为你的DHTML添活力

王朝html/css/js·作者佚名  2006-11-24
窄屏简体版  字體: |||超大  

*purpleendurer修正了原文中的一些错误

你可以通过IE为你的HTML元素添加行为,建立面向对象的页面设计方法。Phillip Perkins建立了一个<DIV>对象,当用户拖动它时,它会在限定的<DIV>内继续定向运行。

Macromedia Flash可以使开发者免受网络浏览器与互操作解决方案的限制。但是,局限于Flash让你无法体验到网络浏览器的许多特色。

例如,你可以通过IE为HTML元素添加行为,建立对象面向的页面设计方法。在这个例子中,我会建立了一个<DIV>对象,当用户拖动它时,它会在限定的<DIV>内继续定向运行。

为HTML添加行为的能力是设计的一个关键部分。在IE中,这通过相关的样式来实现。添加行为的样式特性即“behavior”。你可以通过嵌套的<STYLE>标签来添加行为,就像这样:

<style>DIV.object { behavior: url(Behavior.htc);}

从这段脚本中,你可以发现一个行为会提及到一个HTC(HTML组件)文件。既然我们具有对象化这些HTML元素的基础,我们就能建立控制它们的行为脚本。

表A中包含了为我们的嵌套<DIV>对象建立行为的所有代码。在这一个组件内就有许多的代码。

表 A --文件component.htc的内容

<public:component lightweight="true">

<public:attach event="onmousedown" onevent="element_onmousedown()"/>

<public:attach event="onmousemove" onevent="element_onmousemove()"/>

<public:attach event="onmouseup" onevent="element_onmouseup()"/>

<public:attach event="onmouseout" onevent="element_onmouseup()"/>

<public:attach event="onselectstart" onevent="element_onselectstart()"/>

<public:attach event="ondragstart" onevent="element_ondragstart()"/>

<public:attach event="onload" for="window" onevent="Init()"/>

<public:method name="moveMe"/>

<public:property name="clickPoint" get="get_clickPoint" put="put_clickPoint"/>

<public:property name="interval" get="get_interval" put="put_interval"/>

<script language="JScript">

var m_bStarted = false;

var m_bMoving = false;

var m_clickPoint = null;

var m_tStart = 0;

var m_tEnd = 0;

var m_ptStart = null;

var m_Slope = null;

var m_interval = 0;

var m_isMoving = false;

var m_trash = 0;

var m_dX = 0;

var m_dY = 0;

var m_vectX = 0;

var m_vectY = 0;

var m_pNode = null;

var m_bounds = [];

var BOUNDS = {"left":0,"top":1,"right":2,"bottom":3};

var m_dimensions = [];

var DIMS = {"width":0,"height":1};

function Init()

{

element.id = element.document.uniqueId;

var m_pNode = element.parentNode;

m_bounds = [

0,

0,

parseInt(m_pNode.currentStyle.width),

parseInt(m_pNode.currentStyle.height)

];

m_dimensions = [

Node parseInt(element.offsetWidth),

parseInt(element.offsetHeight)

];

}

function element_onmousedown()

{

m_bStarted = true;

m_tStart = new Date();

clearInterval(m_interval);

m_Slope = null;

m_ptStart = null;

m_trash = 0;

m_dX = 0;

m_dY = 0;

m_vectX = 0;

m_vectY = 0;

m_clickPoint = new Point(event.x, event.y);

m_ptStart = new Point(part(element.currentStyle.left), parseInt(element.currentStyle.top));

}

function element_onmouseup()

{

if (!m_bMoving) return;

m_bMoving = false;

m_bStarted = false;

m_tEnd = new Date();

var t = m_tEnd.valueOf() - m_tStart.valueOf();

var lPoint = new Point(event.x, event.y);

m_Slope = Geometry.slope(m_clickPoint, lPoint);

var ptEnd = m_Slope.add(m_ptStart);

element.style.left = ptEnd.posX + "px";

element.style.top = ptEnd.posY + "px";

var spd = 0;

if (m_Slope.deltaX != 0 && m_Slope.deltaY != 0)

{

spd = Math.sqrt(Math.pow(m_Slope.deltaX, 2) + Math.pow(m_Slope.deltaY,2))/t;

}

else

{

spd = (m_Slope.deltaX + m_Slope.deltaY)/t;

}

if (spd > 1) spd = 1;

m_dX = m_Slope.deltaX;

m_dY = m_Slope.deltaY;

if (m_dX != 0) m_vectX = (m_dX > 0) ? 2 : -2;

if (m_dY != 0) m_vectY = (m_dY > 0) ? 2 : -2;

startMove(element, parseInt(1/spd));

}

function element_onmousemove()

{

m_bMoving = m_bStarted;

if (!m_bMoving) return;

var lPoint = new Point(event.x, event.y);

var lSlope = Geometry.slope(m_clickPoint, lPoint);

var ptEnd = lSlope.add(m_ptStart);

element.style.left = ptEnd.posX + "px";

element.style.top = ptEnd.posY + "px";

}

function element_onselectstart()

{

event.returnValue = false;

return false;

}

function element_ondragstart()

{

event.returnValue = false;

return false;

}

function get_clickPoint()

{

return m_clickPoint;

}

function put_clickPoint(o)

{

if (typeof(o) == "object" && o.constructor == "Point")

{

m_clickPoint = o;

}

else

{

alert("Expected Point.");

}

}

function get_interval()

{

return m_interval;

}

function put_interval(n)

{

m_interval = n;

}

function moveMe()

{

if (m_isMoving) return;

setTimeout("m_isMoving = true;", 1);

var newX = parseInt(element.currentStyle.left);

var newY = parseInt(element.currentStyle.top);

var dXabs = Math.abs(m_dX);

var dYabs = Math.abs(m_dY);

if (dXabs > dYabs)

{

//divide both by deltaX

//each call move X by 1 and Y by Y/X

//if iteration > 1, then move Y by 1

//and add remainder back on Y

newX += m_vectX;

var l_step = (m_dY/m_dX) * 2;

m_trash = m_trash + l_step;

if (m_trash > 2 || m_trash < -2)

{

newY += m_vectY;

m_trash -= m_vectX;

}

}

else

{

//vice-versa

newY += m_vect

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