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简单的多人聊天(C#.Socket).

王朝c#·作者佚名  2006-01-09
窄屏简体版  字體: |||超大  

/********************************8ChatServer:*************************************************/

using System;

using System.Drawing;

using System.Collections;

using System.ComponentModel;

using System.Windows.Forms;

using System.Data;

using System.Threading;

using System.Net.Sockets;

using System.Net;

namespace Chat_Server

{

/// <summary>

/// Form1 的摘要说明。

/// </summary>

public class Form1 : System.Windows.Forms.Form

{

/// <summary>

/// 必需的设计器变量。

/// </summary>

private System.ComponentModel.Container components = null;

static int listenport=6666;

Socket clientsocket;

private System.Windows.Forms.ListBox lbClients;

ArrayList clients;

private System.Windows.Forms.Button button1;

Thread clientservice;

private System.Windows.Forms.Label label1;

Thread threadListen;

public Form1()

{

InitializeComponent();

}

/// <summary>

/// 清理所有正在使用的资源。

/// </summary>

protected override void Dispose( bool disposing )

{

if( disposing )

{

if(clientservice != null)

{

clientservice.Abort();

}

if(threadListen != null)

{

try

{

threadListen.Abort();

}

catch(Exception ex)

{

threadListen = null;

}

}

if (components != null)

{

components.Dispose();

}

}

base.Dispose( disposing );

}

#region Windows 窗体设计器生成的代码

/// <summary>

/// 设计器支持所需的方法 - 不要使用代码编辑器修改

/// 此方法的内容。

/// </summary>

private void InitializeComponent()

{

this.lbClients = new System.Windows.Forms.ListBox();

this.button1 = new System.Windows.Forms.Button();

this.label1 = new System.Windows.Forms.Label();

this.SuspendLayout();

//

// lbClients

//

this.lbClients.ItemHeight = 12;

this.lbClients.Location = new System.Drawing.Point(16, 24);

this.lbClients.Name = "lbClients";

this.lbClients.Size = new System.Drawing.Size(184, 268);

this.lbClients.TabIndex = 0;

//

// button1

//

this.button1.Location = new System.Drawing.Point(272, 56);

this.button1.Name = "button1";

this.button1.TabIndex = 1;

this.button1.Text = "button1";

this.button1.Click += new System.EventHandler(this.button1_Click);

//

// label1

//

this.label1.Location = new System.Drawing.Point(240, 136);

this.label1.Name = "label1";

this.label1.Size = new System.Drawing.Size(120, 32);

this.label1.TabIndex = 2;

this.label1.Text = "label1";

//

// Form1

//

this.AutoScaleBaseSize = new System.Drawing.Size(6, 14);

this.ClientSize = new System.Drawing.Size(368, 309);

this.Controls.Add(this.label1);

this.Controls.Add(this.button1);

this.Controls.Add(this.lbClients);

this.Name = "Form1";

this.Text = "Form1";

this.Load += new System.EventHandler(this.Form1_Load);

this.ResumeLayout(false);

}

#endregion

/// <summary>

/// 应用程序的主入口点。

/// </summary>

[STAThread]

static void Main()

{

Application.Run(new Form1());

}

private void StartListening()

{

TcpListener listener = new TcpListener(listenport);

listener.Start();

label1.Text = "listening....";

while (true)

{

try

{

Socket s = listener.AcceptSocket();

clientsocket = s;

clientservice = new Thread(new ThreadStart(ServiceClient));

clientservice.Start();

}

catch(Exception ex)

{

MessageBox.Show("listening Error: "+ex.Message);

}

}

}

private void ServiceClient()

{

Socket client = clientsocket;

bool keepalive = true;

while (keepalive)

{

Byte[] buffer = new Byte[1024];

int bufLen = 0;

try

{

bufLen = client.Available ;

client.Receive(buffer,0,bufLen,SocketFlags.None);

if(bufLen==0)

continue;

}

catch(Exception ex)

{

MessageBox.Show("Receive Error:"+ex.Message);

return;

}

string clientcommand = System.Text.Encoding.ASCII.GetString(buffer).Substring(0,bufLen);

string[] tokens = clientcommand.Split(new Char[]{'|'});

Console.WriteLine(clientcommand);

if (tokens[0] == "CONN")

{

for(int n=0; n<clients.Count;n++)

{

Client cl = (Client)clients[n];

SendToClient(cl, "JOIN|" + tokens[1]);

}

EndPoint ep = client.RemoteEndPoint;

