分享
 
 
 

在 MinGW 环境中编译 wxWidgets 库

王朝other·作者佚名  2006-01-09
窄屏简体版  字體: |||超大  

wxWidgets就是以前的wxWidnows了,有名的跨平台UI库!

网站:http://www.wxwidgets.org/或者http://www.wxwindows.org/

Download wxWindows后解压。

打开“CMD”偶的系统是WinXP。切换到“<User_wxWindows_Dir>\build\msw”目录。

编辑文件log.cpp

#include <iostream>

#include <fstream>

using namespace std;

int main(int argc, char *argv[]){

char ch;

if(argc != 2)

cerr << "using: log ";

else{

ofstream ofs(argv[1]);

while(cin.get(ch))

ofs.put(ch);

ofs.close();

}

return 0;

}

使用命令:g++ log.cpp -olog.exe -s编译

接下来修改config.gcc中的XRC和OPENGL选项为1

再建立一个makeall.cmd并输入如下内容:

make -f makefile.gcc BUILD=release | log release.txt

make -f makefile.gcc BUILD=debug | log debug.txt

运行后就等着吧,差不多半个小时后查看release.txt和debug.txt就知道有没有问题了。

mingw会在<use_mingw_dir>\lib\gcc_lib下生成库文件。

添加包含文件:<wxwidgets>\lib\gcc_lib\mswd和<wxwidgets>\include

最重要的问题出现了:

在“工程”→“工程属性”→“参数”→“C++编译器参数”中设置:

-DWINVER=0x0400 -D__WIN95__ -D__GNUWIN32__ -D__WIN32__ -DHAVE_W32API_H -D__WXMSW__ -D__WINDOWS__ -Wall -fno-pcc-struct-return -O2 -Os -fno-rtti -fno-exceptions

在“工程”→“工程属性”→“参数”→“连接器参数”中设置:

-Wl,--subsystem,windows -mwindows -lwxmsw -lstdc++ -lgcc -lodbc32 -lwsock32 -lwinspool -lwinmm -lshell32 -lcomctl32 -lctl3d32 -ladvapi32 -lopengl32 -lglu32 -lole32 -loleaut32 -luuid

配置OK!

测试下面的代码能否使用!!!

/////////////////////////////////////////////////////////////////////////////

// Name: minimal.cpp

// Purpose: Minimal wxWindows sample

// Author: PESoft.spring

// Modified by:

// Created: 05/21/05

// Copyright: (c) PESoft.spring

// Licence: wxWindows licence

/////////////////////////////////////////////////////////////////////////////

// ============================================================================

// declarations

// ============================================================================

// ----------------------------------------------------------------------------

// headers

// ----------------------------------------------------------------------------

// For compilers that support precompilation, includes "wx/wx.h".

#include "wx/wxprec.h"

#ifdef __BORLANDC__

#pragma hdrstop

#endif

// for all others, include the necessary headers (this file is usually all you

// need because it includes almost all "standard" wxWindows headers)

#ifndef WX_PRECOMP

#include "wx/wx.h"

#endif

// ----------------------------------------------------------------------------

// resources

// ----------------------------------------------------------------------------

// the application icon (under Windows and OS/2 it is in resources)

#if defined(__WXGTK__) || defined(__WXMOTIF__) || defined(__WXMAC__) || defined(__WXMGL__) || defined(__WXX11__)

#include "mondrian.xpm"

#endif

// ----------------------------------------------------------------------------

// private classes

// ----------------------------------------------------------------------------

// Define a new application type, each program should derive a class from wxApp

class MyApp : public wxApp

{

public:

// override base class virtuals

// ----------------------------

// this one is called on application startup and is a good place for the app

// initialization (doing it here and not in the ctor allows to have an error

// return: if OnInit() returns false, the application terminates)

virtual bool OnInit();

};

// Define a new frame type: this is going to be our main frame

class MyFrame : public wxFrame

{

public:

// ctor(s)

MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size,

long style = wxDEFAULT_FRAME_STYLE);

// event handlers (these functions should _not_ be virtual)

void OnQuit(wxCommandEvent& event);

void OnAbout(wxCommandEvent& event);

private:

// any class wishing to process wxWindows events must use this macro

DECLARE_EVENT_TABLE()

};

// ----------------------------------------------------------------------------

// constants

// ----------------------------------------------------------------------------

// IDs for the controls and the menu commands

enum

{

// menu items

Minimal_Quit = 1,

// it is important for the id corresponding to the "About" command to have

// this standard value as otherwise it won't be handled properly under Mac

// (where it is special and put into the "Apple" menu)

Minimal_About = wxID_ABOUT

};

// ----------------------------------------------------------------------------

// event tables and other macros for wxWindows

// ----------------------------------------------------------------------------

// the event tables connect the wxWindows events with the functions (event

// handlers) which process them. It can be also done at run-time, but for the

// simple menu events like this the static method is much simpler.

