Block.java---BallGame

王朝java/jsp·作者佚名  2006-01-09
窄屏简体版  字體: |||超大  

//package BallGame;

import javax.microedition.lcdui.Image;

import javax.microedition.lcdui.game.TiledLayer;

/**

* <strong>FileName</strong>: Block.java

* <HR>

* <strong>Description</strong>: Block object attribute description.

* <P><HR>

* @author

* <em>

* This Game is developed by <B>Fansy</B>.<BR>

* F.S.Studio 1999~2005

* </em>

* @version 0.3.2

*/

public class Block

{

private Image blockimage; //砖块图像

private int blockx,blocky; //砖块的Index

public TiledLayer blocktd; //砖块图层

public byte[][][] blockmap={ //砖块描述

{{1,2,1,2,1,2,1,2},

{2,1,2,1,2,1,2,1},

{1,2,1,2,1,2,1,2},

{2,1,2,1,2,1,2,1},

{1,2,1,2,1,2,1,2},

{2,1,2,1,2,1,2,1},

{1,2,1,2,1,2,1,2},

{2,1,2,1,2,1,2,1}},

{{1,2,1,2,1,2,1,2},

{2,0,0,0,0,0,0,1},

{1,0,0,0,0,0,0,2},

{2,0,0,0,0,0,0,1},

{1,0,0,0,0,0,0,2},

{2,0,0,0,0,0,0,1},

{1,0,0,0,0,0,0,2},

{2,1,2,1,2,1,2,1}},

{{1,0,0,0,0,0,0,0},

{2,1,0,0,0,0,0,0},

{1,2,1,0,0,0,0,0},

{2,1,2,1,0,0,0,0},

{1,2,1,2,1,0,0,0},

{2,1,2,1,2,1,0,0},

{1,2,1,2,1,2,1,0},

{2,1,2,1,2,1,2,1}},

{{0,0,0,0,0,0,0,0},

{2,1,2,1,2,1,2,1},

{0,0,0,0,0,0,0,0},

{2,1,2,1,2,1,2,1},

{0,0,0,0,0,0,0,0},

{2,1,2,1,2,1,2,1},

{0,0,0,0,0,0,0,0},

{2,1,2,1,2,1,2,1}},

{{0,0,0,0,0,0,0,0},

{0,0,0,0,0,0,0,0},

{0,0,0,0,0,0,0,1},

{0,0,0,0,0,0,0,0},

{0,0,0,0,0,0,0,0},

{0,0,0,0,0,0,0,0},

{0,0,0,0,0,0,0,0},

{0,0,0,0,0,0,0,0}},

{{0,2,0,2,0,2,0,2},

{2,0,2,0,2,0,2,0},

{0,2,0,2,0,2,0,2},

{2,0,2,0,2,0,2,0},

{0,2,0,2,0,2,0,2},

{2,0,2,0,2,0,2,0},

{0,2,0,2,0,2,0,2},

{2,0,2,0,2,0,2,0}}

};

public Block()

{

try{blockimage=Image.createImage("/blockimage.png");} //装载砖块图像

catch(Exception e){}

blocktd=new TiledLayer(8,8,blockimage,20,10); //建立砖块图层,共有8行,8列

blocktd.setPosition(40,30); //设置砖块图层的偏移位置

}

public void InitLevel(int level) //初始化关卡

{

for(int i=0;i<8;i++) //初始化砖块图层

for(int j=0;j<8;j++)

blocktd.setCell(j,i,blockmap[level][i][j]);

}

public void ClearBlock() //清除碰撞到的砖块

{

blocktd.setCell(blockx,blocky,0);

}

public void setBlock(int x,int y)

{

blockx=x;

blocky=y;

}

public int getBlockX()

{

return blockx;

}

public int getBlockY()

{

return blocky;

}

public boolean isAllClear()

{

int flag=0;

for(int i=0;i<8;i++) //判断砖块是否全部清除

for(int j=0;j<8;j++)

flag+=blocktd.getCell(i,j);

if(flag!=0) return false;

else return true;

}

}

 
 
 
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