Applying Abstract Factory pattern: the Loki way

王朝other·作者佚名  2006-01-09
窄屏简体版  字體: |||超大  

This article aims to apply the Abstract Factory pattern in C++ applications by using the Singleton and AbstractFactory components implemented in the Loki library.

#include <iostream>

#include "AbstractFactory.h"

#include "Singleton.h"

using namespace std;

using namespace Loki;

// Abstract products A and B

struct A {};

struct B {};

// Concrete products A1 and B1

struct A1: public A

{

A1() { cout << "ctor A1" << endl; }

};

struct A2: public A

{

A2() { cout << "ctor A2" << endl; }

};

// Concrete products A2 and B2

struct B1: public B

{

B1() { cout << "ctor B1" << endl; }

};

struct B2: public B

{

B2() { cout << "ctor B2" << endl; }

};

// Traditional method begins

class AbstractFactory1

{

public:

virtual A* CreateA() = 0;

virtual B* CreateB() = 0;

};

class ConcreteFactory1 : public AbstractFactory1

{

public:

virtual A* CreateA() { return new A1(); }

virtual B* CreateB() { return new B1(); }

static ConcreteFactory1& Instance() {

static ConcreteFactory1 instance;

return instance;

}

protected:

ConcreteFactory1() {}

private:

ConcreteFactory1(const ConcreteFactory1&);

ConcreteFactory1& operator=(const ConcreteFactory1&);

};

class ConcreteFactory2 : public AbstractFactory1

{

public:

virtual A* CreateA() { return new A2(); }

virtual B* CreateB() { return new B2(); }

static ConcreteFactory2& Instance() {

static ConcreteFactory2 instance;

return instance;

}

protected:

ConcreteFactory2() {}

private:

ConcreteFactory2(const ConcreteFactory2&);

ConcreteFactory2& operator=(const ConcreteFactory2&);

};

// Traditional method ends

// Loki method begins

typedef AbstractFactory<TYPELIST_2(A, B)> AF;

typedef SingletonHolder<ConcreteFactory<AF, OpNewFactoryUnit, TYPELIST_2(A1, B1)> > SCF1;

typedef SingletonHolder<ConcreteFactory<AF, OpNewFactoryUnit, TYPELIST_2(A2, B2)> > SCF2;

// Loki method ends

void main()

{

cout << "Traditional method:" << endl;

// Create all concrete products using traditional method

A *pTA1 = ConcreteFactory1::Instance().CreateA();

B *pTB1 = ConcreteFactory1::Instance().CreateB();

A *pTA2 = ConcreteFactory2::Instance().CreateA();

B *pTB2 = ConcreteFactory2::Instance().CreateB();

cout << "Loki method:" << endl;

// Create all concrete products using Loki method

A *pLA1 = SCF1::Instance().Create<A>();

B *pLB1 = SCF1::Instance().Create<B>();

A *pLA2 = SCF2::Instance().Create<A>();

B *pLB2 = SCF2::Instance().Create<B>();

}

 
 
 
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