分享
 
 
 

魔戒中土大战-经验修改

王朝攻略秘笈·作者佚名  2006-12-17
窄屏简体版  字體: |||超大  

;------------------------ROHAN------------------------洛汉国

;------------------------UNITS------------------------

;------------------------PEASANTS-------------农民

#define ROHAN_PEASANT_BUILDCOST 100创造所花的钱

#define ROHAN_PEASANT_BUILDTIME 40所花的时间

#define ROHAN_PEASANT_HEALTH 40 血

#define ROHAN_PEASANT_HEALTH_DAMAGED 40 血

#define ROHAN_PEASANT_HEALTH_RECOVERY_TIME 10000

#define ROHAN_PEASANT_VISION_RANGE 100

#define ROHAN_FIGHTER_SWORD_DAMAGE 5攻击力

#define ROHAN_FIGHTER_SWORD_DAMAGE_FORGED_UPGRADE 60升级以后的攻击力

#define ROHAN_PEASANT_DRAFT_ARMOR_BONUS 40

#define ROHAN_PEASANT_DRAFT_WEAPON_BONUS 5

#define ROHAN_PEASANT_PREATTACKDELAY 400

#define ROHAN_PEASANT_DELAYBETWEENSHOTS 1000

#define ROHAN_PEASANT_FIRINGDURATION 1000 2个1000是攻击速度(间隔)

#define ROHAN_PEASANT_BOUNTY_VALUE 5

;------------------------ROHIRRIM-------------骑兵

#define ROHAN_ROHIRRIM_BUILDCOST 600

#define ROHAN_ROHIRRIM_BUILDTIME 40

#define ROHAN_ROHIRRIM_HEALTH 200

#define ROHAN_ROHIRRIM_HEALTH_DAMAGED 200

#define ROHAN_ROHIRRIM_HEALTH_RECOVERY_TIME 10000

#define ROHAN_ROHIRRIM_VISION_RANGE 150

#define ROHAN_ROHIRRIM_HORDE_VISION_RANGE 370

#define ROHAN_ROHIRRIM_SWORD_DAMAGE 40

#define ROHAN_ROHIRRIM_SWORD_DAMAGE_FORGED_UPGRADE 90

#define ROHAN_ROHIRRIM_PREATTACKDELAY 500 ;750

#define ROHAN_ROHIRRIM_DELAYBETWEENSHOTS 1000 ;750

#define ROHAN_ROHIRRIM_FIRINGDURATION 1000 ;750

#define ROHAN_ROHIRRIM_BOUNTY_VALUE 10

;------------------------ROHIRRIM ARCHER-------------弓骑

#define ROHAN_ROHIRRIM_ARCHER_BUILDCOST 1000

#define ROHAN_ROHIRRIM_ARCHER_BUILDTIME 40

#define ROHAN_ROHIRRIM_ARCHER_HEALTH 140

#define ROHAN_ROHIRRIM_ARCHER_HEALTH_DAMAGED 140

#define ROHAN_HORSEBOW_RANGE 350

#define ROHAN_ROHIRRIM_BOW_DAMAGE 20 ;10

#define ROHAN_ROHIRRIM_BOW_FIRE_DAMAGE 15 ;20

#define ROHAN_ROHIRRIM_ARCHER_HORDE_VISION_RANGE 370

#define ROHAN_ROHIRRIM_ARCHER_VISION_RANGE 380

;------------------------YEOMAN-------------弓箭手

#define ROHAN_YEOMAN_BUILDCOST 300 ;200

#define ROHAN_YEOMAN_BUILDTIME 30 ;15

#define ROHAN_YEOMAN_HEALTH 80

#define ROHAN_YEOMAN_HEALTH_DAMAGED 80

#define ROHAN_YEOMAN_HEALTH_RECOVERY_TIME 10000

#define ROHAN_YEOMAN_VISION_RANGE 380

#define ROHAN_YEOMAN_HORDE_VISION_RANGE 370

#define ROHAN_YEOMAN_PREATTACKDELAY 1000

#define ROHAN_YEOMAN_BOW_RELOADTIME_MIN 1500

#define ROHAN_YEOMAN_BOW_RELOADTIME_MAX 2000

#define ROHAN_YEOMAN_RANGE 350

;Yeoman damage is doubled because they miss 50%.

