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基于阻塞Socket(Indy)的远程控制类库-TNetCommand世界中的礼仪-02

王朝delphi·作者佚名  2006-01-09
窄屏简体版  字體: |||超大  

TNetImage类

源代码

// uNetImge .pas 屏幕图像相关操作

{{

作者:蛐蛐

时间:2004.5.26

}

unit uNetImage;

interface

uses

Classes, Windows, Graphics, Forms, Jpeg, SysUtils,

IdTCPServer, IdTCPClient,uNetCommand;

type

TNetImage = class (TNetCommand)

public

Compress: Integer;

ImageStream: TMemoryStream;

ImageTime: string;

JpegImage: TJpegImage;

RemoteImageStream: TMemoryStream;

RemoteJpegImage: TJpegImage;

constructor Create;

destructor Destroy; override;

function ReadData(Client: TIdTCPClient): Boolean; override;

function ReadImage(Client: TIdTCPClient): Boolean;

// : 截取屏幕到Bitmap

{{

function SnapScreen.

BmpScreen 返回值.

Returns: 调用成功为true,否则为false.

}

function SnapScreen(var BmpScreen: TBitmap): Boolean; overload;

// : 截取屏幕到JPEG

{{

function SnapScreen.

JpegScreen 返回值 , JpegCompress 图像压缩比.

Returns: 调用成功为true,否则为false.

}

function SnapScreen(var JpegScreen: TJpegImage; JpegCompress: integer=100):

Boolean; overload;

// : 截取屏幕到Stream

{{

function SnapScreenToStream.

Stream 返回值, JpegCompress图像压缩比.

Returns: 调用成功为true,否则为false.

}

function SnapScreenToStream(var Stream: TMemoryStream; JpegCompress:

integer=100): Boolean;

function WriteData(Server: TIdTCPServerConnection): Boolean; override;

function WriteImage(Server: TIdTCPServerConnection): Boolean;

end;

const

CM_GETSCREEN=101;

implementation

{

********************************** TNetImage ***********************************

}

constructor TNetImage.Create;

begin

inherited Create;

ImageStream:=TMemoryStream.Create;

JpegImage:=TJpegImage.Create;

RemoteJpegImage:=TJpegImage.Create;

RemoteImageStream:=TMemoryStream.Create;

end;

destructor TNetImage.Destroy;

begin

ImageStream.Free;

JpegImage.Free;

RemoteJpegImage.Free;

RemoteImageStream.Free;

inherited Destroy;

end;

function TNetImage.ReadData(Client: TIdTCPClient): Boolean;

begin

result:=true;

//

Client.WriteInteger(TCP_NETIMAGE); // Client: 1. 通知主人,是我来拜访

RemoteCommandTime:=Client.ReadLn();

Client.WriteInteger(CommandType); // Client 2. 看看老兄的屏幕

case CommandType of //

// Client: 3. 收到了,把它装到RemoteJpegImage

CM_GETSCREEN: Result:=ReadImage(Client);

{ 预留操作项

1: ;

2: ;

3: ;

}

end; // case

end;

function TNetImage.ReadImage(Client: TIdTCPClient): Boolean;

var

Size: Integer;

begin

result:=true;

try

with Client do

begin

WriteInteger(Compress); // 2 compress

Size:=ReadInteger(); // 3 StreamSize

ReadStream(RemoteImageStream,Size);

RemoteImageStream.Position:=0;

RemoteJpegImage.LoadFromStream(RemoteImageStream);

end;

except

result:=false;

end;

end;

function TNetImage.SnapScreen(var BmpScreen: TBitmap): Boolean;

var

FullScreenCanvas: TCanvas;

dc: HDC;

SourceRect, DestRect: TRect;

begin

result := true;

try

dc := GetDC(0);

FullScreencanvas := Tcanvas.Create;

FullScreencanvas.Handle := dc;

BmpScreen.Width := Screen.Width;

BmpScreen.Height := Screen.Height;

SourceRect := Rect(0, 0, Screen.Width, Screen.Height); ;

DestRect := Rect(0, 0, Screen.Width, Screen.Height); ;