Client c = new Client(tokens[1], ep, clientservice, client);

string message = "LIST|" + GetChatterList() +"\r\n";

SendToClient(c, message);

clients.Add(c);

lbClients.Items.Add(c);

}

if (tokens[0] == "CHAT")

{

for(int n=0; n<clients.Count;n++)

{

Client cl = (Client)clients[n];

SendToClient(cl, clientcommand);

}

}

if (tokens[0] == "PRIV")

{

string destclient = tokens[3];

for(int n=0; n<clients.Count;n++)

{

Client cl = (Client)clients[n];

if(cl.Name.CompareTo(tokens[3]) == 0)

SendToClient(cl, clientcommand);

if(cl.Name.CompareTo(tokens[1]) == 0)

SendToClient(cl, clientcommand);

}

}

if (tokens[0] == "GONE")

{

int remove = 0;

bool found = false;

int c = clients.Count;

for(int n=0; n<clients.Count;n++)

{

Client cl = (Client)clients[n];

SendToClient(cl, clientcommand);

if(cl.Name.CompareTo(tokens[1]) == 0)

{

remove = n;

found = true;

lbClients.Items.Remove(cl);

}

}

if(found)

clients.RemoveAt(remove);

client.Close();

keepalive = false;

}

}

}

private string GetChatterList()

{

string result = "";

for(int i=0;i<clients.Count;i++)

{

result += ((Client)clients[i]).Name+"|";

}

return result;

}

private void SendToClient(Client cl,string clientCommand)

{

Byte[] message = System.Text.Encoding.ASCII.GetBytes(clientCommand);

Socket s = cl.Sock;

if(s.Connected)

{

s.Send(message,message.Length,0);

}

}

private void Form1_Load(object sender, System.EventArgs e)

{

clients = new ArrayList();

}

private void button1_Click(object sender, System.EventArgs e)

{

threadListen = new Thread(new ThreadStart(StartListening));

threadListen.Start();

}

}

}

/***************************** client类 ********************/

/************************** 放于 chatServer 项目中 *********/

using System;

using System.Threading;

namespace Chat_Server

{

using System.Net.Sockets;

using System.Net;

///

/// Client 的摘要说明。

///

public class Client

{

private Thread clthread;

private EndPoint endpoint;

private string name;

private Socket sock;

public Client(string _name, EndPoint _endpoint, Thread _thread, Socket _sock)

{

// TODO: 在此处添加构造函数逻辑

clthread = _thread;

endpoint = _endpoint;

name = _name;

sock = _sock;

}

public override string ToString()

{

return endpoint.ToString()+ " : " + name;

}

public Thread CLThread

{

get{return clthread;}

set{clthread = value;}

}

public EndPoint Host

{

get{return endpoint;}

set{endpoint = value;}

}

public string Name

{

get{return name;}

set{name = value;}

}

public Socket Sock

{

get{return sock;}

set{sock = value;}

}

}

}

/***************************** chatClient ************************************/

using System;

using System.Drawing;

using System.Collections;

using System.ComponentModel;

using System.Windows.Forms;

using System.Data;

using System.IO;

using System.Net;

using System.Net.Sockets;

using System.Threading;

namespace Chat_Client

{

/// <summary>

/// Form1 的摘要说明。

/// </summary>

public class Form1 : System.Windows.Forms.Form

{

private System.Windows.Forms.CheckBox checkBox1;

private System.Windows.Forms.StatusBar statusBar1;

NetworkStream ns;

StreamReader sr;

TcpClient clientsocket;

bool connected;

Thread receive;

string serveraddress = "219.228.231.85";

int serverport = 6666;

private System.Windows.Forms.RichTextBox rtbChatIn;

private System.Windows.Forms.ListBox lbChatters;

private System.Windows.Forms.TextBox ChatOut;

private System.Windows.Forms.Button btnDisconnect;

private System.Windows.Forms.Button btnSend;

private System.Windows.Forms.TextBox clientName;

string clientname;

private System.Windows.Forms.Button btnConnect;

private System.ComponentModel.Container components = null;

public Form1()

{

InitializeComponent();

}

/// <summary>

/// 清理所有正在使用的资源。

/// </summary>

protected override void Dispose( bool disposing )

{

if( disposing )

{

if(receive != null)

{

QuitChat();

}

if (components != null)

{

components.Dispose();

}

}

base.Dispose( disposing );

}

#region Windows 窗体设计器生成的代码

/// <summary>

/// 设计器支持所需的方法 - 不要使用代码编辑器修改

/// 此方法的内容。

/// </summary>

private void InitializeComponent()

