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改Tween类(可以实现数据动态改变)

王朝other·作者佚名  2006-11-24
窄屏简体版  字體: |||超大  

这个类文件跟Tween放在同一个目录下

这样就可以用Tween类来变化组件

就不用自己去写渐变函数了

用法:

与Tween差不多

如:

import mx.transitions.fanflash_Tween;

import mx.transitions.easing.Strong;

var fan = new fanflash_Tween(a, test, Strong.easeOut, 260, 100, 6, true);

function test(t:Number) {

_root.txt_txt.setSize(_root.txt_txt._width, t);

}要先定义一个函数,有一个参数,这个参数就是用来变化的(当第二个参数为函数时,第一个参数就会没用,所以乱写都可以),刚刚因为须要而改的,不足之处一定有,凑和着用吧

如果第二个参数是字符的话,那就跟平常的TWEEN类一样了

示例:

点击浏览该文件

类文件(后缀改成AS):

fanflash_Tween.as

import mx.transitions.BroadcasterMX;

import mx.transitions.OnEnterFrameBeacon;

class mx.transitions.fanflash_Tween {

static var __initBeacon = OnEnterFrameBeacon.init();

static var __initBroadcaster = BroadcasterMX.initialize(fanflash_Tween.prototype, true);

public var isPlaying:Boolean;

public var addListener:Function;

public var removeListener:Function;

public var broadcastMessage:Function;

public var obj:Object;

public var prop:String;

var func:Function = function (t, b, c, d) {

return c*t/d+b;

};

public var begin:Number;

public var change:Number;

public var useSeconds:Boolean;

public var prevTime:Number;

public var prevPos:Number;

public var looping:Boolean;

public var forp:Boolean;

public var tf:Function;

private var _listeners:Array;

private var _duration:Number;

private var _time:Number;

private var _pos:Number;

private var _fps:Number;

private var _position:Number;

private var _startTime:Number;

private var _intervalID:Number;

private var _finish:Number;

function set time(t:Number):Void {

this.prevTime = this._time;

if (t>this.duration) {

if (this.looping) {

this.rewind(t-this._duration);

this.update();

this.broadcastMessage("onMotionLooped", this);

} else {

if (this.useSeconds) {

this._time = this._duration;

this.update();

}

this.stop();

this.broadcastMessage("onMotionFinished", this);

}

} else if (t<0) {

this.rewind();

this.update();

} else {

this._time = t;

this.update();

}

}

function get time():Number {

return this._time;

}

function set duration(d:Number):Void {

this._duration = (d == null || d<=0) ? _global.Infinity : d;

}

function get duration():Number {

return this._duration;

}

function set FPS(fps:Number):Void {

var oldIsPlaying = this.isPlaying;

this.stopEnterFrame();

this._fps = fps;

if (oldIsPlaying) {

this.startEnterFrame();

}

}

function get FPS():Number {

return this._fps;

}

function set position(p:Number):Void {

if (this.forp) {

this.setPosition(p);

} else {

this.setFunction(p);

}

}

function setPosition(p:Number):Void {

this.prevPos = this._pos;

this.obj[this.prop] = this._pos=p;

this.broadcastMessage("onMotionChanged", this, this._pos);

updateAfterEvent();

}

function setFunction(p:Number):Void {

this.prevPos = this._pos;

this.tf(p);

this.broadcastMessage("onMotionChanged", this, this._pos);

updateAfterEvent();

}

function get position():Number {

return this.getPosition();

}

function getPosition(t:Number):Number {

if (t == undefined) {

t = this._time;

}

return this.func(t, this.begin, this.change, this._duration);

}

function set finish(f:Number):Void {

this.change = f-this.begin;

}

function get finish():Number {

return this.begin+this.change;

}

function fanflash_Tween(obj, prop, func, begin, finish, duration, useSeconds) {

OnEnterFrameBeacon.init();

if (!arguments.length) {

return;

}

this.obj = obj;

if (typeof (prop) == "string") {

this.prop = prop;

this.forp = true;

} else {

this.tf = prop;

this.forp = false;

}

this.begin = begin;

this.position = begin;

this.duration = duration;

this.useSeconds = useSeconds;

if (func) {

this.func = func;

}

this.finish = finish;

this._listeners = [];

this.addListener(this);

this.start();

}

function continueTo(finish:Number, duration:Number):Void {

this.begin = this.position;

this.finish = finish;

if (duration != undefined) {

this.duration = duration;

}

this.start();

}

function yoyo():Void {

this.continueTo(this.begin, this.time);

}

function startEnterFrame():Void {

if (this._fps == undefined) {

_global.MovieClip.addListener(this);

} else {

this._intervalID = setInterval(this, "onEnterFrame", 1000/this._fps);

}

this.isPlaying = true;

}

function stopEnterFrame():Void {

if (this._fps == undefined) {

_global.MovieClip.removeListener(this);

&

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