BmpScreen.Canvas.CopyRect(SourceRect, FullScreenCanvas, DestRect);

except

result := false;

end;

end;

function TNetImage.SnapScreen(var JpegScreen: TJpegImage; JpegCompress:

integer=100): Boolean;

begin

{… }

end;

function TNetImage.SnapScreenToStream(var Stream: TMemoryStream; JpegCompress:

integer=100): Boolean;

begin

{… }

end;

function TNetImage.WriteData(Server: TIdTCPServerConnection): Boolean;

begin

result:=true;

Server.WriteLn(TimeToStr(GetTime)); // Send Time

case Server.ReadInteger of // Get Commandtype

// Server: 2. 小事一桩,把屏幕传给你,准备接受

CM_GETSCREEN: Result:=WriteImage(Server) ;

1: ;

2: ;

3: ;

end; // case

end;

function TNetImage.WriteImage(Server: TIdTCPServerConnection): Boolean;

var

Stream: TMemoryStream;

begin

Stream:= TMemorySTream.Create;

Compress:=Server.ReadInteger(); // 1 compress

if SnapScreenToStream(Stream,Compress) then

begin

with Server do

begin

WriteInteger(Stream.Size);

WriteStream(Stream);

end;

result:=true;

end

else

result:= false;

Stream.Free;

end;

end.

Server端核心程序

procedure TFrmServer.cpsServerExecute(AThread: TIdPeerThread);

var

intCommand: Integer;

netCommand: TNetCommand;

begin

With AThread.Connection do

begin

intCommand:=ReadInteger(); // Server: 1. 究竟是谁来拜访

case intCommand of

TCP_NETIMAGE: // 1.1原来是TNetImage,

netCommand:=TNetImage.Create; // “主随客便”干脆换上TNetImage的行头

TCP_NETSYSTEMINFO:

netCommand:=TNetSystemInfo.Create;

TCP_NETPROCESS:

netCommand:=TNetProcess.Create;

TCP_NETFILE:

netCommand:=TNetFile.Create;

{

//if you have new class ,you can do like this

TCP_NETEXITWINDOWS:

netCommand:=TNetExitWindows.Create;

TCP_NETMOUSE:

netCommand:=TNetMouse.Create;

}

TCP_QUIT:

Disconnect;

else

exit;

end;

end;

// Server : 1.2总要招待一下客人,问问需要些什么

netCommand.WriteData(AThread.Connection);

end;

Client端请求得到对方屏幕

procedure TFrmClient.aNetImageGetScreenExecute(Sender: TObject);

var

netImage: TNetImage;

begin

netImage:=TNetImage.Create;

netImage.CommandType:=CM_GETSCREEN; // 事件 Client: 想看看老兄的屏幕

netImage.Compress:=netImageCompress;

if not netImage.ReadData(cpcClient) then

begin

ShowMessage('截取屏幕失败!');

end

else begin

imgScreen.Picture.Assign(netImage.RemoteJpegImage);

sbInfo.Panels[0].Text:='截取屏幕成功';

end;

netImage.Free;

end;

TNetCommand世界中的礼仪

事件 Client: 想看看老兄的屏幕

netImage.CommandType:=CM_GETSCREEN; netImage.ReadData(cpcClient)

Client:

1. 通知主人,是我来拜访Client.WriteInteger(TCP_NETIMAGE);

Server:

1. 究竟是谁来拜访? intCommand:=ReadInteger();

1.1原来是TNetImage,“主随客便”干脆换上TNetImage的行头

netCommand:=TNetImage.Create;

1.2总要招待一下客人,问问需要些什么

netCommand.WriteData(AThread.Connection);

1.3嘘寒问暖,一笔带过吧

Server.WriteLn(TimeToStr(GetTime));…

Client:

2. 看看老兄的屏幕

Client.WriteInteger(CommandType); // CommandType:=CM_GETSCREEN

Server:

2. 小事一桩,把屏幕传给你,准备接受

case Server.ReadInteger of

CM_GETSCREEN: Result:=WriteImage(Server) ;

end;

Client:

3. 收到了,把它装到RemoteJpegImage

case CommandType of

CM_GETSCREEN: Result:=ReadImage(Client);

end;

得到屏幕图像….

 
 
 
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