CFaderWnd.cpp

王朝other·作者佚名  2006-01-09
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/*----------------------------------------------------------------------------*/

/* CFaderWnd implementation */

/*----------------------------------------------------------------------------*/

//

// File: FaderWnd.cpp

// Author: Phil J. Pearson

// Created: 20 June 2000 14:26

// Last Mod: 23 June 2000 19:06

//

/*----------------------------------------------------------------------------

/*

/* Copyright (C) 2000 by Real World Software

/* All Rights Reserved.

/*

/*----------------------------------------------------------------------------*/

///////////////////////////////////////////////////////////////////////////////

//

// An MFC class to fade out any window, requiring only one extra line of

// code, typically:

// new CFaderWnd(this);

//

// It uses the UpdateLayeredWindow function, not available on Win9x or NT.

// It uses GetProcAddress instead of implicitly linking to the function so

// that code using this class will load and run on any Win32 platform. If

// the necessary function is not available then the fade will simply not

// happen.

// It works by making an exact copy of the source window and fading the copy

// so it is usual to hide or destroy the source window immediately after

// creating an instance of this class. For example,

// new CFaderWnd(this);

// ShowWindow(SW_HIDE);

// or

// new CFaderWnd(this);

// DestroyWindow();

// or

// new CFaderWnd(this);

// EndDialog(nResult);

// Note that it's essential to construct the CFaderWnd FIRST.

//

// CFaderWnd must ALWAYS be contructed on the heap (with new CFaderWnd...).

// It is NEVER necessary to call the destructor (delete ...) since CFaderWnd

// takes care of deleting itself (tidies up and closes the door behind itself).

//

///////////////////////////////////////////////////////////////////////////////

#include "stdafx.h"

#include "FaderWnd.h"

#ifdef _DEBUG

#define new DEBUG_NEW

#undef THIS_FILE

static char THIS_FILE[] = __FILE__;

#endif

// how much we decrease the alpha each time

#define ALPHA_STEP 5

/////////////////////////////////////////////////////////////////////////////

// CFaderWnd

CFaderWnd::CFaderWnd(CWnd *pWndToFade, UINT nFadeTime /*= 2000*/, BYTE byAlpha /*= 255*/)

: m_pWndToFade(pWndToFade)

{

ASSERT(pWndToFade);

ASSERT_VALID(pWndToFade);

// Try to get the address of the UpdateLayeredWindow function. It may not be available.

HMODULE hUser32 = GetModuleHandle(_T("USER32.DLL"));

m_pUpdateLayeredWindow = (lpfnUpdateLayeredWindow)GetProcAddress(hUser32, "UpdateLayeredWindow");

// If OS doesn't provide the function we can't fade, just commit suicide.

if (NULL == m_pUpdateLayeredWindow)

delete this;

else

{

CRect rc;

CPoint ptSrc(0, 0);

SIZE size;

// Get the window rect of the source window.

m_pWndToFade->GetWindowRect(rc);

// Make a new window to match.

// WS_EX_LAYERED is necessary for UpdateLayeredWindow to be enabled.

// WS_EX_TRANSPARENT allows mouse clicks through to the window "underneath",

// (it's nothing to do with optical transparency).

CreateEx(WS_EX_LAYERED|WS_EX_TRANSPARENT|WS_EX_TOPMOST|WS_EX_TOOLWINDOW,

"STATIC", "", WS_POPUP|WS_VISIBLE, rc, AfxGetMainWnd(), 0);

// UpdateLayeredWindow needs the size and origin of the source window.

size.cx = rc.Width();

size.cy = rc.Height();

ptSrc = rc.TopLeft();

// Set up the BLENDFUNCTION struct used by UpdateLayeredWindow

m_Blend.BlendOp = AC_SRC_OVER; // the only BlendOp defined in Windows 2000

m_Blend.BlendFlags = 0; // nothing else is special ...

m_Blend.AlphaFormat = 0; // ...

m_Blend.SourceConstantAlpha = byAlpha; // the initial alpha value

// Display the new static window with the exact content and position of the source window.

// When we return the caller can hide or destroy the source window and nothing will

// appear to change. Subsequently (in OnTimer) we will reduce the alpha value to fade away

// this copy window.

m_pUpdateLayeredWindow(GetSafeHwnd(), NULL, NULL, &size, ::GetDC(m_pWndToFade->GetSafeHwnd()),

&ptSrc, 0, &m_Blend, ULW_ALPHA);

// Calculate the timer interval required to complete the fade in the specified time.

UINT nElapse = nFadeTime / (byAlpha / ALPHA_STEP);

SetTimer(1, nElapse, NULL);

}

}

CFaderWnd::~CFaderWnd()

{

}

BEGIN_MESSAGE_MAP(CFaderWnd, CWnd)

//{{AFX_MSG_MAP(CFaderWnd)

ON_WM_TIMER()

ON_WM_SETFOCUS()

//}}AFX_MSG_MAP

END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////

// CFaderWnd message handlers

void CFaderWnd::OnTimer(UINT nIDEvent)

{

if (m_Blend.SourceConstantAlpha >= ALPHA_STEP)

{

// Reduce the alpha value (towards transparency) and update the window.

m_Blend.SourceConstantAlpha -= ALPHA_STEP;

m_pUpdateLayeredWindow(GetSafeHwnd(), NULL, NULL, NULL, NULL, NULL, NULL, &m_Blend, ULW_ALPHA);

}

else

{

// Reached minimum alpha. Kill the timer and destroy our window.

// PostNcDestroy will delete this CFaderWnd instance.

KillTimer(nIDEvent);

DestroyWindow();

}

}

void CFaderWnd::OnSetFocus(CWnd* pOldWnd)

{

// When we get the input focus pass it back to the previous holder, if any.

if (pOldWnd)

pOldWnd->SetFocus();

}

 
 
 
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