手游师徒任务情义春秋猜成语答案逍遥观:鹏程万里
 干货   2019-11-12
倩女幽魂手游师徒任务情义春秋猜成语答案神机营:射石饮羽
 干货   2019-11-12
倩女幽魂手游师徒任务情义春秋猜成语答案昆仑山:拔刀相助
 干货   2019-11-12
倩女幽魂手游师徒任务情义春秋猜成语答案天工阁:鬼斧神工
 干货   2019-11-12
倩女幽魂手游师徒任务情义春秋猜成语答案丝路古道:单枪匹马
 干货   2019-11-12
倩女幽魂手游师徒任务情义春秋猜成语答案镇郊荒野:与虎谋皮
 干货   2019-11-12
倩女幽魂手游师徒任务情义春秋猜成语答案镇郊荒野:李代桃僵
 干货   2019-11-12
倩女幽魂手游师徒任务情义春秋猜成语答案镇郊荒野:指鹿为马
 干货   2019-11-12
倩女幽魂手游师徒任务情义春秋猜成语答案金陵:小鸟依人
 干货   2019-11-12
倩女幽魂手游师徒任务情义春秋猜成语答案金陵:千金买邻
 干货   2019-11-12
 
推荐阅读
 
 
 
>>返回首頁<<
 
靜靜地坐在廢墟上,四周的荒凉一望無際,忽然覺得,淒涼也很美
© 2005- 王朝網路 版權所有