设计模式-工厂模式(手工作坊到工业化的转变 c#实现)

王朝c#·作者佚名  2006-01-09
窄屏简体版  字體: |||超大  

还是以快餐店做例子,简单工厂模式相当于家庭作坊,随着社会的进步,分工变细,所有快餐不再是一个师父包办,而是出现了面点师,米饭师(呵呵,不知道有没有这个,反正大家明白就行),面包师分别负责专门的食物制作。这就是工厂模式,请看下面的例子:

using System;

namespace FactoryPattern

{

/// <summary>

/// 工厂模式示例

/// </summary>

class FactoryPattern

{

public static Chef nChef,rChef,bChef;

public static Food noodle,rice,bread;

/// <summary>

/// 应用程序的主入口点。

/// </summary>

[STAThread]

static void Main(string[] args)

{

//调用示例

nChef=new NoodlChef();

nChef.MakeFood();

rChef=new RiceChef();

rChef.MakeFood();

bChef=new BreadChef();

bChef.MakeFood();

Console.ReadLine();

}

}

class BadFoodException: System.Exception

{

public BadFoodException(string strMsg)

{

Console.WriteLine(strMsg);

}

}

//定义各种快餐

public interface Food

{

//烹饪

void Cook();

//卖出

void Sell();

}

public class Noodle:Food

{

public Noodle()

{

Console.WriteLine("\nThe Noodle is made..");

}

private int price;

public void Cook()

{

Console.WriteLine("\nNoodle is cooking...");

}

public void Sell()

{

Console.WriteLine("\nNoodle has been sold...");

}

public int Price

{

get{return this.price;}

set{price=value;}

}

}

public class Rice:Food

{

public Rice()

{

Console.WriteLine("\nThe Rice is made ..");

}

private int price;

public void Cook()

{

Console.WriteLine("\nRice is cooking...");

}

public void Sell()

{

Console.WriteLine("\nRice has been sold...");

}

public int Price

{

get{return this.price;}

set{price=value;}

}

}

public class Bread:Food

{

public Bread()

{

Console.WriteLine("\nThe Bread is made....");

}

private int price;

public void Cook()

{

Console.WriteLine("\nBread is cooking...");

}

public void Sell()

{

Console.WriteLine("\nBread has been sold...");

}

public int Price

{

get{return this.price;}

set{price=value;}

}

}

//定义厨师接口,并分别定义面条师,米饭师,面包师

public interface Chef

{

//做饭

Food MakeFood();

}

//面条师负责制作面条

class NoodlChef:Chef

{

public Food MakeFood()

{

return new Noodle();

}

}

//米饭师负责米饭

class RiceChef:Chef

{

public Food MakeFood()

{

return new Rice();

}

}

//面包师负责做面包

class BreadChef:Chef

{

public Food MakeFood()

{

return new Bread();

}

}

}

 
 
 
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