最近需要一个C++delegate的实现,比较接近C#的delegate的用法。翻遍了boost,虽然有相近的东西,但是,始终使用起来问题多多:
function:的绑定方式倒也可以接受,成员函数调用的方式实在不爽。而且,同样的函数原型,native和member对应的function类型不同,不同class的相同原型的member function类型也不同。
signal:用起来不错,但是,一来内置了slot装置,又不便于介入干扰,二来,如何绑定一般的成员函数,不知道如何实现,只能绑定native function和functor。
bind:正是我所要的。可惜,占位符最大到3。
还有个siglib++的库,昨天才看到,为时已晚。粗略的看了一下,调用的方法,似乎也是拖泥带水。
不是我喜欢自己发明轮子,实在是迫不得已,只好自己写delegate了。手写的代码不长,贴在下面共享:
/*
copywrite: 别逗了(非典型秃子)
Description: C++的delegate实现。
可以随意复制、修改、分发、使用。不要说是自己的就可以了。^_^
*/
#ifndef DELEGATE_H
#define DELEGATE_H
#include "contract.h"//自己的一个库,只和下面的一些断言有关。
namespace nice
{
template<typename T>
class delegate;
//长长的宏,没办法:(
#define DELEGATE(TEMPLATE_ARGS, FUNCTION_ARGS, FUNCTION_PARA) template< typename Ret TEMPLATE_ARGS > class delegate<Ret (FUNCTION_ARGS)> { struct FunctionHolder { virtual Ret operator()(FUNCTION_ARGS) = 0; virtual FunctionHolder* clone() const = 0; virtual ~FunctionHolder(){}; }; FunctionHolder* h; template<typename Functor> struct FunctorHolder : public FunctionHolder { Functor* Fun; FunctorHolder(Functor* nfun) : Fun(nfun){} virtual Ret operator()(FUNCTION_ARGS) { return (*Fun)(FUNCTION_PARA); } virtual FunctionHolder* clone() const { return new FunctorHolder(*this); } }; template<typename U, typename MemFun> struct MemHolder : public FunctionHolder { U obj; MemFun memFun; MemHolder(U aObj, MemFun amfun) : obj(aObj), memFun(amfun){} virtual Ret operator()(FUNCTION_ARGS) { return ((*obj).*memFun)(FUNCTION_PARA); } virtual FunctionHolder* clone() const { return new MemHolder(*this); } }; FunctionHolder* cloneHolder() const { if (connected()) return h->clone(); return NULL; } public: delegate() : h(0) { } ~delegate() { disconnect(); } template<typename Functor> delegate(Functor* nfun_) : h(new FunctorHolder<Functor>(nfun_)) { } delegate(const delegate& rhs) : h(rhs.cloneHolder()) {} template <typename U, typename MemFun> delegate(U aObj, MemFun mFun) : h(new MemHolder<U, MemFun>(aObj, mFun)) { } delegate& operator=(const delegate& rhs) { if (&rhs != this) { disconnect(); h = rhs.cloneHolder(); } return *this; } template<typename Functor> void connect(Functor* nfun_) { disconnect(); h = new FunctorHolder<Functor>(nfun_); } template <typename U, typename MemFun> void connect(U aObj, MemFun mFun) { if (h) delete h; h = new MemHolder<U, MemFun>(aObj, mFun); } void disconnect() { if (connected()) delete h; h = 0; } bool connected() const { return (h != NULL); } Ret operator()(FUNCTION_ARGS) { pre_condition(connected()); return (*h)(FUNCTION_PARA); } };
//*/
#define TEMPLATE_ARGS_0
#define FUNCTION_ARGS_0
#define FUNCTION_PARA_0
#define TEMPLATE_ARGS_1 , typename T0
#define FUNCTION_ARGS_1 T0 t0
#define FUNCTION_PARA_1 t0
/* Defines Generate code:
for (int i = 2; i <= 50; i++)
{
printf("#define TEMPLATE_ARGS_%d TEMPLATE_ARGS_%d, typename T%d\n", i, i - 1, i - 1) ;
printf("#define FUNCTION_ARGS_%d FUNCTION_ARGS_%d, T%d t%d\n", i, i - 1, i - 1, i - 1);
printf("#define FUNCTION_PARA_%d FUNCTION_PARA_%d, t%d\n\n", i, i - 1, i - 1);
};
for (int i = 0; i <= 50; ++i)
printf("DELEGATE(TEMPLATE_ARGS_%d, FUNCTION_ARGS_%d, FUNCTION_PARA_%d)\n", i, i, i);
*/
//Auto Generate code:----------------------------------------------
#define TEMPLATE_ARGS_2 TEMPLATE_ARGS_1, typename T1
#define FUNCTION_ARGS_2 FUNCTION_ARGS_1, T1 t1
#define FUNCTION_PARA_2 FUNCTION_PARA_1, t1
....