#define ROHAN_YEOMAN_DAMAGE 10

#define ROHAN_YEOMAN_MELEE_DAMAGE 5

#define ROHAN_YEOMAN_FIRE_UPGRADE_DAMAGE 10

#define ROHAN_YEOMAN_FIRE_UPGRADE_DAMAGE_FIRE 15 ;20

#define ROHAN_YEOMAN_BOUNTY_VALUE 5

;------------------------ELVENWARRIOR-------------洛汉游侠

#define ROHAN_ELVENWARRIOR_BUILDCOST 700

#define ROHAN_ELVENWARRIOR_BUILDTIME 40

#define ROHAN_ELVENWARRIOR_HEALTH 160

#define ROHAN_ELVENWARRIOR_HEALTH_DAMAGED 160

#define ROHAN_ELVENWARRIOR_HEALTH_RECOVERY_TIME 10000

#define ROHAN_ELVENWARRIOR_VISION_RANGE 430

#define ROHAN_ELVENWARRIOR_HORDE_VISION_RANGE 420

;Bow

#define ROHAN_ELVENWARRIOR_BOW_PREATTACKDELAY 900

#define ROHAN_ELVENWARRIOR_BOW_RELOADTIME_MIN 1250

#define ROHAN_ELVENWARRIOR_BOW_RELOADTIME_MAX 2000

;Sword

#define ROHAN_ELVENWARRIOR_SWORD_PREATTACKDELAY 700

#define ROHAN_ELVENWARRIOR_SWORD_DELAYBETWEENSHOTS 1500

#define ROHAN_ELVENWARRIOR_SWORD_FIRINGDURATION 800

#define ROHAN_ELVEN_RANGE 400

#define ROHAN_ELVEN_DAMAGE 30 ;40

#define ROHAN_ELVEN_FIRE_UPGRADE_DAMAGE 30 ;40

#define ROHAN_ELVEN_FIRE_UPGRADE_DAMAGE_FLAME 15 ;20

#define ROHAN_ELVEN_MELEE_DAMAGE 60 ;80#define ROHAN_ELVENWARRIOR_BOUNTY_VALUE 10

;---------------ROHAN TECHNOLOGY AND UPGRADES--升级

#define ROHAN_TECH_BASIC_TRAINING_BUILDCOST 600旗帜

#define ROHAN_TECH_BASIC_TRAINING_BUILDTIME 30

#define ROHAN_TECH_FIRE_ARROWS_BUILDCOST 1200火箭

#define ROHAN_TECH_FIRE_ARROWS_BUILDTIME 30

#define ROHAN_TECH_FORGED_BLADES_BUILDCOST 800剑

#define ROHAN_TECH_FORGED_BLADES_BUILDTIME 30

#define ROHAN_TECH_HEAVY_ARMOR_BUILDCOST 1000盔甲

#define ROHAN_TECH_HEAVY_ARMOR_BUILDTIME 30

#define ROHAN_TECH_HORSE_SHIELD_BUILDCOST 1000盾牌

#define ROHAN_TECH_HORSE_SHIELD_BUILDTIME 30

;------------------------GONDOR----------------------------

;------------------------UNITS------------------------

;------------------------PEASANT-------------岗多

;------------------------SOLDIER-------------士兵

#define GONDOR_SOLDIER_BUILDCOST 100

#define GONDOR_SOLDIER_BUILDTIME 30 ;20

#define GONDOR_SOLDIER_HEALTH 100

#define GONDOR_SOLDIER_HEALTH_DAMAGED 100

#define GONDOR_SOLDIER_HEALTH_RECOVERY_TIME 10000

#define GONDOR_SOLDIER_VISION_RANGE 100

#define GONDOR_SOLDIER_HORDE_VISION_RANGE 100

#define GONDOR_SOLDIER_SHROUD_RANGE 400

#define GONDOR_SOLDIER_SWORD 10

#define GONDOR_SOLDIER_SWORD_UPGRADE 60

#define GONDOR_SOLDIER_SWORD_PREATTACKDELAY 500

#define GONDOR_SOLDIER_SWORD_DELAYBETWEENSHOTS 1000

#define GONDOR_SOLDIER_SWORD_FIRINGDURATION 1000

#define GONDOR_SOLDIER_BOUNTY_VALUE 5

;------------------------TOWERGUARD-------------塔兵

#define GONDOR_TOWERGUARD_BUILDCOST 400

#define GONDOR_TOWERGUARD_BUILDTIME 40 ;30

#define GONDOR_TOWERGUARD_HEALTH 160

#define GONDOR_TOWERGUARD_HEALTH_DAMAGED 160

#define GONDOR_TOWERGUARD_HEALTH_RECOVERY_TIME 10000

