游戏脚本管理 (一)

王朝delphi·作者佚名  2006-01-09
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游戏脚本管理 (一)

前言:

在自己制作了单机泡泡堂的游戏之后,感觉应该加入游戏脚本的支持,通过一段时间学习,我将学的一些步骤和经验包括代码写了下来.

一、实现以指令为基础的游戏脚本语言

现在说的是理论方法,你马上可以实现一种以指令为基础的语言。首先设计一组简单的指令,用于显示文本,并加入简单的循环。最终用MessageBox对话框显示出来。

设计语言第一个步骤,建立自己的指令,为了更直观我建立一个指令表,列表如下:

文本控制指令表

命令

参数

描述

PrintString

string

输出字符串

PrintStringLoop

string,count

根据count指定输出次数

NewLine

None

增加一个空行

WaitForKeyPress

None

等待按键

二、编写一个脚本

首先确认你认为所需要的功能,目前它就是上表列的4条指令。它最好为一个标准的文本文件。

PrintString "这是一种以指令为基础的语言"

PrintString "也是一个简单的脚本代码"

Newline

PrintString "但它相当的简单"

Newline

PrintStringLoop "将被输出4次" 4

Newline

PrintString "等下将执行等待按键操作"

WaitForKeyPress

三、编写TScript类

这段代码相当简单,主要体现于分解字符串的操作,根据不同的指令来执行不同的代码。

unit uScripting;

interface

uses

Windows, Messages, SysUtils, Variants, Classes, Graphics, Controls, Forms;

const

//四个指令的常量定义

COMMAND_PRINTSTRING = 'PrintString';

COMMAND_NEWLINE = 'Newline';

COMMAND_PRINTSTRINGLOOP = 'PrintStringLoop';

COMMAND_WAITFORKEYPRESS = 'WaitForKeyPress';

type

TScript = class

private

FCommandList: TStrings; //保存脚本

procedure GetCommand(Index: integer; var strCommand: string); //获取一个命令

procedure GetStrParam(Index: integer; var strParam: string); //获取一个字符串参数

procedure GetIntParam(Index: integer; var intParam: integer); //获取一个整形参数

public

constructor Create;

destructor Destroy; override;

procedure LoadScript(AFile: string); //装入脚本

procedure UnLoadScript; //清空脚本

procedure RunScript(); //运行脚本

end;

implementation

{ TScript }

constructor TScript.Create;

begin

FCommandList := TStringList.Create;

end;

destructor TScript.Destroy;

begin

FCommandList.Clear;

FCommandList.Free;

inherited Destroy;

end;

procedure TScript.GetCommand(Index: integer; var strCommand: string);

begin

if Pos(#32, Trim(FCommandList.Strings[Index])) <> 0 then

strCommand := Trim(Copy(Trim(FCommandList.Strings[Index]), 1, Pos(#32,

Trim(FCommandList.Strings[Index]))))

else

strCommand := Trim(FCommandList.Strings[Index]);

end;

procedure TScript.GetIntParam(Index: integer;

var intParam: integer);

var

cCurrChar : string;

g_iCurrScriptLineChar: Integer;

begin

g_iCurrScriptLineChar := Pos('"', FCommandList.Strings[Index]) + 1;

g_iCurrScriptLineChar := Pos('"', Copy(FCommandList.Strings[Index],

g_iCurrScriptLineChar + 1, length(FCommandList.Strings[Index]))) +

g_iCurrScriptLineChar + 1;

intParam := 0;

while (g_iCurrScriptLineChar <= Length(FCommandList.Strings[Index])) do

begin

cCurrChar := copy(FCommandList.Strings[Index], g_iCurrScriptLineChar, 1);

if (cCurrChar = '#') or (cCurrChar = #13) or (cCurrChar = #10) then

break;

if (cCurrChar[1] in ['0'..'9']) then

intParam := StrToInt(IntToStr(intParam) + cCurrChar);

