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Direct3D极速入门宝典(三)

王朝vc·作者佚名  2006-01-09
窄屏简体版  字體: |||超大  

现在你的代码应该是这样样子:

#include "stdafx.h"

#include "D3DTest.h"

#define MAX_LOADSTRING 100

#define D3DFVF_CUSTOMVERTEX ( D3DFVF_XYZ | D3DFVF_NORMAL )

struct CUSTOMVERTEX

{

D3DVECTOR pos;

D3DVECTOR normal;

};

HINSTANCE g_hInst;

HWND g_hWnd;

IDirect3D9 *g_pD3D;

IDirect3DDevice9 *g_pd3dDevice;

IDirect3DVertexBuffer9 *g_pVB;

TCHAR szTitle[MAX_LOADSTRING];

TCHAR szWindowClass[MAX_LOADSTRING];

ATOM MyRegisterClass(HINSTANCE hInstance);

BOOL InitInstance(HINSTANCE, int);

LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM);

LRESULT CALLBACK About(HWND, UINT, WPARAM, LPARAM);

void OnIdle( void );

void OnCreate( HWND hWnd );

HRESULT InitD3D( void );

HRESULT CreateObject( void );

void ReleaseD3D( void );

HRESULT SetModalMatrix( void );

HRESULT SetProjMatrix( WORD wWidth, WORD wHeight );

void BeforePaint( void );

void CalcNormal( const D3DVECTOR *pVertices, D3DVECTOR *pNormal )

{

D3DVECTOR v1, v2;

v1.x = pVertices[0].x - pVertices[1].x;

v1.y = pVertices[0].y - pVertices[1].y;

v1.z = pVertices[0].z - pVertices[1].z;

v2.x = pVertices[1].x - pVertices[2].x;

v2.y = pVertices[1].y - pVertices[2].y;

v2.z = pVertices[1].z - pVertices[2].z;

D3DXVECTOR3 Temp( v1.y * v2.z - v1.z * v2.y,

v1.z * v2.x - v1.x * v2.z,

v1.x * v2.y - v1.y * v2.x );

D3DXVec3Normalize( (D3DXVECTOR3*)pNormal, &Temp );

}

class CTimer

{

public:

CTimer() {QueryPerformanceFrequency(&m_Frequency); Start();}

void Start() {QueryPerformanceCounter(&m_StartCount);}

double End() {LARGE_INTEGER CurrentCount;QueryPerformanceCounter(&CurrentCount);return double(CurrentCount.LowPart - m_StartCount.LowPart) / (double)m_Frequency.LowPart;}

private:

LARGE_INTEGER m_Frequency;

LARGE_INTEGER m_StartCount;

};

int APIENTRY _tWinMain(HINSTANCE hInstance,

HINSTANCE hPrevInstance,

LPTSTR lpCmdLine,

int nCmdShow)

{

MSG msg;

HACCEL hAccelTable;

LoadString(hInstance, IDS_APP_TITLE, szTitle, MAX_LOADSTRING);

LoadString(hInstance, IDC_D3DTEST, szWindowClass, MAX_LOADSTRING);

MyRegisterClass(hInstance);

if (!InitInstance (hInstance, nCmdShow))

return FALSE;

hAccelTable = LoadAccelerators(hInstance, (LPCTSTR)IDC_D3DTEST);

while ( true )

{

if ( PeekMessage( &msg, NULL, 0, 0, PM_REMOVE ) )

{

if (!TranslateAccelerator(msg.hwnd, hAccelTable, &msg))

{

TranslateMessage(&msg);

DispatchMessage(&msg);

}

continue;

}

if ( WM_QUIT == msg.message )

break;

OnIdle();

}

UnregisterClass( szWindowClass, g_hInst );

return (int)msg.wParam;

}

ATOM MyRegisterClass( HINSTANCE hInstance )

{

WNDCLASSEX wcex;

wcex.cbSize = sizeof(WNDCLASSEX);

wcex.style = CS_HREDRAW | CS_VREDRAW;

wcex.lpfnWndProc = (WNDPROC)WndProc;

wcex.cbClsExtra = 0;

wcex.cbWndExtra = 0;

wcex.hInstance = hInstance;

wcex.hIcon = LoadIcon(hInstance, (LPCTSTR)IDI_D3DTEST);

wcex.hCursor = LoadCursor(NULL, IDC_ARROW);

wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW+1);

wcex.lpszMenuName = (LPCTSTR)IDC_D3DTEST;

wcex.lpszClassName = szWindowClass;

wcex.hIconSm = LoadIcon(wcex.hInstance, (LPCTSTR)IDI_SMALL);

return RegisterClassEx(&wcex);

}

BOOL InitInstance( HINSTANCE hInstance, int nCmdShow )

{

g_hInst = hInstance;

CreateWindow( szWindowClass, szTitle, WS_OVERLAPPEDWINDOW,

CW_USEDEFAULT, 0, CW_USEDEFAULT, 0, NULL, NULL, hInstance, NULL );

if ( !g_hWnd )

{

return FALSE;

}

ShowWindow( g_hWnd, nCmdShow );

UpdateWindow( g_hWnd );

return TRUE;

}

LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)

{

int wmId, wmEvent;

switch (message)

{

case WM_CREATE:

OnCreate( hWnd );

break;

case WM_COMMAND:

wmId = LOWORD(wParam);

wmEvent = HIWORD(wParam);

switch (wmId)

{

case IDM_EXIT:

DestroyWindow(hWnd);

break;

default:

return DefWindowProc(hWnd, message, wParam, lParam);

}

break;

case WM_SIZE:

SetProjMatrix( LOWORD( lParam ), HIWORD( lParam ) );

break;

case WM_DESTROY:

ReleaseD3D();

PostQuitMessage(0);

break;

default:

return DefWindowProc(hWnd, message, wParam, lParam);

}

return 0;

}

void OnCreate( HWND hWnd )

{

g_hWnd = hWnd;

InitD3D();

CreateObject();

}

void ReleaseD3D( void )

{

if( g_pVB != NULL )

{

g_pVB->Release();

}

if( g_pd3dDevice != NULL )

{

g_pd3dDevice->Release();

}

if( g_pD3D != NULL )

{

g_pD3D->Release();

}

}

 
 
 
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