(备忘)类型萃取另一法。

王朝other·作者佚名  2006-01-10
窄屏简体版  字體: |||超大  

#include <iostream>

using namespace std;

class IType

{

public:

virtual __int64 GetType() = 0;

};

class TypeIsItem : public IType{};

class TypeIsEquipmentEx : public TypeIsItem

{

public:

virtual __int64 GetEquipmentType() = 0;

virtual __int64 GetType(){return GetEquipmentType();}

};

class TypeIsClothesEx : public TypeIsEquipmentEx

{

public:

virtual __int64 GetClothesType() = 0;

virtual __int64 GetType(){return GetClothesType();}

};

class TypeIsHelmEx : public TypeIsClothesEx

{

public:

virtual __int64 GetHelmType() = 0;

virtual __int64 GetType(){return GetHelmType();}

};

class TypeIsArmorEx : public TypeIsClothesEx

{

public:

virtual __int64 GetArmorType() = 0;

virtual __int64 GetType(){return GetArmorType();}

};

class TypeIsJewelryEx : public TypeIsEquipmentEx

{

public:

virtual __int64 GetJewelryType() = 0;

virtual __int64 GetType(){return GetJewelryType();}

};

class IItemType : public TypeIsHelmEx,public TypeIsArmorEx,public TypeIsJewelryEx

{

public:

virtual __int64 GetHelmType()

{

return reinterpret_cast<__int64>(static_cast<TypeIsHelmEx*>(reinterpret_cast<IItemType*>(0x10000000))-0x10000000);

}

virtual __int64 GetClothesType()

{

return reinterpret_cast<__int64>(static_cast<TypeIsHelmEx*>(reinterpret_cast<IItemType*>(0x10000000))-0x10000000);

}

virtual __int64 GetArmorType()

{

return reinterpret_cast<__int64>(static_cast<TypeIsArmorEx*>(reinterpret_cast<IItemType*>(0x10000000))-0x10000000);

}

virtual __int64 GetJewelryType()

{

return reinterpret_cast<__int64>(static_cast<TypeIsJewelryEx*>(reinterpret_cast<IItemType*>(0x10000000))-0x10000000);

}

virtual __int64 GetEquipmentType()

{

return reinterpret_cast<__int64>(static_cast<TypeIsJewelryEx*>(reinterpret_cast<IItemType*>(0x10000000))-0x10000000);

}

};

//物品

class Item : public IItemType{};

//装备

class IEquipment : public Item{};

//武器

class IWeapon : public IEquipment{};

//盾

class IShield : public IEquipment{};

//饰品

class IJewelry : public IEquipment{};

//衣服

class IClothes : public IEquipment{};

//头盔

class IHelm : public IClothes

{

public:

virtual __int64 GetArmorType()

{

return -1;

}

};

//铠甲

class IArmor : public IClothes

{

public:

virtual __int64 GetHelmType()

{

return -1;

}

};

//头盔1

class HelmEx : public IHelm

{

};

//铠甲1

class ArmorEx : public IArmor

{

};

template<typename InterfaceItemType,typename InstItemType>

class ItemGrid

{

public:

ItemGrid():m_pItem(NULL){m_pItem = new InstItemType;}

~ItemGrid(){delete m_pItem;}

template<typename ExceptItemType,typename ParamType>

bool ItemSwap(ParamType*){return true;}

template<typename ExceptItemType,typename SrcInterfaceItemType,typename SrcInstItemType>

bool ItemIsEqual(ItemGrid<SrcInterfaceItemType,SrcInstItemType>* pSrcItem)

{

__int64 ul1 = static_cast<ExceptItemType*>(m_pItem)->GetType();

if (ul1 == -1)

return false;

__int64 ul2 = pSrcItem->GetType<ExceptItemType>();

if (ul2 == -1)

return false;

return ul1 == ul2;

}

template<typename ExceptItemType>

bool ItemIsEqual(IItemType* pSrcItem)

{

__int64 ul1 = static_cast<ExceptItemType*>(m_pItem)->GetType();

if (ul1 == -1)

return false;

__int64 ul2 = static_cast<ExceptItemType*>(pSrcItem)->GetType();

if (ul2 == -1)

return false;

return ul1 == ul2;

}

template<typename ExceptItemType>

__int64 GetType()

{

return static_cast<ExceptItemType*>(m_pItem)->GetType();

}

private:

InterfaceItemType* m_pItem;

};

int main()

{

ItemGrid<IHelm,HelmEx> ItemGrid1;

ItemGrid<IArmor,ArmorEx> ItemGrid2;

cout << ItemGrid1.ItemIsEqual<TypeIsHelmEx>(&ItemGrid2) << endl;

cout << ItemGrid1.ItemIsEqual<TypeIsArmorEx>(&ItemGrid2) << endl;

HelmEx Helm1;

ArmorEx Armor1;

cout << ItemGrid1.ItemIsEqual<TypeIsHelmEx>(&Helm1) << endl;

cout << ItemGrid1.ItemIsEqual<TypeIsHelmEx>(&Armor1) << endl;

return 0;

}

 
 
 
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