{

this.lbChatters = new System.Windows.Forms.ListBox();

this.rtbChatIn = new System.Windows.Forms.RichTextBox();

this.checkBox1 = new System.Windows.Forms.CheckBox();

this.ChatOut = new System.Windows.Forms.TextBox();

this.btnSend = new System.Windows.Forms.Button();

this.statusBar1 = new System.Windows.Forms.StatusBar();

this.btnDisconnect = new System.Windows.Forms.Button();

this.clientName = new System.Windows.Forms.TextBox();

this.btnConnect = new System.Windows.Forms.Button();

this.SuspendLayout();

//

// lbChatters

//

this.lbChatters.ItemHeight = 12;

this.lbChatters.Location = new System.Drawing.Point(32, 40);

this.lbChatters.Name = "lbChatters";

this.lbChatters.Size = new System.Drawing.Size(112, 172);

this.lbChatters.TabIndex = 0;

//

// rtbChatIn

//

this.rtbChatIn.Location = new System.Drawing.Point(160, 40);

this.rtbChatIn.Name = "rtbChatIn";

this.rtbChatIn.Size = new System.Drawing.Size(208, 176);

this.rtbChatIn.TabIndex = 2;

this.rtbChatIn.Text = "";

//

// checkBox1

//

this.checkBox1.Location = new System.Drawing.Point(16, 248);

this.checkBox1.Name = "checkBox1";

this.checkBox1.TabIndex = 3;

this.checkBox1.Text = "checkBox1";

//

// ChatOut

//

this.ChatOut.Location = new System.Drawing.Point(136, 248);

this.ChatOut.Name = "ChatOut";

this.ChatOut.Size = new System.Drawing.Size(136, 21);

this.ChatOut.TabIndex = 4;

this.ChatOut.Text = "message";

//

// btnSend

//

this.btnSend.Location = new System.Drawing.Point(336, 248);

this.btnSend.Name = "btnSend";

this.btnSend.TabIndex = 5;

this.btnSend.Text = "send";

this.btnSend.Click += new System.EventHandler(this.btnSend_Click);

//

// statusBar1

//

this.statusBar1.Location = new System.Drawing.Point(0, 287);

this.statusBar1.Name = "statusBar1";

this.statusBar1.Size = new System.Drawing.Size(464, 22);

this.statusBar1.TabIndex = 6;

this.statusBar1.Text = "statusBar1";

//

// btnDisconnect

//

this.btnDisconnect.Enabled = false;

this.btnDisconnect.Location = new System.Drawing.Point(392, 112);

this.btnDisconnect.Name = "btnDisconnect";

this.btnDisconnect.Size = new System.Drawing.Size(64, 32);

this.btnDisconnect.TabIndex = 7;

this.btnDisconnect.Text = "断开";

this.btnDisconnect.Click += new System.EventHandler(this.btnDisconnect_Click);

//

// clientName

//

this.clientName.Location = new System.Drawing.Point(96, 8);

this.clientName.Name = "clientName";

this.clientName.TabIndex = 8;

this.clientName.Text = "name";

//

// btnConnect

//

this.btnConnect.Location = new System.Drawing.Point(392, 56);

this.btnConnect.Name = "btnConnect";

this.btnConnect.Size = new System.Drawing.Size(64, 32);

this.btnConnect.TabIndex = 9;

this.btnConnect.Text = "连接";

this.btnConnect.Click += new System.EventHandler(this.btnConnect_Click);

//

// Form1

//

this.AutoScaleBaseSize = new System.Drawing.Size(6, 14);

this.ClientSize = new System.Drawing.Size(464, 309);

this.Controls.Add(this.btnConnect);

this.Controls.Add(this.clientName);

this.Controls.Add(this.btnDisconnect);

this.Controls.Add(this.statusBar1);

this.Controls.Add(this.btnSend);

this.Controls.Add(this.ChatOut);

this.Controls.Add(this.checkBox1);

this.Controls.Add(this.rtbChatIn);

this.Controls.Add(this.lbChatters);

this.Name = "Form1";

this.Text = "Form1";

this.ResumeLayout(false);

}

#endregion

/// <summary>

/// 应用程序的主入口点。

/// </summary>

[STAThread]

static void Main()

{

Application.Run(new Form1());

}

private void EstablishConnection()

{

statusBar1.Text = "正在连接到服务器";

try

{

clientsocket = new TcpClient(serveraddress,serverport);

ns = clientsocket.GetStream();

sr = new StreamReader(ns);

connected = true;

}

catch (Exception)

