YV12的视频回放

王朝other·作者佚名  2006-01-09
窄屏简体版  字體: |||超大  

这两天等待应聘的offer,闲着无聊,回忆起1年多以前做的东西,mpeg4标准的rtp流,收到后在本地回放

我使用的是ddraw来显示,1开始为了先显示出东西进行调试,并且当时重点在同步以及接受流,所以当时用了yuv2bmp

这个东西;把yv12转换成了bmp,然后1桢1桢贴到窗口dc上。呵呵,效果可想;) 经过了矩阵转换又是draw->dc

后来项目进入优化阶段,决定用ddraw的overlay来显示yv12视频。具体的方法就是参照Dxsdk7里的“蚊子”程序。

把yv12直接传到overlay显示. ;)

蚊子现实的是yuv422,和yv12相比较,在逐行memcpy到pSurf的时候排列不同而已,具体参照yuv标准就行了

(简介ddraw的实用,dxsdk7是ddraw的最后版本了)

yuv2bmp的实现:

void yuv2rgb_32(uint8_t *puc_y, int stride_y,

uint8_t *puc_u, uint8_t *puc_v, int stride_uv,

uint8_t *puc_out, int width_y, int height_y,

unsigned int _stride_out)

{

/* int x, y;

int stride_diff = 4 * (_stride_out - width_y);

if (height_y < 0) {

// we are flipping our output upside-down

height_y = -height_y;

puc_y += (height_y - 1) * stride_y ;

puc_u += (height_y/2 - 1) * stride_uv;

puc_v += (height_y/2 - 1) * stride_uv;

stride_y = -stride_y;

stride_uv = -stride_uv;

}

for (y=0; y<height_y; y++)

{

for (x=0; x<width_y; x++)

{

signed int _r,_g,_b;

signed int r, g, b;

signed int y, u, v;

y = puc_y[x] +10;//- 16;

u = puc_u[x>>1]-128;

v = puc_v[x>>1]-128;

_r = _R(y,u,v);

_g = _G(y,u,v);

_b = _B(y,u,v);

r = _S(_r);

g = _S(_g);

b = _S(_b);

puc_out[0] = r;

puc_out[1] = g;

puc_out[2] = b;

puc_out[3] = 0;

puc_out+=4;

}

puc_y += stride_y;

if (y%2) {

puc_u += stride_uv;

puc_v += stride_uv;

}

puc_out += stride_diff;

}*/

///////////// Intel MMX ///////////////

int y, horiz_count;

int stride_out = width_y <<2;

if (height_y < 0) {

// we are flipping our output upside-down

height_y = -height_y;

puc_y += (height_y - 1) * stride_y ;

puc_u += ((height_y>>1) - 1) * stride_uv;

puc_v += ((height_y>>1) - 1) * stride_uv;

stride_y = -stride_y;

stride_uv = -stride_uv;

}

horiz_count = -(width_y >> 3);

for (y=0; y<height_y; y++) {

_asm {

push eax

push ebx

push ecx

push edx

push edi

mov eax, puc_out

mov ebx, puc_y

mov ecx, puc_u

mov edx, puc_v

mov edi, horiz_count

horiz_loop:

movd mm2, [ecx]

pxor mm7, mm7

movd mm3, [edx]