#define GONDOR_TOWERGUARD_VISION_RANGE 100

#define GONDOR_TOWERGUARD_HORDE_VISION_RANGE 100

#define GONDOR_TOWERGUARD_DAMAGE 40

#define GONDOR_TOWERGUARD_FORGEDBLADES_UPGRADE_DAMAGE 90

#define GONDOR_TOWERGUARD_PREATTACKDELAY 500

#define GONDOR_TOWERGUARD_DELAYBETWEENSHOTS 1000 ;1500

#define GONDOR_TOWERGUARD_FIRINGDURATION 1000 ;1500

#define GONDOR_TOWERGUARD_BOUNTY_VALUE 10

;------------------------ARCHER-------------弓箭手

#define GONDOR_ARCHER_BUILDCOST 300 ;200

#define GONDOR_ARCHER_BUILDTIME 30 ;20

#define GONDOR_ARCHER_HEALTH 80

#define GONDOR_ARCHER_HEALTH_DAMAGED 80

#define GONDOR_ARCHER_HEALTH_RECOVERY_TIME 10000

#define GONDOR_ARCHER_VISION_RANGE 360

#define GONDOR_ARCHER_HORDE_VISION_RANGE 370

#define GONDOR_ARCHER_RANGE 350

#define GONDOR_ARCHER_DAMAGE 10

#define GONDOR_ARCHER_FIRE_UPGRADE_DAMAGE 10

#define GONDOR_ARCHER_FIRE_UPGRADE_FLAME 15; 20

#define GONDOR_ARCHER_BOW_PREATTACKDELAY 1000

#define GONDOR_ARCHER_BOW_RELOADTIME_MIN 1500

#define GONDOR_ARCHER_BOW_RELOADTIME_MAX 2000

#define GONDOR_ARCHER_BOUNTY_VALUE 5

;------------------------RANGER-------------游侠

#define GONDOR_RANGER_BUILDCOST 500

#define GONDOR_RANGER_BUILDTIME 30

#define GONDOR_RANGER_HEALTH 120

#define GONDOR_RANGER_HEALTH_DAMAGED 120

#define GONDOR_RANGER_HEALTH_RECOVERY_TIME 10000

#define GONDOR_RANGER_VISION_RANGE 380

#define GONDOR_RANGER_HORDE_VISION_RANGE 370

#define GONDOR_RANGER_RANGE 350

#define GONDOR_RANGER_DAMAGE 20

#define GONDOR_RANGER_SWORD_DAMAGE 20

#define GONDOR_RANGER_SWORD_DAMAGE_UPGRADE 40

#define GONDOR_RANGER_FIRE_UPGRADE_DAMAGE 10

#define GONDOR_RANGER_FIRE_UPGRADE_DAMAGE_FLAME 15 ;20

#define GONDOR_RANGER_BOW_PREATTACKDELAY 1000

#define GONDOR_RANGER_BOW_RELOADTIME_MIN 1500

#define GONDOR_RANGER_BOW_RELOADTIME_MAX 2000

#define GONDOR_RANGER_BOUNTY_VALUE 10

;------------------------KNIGHT-------------骑兵

#define GONDOR_KNIGHT_BUILDCOST 800

#define GONDOR_KNIGHT_BUILDTIME 40

#define GONDOR_KNIGHT_HEALTH 240

#define GONDOR_KNIGHT_HEALTH_DAMAGED 240#define GONDOR_KNIGHT_HEALTH_RECOVERY_TIME 10000

#define GONDOR_KNIGHT_VISION_RANGE 150

#define GONDOR_KNIGHT_HORDE_VISION_RANGE 150

#define GONDOR_KNIGHT_DAMAGE 40

#define GONDOR_KNIGHT_FORGEDBLADES_UPGRADE 90

#define GONDOR_KNIGHT_PREATTACKDELAY 500

#define GONDOR_KNIGHT_DELAYBETWEENSHOTS 1000

#define GONDOR_KNIGHT_FIRINGDURATION 1000

#define GONDOR_KNIGHT_BOUNTY_VALUE 10

;------------------------TREBUCHET-------------投石车

#define GONDOR_TREBUCHET_BUILDCOST 1200

#define GONDOR_TREBUCHET_BUILDTIME 40 ;30

#define WALL_TREB_REBUILD_TIME 5.0

#define GONDOR_TREBUCHET_HEALTH 400

#define GONDOR_TREBUCHET_HEALTH_DAMAGED 200

#define GONDOR_TREBUCHET_VISION_RANGE 520

#define GONDOR_TREBUCHET_LVL1_EXP_AWARD 10

