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用Flash AS实现画图的详细讲解

王朝other·作者佚名  2006-11-24
窄屏简体版  字體: |||超大  

用Action Script进行控制,可以随机画出各种图形,该教程为系列讲座,提供了许多很有用的AS代码……

使用方法:把代码拷到帧中就可看到效果

用鼠标任意画线

效果:可按住鼠标任意画线,可作简单的涂鸭工具

代码:

createEmptyMovieClip("xian",1);

with (xian) {

_root.onMouseMove = function() {

if (draw) {

_root.lineStyle(0,0x000000, 100);

_root.lineTo(_root._xmouse,_root._ymouse);

}

};

_root.onMouseDown = function() {

draw = true;

_root.moveTo(_root._xmouse,_root._ymouse);

};

_root.onMouseUp = function() {

draw = false;

};

}

用鼠标任意画直线

效果:类似flash中的直线工具

代码:

createEmptyMovieClip("line", n);

with (line) {

lineStyle(1, 0x000000, 100);

moveTo(0, 0);

lineTo(100, 100);

line._visible = 0;

}

_root.onMouseDown = function() {

qidian_x = _root._xmouse;

qidian_y = _root._ymouse;

with (line) {

_x = qidian_x;

_y = qidian_y;

_xscale = 0;

_yscale = 0;

_visible = 1;

}

};

_root.onMouseMove = function() {

endX = _root._xmouse;

endY = _root._ymouse;

if (_root.line != "_root.line" && key.isdown(16)){

if (Math.abs(endX-qidian_x)>Math.abs(endY-qidian_y)){

setProperty(_root.line, _xscale, endX-qidian_x);

setProperty(_root.line,_yscale, endX-qidian_x);

} else {

setProperty(_root.line, _xscale, endY-qidian_y);

setProperty(_root.line, _yscale, endY-qidian_y);

}

} else {

setProperty(_root.line, _xscale,endX-qidian_x);

setProperty(_root.line, _yscale,endY-qidian_y);

}

};

_root.onMouseUp = function() {

if (_root._xmouse-qidian_x != 0) {

i++;

Objectx = "Copy" add i;

duplicateMovieClip(_root.line, Objectx, i);

setProperty(Objectx, _x, qidian_x);

setProperty(Objectx, _y, qidian_y);

_root.i = i;

}

setProperty(_root.line, _visible, 0);

};

用鼠标任意画矩形

效果:类似flash中的矩形工具

代码:

createEmptyMovieClip("line", n);

with (line) {

lineStyle(0.1, 0x000000, 100);

moveTo(0, 0);

lineTo(100, 0);

lineTo(100, 100);

lineTo(0, 100);

lineTo(0,0);

line._visible = 0;

}

_root.onMouseDown = function() {

qidian_x = _root._xmouse;

qidian_y = _root._ymouse;

with (line) {

_x = qidian_x;

_y = qidian_y;

_xscale = 0;

_yscale = 0;

_visible = 1;

}

};

_root.onMouseMove = function() {

endX = _root._xmouse;

endY = _root._ymouse;

if (_root.line != "_root.line" && key.isdown(16)){

if (Math.abs(endX-qidian_x)>Math.abs(endY-qidian_y)){

setProperty(_root.line,_xscale, endX-qidian_x);

setProperty(_root.line, _yscale, endX-qidian_x);

} else {

setProperty(_root.line,_xscale, endY-qidian_y);

setProperty(_root.line,_yscale, endY-qidian_y);

}

} else {

setProperty(_root.line, _xscale,endX-qidian_x);

setProperty(_root.line, _yscale,endY-qidian_y);

}

};

_root.onMouseUp = function() {

if (_root._xmouse-qidian_x != 0) {

i++;

Objectx = "Copy" add i;

duplicateMovieClip(_root.line,Objectx, i);

setProperty(Objectx, _x, qidian_x);

setProperty(Objectx, _y, qidian_y);

_root.i = i;

}

setProperty(_root.line, _visible, 0);

};

用鼠标任意画圆、椭圆

效果:类似flash中的工具

代码:

createEmptyMovieClip("line", n);

with (line) {

for (n=1; n<400; n++) {

a = 50*Math.cos(n*Math.PI/180);

b = 50*Math.sin(n*Math.PI/180);

c = 50*Math.cos((n+1)*Math.PI/180);

d = 50*Math.sin((n+1)*Math.PI/180);

lineStyle(0.01, 0x000000, 50);

moveTo(a+50, b+50);

lineTo(c+50, d+50);

}

line._visible = 0;

}

_root.onMouseDown = function() {

qidian_x = _root._xmouse;

qidian_y = _root._ymouse;

with (line) {

_x = qidian_x;

_y = qidian_y;

