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Features:
Environment
* Exceptionally fast rendering
* Radiosity lighting
* Integrated rigid body physics simulation support for world objects
* Pre-computed lighting for animating light intensities and simulating caustics
* Environment uses BSP trees for fast visibility culling
* Dynamic RGB lights
* Dynamic shadows
* Dynamic fog
* Dynamic mirrors
* Dynamic water effects
* Dynamic texturing effects such as procedurals, animations, blending, and morphing
* Area portals allow selective rendering of world geometry
* Translucent world geometry for windows, or other effects
* Spherically mapped sky for seamless sky and horizon
* 3D sound positioning and attenuation
* User extendable special effects and particle systems
* Bitmap and Windows font support for labeling the screen, textures, or bitmaps
Editor
* CSG editor builds geometry optimized for 3D environments
* Built in keyframe system to animate world geometry
* Multiple compilation options, including fast recompiles for changes to non-geometrical objects such as lights and entities
* Configurable entity definitions for sharing level data with applications
* Built in physics entity definitions for specifying interactions between physically controlled objects
Characters
* Seamless soft-skin polygonal characters
* Automatic visibility culling for optimal performance
* Tools to support character and animation authoring for 3D Studio Max
* Smoothing group support for high quality shading
* No limit to the number of materials used to texture or color characters
* Materials can be animated using tinting, procedurals, animations, blending, and morphing
Character Animation
* Animation based on either a hierarchical or a non-hierarchical bone system
* Arbitrarily spaced keyframes in time
* High quality interpolation between keys - second order continuity across orientation keys
* Sharing of animations across different characters
* Animations can be blended and mixed or partially applied
* Animations are optimized to take up minimal space
* Interpolation and blending subsystems can be used independently to animate other user objects
Driver Support
* D3D (full screen and in a window)
* Software driver for support on machines without hardware acceleration (full screen and in a window)
* Built in texture and lightmap caching
* Takes advantage of 3D hardware that supports multitexturing
* 2D bitmap overlays
Technical Details
* Physics subsystem can be used to control world geometry, or independently to animate other user objects
* Virtual file system allows file IO access to collection files, memory files, dos file systems, and user extendable file systems transparently
* Math support for vectors, matrices, and quaternions
* Comprehensive support for texture and bitmap formats, mipmaps, and conversions
* Basic network transport support for multiplayer
* Fast collisions against the world geometry
* Volumetric queries to determine the type of volume(s) a box lies in
* Multiple worlds can be loaded and rapidly switched between
* Multiple renders from different cameras can be mixed in a single frame
* High level polygon API for adding persistent or temporary user drawn objects