#define GONDOR_TREBUCHET_RANGE 420 ;500

#define GONDOR_TREBUCHET_DAMAGE 300 ;400

#define GONDOR_TREBUCHET_FIRE_UPGRADE_DAMAGE 300 ;400

#define GONDOR_TREBUCHET_FIRE_UPGRADE_DAMAGE_FLAME 200 ;400

#define GONDOR_TREBUCHET_PREATTACKDELAY 1200

#define GONDOR_TREBUCHET_DELAYBETWEENSHOTS 8000 ;5866

#define GONDOR_TREBUCHET_FIRINGDURATION 5400

#define GONDOR_TREBUCHET_FLAME_RANGE 420 ;480

#define GONDOR_TREBUCHET_BOUNTY_VALUE 20

;---------------GONDOR TECHNOLOGY AND UPGRADES--升级

#define GONDOR_TECH_BASIC_TRAINING_BUILDCOST 600旗帜

#define GONDOR_TECH_BASIC_TRAINING_BUILDTIME 30

#define GONDOR_TECH_FIRE_ARROWS_BUILDCOST 1200火箭

#define GONDOR_TECH_FIRE_ARROWS_BUILDTIME 30

#define GONDOR_TECH_FORGED_BLADES_BUILDCOST 800剑

#define GONDOR_TECH_FORGED_BLADES_BUILDTIME 30

#define GONDOR_TECH_HEAVY_ARMOR_BUILDCOST 1000盔甲

#define GONDOR_TECH_HEAVY_ARMOR_BUILDTIME 30

#define GONDOR_TECH_KNIGHT_SHIELD_BUILDCOST 1000盾牌

#define GONDOR_TECH_KNIGHT_SHIELD_BUILDTIME 30

#define GONDOR_TECH_FIRE_STONES_BUILDCOST 800投石器火弹

#define GONDOR_TECH_FIRE_STONES_BUILDTIME 30

;------------------------ISENGARD---------------------

;------------------------UNITS------------------------

;------------------------URUKFIGHTER-------------兽人

#define ISENGARD_URUKFIGHTER_BUILDCOST 200

#define ISENGARD_URUKFIGHTER_BUILDTIME 30 ;20

#define ISENGARD_URUKFIGHTER_VISION_RANGE 100

#define ISENGARD_URUKFIGHTER_HORDE_VISION_RANGE 100

#define ISENGARD_URUKFIGHTER_HEALTH 80

#define ISENGARD_URUKFIGHTER_HEALTH_DAMAGED 80

#define ISENGARD_URUKFIGHTER_HEALTH_RECOVERY_TIME 10000

#define ISENGARD_URUKFIGHTER_PREATTACKDELAY 1300

#define ISENGARD_URUKFIGHTER_DELAYBETWEENSHOTS 633

#define ISENGARD_URUKFIGHTER_FIRINGDURATION 1300

#define ISENGARD_URUKFIGHTER_DAMAGE 10

#define ISENGARD_URUKFIGHTER_DAMAGE_UPGRADE 60

#define ISENGARD_URUKFIGHTER_BOUNTY_VALUE 5

;------------------------URUKCROSSBOW-------------兽人弓箭手

#define ISENGARD_URUKCROSSBOW_BUILDCOST 400 ;300

#define ISENGARD_URUKCROSSBOW_BUILDTIME 30 ;20

#define ISENGARD_URUKCROSSBOW_VISION_RANGE 320

#define ISENGARD_URUKCROSSBOW_HORDE_VISION_RANGE 340

#define ISENGARD_URUKCROSSBOW_HEALTH 80

#define ISENGARD_URUKCROSSBOW_HEALTH_DAMAGED 80

#define ISENGARD_URUKCROSSBOW_HEALTH_RECOVERY_TIME 10000

#define ISENGARD_URUKCROSSBOW_PREATTACKDELAY 500

#define ISENGARD_URUKCROSSBOW_DELAYBETWEENSHOTS 1000 ;3500

#define ISENGARD_URUKCROSSBOW_FIRINGDURATION 1000 ;3500

#define ISENGARD_URUKCROSSBOW_RANGE 320 ;200

;double damage because he misses 50% of the time

#define ISENGARD_URUKCROSSBOW_DAMAGE 10

#define ISENGARD_URUKCROSSBOW_DAMAGE_UPGRADE 10

#define ISENGARD_URUKCROSSBOW_DAMAGE_UPGRADE_FLAME 15 ;20

#define ISENGARD_URUKCROSSBOW_HORDE_RANGE 220 ;150.0 ; NOTE needs to be at least 50.0 less than the bow range.