_xscale = 0;

_yscale = 0;

_visible = 1;

}

};

_root.onMouseMove = function() {

endX = _root._xmouse;

endY = _root._ymouse;

if (_root.line != "_root.line" && key.isdown(16)){

if (Math.abs(endX-qidian_x)>Math.abs(endY-qidian_y)){

setProperty(_root.line,_xscale, endX-qidian_x);

setProperty(_root.line,_yscale, endX-qidian_x);

} else {

setProperty(_root.line,_xscale, endY-qidian_y);

setProperty(_root.line,_yscale, endY-qidian_y);

}

} else {

setProperty(_root.line, _xscale,endX-qidian_x);

setProperty(_root.line, _yscale, endY-qidian_y);

}

};

_root.onMouseUp = function() {

if (_root._xmouse-qidian_x != 0) {

i++;

Objectx = "Copy" add i;

duplicateMovieClip(_root.line,Objectx, i);

setProperty(Objectx, _x, qidian_x);

setProperty(Objectx, _y, qidian_y);

_root.i = i;

}

setProperty(_root.line, _visible, 0);

};

两定点画虚线

代码:

MovieClip.

prototype.dashTo = function(startPoint,

destPoint, dashLength, spaceLength) {

var x = destPoint.x-startPoint.x;

var y = destPoint.y-startPoint.y;

var hyp = Math.sqrt((x)*(x)+(y)*(y));

var units = hyp/(dashLength+spaceLength);

var dashSpaceRatio = dashLength/

(dashLength+spaceLength);

var dashX = (x/units)*dashSpaceRatio;

var spaceX = (x/units)-dashX;

var dashY = (y/units)*dashSpaceRatio;

var spaceY = (y/units)-dashY;

this.moveTo(startPoint.x, startPoint.y);

while (hyp>0) {

startPoint.x += dashX;

startPoint.y += dashY;

hyp -= dashLength;

if (hyp<0) {

startPoint.x = destPoint.x;

startPoint.y = destPoint.y;

}

this.lineTo(startPoint.x,startPoint.y);

startPoint.x += spaceX;

startPoint.y += spaceY;

this.moveTo(startPoint.x,startPoint.y);

hyp -= spaceLength;

}

this.moveTo(destPoint.x, destPoint.y);

};

createEmptyMovieClip("DrawingSpace", 1);

with (DrawingSpace) {

lineStyle(0, 0x000000, 100);

dashTo({x:300, y:0}, {x:0, y:400}, 3, 10);

}

从一点到另一点画虚线

代码:

function DrawDottedLine(targetMC,

linewidth, fromX, fromY, toX, toY) {

// targetMC: 目标MovieClip德InstanceName;

// linewidth: 线宽;

// fromX, fromY: 从(fromX, fromY)处开始画;

// toX, toY: 画到(toX, toY)处;

var x, y;

eval(targetMC).lineStyle(lineWidth, 0x000000, 100);

// 线的颜色是黑色(0x000000)

eval(targetMC).moveTo(fromX, fromY);

x = fromX;

y = fromY;

while (x<toX) {

x = x+4/(Math.sqrt((toY-fromY)*

(toY-fromY)+(toX-fromX)*(toX-fromX)))*(toX-fromX);

y = y+4/(Math.sqrt((toY-fromY)*

(toY-fromY)+(toX-fromX)*(toX-fromX)))*(toY-fromY);

eval(targetMC).lineTo(x, y);

x = x+4/(Math.sqrt((toY-fromY)*

(toY-fromY)+(toX-fromX)*(toX-fromX)))*(toX-fromX);

y = y+4/(Math.sqrt((toY-fromY)*

(toY-fromY)+(toX-fromX)*(toX-fromX)))*(toY-fromY);

eval(targetMC).moveTo(x, y);

}

}

createEmptyMovieClip("obj",1);//建一空影片

DrawDottedLine("_root.obj", 1, 10, 10, 200, 300);

//调用函数

从场景的左上角到鼠标画虚线

代码:

x = 0;

y = 0;//场景左上角的坐标

l = 0;

mx = _root._xmouse;

my = _root._ymouse;//鼠标的坐标

ml = Math.sqrt(mx*mx+my*my);//三角形的斜边长

_root.moveto(0, 0);//画线的起点为场景左上角的坐标

_root.linestyle(0.1, 0x000000, 100);

// 下面用三角函数求出每一段虚线的端点坐标,

然后用循环重复画一条短线和空格。直到线的终点位置。

while (l<ml) {

l += 5;

// 短线的长

x = l*mx/ml;

y = l*my/ml;

_root.lineto(x, y);

// 将绘图点移动到相当于短线长的,且与短线在同一直线的位置。即一个空格

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