#define TEMPLATE_ARGS_3 TEMPLATE_ARGS_2, typename T2
#define FUNCTION_ARGS_3 FUNCTION_ARGS_2, T2 t2
#define FUNCTION_PARA_3 FUNCTION_PARA_2, t2
#define TEMPLATE_ARGS_4 TEMPLATE_ARGS_3, typename T3
#define FUNCTION_ARGS_4 FUNCTION_ARGS_3, T3 t3
#define FUNCTION_PARA_4 FUNCTION_PARA_3, t3
...
DELEGATE(TEMPLATE_ARGS_0, FUNCTION_ARGS_0, FUNCTION_PARA_0)
DELEGATE(TEMPLATE_ARGS_1, FUNCTION_ARGS_1, FUNCTION_PARA_1)
DELEGATE(TEMPLATE_ARGS_2, FUNCTION_ARGS_2, FUNCTION_PARA_2)
DELEGATE(TEMPLATE_ARGS_3, FUNCTION_ARGS_3, FUNCTION_PARA_3)
...
};
#endif//end DELEGATE_H
测试用例:
CPPUNIT_TEST_SUITE_REGISTRATION(test_delegate);
using namespace nice;
int local_add(int a, int b)
{
return a + b;
}
struct functor_add
{
int m;
int mem_add(int a, int b)
{
return a + b + m;
}
};
struct functor_mul
{
int m;
int operator()(int a, int b)
{
return (a + b) * m;
}
};
void test_delegate::testMain()
{
typedef delegate<int(int, int)> testDele2;
//默认ctor没有连接上
testDele2 dele1;
CPPUNIT_ASSERT(!dele1.connected());
//connect
testDele2 dele2(local_add);
CPPUNIT_ASSERT(dele2.connected());
//调用
CPPUNIT_ASSERT(dele2(2, 3) == 5);
//copy ctor
testDele2 dele3 = dele2;
CPPUNIT_ASSERT(dele3.connected());
CPPUNIT_ASSERT(dele3(2, 3) == 5);
//disconnect
dele2.disconnect();
CPPUNIT_ASSERT(!dele2.connected());
//test clone
CPPUNIT_ASSERT(dele3.connected());
dele3(2, 3);
CPPUNIT_ASSERT(dele3(2, 3) == 5);
//assign
dele2 = dele3;
CPPUNIT_ASSERT(dele2(2, 3) == 5);
//member function
functor_add fctor;
fctor.m = 7;
dele2.connect(&fctor, &functor_add::mem_add);
CPPUNIT_ASSERT(dele2(2, 3) == 12);
//functor
functor_mul fm;
fm.m = 3;
testDele2 dele4(&fm);
CPPUNIT_ASSERT(dele4(2, 3) == 15);
fm.m = 4;
CPPUNIT_ASSERT(dele4(2, 3) == 20);
dele2.connect(&fm);
}