Jet3D 2.1.1 发布

王朝other·作者佚名  2006-01-09
窄屏简体版  字體: |||超大  

“Jet3D v2.11是一个非常有下载价值的新版本!!它包括了我们过去几个月所作的所有改进,同时对也覆盖了 对Direct3D 9的使用。因该下载他,并享受它...”

Jet3D 2.1.1

Bug Reports

Features:

Environment

* Exceptionally fast rendering

* Radiosity lighting

* Integrated rigid body physics simulation support for world objects

* Pre-computed lighting for animating light intensities and simulating caustics

* Environment uses BSP trees for fast visibility culling

* Dynamic RGB lights

* Dynamic shadows

* Dynamic fog

* Dynamic mirrors

* Dynamic water effects

* Dynamic texturing effects such as procedurals, animations, blending, and morphing

* Area portals allow selective rendering of world geometry

* Translucent world geometry for windows, or other effects

* Spherically mapped sky for seamless sky and horizon

* 3D sound positioning and attenuation

* User extendable special effects and particle systems

* Bitmap and Windows font support for labeling the screen, textures, or bitmaps

Editor

* CSG editor builds geometry optimized for 3D environments

* Built in keyframe system to animate world geometry

* Multiple compilation options, including fast recompiles for changes to non-geometrical objects such as lights and entities

* Configurable entity definitions for sharing level data with applications

* Built in physics entity definitions for specifying interactions between physically controlled objects

Characters

* Seamless soft-skin polygonal characters

* Automatic visibility culling for optimal performance

* Tools to support character and animation authoring for 3D Studio Max

* Smoothing group support for high quality shading

* No limit to the number of materials used to texture or color characters

* Materials can be animated using tinting, procedurals, animations, blending, and morphing

Character Animation

* Animation based on either a hierarchical or a non-hierarchical bone system

* Arbitrarily spaced keyframes in time

* High quality interpolation between keys - second order continuity across orientation keys

* Sharing of animations across different characters

* Animations can be blended and mixed or partially applied

* Animations are optimized to take up minimal space

* Interpolation and blending subsystems can be used independently to animate other user objects

Driver Support

* D3D (full screen and in a window)

* Software driver for support on machines without hardware acceleration (full screen and in a window)

* Built in texture and lightmap caching

* Takes advantage of 3D hardware that supports multitexturing

* 2D bitmap overlays

Technical Details

* Physics subsystem can be used to control world geometry, or independently to animate other user objects

* Virtual file system allows file IO access to collection files, memory files, dos file systems, and user extendable file systems transparently

* Math support for vectors, matrices, and quaternions

* Comprehensive support for texture and bitmap formats, mipmaps, and conversions

* Basic network transport support for multiplayer

* Fast collisions against the world geometry

* Volumetric queries to determine the type of volume(s) a box lies in

* Multiple worlds can be loaded and rapidly switched between

* Multiple renders from different cameras can be mixed in a single frame

* High level polygon API for adding persistent or temporary user drawn objects

 
 
 
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