#define ISENGARD_URUKCROSSBOW_BOUNTY_VALUE 5

;------------------------URUKPIKEMAN-------------长矛兵

#define ISENGARD_URUKPIKEMAN_BUILDCOST 300

#define ISENGARD_URUKPIKEMAN_BUILDTIME 30 ;20

#define ISENGARD_URUKPIKEMAN_VISION_RANGE 100

#define ISENGARD_URUKPIKEMAN_HORDE_VISION_RANGE 100

#define ISENGARD_URUKPIKEMAN_HEALTH 80

#define ISENGARD_URUKPIKEMAN_HEALTH_DAMAGED 80

#define ISENGARD_URUKPIKEMAN_HEALTH_RE#define ISENGARD_URUKPIKEMAN_STAB_PREATTACKDELAY 600

#define ISENGARD_URUKPIKEMAN_STAB_DELAYBETWEENSHOTS 900

#define ISENGARD_URUKPIKEMAN_STAB_FIRINGDURATION 900

#define ISENGARD_URUKPIKEMAN_STAB_DAMAGE 20

#define ISENGARD_URUKPIKEMAN_DAMAGE_UPGRADE 70

#define URUK_PIKE_PORCUPINE_DAMAGE 100

#define ISENGARD_URUKPIKEMAN_BOUNTY_VALUE 5

;------------------------BERSERKER-------------强兽人

#define ISENGARD_BERSERKER_BUILDCOST 200

#define ISENGARD_BERSERKER_BUILDTIME 20

#define ISENGARD_BERSERKER_VISION_RANGE 150

#define ISENGARD_BERSERKER_HEALTH 2000

#define ISENGARD_BERSERKER_HEALTH_DAMAGED 2000

#define ISENGARD_BERSERKER_HEALTH_RECOVERY_TIME 10000

#define ISENGARD_BERSERKER_LVL1_EXP_AWARD 10

#define ISENGARD_BERSERKER_PREATTACKDELAY 567

#define ISENGARD_BERSERKER_DELAYBETWEENSHOTS 633

#define ISENGARD_BERSERKER_FIRINGDURATION 633

#define ISENGARD_BERSERKER_DAMAGE 180

#define ISENGARD_BERSERKER_RADIUS 30

#define ISENGARD_BERSERKER_ARC 90

#define ISENGARD_BERSERKER_BOUNTY_VALUE 10

;has an 80% dodge chance

#define BERSERKER_DAMAGED_SPEED_MULT 1.1

#define BERSERKER_DAMAGED_DAMAGE_MULT 1.1

#define BERSERKER_REALLY_DAMAGED_SPEED_MULT 1.5

#define BERSERKER_REALLY_DAMAGED_DAMAGE_MULT 1.5

;------------------------WARGRIDER-------------狼骑

#define ISENGARD_WARGRIDER_BUILDCOST 800

#define ISENGARD_WARGRIDER_BUILDTIME 40

#define ISENGARD_WARGRIDER_VISION_RANGE 150

#define ISENGARD_WARGRIDER_HORDE_VISION_RANGE 150

#define ISENGARD_WARGRIDER_HEALTH 300

#define ISENGARD_WARGRIDER_HEALTH_DAMAGED 300

#define ISENGARD_WARGRIDER_HEALTH_RECOVERY_TIME 10000

#define ISENGARD_WARGRIDER_PREATTACKDELAY 666

#define ISENGARD_WARGRIDER_DELAYBETWEENSHOTS 2000

#define ISENGARD_WARGRIDER_FIRINGDURATION 1333

#define ISENGARD_WARGRIDER_DAMAGE 40

#define ISENGARD_WARGRIDER_DAMAGE_UPGRADE 90

#define ISENGARD_WARGRIDER_WARG_PREATTACKDELAY 800

#define ISENGARD_WARGRIDER_WARG_DELAYBETWEENSHOTS 1000

#define ISENGARD_WARGRIDER_WARG_FIRINGDURATION 400

#define ISENGARD_WARGRIDER_WARG_DAMAGE 60

#define ISENGARD_WARGRIDER_BOUNTY_VALUE 10

;------------------------SIEGELADDER-------------梯子

;Has a 50% dodge chance.

#define ISENGARD_SIEGELADDER_BUILDCOST 150

#define ISENGARD_SIEGELADDER_BUILDTIME 30

#define ISENGARD_SIEGELADDER_VISION_RANGE 100

#define ISENGARD_SIEGELADDER_HEALTH 600

#define ISENGARD_SIEGELADDER_HEALTH_DAMAGED 300

#define ISENGARD_SIEGELADDER_HEALTH_RECOVERY_TIME 10000

#define ISENGARD_SIEGELADDER_BOUNTY_VALUE 10

;------------------------BATTERINGRAM-------------门锤

#define ISENGARD_BATTERINGRAM_BUILDCOST 400

#define ISENGARD_BATTERINGRAM_BUILDTIME 30

#define ISENGARD_BATTERINGRAM_VISION_RANGE 250

#define ISENGARD_BATTERINGRAM_HEALTH 480

#define ISENGARD_BATTERINGRAM_HEALTH_DAMAGED 240

#define ISENGARD_BATTERINGRAM_HEALTH_RECOVERY_TIME 10000

#define ISENGARD_BATTERINGRAM_PREATTACKDELAY 1300

#define ISENGARD_BATTERINGRAM_DELAYBETWEENSHOTS 3000

#define ISENGARD_BATTERINGRAM_FIRINGDURATION 1100

#define ISENGARD_BATTERINGRAM_DAMAGE 600

#define ISENGARD_BATTERINGRAM_BOUNTY_VALUE 10

;------------------------BALLISTA-------------强弩

#define ISENGARD_BALLISTA_BUILDCOST 1000

#define ISENGARD_BALLISTA_BUILDTIME 40 ;30

#define ISENGARD_BALLISTA_VISION_RANGE 520

#define ISENGARD_BALLISTA_HEALTH 240

#define ISENGARD_BALLISTA_HEALTH_DAMAGED 120

#define ISENGARD_BALLISTA_HEALTH_RECOVERY_TIME 10000

#define ISENGARD_BALLISTA_LVL1_EXP_AWARD 10

#define ISENGARD_BALLISTA_PREATTACKDELAY 1000

#define ISENGARD_BALLISTA_DELAYBETWEENSHOTS 8000

#define ISENGARD_BALLISTA_FIRINGDURATION 7000

#define ISENGARD_BALLISTA_DAMAGE 400

#define ISENGARD_BALLISTA_RANGE 420 ;450

#define ISENGARD_BALLISTA_BOUNTY_VALUE 20

;------------------------EXPLOSIVEMINE-------------炸药

;Has an 80% dodge chance.