inc(g_iCurrScriptLineChar, 1);

end;

end;

procedure TScript.GetStrParam(Index: integer;

var strParam: string);

var

cCurrChar : string;

g_iCurrScriptLineChar: Integer;

begin

g_iCurrScriptLineChar := Pos('"', FCommandList.Strings[Index]) + 1;

strParam := '';

while (g_iCurrScriptLineChar < Length(FCommandList.Strings[Index])) do

begin

cCurrChar := copy(FCommandList.Strings[Index], g_iCurrScriptLineChar, 1);

if (cCurrChar = '"') or (cCurrChar = #13) or (cCurrChar = #10) then

break;

strParam := strParam + cCurrChar;

inc(g_iCurrScriptLineChar, 1);

end;

end;

procedure TScript.LoadScript(AFile: string);

begin

if FileExists(AFile) then

FCommandList.LoadFromFile(AFile)

else

raise Exception.Create('无效的脚本文件');

end;

procedure TScript.RunScript;

var

strCommand : string;

strParam : string;

intParam : integer;

i : Integer;

iCurr : integer;

sResult : string;

begin

if FCommandList.Count < 0 then

Exit;

sResult := '';

for i := 0 to FCommandList.Count - 1 do

begin

GetCommand(i, strCommand);

if Uppercase(strCommand) = Uppercase(COMMAND_PRINTSTRING) then //检查指令是否匹配

begin

GetStrParam(i, strParam); //获取字符串参数

sResult := sResult + strParam + #13#10; //保存结果

end

else if UpperCase(strCommand) = UpperCase(COMMAND_PRINTSTRINGLOOP) then

begin

GetStrParam(i, strParam);

GetIntParam(i, intParam); //获取整形参数

for iCurr := 0 to intParam - 1 do

begin

sResult := sResult + strParam + #13#10; //循环输出次数

end;

end

else if UpperCase(strCommand) = UpperCase(COMMAND_NEWLINE) then

begin

sResult := sResult + #13#10;

end

else if UpperCase(strCommand) = UpperCase(COMMAND_WAITFORKEYPRESS) then

begin

Application.Title := '等待按键';

while true do

begin

Application.ProcessMessages;

if GetInputState() then

break;

end;

Application.Title := '按键完成';

end

else

begin

sResult := sResult + '无效指令!' + #13#10;

end;

end;

Application.MessageBox(PAnsiChar(sResult), '运行结果', 0);

end;

procedure TScript.UnLoadScript;

begin

FCommandList.Clear;

end;

end.

这里是测试代码。

procedure TGameMain.Button1Click(Sender: TObject); //请在form中放入一个button 后粘贴代码到单击事件中

var

FScript : TScript;

begin

FScript := TScript.Create;

FScript.LoadScript('E:\projects\GameEngine\Scripts\Test.src'); //修改为你保存脚本的路径

(Sender as TButton).Enabled := FALSE;

FScript.RunScript; //等待按键时只需要单击一下form即可继续运行。

(Sender as TButton).Enabled := TRUE;

FScript.Free;

end;

这里是关于上面代码的图解说明:

PrintString

NewLine

WaitForKeyPress

RunScript()

Text Console

阅读完上述的内容后,下一回将讲解如何解释向这样的脚本指令:

DrawBitmap "gfx/copyright.bmp"

PlaySound "sound/ambient.wav"

Pause 3000

PlaySound "sound/wipe.wav"

FoldCloseEffectY

DrawBitmap "gfx/ynh_presents.bmp"

PlaySound "sound/ambient.wav"

Pause 3000

PlaySound "sound/wipe.wav"

FoldCloseEffectX

DrawBitmap "gfx/title.bmp"

PlaySound "sound/title.wav"

WaitForKeyPress

PlaySound "sound/wipe.wav"

FoldCloseEffectY

Exit

再见!2004年11月

 
 
 
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