punpcklbw mm2, mm7 ; mm2 = __u3__u2__u1__u0

movq mm0, [ebx] ; mm0 = y7y6y5y4y3y2y1y0

punpcklbw mm3, mm7 ; mm3 = __v3__v2__v1__v0

movq mm1, mmw_0x00ff ; mm1 = 00ff00ff00ff00ff

psubusb mm0, mmb_0x10 ; mm0 -= 16

psubw mm2, mmw_0x0080 ; mm2 -= 128

pand mm1, mm0 ; mm1 = __y6__y4__y2__y0

psubw mm3, mmw_0x0080 ; mm3 -= 128

psllw mm1, 3 ; mm1 *= 8

psrlw mm0, 8 ; mm0 = __y7__y5__y3__y1

psllw mm2, 3 ; mm2 *= 8

pmulhw mm1, mmw_mult_Y ; mm1 *= luma coeff

psllw mm0, 3 ; mm0 *= 8

psllw mm3, 3 ; mm3 *= 8

movq mm5, mm3 ; mm5 = mm3 = v

pmulhw mm5, mmw_mult_V_R ; mm5 = red chroma

movq mm4, mm2 ; mm4 = mm2 = u

pmulhw mm0, mmw_mult_Y ; mm0 *= luma coeff

movq mm7, mm1 ; even luma part

pmulhw mm2, mmw_mult_U_G ; mm2 *= u green coeff

paddsw mm7, mm5 ; mm7 = luma + chroma __r6__r4__r2__r0

pmulhw mm3, mmw_mult_V_G ; mm3 *= v green coeff

packuswb mm7, mm7 ; mm7 = r6r4r2r0r6r4r2r0

pmulhw mm4, mmw_mult_U_B ; mm4 = blue chroma

paddsw mm5, mm0 ; mm5 = luma + chroma __r7__r5__r3__r1

packuswb mm5, mm5 ; mm6 = r7r5r3r1r7r5r3r1

paddsw mm2, mm3 ; mm2 = green chroma

movq mm3, mm1 ; mm3 = __y6__y4__y2__y0

movq mm6, mm1 ; mm6 = __y6__y4__y2__y0

paddsw mm3, mm4 ; mm3 = luma + chroma __b6__b4__b2__b0

paddsw mm6, mm2 ; mm6 = luma + chroma __g6__g4__g2__g0

punpcklbw mm7, mm5 ; mm7 = r7r6r5r4r3r2r1r0

paddsw mm2, mm0 ; odd luma part plus chroma part __g7__g5__g3__g1

packuswb mm6, mm6 ; mm2 = g6g4g2g0g6g4g2g0

packuswb mm2, mm2 ; mm2 = g7g5g3g1g7g5g3g1

packuswb mm3, mm3 ; mm3 = b6b4b2b0b6b4b2b0

paddsw mm4, mm0 ; odd luma part plus chroma part __b7__b5__b3__b1

packuswb mm4, mm4 ; mm4 = b7b5b3b1b7b5b3b1

punpcklbw mm6, mm2 ; mm6 = g7g6g5g4g3g2g1g0

punpcklbw mm3, mm4 ; mm3 = b7b6b5b4b3b2b1b0

// 32-bit shuffle....

pxor mm0, mm0 ; is this needed?

movq mm1, mm6 ; mm1 = g7g6g5g4g3g2g1g0

punpcklbw mm1, mm0 ; mm1 = __g3__g2__g1__g0

movq mm0, mm3 ; mm0 = b7b6b5b4b3b2b1b0

punpcklbw mm0, mm7 ; mm0 = r3b3r2b2r1b1r0b0

movq mm2, mm0 ; mm2 = r3b3r2b2r1b1r0b0

punpcklbw mm0, mm1 ; mm0 = __r1g1b1__r0g0b0

punpckhbw mm2, mm1 ; mm2 = __r3g3b3__r2g2b2

// 32-bit save...

movq [eax], mm0 ; eax[0] = __r1g1b1__r0g0b0

movq mm1, mm6 ; mm1 = g7g6g5g4g3g2g1g0

movq 8[eax], mm2 ; eax[8] = __r3g3b3__r2g2b2

// 32-bit shuffle....

pxor mm0, mm0 ; is this needed?

punpckhbw mm1, mm0 ; mm1 = __g7__g6__g5__g4

movq mm0, mm3 ; mm0 = b7b6b5b4b3b2b1b0

punpckhbw mm0, mm7 ; mm0 = r7b7r6b6r5b5r4b4

movq mm2, mm0 ; mm2 = r7b7r6b6r5b5r4b4

punpcklbw mm0, mm1 ; mm0 = __r5g5b5__r4g4b4

punpckhbw mm2, mm1 ; mm2 = __r7g7b7__r6g6b6

//32-bit save...

add ebx, 8 ; puc_y += 8;

add ecx, 4 ; puc_u += 4;

movq 16[eax], mm0 ; eax[16] = __r5g5b5__r4g4b4

add edx, 4 ; puc_v += 4;

movq 24[eax], mm2 ; eax[24] = __r7g7b7__r6g6b6

// 0 1 2 3 4 5 6 7 rgb save order

add eax, 32 ; puc_out += 32

inc edi

jne horiz_loop

pop edi

pop edx

pop ecx

pop ebx

pop eax

emms

}

puc_y += stride_y;

if (y&0x01){//%2) {

puc_u += stride_uv;

puc_v += stride_uv;

}

puc_out += stride_out;

}

}

 
 
 
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