{

MessageBox.Show("不能连接到服务器!","错误",

MessageBoxButtons.OK, MessageBoxIcon.Exclamation);

statusBar1.Text = "已断开连接";

}

}

private void RegisterWithServer()

{

lbChatters.Items.Clear();

clientname = clientName.Text;

try

{

string command = "CONN|" + clientname; //+"\r\n";

Byte[] outbytes = System.Text.Encoding.ASCII.GetBytes(command.ToCharArray());

ns.Write(outbytes,0,outbytes.Length);

string serverresponse = sr.ReadLine();

serverresponse.Trim();

string[] tokens = serverresponse.Split('|');

if(tokens[0] == "LIST")

{

statusBar1.Text = "已连接";

btnDisconnect.Enabled = true;

}

if(tokens[1] != "")

{

for(int n=1; n<tokens.Length;n++)

lbChatters.Items.Add(tokens[n].Trim(new char[]{'\r','\n'}));

}

this.Text = clientname + ":已连接到服务器";

}

catch (Exception ex)

{

MessageBox.Show("注册时发生错误!"+ex.Message,"错误",

MessageBoxButtons.OK, MessageBoxIcon.Exclamation);

connected = false;

}

}

private void ReceiveChat()

{

bool keepalive = true;

while (keepalive)

{

try

{

Byte[] buffer = new Byte[1024]; // 2048???

ns.Read(buffer,0,buffer.Length);

string chatter = System.Text.Encoding.ASCII.GetString(buffer);

string[] tokens = chatter.Split(new Char[]{'|'});

if (tokens[0] == "CHAT")

{

rtbChatIn.AppendText(tokens[1]);

// if(logging)

// logwriter.WriteLine(tokens[1]);

}

if (tokens[0] == "PRIV")

{

rtbChatIn.AppendText("Private from ");

rtbChatIn.AppendText(tokens[1].Trim() );

rtbChatIn.AppendText(tokens[2] + "\r\n");

// if(logging)

// {

// logwriter.Write("Private from ");

// logwriter.Write(tokens[1].Trim() );

// logwriter.WriteLine(tokens[2] + "\r\n");

// }

}

if (tokens[0] == "JOIN")

{

rtbChatIn.AppendText(tokens[1].Trim() );

rtbChatIn.AppendText(" has joined the Chat\r\n");

// if(logging)

// {

// logwriter.WriteLine(tokens[1]+" has joined the Chat");

// }

string newguy = tokens[1].Trim(new char[]{'\r','\n'});

lbChatters.Items.Add(newguy);

}

if (tokens[0] == "GONE")

{

rtbChatIn.AppendText(tokens[1].Trim() );

rtbChatIn.AppendText(" has left the Chat\r\n");

// if(logging)

// {

// logwriter.WriteLine(tokens[1]+" has left the Chat");

// }

lbChatters.Items.Remove(tokens[1].Trim(new char[]{'\r','\n'}));

}

if (tokens[0] == "QUIT")

{

ns.Close();

clientsocket.Close();

keepalive = false;

statusBar1.Text = "服务器端已停止";

connected= false;

btnSend.Enabled = false;

btnDisconnect.Enabled = false;

}

}

catch(Exception){}

}

}

private void QuitChat()

{

if(connected)

{

try

{

string command = "GONE|" + clientname;

Byte[] outbytes = System.Text.Encoding.ASCII.GetBytes(command.ToCharArray());

ns.Write(outbytes,0,outbytes.Length);

clientsocket.Close();

}

catch(Exception ex)

{

MessageBox.Show(ex.Message);

}

}

// if(logging)

// logwriter.Close();

if(receive != null && receive.IsAlive)

receive.Abort();

this.Text = "客户端";

connected = false;

}

private void btnSend_Click(object sender, System.EventArgs e)

{

if(connected)

{

try

{

string command = "CHAT|" + clientname+": "+ChatOut.Text+"\r\n";

Byte[] outbytes = System.Text.Encoding.ASCII.GetBytes(command.ToCharArray());

ns.Write(outbytes,0,outbytes.Length);

//clientsocket.Close();

}

catch(Exception ex)

{

MessageBox.Show(ex.Message);

}

}

}

private void btnConnect_Click(object sender, System.EventArgs e)

{

EstablishConnection();

RegisterWithServer();

if(connected)

{

receive = new Thread(new ThreadStart(ReceiveChat));

receive.Start();

}

}

private void btnDisconnect_Click(object sender, System.EventArgs e)

{

QuitChat();

}

}

}

 
 
 
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