BOOL CMp3PlayerDlg::OnInitDialog()//初始化函数
{
m_DlgStyle.sTitleName = "音乐播放器";//设定标题
COwnerDrawDialog::OnInitDialog();
// Set the icon for this dialog. The framework does this automatically
// when the application's main window is not a dialog
SetIcon(m_hIcon, TRUE); // Set big icon
SetIcon(m_hIcon, FALSE); // Set small icon
SetTimer(4,100,NULL);//启动4号定时器
///////////////
if(m_bAutoRun)
SetTimer(1,1000,NULL);//如果是自动播放,则启动1号定时器
//以下为应用程序隐藏任务栏,放到托盘中去的程序
long wl = GetWindowLong(this->GetSafeHwnd(),GWL_EXSTYLE);
SetWindowLong(this->GetSafeHwnd(),GWL_EXSTYLE,WS_EX_TOOLWINDOW);
//
NOTIFYICONDATA tnd;
tnd.cbSize=sizeof(NOTIFYICONDATA);
tnd.hWnd=this->m_hWnd;
tnd.uID=IDI_MAINFRAME;
tnd.uFlags=NIF_MESSAGE|NIF_ICON|NIF_TIP;
tnd.uCallbackMessage=WM_DLG_SHOW;
tnd.hIcon=LoadIcon(AfxGetInstanceHandle(),MAKEINTRESOURCE(IDI_MAINFRAME));
strcpy(tnd.szTip,"音乐播放器");
Shell_NotifyIcon(NIM_ADD,&tnd);
return TRUE; // return TRUE unless you set the focus to a control
}
=====================================
void CMp3PlayerDlg::OnHScroll(UINT nSBCode, UINT nPos, CScrollBar* pScrollBar) //拖动音乐播放进度条
{
if(pScrollBar == &m_MPBar)
{
switch(nSBCode)
{
case SB_THUMBTRACK:
m_nPos = nPos;
break;
}
m_MPBar.SetScrollPos(m_nPos);//改变进度条位置
m_Music.Seek(m_nPos*1000);//改变音乐播放进度
if(m_bPause)
{
m_bPause = false;
m_Pause.SetWindowText("暂停");
}
m_Music.Play(this->m_hWnd);
}
COwnerDrawDialog::OnHScroll(nSBCode, nPos, pScrollBar);
}
====================================
LRESULT CMp3PlayerDlg::OnDlgShow(WPARAM wParam,LPARAM lParam)//系统托盘下鼠标点击图标响应函数
{
UINT uID;//发出该消息的图标的ID
UINT uMouseMsg;//鼠标动作
POINT pt;
uID=(UINT) wParam;
uMouseMsg=(UINT) lParam;
GetCursorPos(&pt);
if(uID == IDI_MAINFRAME)
{
if(uMouseMsg==WM_LBUTTONDOWN)//如果是单击左键,则弹出窗口
{
if(!IsIconic())
{
ShowWindow(SW_NORMAL);
return true;
}
ShowWindow(SW_NORMAL);
}
else if(uMouseMsg == WM_RBUTTONDOWN)//点击右键则弹出右键菜单
{
CMenu menu;
menu.LoadMenu(IDR_MENU);
CMenu *popMenu = menu.GetSubMenu(0);
popMenu->TrackPopupMenu(TPM_LEFTBUTTON,pt.x,pt.y,this);
}
}
return true;
}
=================================
void CMp3PlayerDlg::OnTimer(UINT nIDEvent) //定时器处理
{
if(nIDEvent == 1)//1号定时器,主要处理自动播放功能
{
//
Init();
if(!m_bAutoRun)
{
return;
}
if(!m_CFile.Open())//如果有自动播放设置,则进行自动播放
{
return;
}
//
m_CFile.ReadSetInfo(m_SetInfo);
SYSTEMTIME sysTime;
GetLocalTime(&sysTime);
m_CFile.ReadDayInfo(sysTime.wDayOfWeek,m_Info);
m_CFile.Close();
int hour = GetHour(m_Info.sSStarttime);
int minute = GetMinute(m_Info.sSStarttime);
if(sysTime.wHour == hour && sysTime.wMinute == minute)//开始播放上午音乐
{
ReadCatalogMusic(m_Info.sSMusic);//读取配置文件中指定的上午播放音乐目录
m_nPlay = 0;
Play(0);
KillTimer(1); //终止1号定时器
int duration = atoi(m_Info.sSDuration);//读取播放时间段
SetTimer(3,duration*60*1000,NULL);//启动三号定时器
m_nFlag = 1;
return;
}
hour = GetHour(m_Info.sMStarttime);
minute = GetMinute(m_Info.sMStarttime);
if(sysTime.wHour == hour && sysTime.wMinute == minute)//开始播放中午音乐
{
ReadCatalogMusic(m_Info.sMMusic);
m_nPlay = 0;
Play(0);
KillTimer(1);
int duration = atoi(m_Info.sMDuration);
SetTimer(3,duration*60*1000,NULL);
m_nFlag = 2;
return;
}
hour = GetHour(m_Info.sEStarttime);
minute = GetMinute(m_Info.sEStarttime);
if(sysTime.wHour == hour && sysTime.wMinute == minute)//开始播放下午音乐
{
ReadCatalogMusic(m_Info.sEMusic);
m_nPlay = 0;
Play(0);
KillTimer(1);
int duration = atoi(m_Info.sEDuration);
SetTimer(3,duration*60*1000,NULL);
m_nFlag = 3;
return;
}
// SetTimer(1,1000,NULL);
m_CFile.Close();
}
if(nIDEvent == 3)//三号定时器,是播放时间段定时器,播放时间到了,就自动停止播放,启动1号定时器,等待下次播放的开始,同时关闭2号和3号定时器,终止播放。
{
if(m_Music.IsOpen())
{
m_Music.Close();
SetTimer(1,1000,NULL);
KillTimer(2);
KillTimer(3);
}
return;
}
if(nIDEvent == 4)//4号定时器是为了马上隐藏窗口。也可以用MoveWindow之类的处理
{
ShowWindow(SW_HIDE);
KillTimer(4);
return;
}
if(nIDEvent == 2 && m_Music.IsOpen() && !m_bPause)//2号定时器是为了定时修改对话框中的各个控件状态,比如播放进度条,当前播放时间等
{
m_nPos += 1;
m_sMusicPos.Format("%d分%d秒",m_nPos/60,m_nPos%60);
UpdateData(false);
m_MPBar.SetScrollPos(m_nPos);
if(m_nPos >= m_nTime)
{
if(m_nPlay == m_MusicAry.GetSize()-1)
{
if((m_bAutoRun && m_SetInfo.bCyc) || !m_bAutoRun)
{
m_nPlay = 0;
Play(0);
m_MPBar.SetScrollPos(0);
}
else
{
//进入睡眠
m_Music.Close();
SetTimer(1,1000,NULL);
KillTimer(2);
KillTimer(3);
return;
}
}
else
{
Play(++m_nPlay);
m_MPBar.SetScrollPos(0);
}
}
}
COwnerDrawDialog::OnTimer(nIDEvent);
}
【备注】:由于本软件用到许多辅助模块,在此不一一详解。如果有兴趣的朋友,可以留下EMAIL,笔者可以将程序免费送出。
播放器图例