BEGIN_EVENT_TABLE(MyFrame, wxFrame)

EVT_MENU(Minimal_Quit, MyFrame::OnQuit)

EVT_MENU(Minimal_About, MyFrame::OnAbout)

END_EVENT_TABLE()

// Create a new application object: this macro will allow wxWindows to create

// the application object during program execution (it's better than using a

// static object for many reasons) and also declares the accessor function

// wxGetApp() which will return the reference of the right type (i.e. MyApp and

// not wxApp)

IMPLEMENT_APP(MyApp)

// ============================================================================

// implementation

// ============================================================================

// ----------------------------------------------------------------------------

// the application class

// ----------------------------------------------------------------------------

// 'Main program' equivalent: the program execution "starts" here

bool MyApp::OnInit()

{

// create the main application window

MyFrame *frame = new MyFrame(_T("PESoft wxWindows 程序"),

wxPoint(50, 50), wxSize(450, 340));

// and show it (the frames, unlike simple controls, are not shown when

// created initially)

frame->Show(TRUE);

// success: wxApp::OnRun() will be called which will enter the main message

// loop and the application will run. If we returned FALSE here, the

// application would exit immediately.

return TRUE;

}

// ----------------------------------------------------------------------------

// main frame

// ----------------------------------------------------------------------------

// frame constructor

MyFrame::MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size, long style)

: wxFrame(NULL, -1, title, pos, size, style)

{

// set the frame icon

SetIcon(wxICON(mondrian));

#if wxUSE_MENUS

// create a menu bar

wxMenu *menuFile = new wxMenu;

// the "About" item should be in the help menu

wxMenu *helpMenu = new wxMenu;

helpMenu->Append(Minimal_About, _T("[&A]关于...\tF1"), _T("显示关于对话框"));

menuFile->Append(Minimal_Quit, _T("[&X]退出\tAlt-X"), _T("退出程序"));

// now append the freshly created menu to the menu bar...

wxMenuBar *menuBar = new wxMenuBar();

menuBar->Append(menuFile, _T("[&F]文件"));

menuBar->Append(helpMenu, _T("[&H]帮助"));

// ... and attach this menu bar to the frame

SetMenuBar(menuBar);

#endif // wxUSE_MENUS

#if wxUSE_STATUSBAR

// create a status bar just for fun (by default with 1 pane only)

CreateStatusBar(2);

SetStatusText(_T("Welcome to wxWindows!"));

#endif // wxUSE_STATUSBAR

}

// event handlers

void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event))

{

// TRUE is to force the frame to close

Close(TRUE);

}

void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event))

{

wxString msg;

msg.Printf( _T("迎风飘逸做的第一个wxWidgets程序.\n")

_T("欢迎使用 %s"), wxVERSION_STRING);

wxMessageBox(msg, _T("关于——迎风PESoft"), wxOK | wxICON_INFORMATION, this);

}

欢呼!

 
 
 
免责声明:本文为网络用户发布,其观点仅代表作者个人观点,与本站无关,本站仅提供信息存储服务。文中陈述内容未经本站证实,其真实性、完整性、及时性本站不作任何保证或承诺,请读者仅作参考,并请自行核实相关内容。
2023年上半年GDP全球前十五强
 百态   2023-10-24
美众议院议长启动对拜登的弹劾调查
 百态   2023-09-13
上海、济南、武汉等多地出现不明坠落物
 探索   2023-09-06
印度或要将国名改为“巴拉特”
 百态   2023-09-06
男子为女友送行,买票不登机被捕
 百态   2023-08-20
手机地震预警功能怎么开?
 干货   2023-08-06
女子4年卖2套房花700多万做美容:不但没变美脸,面部还出现变形
 百态   2023-08-04
住户一楼被水淹 还冲来8头猪
 百态   2023-07-31
女子体内爬出大量瓜子状活虫
 百态   2023-07-25
地球连续35年收到神秘规律性信号,网友:不要回答!
 探索   2023-07-21
全球镓价格本周大涨27%
 探索   2023-07-09
钱都流向了那些不缺钱的人,苦都留给了能吃苦的人
 探索   2023-07-02
倩女手游刀客魅者强控制(强混乱强眩晕强睡眠)和对应控制抗性的关系
 百态   2020-08-20
美国5月9日最新疫情:美国确诊人数突破131万
 百态   2020-05-09
荷兰政府宣布将集体辞职
 干货   2020-04-30
倩女幽魂手游师徒任务情义春秋猜成语答案逍遥观:鹏程万里
 干货   2019-11-12
倩女幽魂手游师徒任务情义春秋猜成语答案神机营:射石饮羽
 干货   2019-11-12
倩女幽魂手游师徒任务情义春秋猜成语答案昆仑山:拔刀相助
 干货   2019-11-12
倩女幽魂手游师徒任务情义春秋猜成语答案天工阁:鬼斧神工
 干货   2019-11-12
倩女幽魂手游师徒任务情义春秋猜成语答案丝路古道:单枪匹马
 干货   2019-11-12
倩女幽魂手游师徒任务情义春秋猜成语答案镇郊荒野:与虎谋皮
 干货   2019-11-12
倩女幽魂手游师徒任务情义春秋猜成语答案镇郊荒野:李代桃僵
 干货   2019-11-12
倩女幽魂手游师徒任务情义春秋猜成语答案镇郊荒野:指鹿为马
 干货   2019-11-12
倩女幽魂手游师徒任务情义春秋猜成语答案金陵:小鸟依人
 干货   2019-11-12
倩女幽魂手游师徒任务情义春秋猜成语答案金陵:千金买邻
 干货   2019-11-12
 
推荐阅读
 
 
 
>>返回首頁<<
 
靜靜地坐在廢墟上,四周的荒凉一望無際,忽然覺得,淒涼也很美
© 2005- 王朝網路 版權所有