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OGRE v1.0.1 [Azathoth] 发布

王朝other·作者佚名  2006-01-09
窄屏简体版  字體: |||超大  

OGRE v1.0.1 [Azathoth] Released

Posted by: Rob Loach at April 15, 2005 2:33:03 PM

So far the source releases are up, and the tools. Updated versions

of the prebuilt SDKs will be uploaded over the next few days.

Changes since v1.0.0 Final:

Support for Cg 1.3

ConfigFile no longer crashes on empty parameter values

Fix crash when using sharing skeleton instance between entities

Shutdown primary rendertarget last, fix for crash on ATI OpenGL

shutdown when using multiple targets.

Fixed shutdown bug when exiting in frameEnded and using software

skinned entities

Fixed shutdown bug when using a Cg-based custom material in

TerrainSceneManager

Tolerate not having loaded a texture to allow people making

editors to apply materials which have missing resources.

Fixed the case of vertex_program in OgreGLGpuProgramManager.cpp

Modified --with-platform=GLX to look for X11 headers.

Fix display corruption on DDS with custom mipmaps via DevIL (ie

GL); the custom mipmaps are not loaded yet so just ignore them. D3D9

unaffected.

Fix bug when using colour_op_ex and alpha_op_ex to supply manual

colour and alpha at the same time in the same texture unit

Don't define *any* memory macros if the user doesn't want them

or we are in release mode

Add CEGUI-OGRE.pc.in back into the CEGUIRenderer.

Fix bufferering area contention in Zip

Fixed particle system so custom render queue id is properly

passed through to renderer

Deal with zero-volume meshes in StaticGeometry

Actually use the left and right flags in StringUtil::trim

cppunit m4 fix needed for some autotools versions

Add Exception::getDescription so that it is possible to get the

'description' field of the exception without the rest. This is useful

for printing or logging errors compactly.

Make SceneManager::setSkyBox, setSkyPlane and setSkyDome only set

their respective enabled flags at the end of the function. This makes

sure that when an exception happens the renderloop will not crash in

its next iteration.

Added missing OgreParticleSystemRenderer.h to

OgreMain/include/Makefile.am

Fixed sysrq key for GLX

Fixed GLX screenshot colours

Fixed material exporting in Milkshape

Back buffer resizing, dedicated depth stencil and lost device /

destruction fixes for additional swap chains under Direct3D9

Added many new shader auto parameters; includes support for

equivalents of many RenderMonkey parameter bindings

Allow usage of external input system (GGI, SDL) with GLX

Fixed display of self- or common-oriented billboards that are

attached to a rotated node

Fix for CEGUI renderer under latest Linux nVidia drivers; also

increases performance of CEGUI rendering

XSI mesh and skeletal animation exporter

Added a missing vertexbuffer unlock in

MeshSerializerImpl::writeGeometry.

Add explicitly named methods to ConfigFile to resolve ambiguity

when using defaulted paramters

Minor documentation updates

Hardware occlusion support fixes

Clean up some support for D3D9 buffer lock options

Fixed modifiers getting lost on mouseup

Frame / input event Listener removal now doesn't invalidate

iterators anymore

Fixed ResourceManager::resourceExists bug which caused it to

return true when the resource didn't exist.

Initialise mAnimController in the TextureUnitState copy

contructor.

Fixed a problem which caused SkeletonInstance::unloadImpl() not

to be called on destruction.

Remove StringConverter downcast warnings from MSVC

Fixed a memory leak in BspSceneManager when loading multiple maps

Custom DDS mipmaps now work in GL as well as D3D

scene_blend now works after D3D9 lost device recovery

Potential D3D9 blending state optimisation on some cards

Fixed loading of axes.mesh when displaying debug skeletons

Specular highlights now look the same in GL as D3D9, and

secondary vertex colour now works correctly in GL

Code::Blocks support and projects added

Invisible lights are now properly excluded from shadow

calculations

FSAA support in Win32 OpenGL

More information can be found at the official website.

 
 
 
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