MySprite 2.0

王朝java/jsp·作者佚名  2006-01-09
窄屏简体版  字體: |||超大  

/**

为MIDP1.0写的Sprite类的升级版本

* <p>Title: 精灵类</p>

*

* <p>Description: </p>

*

* <p>Copyright: Copyright (c) 2004</p>

*

* <p>Company: </p>

*

* @author not attributable

* @version 1.0

*/

import javax.microedition.lcdui.* ;

public class MySprite {

final public static int ByCollideXY = 0 ;

final public static int ByCollideArea = 1 ;

final public static int ByCollideRadius = 2 ;

public Image image;

public int positionX;

public int positionY;

public int numFrames;

public int currentFrame;

public int[][] framesInfo;//本版本吧各个帧的尺寸存到数组中,而不是象1.0中等大

public boolean visible=true;

public int DX;

public int DY;

public int collideX=0;//当两个角色交叉横向距离超过collideX时认为已经碰撞

public int collideY=0;//当两个角色交叉纵向距离超过collideY时认为已经碰撞

public int collideArea=0;//当两个角色互相入侵面积超过collideArea时认为已经碰撞(注意:这里的入侵面积!=交叉面积)

public int collideRadius=0;//碰撞半径

public int state=0;

public MySprite(Image image,int numFrames) throws Exception {

this.image = image;

this.numFrames = numFrames;

//set frameInfo

framesInfo=new int[numFrames][4];

for (int i=0;i<numFrames;i++)

{

framesInfo[i][0]=i*image.getWidth()/numFrames;//左上角X坐标

framesInfo[i][1]=0;//左上角Y坐标

framesInfo[i][2]=image.getWidth()/numFrames;//本帧宽度

framesInfo[i][3]=image.getHeight();//本帧高度

}

///////////////

this.currentFrame=0;

}

public void draw(Canvas theCanvas,Graphics g)

{

if (visible)

{

g.setClip(positionX, positionY, framesInfo[currentFrame][2], framesInfo[currentFrame][3]);

g.drawImage(image, positionX - framesInfo[currentFrame][0], positionY-framesInfo[currentFrame][1],0);

g.setClip(0, 0, theCanvas.getWidth(), theCanvas.getHeight());

}

}

public void step()

{

if (visible)

{

this.positionX += DX;

this.positionY += DY;

}

}

public boolean collidesWith(MySprite sprite)

{

return this.collidesWith(sprite,ByCollideArea);

}

public boolean collidesWith(MySprite sprite, int CheckType)

{

if (! visible || ! sprite.visible)

{

return false;

}

if (CheckType==ByCollideArea)

{

//当两个角色互相入侵面积超过collideArea时认为已经碰撞(注意:这里的入侵面积!=交叉面积)

int inX=sprite.positionX+sprite.framesInfo[sprite.currentFrame][2]-this.positionX

>this.positionX+this.framesInfo[currentFrame][2]-sprite.positionX

?this.positionX+this.framesInfo[currentFrame][2]-sprite.positionX

:sprite.positionX+sprite.framesInfo[sprite.currentFrame][2]-this.positionX

;

int inY=sprite.positionY+sprite.framesInfo[sprite.currentFrame][3]-this.positionY

>this.positionY+this.framesInfo[currentFrame][3]-sprite.positionY

?this.positionY+this.framesInfo[currentFrame][3]-sprite.positionY

:sprite.positionY+sprite.framesInfo[sprite.currentFrame][3]-this.positionY

;

if (inX>0 && inY>0 && inX*inY>this.collideArea+sprite.collideArea)

{

return true;

}

else

{

return false;

}

}

else if (CheckType==ByCollideXY)

{

if (sprite.positionX+sprite.framesInfo[sprite.currentFrame][2]-sprite.collideX>this.positionX+this.collideX

&& this.positionX+this.framesInfo[currentFrame][2]-this.collideX>sprite.positionX+sprite.collideX

&& sprite.positionY+sprite.framesInfo[sprite.currentFrame][3]-sprite.collideY>this.positionY+this.collideY

&& this.positionY+this.framesInfo[currentFrame][3]-this.collideY>sprite.positionY+sprite.collideY)

{

return true;

}

else

{

return false;

}

}

else //if (CheckType==ByCollideRadius)

{

int inX=Math.abs(this.positionX+this.framesInfo[currentFrame][2]/2-sprite.positionX-(sprite.framesInfo[sprite.currentFrame][2]+1)/2);

int inY=Math.abs(this.positionY+this.framesInfo[currentFrame][3]/2-sprite.positionY-(sprite.framesInfo[sprite.currentFrame][3]+1)/2);

if (inX*inX+inY*inY<(collideRadius+sprite.collideRadius)*(sprite.collideRadius+sprite.collideRadius))

{

return true;

}

else

{

return false;

}

}

}

public boolean collidesWith(Image image, int x, int y)

{

return this.collidesWith(image, x, y,ByCollideArea);

}

public boolean collidesWith(Image image, int x, int y, int CheckType)

{

if (! visible)

{

return false;

}

if (CheckType==ByCollideArea)

{

//当两个角色互相入侵面积超过collideArea时认为已经碰撞(注意:这里的入侵面积!=交叉面积)

int inX=x+image.getWidth()-this.positionX

>this.positionX+this.framesInfo[currentFrame][2]-x

?this.positionX+this.framesInfo[currentFrame][2]-x

:x+image.getWidth()-this.positionX

;

int inY=y+image.getHeight()-this.positionY

>this.positionY+this.framesInfo[currentFrame][3]-y

?this.positionY+this.framesInfo[currentFrame][3]-y

:y+image.getHeight()-this.positionY

;

if (inX>0 && inY>0 && inX*inY>this.collideArea)

{

return true;

}

else

{

return false;

}

}

else if (CheckType==ByCollideXY)

{

if (x+image.getWidth()>this.positionX

&& this.positionX+this.framesInfo[currentFrame][2]-this.collideX>x

&& y+image.getHeight()>this.positionY

&& this.positionY+this.framesInfo[currentFrame][3]-this.collideY>y)

{

return true;

}

else

{

return false;

}

}

else //if (CheckType==ByCollideRadius)

{

int inX=Math.abs(this.positionX+this.framesInfo[currentFrame][2]/2-x-(image.getWidth()+1)/2);

int inY=Math.abs(this.positionY+this.framesInfo[currentFrame][3]/2-y-(image.getHeight()+1)/2);

if (inX*inX+inY*inY<collideRadius*collideRadius)

{

return true;

}

else

{

return false;

}

}

}

}

 
 
 
免责声明:本文为网络用户发布,其观点仅代表作者个人观点,与本站无关,本站仅提供信息存储服务。文中陈述内容未经本站证实,其真实性、完整性、及时性本站不作任何保证或承诺,请读者仅作参考,并请自行核实相关内容。
 
 
© 2005- 王朝網路 版權所有 導航