现在你的代码应该是这样样子:
#include "stdafx.h"
#include "D3DTest.h"
#define MAX_LOADSTRING 100
#define D3DFVF_CUSTOMVERTEX ( D3DFVF_XYZ | D3DFVF_NORMAL )
struct CUSTOMVERTEX
{
D3DVECTOR pos;
D3DVECTOR normal;
};
HINSTANCE g_hInst;
HWND g_hWnd;
IDirect3D9 *g_pD3D;
IDirect3DDevice9 *g_pd3dDevice;
IDirect3DVertexBuffer9 *g_pVB;
TCHAR szTitle[MAX_LOADSTRING];
TCHAR szWindowClass[MAX_LOADSTRING];
ATOM MyRegisterClass(HINSTANCE hInstance);
BOOL InitInstance(HINSTANCE, int);
LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM);
LRESULT CALLBACK About(HWND, UINT, WPARAM, LPARAM);
void OnIdle( void );
void OnCreate( HWND hWnd );
HRESULT InitD3D( void );
HRESULT CreateObject( void );
void ReleaseD3D( void );
HRESULT SetModalMatrix( void );
HRESULT SetProjMatrix( WORD wWidth, WORD wHeight );
void BeforePaint( void );
void CalcNormal( const D3DVECTOR *pVertices, D3DVECTOR *pNormal )
{
D3DVECTOR v1, v2;
v1.x = pVertices[0].x - pVertices[1].x;
v1.y = pVertices[0].y - pVertices[1].y;
v1.z = pVertices[0].z - pVertices[1].z;
v2.x = pVertices[1].x - pVertices[2].x;
v2.y = pVertices[1].y - pVertices[2].y;
v2.z = pVertices[1].z - pVertices[2].z;
D3DXVECTOR3 Temp( v1.y * v2.z - v1.z * v2.y,
v1.z * v2.x - v1.x * v2.z,
v1.x * v2.y - v1.y * v2.x );
D3DXVec3Normalize( (D3DXVECTOR3*)pNormal, &Temp );
}
class CTimer
{
public:
CTimer() {QueryPerformanceFrequency(&m_Frequency); Start();}
void Start() {QueryPerformanceCounter(&m_StartCount);}
double End() {LARGE_INTEGER CurrentCount;QueryPerformanceCounter(&CurrentCount);return double(CurrentCount.LowPart - m_StartCount.LowPart) / (double)m_Frequency.LowPart;}
private:
LARGE_INTEGER m_Frequency;
LARGE_INTEGER m_StartCount;
};
int APIENTRY _tWinMain(HINSTANCE hInstance,
HINSTANCE hPrevInstance,
LPTSTR lpCmdLine,
int nCmdShow)
{
MSG msg;
HACCEL hAccelTable;
LoadString(hInstance, IDS_APP_TITLE, szTitle, MAX_LOADSTRING);
LoadString(hInstance, IDC_D3DTEST, szWindowClass, MAX_LOADSTRING);
MyRegisterClass(hInstance);
if (!InitInstance (hInstance, nCmdShow))
return FALSE;
hAccelTable = LoadAccelerators(hInstance, (LPCTSTR)IDC_D3DTEST);
while ( true )
{
if ( PeekMessage( &msg, NULL, 0, 0, PM_REMOVE ) )
{
if (!TranslateAccelerator(msg.hwnd, hAccelTable, &msg))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
continue;
}
if ( WM_QUIT == msg.message )
break;
OnIdle();
}
UnregisterClass( szWindowClass, g_hInst );
return (int)msg.wParam;
}
ATOM MyRegisterClass( HINSTANCE hInstance )
{
WNDCLASSEX wcex;
wcex.cbSize = sizeof(WNDCLASSEX);
wcex.style = CS_HREDRAW | CS_VREDRAW;
wcex.lpfnWndProc = (WNDPROC)WndProc;
wcex.cbClsExtra = 0;
wcex.cbWndExtra = 0;
wcex.hInstance = hInstance;
wcex.hIcon = LoadIcon(hInstance, (LPCTSTR)IDI_D3DTEST);
wcex.hCursor = LoadCursor(NULL, IDC_ARROW);
wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW+1);
wcex.lpszMenuName = (LPCTSTR)IDC_D3DTEST;
wcex.lpszClassName = szWindowClass;
wcex.hIconSm = LoadIcon(wcex.hInstance, (LPCTSTR)IDI_SMALL);
return RegisterClassEx(&wcex);
}
BOOL InitInstance( HINSTANCE hInstance, int nCmdShow )
{
g_hInst = hInstance;
CreateWindow( szWindowClass, szTitle, WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT, 0, CW_USEDEFAULT, 0, NULL, NULL, hInstance, NULL );
if ( !g_hWnd )
{
return FALSE;
}
ShowWindow( g_hWnd, nCmdShow );
UpdateWindow( g_hWnd );
return TRUE;
}
LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
{
int wmId, wmEvent;
switch (message)
{
case WM_CREATE:
OnCreate( hWnd );
break;
case WM_COMMAND:
wmId = LOWORD(wParam);
wmEvent = HIWORD(wParam);
switch (wmId)
{
case IDM_EXIT:
DestroyWindow(hWnd);
break;
default:
return DefWindowProc(hWnd, message, wParam, lParam);
}
break;
case WM_SIZE:
SetProjMatrix( LOWORD( lParam ), HIWORD( lParam ) );
break;
case WM_DESTROY:
ReleaseD3D();
PostQuitMessage(0);
break;
default:
return DefWindowProc(hWnd, message, wParam, lParam);
}
return 0;
}
void OnCreate( HWND hWnd )
{
g_hWnd = hWnd;
InitD3D();
CreateObject();
}
void ReleaseD3D( void )
{
if( g_pVB != NULL )
{
g_pVB->Release();
}
if( g_pd3dDevice != NULL )
{
g_pd3dDevice->Release();
}
if( g_pD3D != NULL )
{
g_pD3D->Release();
}
}