#define ISENGARD_EXPLOSIVEMINE_BUILDCOST 700

#define ISENGARD_EXPLOSIVEMINE_BUILDTIME 45

#define ISENGARD_EXPLOSIVEMINE_VISION_RANGE 100

#define ISENGARD_EXPLOSIVEMINE_HEALTH 800

#def#define ISENGARD_TECH_BASIC_TRAINING_BUILDCOST 600旗帜

#define ISENGARD_TECH_BASIC_TRAINING_BUILDTIME 30

#define ISENGARD_TECH_FIRE_ARROWS_BUILDCOST 1200火箭

#define ISENGARD_TECH_FIRE_ARROWS_BUILDTIME 30

#define ISENGARD_TECH_FORGED_BLADES_BUILDCOST 800剑

#define ISENGARD_TECH_FORGED_BLADES_BUILDTIME 30

#define ISENGARD_TECH_HEAVY_ARMOR_BUILDCOST 1000盔甲

#define ISENGARD_TECH_HEAVY_ARMOR_BUILDTIME 15

;------------------------MORDOR------------------------魔多

;------------------------UNITS------------------------

;------------------------FIGHTER-------------小杂兵(不要钱的那个,攻击力超低)

#define MORDOR_FIGHTER_BUILDCOST 100 ; Note, purely used for orc pit experience because of BUILD_FOR_FREE kindof

#define MORDOR_FIGHTER_BUILDTIME 30

#define MORDOR_FIGHTER_HEALTH 50

#define MORDOR_FIGHTER_HEALTH_DAMAGED 50

#define MORDOR_FIGHTER_HEALTH_RECOVERY_TIME 10000

#define MORDOR_FIGHTER_VISION_RANGE 100

#define MORDOR_FIGHTER_HORDE_VISION_RANGE 100

#define MORDOR_FIGHTER_DAMAGE 10

#define MORDOR_FIGHTER_PREATTACKDELAY 633

#define MORDOR_FIGHTER_DELAYBETWEENSHOTS 1000

#define MORDOR_FIGHTER_FIRINGDURATION 1000

#define MORDOR_FIGHTER_BOUNTY_VALUE 2

;------------------------ MORDOR ARCHER-------------弓箭手

#define MORDOR_ARCHER_BUILDCOST 300 ;200

#define MORDOR_ARCHER_BUILDTIME 30

#define MORDOR_ARCHER_HEALTH 50

#define MORDOR_ARCHER_HEALTH_DAMAGED 50

#define MORDOR_ARCHER_HEALTH_RECOVERY_TIME 10000

#define MORDOR_ARCHER_VISION_RANGE 280

#define MORDOR_ARCHER_HORDE_VISION_RANGE 280

#define MORDOR_ARCHER_PREATTACKDELAY 1000

#define MORDOR_ARCHER_BOW_RELOADTIME_MIN 1500

#define MORDOR_ARCHER_BOW_RELOADTIME_MAX 2000

;orc archers miss 50% so they get double damage

#define MORDOR_ARCHER_DAMAGE 8

#define MORDOR_ARCHER_DAMAGE_MELEE 4

#define MORDOR_ARCHER_RANGE 320 ;Needs to be slightly larger than it's hordebrains weapon range (next entry).

#define MORDOR_ARCHER_HORDE_RANGE 175 ;Ouch, this horde is fat (3x4) so it needs to have a shorter range or else it won't attack!

