在游戏目录中有一个叫做data.dat的文件,將文件名改成data.zip或是rar等压缩文档就可以点击进入,在resource下有一個races子目录,在races里面有四个种族的档案,用notepad或是wordpad打开就可以修改里面的数值了
修改:
可以先将该文件用winrar打开,然后解压倒data目录下,然后删除该文件。你就可以很方便的修改下面的文件了:-)
1.初始值,以人类为例,打开 LionheartdataResourcesRaceshuman.race,内容如下
CRace
{
Display Name=Human
Description='Purebloods' are untainted humans. Their bloodlines are untainted by the magic pervading from the Disjunction.
Head Model Name=Human
Number of Tagged Skills=3
Number of Racial Traits=0
Spendable Skill Points to Start With=0
Can be selected by player=1
Initial CharacterAttribute Values=Array
{
Character Attributes/(AG) Agility=5,1,10
Character Attributes/(CH) Charisma=5,1,10
Character Attributes/(EN) Endurance=5,1,10
Character Attributes/(IN) Intelligence=5,3,10
Character Attributes/(LK) Luck=5,1,10
Character Attributes/(PE) Perception=5,1,10
Character Attributes/(ST) Strength=5,1,10
}
Initial Character Attribute Maximum Total=41
Character Model=Array
{
Male=Characters/Player Characters/Human Male
Female=Characters/Player Characters/Human Female
}
}
只要改变 Number of Tagged Skills 的值就可以改变初始的技能数
只要改变 Initial Character Attribute Maximum Total 就可以改变初始能力
改变能力值的最后一位数字(都为10),就可以改变能力的上限:)
2.每升一级的skill点
打开LionheartdataResourcesDerived Character AttributesSkill Points Per Level.DerivedCharacterAttribute
把第一个const value 项的值改掉就可以了
3.每级一个trait
打开LionheartdataResourcesDerived Character AttributesPerk and Trait SupportLevels Per Perk.DerivedCharacterAttribute
把第一个const value 项的值改掉就可以了