Windows环境下的麦克风录音系统(6)

王朝vc·作者佚名  2006-01-08
窄屏简体版  字體: |||超大  

对于录音来说最重要的就是CSoundIn类,下面就是该类的定义:

namespace perdubug { // prevent the name-space pollution

class CSoundIn

{

public:

BOOL __initMic(); // get the best wave format supported by your sound card

// and then i will use the format to capture sound.

void __closeMic();

BOOL __openMic(); // open device and begin to capture with the best format(when

// invoke __initMic function then you will get the best format

// supported by host's sound card

//

// if your want to capture sound and export into a wav file please invoke this function

// to tell me the full path then i will create the wav file.

//

void __createOutputWaveFile(const TCHAR * lpszFileName);

// if you invoke any member function return error/false please

// use this function to get the result...

DWORD __getLastError();

//

// when the capture buffer is filled please invoke this function to 'add buffer'(Actually

// you should create two-circular buffers,when 1st buffer is filled then switch to 2st,1st

// buffer will be wrote into wav file.

//

void AddBuffer();

virtual ~CSoundIn();

friend CSoundIn & theSoundCapture();

private:

BOOL GetBestWaveFormat(WAVEFORMATEX & waveFormatEx);

// because sound card is one and only so i must limit the number of CSoundIn object,

// but how to limit the class object nums?maybe put constructor into private scope is

// a good idea,:-)

CSoundIn();

private:

WAVEINCAPS m_WaveInDevCaps;

HWAVEIN m_WaveIn;

WAVEHDR m_WaveHeader;

WAVEFORMATEX m_WaveFormat;

UINT m_WaveInSampleRate;

int m_NbMaxSamples;

UINT m_SizeRecord;

DWORD m_dwLastError;

enum { MAX_SIZE_INPUT_BUFFER = 1 * 2 * 1024 }; // samples * voie * size_samples

public:

SHORT InputBuffer[MAX_SIZE_INPUT_BUFFER]; // used for int FFT,many GUI application

// want to display sound peak so..

BOOL m_bTerminateThread; // to 'kill' waveCallback function

BOOL m_bImportToWaveFile;

CWaveFile m_waveFile;

};

} // end namespace perdubug

对于将录音保存在WAV文件的工作主要是由CwaveFile类来完成.下面是该类的定义:

//

// Encapsulates reading or writing sound data to or from a wave file

//-----------------------------------------------------------------------------

class CWaveFile

{

public:

WAVEFORMATEX* m_pwfx; // Pointer to WAVEFORMATEX structure

HMMIO m_hmmio; // MM I/O handle for the WAVE

MMCKINFO m_ck; // Multimedia RIFF chunk

MMCKINFO m_ckRiff; // Use in opening a WAVE file

DWORD m_dwSize; // The size of the wave file

MMIOINFO m_mmioinfoOut;

DWORD m_dwFlags;

BOOL m_bIsReadingFromMemory;

BYTE* m_pbData;

BYTE* m_pbDataCur;

ULONG m_ulDataSize;

CHAR* m_pResourceBuffer;

protected:

HRESULT ReadMMIO();

HRESULT WriteMMIO( WAVEFORMATEX *pwfxDest );

public:

CWaveFile();

~CWaveFile();

HRESULT Open( LPCTSTR strFileName, WAVEFORMATEX* pwfx, DWORD dwFlags );

HRESULT OpenFromMemory( BYTE* pbData, ULONG ulDataSize,

WAVEFORMATEX* pwfx, DWORD dwFlags );

HRESULT Close();

HRESULT Read( BYTE* pBuffer, DWORD dwSizeToRead, DWORD* pdwSizeRead );

HRESULT Write( UINT nSizeToWrite, BYTE* pbData, UINT* pnSizeWrote );

DWORD GetSize();

HRESULT ResetFile();

WAVEFORMATEX* GetFormat() { return m_pwfx; };

};

 
 
 
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