wxWidgets就是以前的wxWidnows了,有名的跨平台UI库!
网站:http://www.wxwidgets.org/或者http://www.wxwindows.org/
Download wxWindows后解压。
打开“CMD”偶的系统是WinXP。切换到“<User_wxWindows_Dir>\build\msw”目录。
编辑文件log.cpp
#include <iostream>
#include <fstream>
using namespace std;
int main(int argc, char *argv[]){
char ch;
if(argc != 2)
cerr << "using: log ";
else{
ofstream ofs(argv[1]);
while(cin.get(ch))
ofs.put(ch);
ofs.close();
}
return 0;
}
使用命令:g++ log.cpp -olog.exe -s编译
接下来修改config.gcc中的XRC和OPENGL选项为1
再建立一个makeall.cmd并输入如下内容:
make -f makefile.gcc BUILD=release | log release.txt
make -f makefile.gcc BUILD=debug | log debug.txt
运行后就等着吧,差不多半个小时后查看release.txt和debug.txt就知道有没有问题了。
mingw会在<use_mingw_dir>\lib\gcc_lib下生成库文件。
添加包含文件:<wxwidgets>\lib\gcc_lib\mswd和<wxwidgets>\include
最重要的问题出现了:
在“工程”→“工程属性”→“参数”→“C++编译器参数”中设置:
-DWINVER=0x0400 -D__WIN95__ -D__GNUWIN32__ -D__WIN32__ -DHAVE_W32API_H -D__WXMSW__ -D__WINDOWS__ -Wall -fno-pcc-struct-return -O2 -Os -fno-rtti -fno-exceptions
在“工程”→“工程属性”→“参数”→“连接器参数”中设置:
-Wl,--subsystem,windows -mwindows -lwxmsw -lstdc++ -lgcc -lodbc32 -lwsock32 -lwinspool -lwinmm -lshell32 -lcomctl32 -lctl3d32 -ladvapi32 -lopengl32 -lglu32 -lole32 -loleaut32 -luuid
配置OK!
测试下面的代码能否使用!!!
/////////////////////////////////////////////////////////////////////////////
// Name: minimal.cpp
// Purpose: Minimal wxWindows sample
// Author: PESoft.spring
// Modified by:
// Created: 05/21/05
// Copyright: (c) PESoft.spring
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
// ============================================================================
// declarations
// ============================================================================
// ----------------------------------------------------------------------------
// headers
// ----------------------------------------------------------------------------
// For compilers that support precompilation, includes "wx/wx.h".
#include "wx/wxprec.h"
#ifdef __BORLANDC__
#pragma hdrstop
#endif
// for all others, include the necessary headers (this file is usually all you
// need because it includes almost all "standard" wxWindows headers)
#ifndef WX_PRECOMP
#include "wx/wx.h"
#endif
// ----------------------------------------------------------------------------
// resources
// ----------------------------------------------------------------------------
// the application icon (under Windows and OS/2 it is in resources)
#if defined(__WXGTK__) || defined(__WXMOTIF__) || defined(__WXMAC__) || defined(__WXMGL__) || defined(__WXX11__)
#include "mondrian.xpm"
#endif
// ----------------------------------------------------------------------------
// private classes
// ----------------------------------------------------------------------------
// Define a new application type, each program should derive a class from wxApp
class MyApp : public wxApp
{
public:
// override base class virtuals
// ----------------------------
// this one is called on application startup and is a good place for the app
// initialization (doing it here and not in the ctor allows to have an error
// return: if OnInit() returns false, the application terminates)
virtual bool OnInit();
};
// Define a new frame type: this is going to be our main frame
class MyFrame : public wxFrame
{
public:
// ctor(s)
MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size,
long style = wxDEFAULT_FRAME_STYLE);
// event handlers (these functions should _not_ be virtual)
void OnQuit(wxCommandEvent& event);
void OnAbout(wxCommandEvent& event);
private:
// any class wishing to process wxWindows events must use this macro
DECLARE_EVENT_TABLE()
};
// ----------------------------------------------------------------------------
// constants
// ----------------------------------------------------------------------------
// IDs for the controls and the menu commands
enum
{
// menu items
Minimal_Quit = 1,
// it is important for the id corresponding to the "About" command to have
// this standard value as otherwise it won't be handled properly under Mac
// (where it is special and put into the "Apple" menu)
Minimal_About = wxID_ABOUT
};
// ----------------------------------------------------------------------------
// event tables and other macros for wxWindows
// ----------------------------------------------------------------------------
// the event tables connect the wxWindows events with the functions (event
// handlers) which process them. It can be also done at run-time, but for the
// simple menu events like this the static method is much simpler.
BEGIN_EVENT_TABLE(MyFrame, wxFrame)
EVT_MENU(Minimal_Quit, MyFrame::OnQuit)
EVT_MENU(Minimal_About, MyFrame::OnAbout)
END_EVENT_TABLE()
// Create a new application object: this macro will allow wxWindows to create
// the application object during program execution (it's better than using a
// static object for many reasons) and also declares the accessor function
// wxGetApp() which will return the reference of the right type (i.e. MyApp and
// not wxApp)
IMPLEMENT_APP(MyApp)
// ============================================================================
// implementation
// ============================================================================
// ----------------------------------------------------------------------------
// the application class
// ----------------------------------------------------------------------------
// 'Main program' equivalent: the program execution "starts" here
bool MyApp::OnInit()
{
// create the main application window
MyFrame *frame = new MyFrame(_T("PESoft wxWindows 程序"),
wxPoint(50, 50), wxSize(450, 340));
// and show it (the frames, unlike simple controls, are not shown when
// created initially)
frame->Show(TRUE);
// success: wxApp::OnRun() will be called which will enter the main message
// loop and the application will run. If we returned FALSE here, the
// application would exit immediately.
return TRUE;
}
// ----------------------------------------------------------------------------
// main frame
// ----------------------------------------------------------------------------
// frame constructor
MyFrame::MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size, long style)
: wxFrame(NULL, -1, title, pos, size, style)
{
// set the frame icon
SetIcon(wxICON(mondrian));
#if wxUSE_MENUS
// create a menu bar
wxMenu *menuFile = new wxMenu;
// the "About" item should be in the help menu
wxMenu *helpMenu = new wxMenu;
helpMenu->Append(Minimal_About, _T("[&A]关于...\tF1"), _T("显示关于对话框"));
menuFile->Append(Minimal_Quit, _T("[&X]退出\tAlt-X"), _T("退出程序"));
// now append the freshly created menu to the menu bar...
wxMenuBar *menuBar = new wxMenuBar();
menuBar->Append(menuFile, _T("[&F]文件"));
menuBar->Append(helpMenu, _T("[&H]帮助"));
// ... and attach this menu bar to the frame
SetMenuBar(menuBar);
#endif // wxUSE_MENUS
#if wxUSE_STATUSBAR
// create a status bar just for fun (by default with 1 pane only)
CreateStatusBar(2);
SetStatusText(_T("Welcome to wxWindows!"));
#endif // wxUSE_STATUSBAR
}
// event handlers
void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
{
// TRUE is to force the frame to close
Close(TRUE);
}
void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event))
{
wxString msg;
msg.Printf( _T("迎风飘逸做的第一个wxWidgets程序.\n")
_T("欢迎使用 %s"), wxVERSION_STRING);
wxMessageBox(msg, _T("关于——迎风PESoft"), wxOK | wxICON_INFORMATION, this);
}
欢呼!