#define MORDOR_ARCHER_BOUNTY_VALUE 3

#define MORDOR_ARCHER_DAMAGE_FIRE_PIERCE 10 ;8

#define MORDOR_ARCHER_DAMAGE_FIRE_FLAME 15 ;12

;------------------------HARADRIM-------------忘了怎么翻译,拿长矛的

#define MORDOR_HARADRIM_BUILDCOST 200 ;250

#define MORDOR_HARADRIM_BUILDTIME 30 ;20

#define MORDOR_HARADRIM_HEALTH 60

#define MORDOR_HARADRIM_HEALTH_DAMAGED 60

#define MORDOR_HARADRIM_HEALTH_RECOVERY_TIME 10000

#define MORDOR_HARADRIM_LANCER_SWITCH_RANGE_HORDE 80

#define MORDOR_HARADRIM_LANCER_RANGE 250

#define MORDOR_HARADRIM_LANCER_HORDE_RANGE 200

#define MORDOR_HARADRIM_VISION_RANGE 280

#define MORDOR_HARADRIM_HORDE_VISION_RANGE 400

#define MORDOR_HARADRIM_LANCER_PREATTACKDELAY 1600

#define MORDOR_HARADRIM_LANCER_DELAYBETWEENSHOTS 0;1000

#define MORDOR_HARADRIM_LANCER_FIRINGDURATION 900

#define MORDOR_HARADRIM_LANCER_DAMAGE 60

#define MORDOR_HARADRIM_LANCER_MELEE_DAMAGE 60

#define MORDOR_HARADRIM_BOW_PREATTACKDELAY 2100

#define MORDOR_HARADRIM_BOW_DELAYBETWEENSHOTS 900

#define MORDOR_HARADRIM_BOW_FIRINGDURATION 700

#define MORDOR_HARADRIM_BOW_RANGE 400

#define MORDOR_HARADRIM_BOW_DAMAGE 40

#define MORDOR_HARADRIM_BOUNTY_VALUE 5

;------------------------SOLDIERRHUN-------------一样忘了~~~~~~~~~:(

#define MORDOR_SOLDIERRHUN_BUILDCOST 400

#define MORDOR_SOLDIERRHUN_BUILDTIME 40

#define MORDOR_SOLDIERRHUN_HEALTH 160

#define MORDOR_SOLDIERRHUN_HEALTH_DAMAGED 160

#define MORDOR_SOLDIERRHUN_HEALTH_RECOVERY_TIME 10000

#define MORDOR_SOLDIERRHUN_VISION_RANGE 100

#define MORDOR_SOLDIERRHUN_HORDE_VISION_RANGE 100

#define MORDOR_SOLDIERRHUN_PREATTACKDELAY 650

#define MORDOR_SOLDIERRHUN_DELAYBETWEENSHOTS 1500

#define MORDOR_SOLDIERRHUN_FIRINGDURATION 750

#define MORDOR_SOLDIERRHUN_DAMAGE 40

#define MORDOR_SOLDIERRHUN_BOUNTY_VALUE 10

;------------------------DRUMMERTROLL-------------食人魔鼓手

#define MORDOR_DRUMMERTROLL_BUILDCOST 1200

#define MORDOR_DRUMMERTROLL_BUILDTIME 45 ;30

##define MORDOR_TROLL_BUILDCOST 1200

#define MORDOR_TROLL_BUILDTIME 45 ;30

#define MORDOR_TROLL_HEALTH 2000 ;2400

#define MORDOR_TROLL_HEALTH_DAMAGED 1200

#define MORDOR_TROLL_HEALTH_RAMPAGE_DAMAGED 200

#define MORDOR_TROLL_VISION_RANGE 100

;Note - Tree does less damage but has a wide area of effect. Tree for troops, Punch for Calv/heroes.

#define MORDOR_TROLL_PUNCH_PREATTACKDELAY 500 ;533

#define MORDOR_TROLL_PUNCH_DELAYBETWEENSHOTS 1000 ;1466

#define MORDOR_TROLL_PUNCH_FIRINGDURATION 1000 ;934

#define MORDOR_TROLL_PUNCH_DAMAGE 200

#define MORDOR_TROLL_SHOULDER_PREATTACKDELAY 600

#define MORDOR_TROLL_SHOULDER_DELAYBETWEENSHOTS 1400

#define MORDOR_TROLL_SHOULDER_FIRINGDURATION 900

#define MORDOR_TROLL_SHOULDER_DAMAGE 200

#define MORDOR_TROLL_TREE_PREATTACKDELAY 600

#define MORDOR_TROLL_TREE_DELAYBETWEENSHOTS 1400 ;2000

#define MORDOR_TROLL_TREE_FIRINGDURATION 1400

#define MORDOR_TROLL_TREE_DAMAGE 120

#define MORDOR_TROLL_ROCK_PREATTACKDELAY 600 ;700

#define MORDOR_TROLL_ROCK_DELAYBETWEENSHOTS 2067 ; 2167

#define MORDOR_TROLL_ROCK_FIRINGDURATION 1567 ; 2167

#define MORDOR_TROLL_ROCK_DAMAGE 300 ;500

#define MORDOR_TROLL_ROCK_RANGE 250

#define MORDOR_CAVE_TROLL_ROCK_DAMAGE 300

#define MORDOR_TROLL_BOUNTY_VALUE 20

;------------------------CATAPULT-------------投石车

#define MORDOR_CATAPULT_BUILDCOST 800

#define MORDOR_CATAPULT_BUILDTIME 40

#define MORDOR_CATAPULT_HEALTH 300 ;240

#define MORDOR_CATAPULT_HEALTH_DAMAGED 100

#define MORDOR_CATAPULT_VISION_RANGE 550

#define MORDOR_CATAPULT_LVL1_EXP_AWARD 10

#define MORDOR_CATAPULT_ROCK_PREATTACKDELAY 800

#define MORDOR_CATAPULT_ROCK_DELAYBETWEENSHOTS 6000

#define MORDOR_CATAPULT_ROCK_FIRINGDURATION 3000

#define MORDOR_CATAPULT_ROCK_RANGE 420 ;400

#define MORDOR_CATAPULT_ROCK_DAMAGE 200

#define MORDOR_CATAPULT_FLAME_DAMAGE 200

#define MORDOR_CATAPULT_HEADS_PREATTACKDELAY 800

#define MORDOR_CATAPULT_HEADS_DELAYBETWEENSHOTS 6000

#define MORDOR_CATAPULT_HEADS_FIRINGDURATION 3000

#define MORDOR_CATAPULT_HEADS_RANGE 420 ;400

#define MORDOR_CATAPULT_HEADS_DAMAGE 60

#define MORDOR_CATAPULT_BOUNTY_VALUE 10

;------------------------SIEGETOWER-------------爬墙梯

#define MORDOR_SIEGETOWER_BUILDCOST 1000 ;600

#define MORDOR_SIEGETOWER_BUILDTIME 45

#define MORDOR_SIEGETOWER_HEALTH 2000

#define MORDOR_SIEGETOWER_HEALTH_DAMAGED 1000

#define MORDOR_SIEGETOWER_BOUNTY_VALUE 10

门锤没找到,搞不好是通用的

;------------------------MUMAKIL-------------小象小象

#define MORDOR_MUMAKIL_BUILDCOST 2000

#define MORDOR_MUMAKIL_BUILDTIME 60

#define MORDOR_MUMAKIL_HEALTH 4000

#define MORDOR_MUMAKIL_VISION_RANGE 200

#define MORDOR_MUMAKIL_CHARGE_DAMAGE 600

#define MUMAKIL_NORMAL_ATTACK 600

#define MORDOR_MUMAKIL_BOUNTY_VALUE 50

;---------------MORDOR TECHNOLOGY AND UPGRADES--升级

#define MORDOR_TECH_BASIC_TRAINING_BUILDCOST 600旗帜

#define MORDOR_TECH_BASIC_TRAINING_BUILDTIME 30

#define MORDOR_TECH_FIRE_ARROWS_BUILDCOST 1200火箭

#define MORDOR_TECH_FIRE_ARROWS_BUILDTIME 30

 
 
 
免责声明:本文为网络用户发布,其观点仅代表作者个人观点,与本站无关,本站仅提供信息存储服务。文中陈述内容未经本站证实,其真实性、完整性、及时性本站不作任何保证或承诺,请读者仅作参考,并请自行核实相关内容。
2023年上半年GDP全球前十五强
 百态   2023-10-24
美众议院议长启动对拜登的弹劾调查
 百态   2023-09-13
上海、济南、武汉等多地出现不明坠落物
 探索   2023-09-06
印度或要将国名改为“巴拉特”
 百态   2023-09-06
男子为女友送行,买票不登机被捕
 百态   2023-08-20
手机地震预警功能怎么开?
 干货   2023-08-06
女子4年卖2套房花700多万做美容:不但没变美脸,面部还出现变形
 百态   2023-08-04
住户一楼被水淹 还冲来8头猪
 百态   2023-07-31
女子体内爬出大量瓜子状活虫
 百态   2023-07-25
地球连续35年收到神秘规律性信号,网友:不要回答!
 探索   2023-07-21
全球镓价格本周大涨27%
 探索   2023-07-09
钱都流向了那些不缺钱的人,苦都留给了能吃苦的人
 探索   2023-07-02
倩女手游刀客魅者强控制(强混乱强眩晕强睡眠)和对应控制抗性的关系
 百态   2020-08-20
美国5月9日最新疫情:美国确诊人数突破131万
 百态   2020-05-09
荷兰政府宣布将集体辞职
 干货   2020-04-30
倩女幽魂手游师徒任务情义春秋猜成语答案逍遥观:鹏程万里
 干货   2019-11-12
倩女幽魂手游师徒任务情义春秋猜成语答案神机营:射石饮羽
 干货   2019-11-12
倩女幽魂手游师徒任务情义春秋猜成语答案昆仑山:拔刀相助
 干货   2019-11-12
倩女幽魂手游师徒任务情义春秋猜成语答案天工阁:鬼斧神工
 干货   2019-11-12
倩女幽魂手游师徒任务情义春秋猜成语答案丝路古道:单枪匹马
 干货   2019-11-12
倩女幽魂手游师徒任务情义春秋猜成语答案镇郊荒野:与虎谋皮
 干货   2019-11-12
倩女幽魂手游师徒任务情义春秋猜成语答案镇郊荒野:李代桃僵
 干货   2019-11-12
倩女幽魂手游师徒任务情义春秋猜成语答案镇郊荒野:指鹿为马
 干货   2019-11-12
倩女幽魂手游师徒任务情义春秋猜成语答案金陵:小鸟依人
 干货   2019-11-12
倩女幽魂手游师徒任务情义春秋猜成语答案金陵:千金买邻
 干货   2019-11-12
 
推荐阅读
 
 
 
>>返回首頁<<
靜靜地坐在廢墟上,四周的荒凉一望無際,忽然覺得,淒涼也很美
© 2005- 王朝網路 版權所有