Windows 的多线程程序设计

王朝system·作者佚名  2006-01-10
窄屏简体版  字體: |||超大  

Windows 的多线程程序设计( no mfc )

----Amoon 2005.09.23

来看看不使用 mfc 如何进行多线程程序设计.

建立新的线程的API函数是CreateThread,它的语法如下:

hThread = CreateThread (&security_attributes, dwStackSize, ThreadProc,pParam, dwFlags, &idThread) ;

第一个参数是指向SECURITY_ATTRIBUTES型态的结构的指针。在Windows 98中忽略该参数。在Windows NT中,它被设为NULL。第二个参数是用于新线程的初始堆栈大小,默认值为0。在任何情况下,Windows根据需要动态延长堆栈的大小。

CreateThread的第三个参数是指向线程函数的指标。函数名称没有限制,但是必须以下列形式声明:

DWORD WINAPI ThreadProc (PVOID pParam) ;

CreateThread的第四个参数为传递给ThreadProc的参数。这样主线程和从属线程就可以共享数据。

CreateThread的第五个参数通常为0,但当建立的线程不马上执行时为旗标CREATE_SUSPENDED。线程将暂停直到呼叫ResumeThread来恢复线程的执行为止。第六个参数是一个指标,指向接受执行绪ID值的变量。

大多数Windows程序写作者喜欢用在PROCESS.H表头文件中声明的C执行时期链接库函数_beginthread。它的语法如下:

hThread = _beginthread (ThreadProc, uiStackSize, pParam) ;

它更简单,对于大多数应用程序很完美,这个线程函数的语法为:

void __cdecl ThreadProc (void * pParam) ;

在建立多线程的Windows程序时,需要在「Project Settings」对话框中做一些修改。选择「C/C++」页面标签,然后在「Category」下拉式清单方块中选择「Code Generation」。在「Use Run-Time Library」下拉式清单方块中,可以看到用于「Release」设定的「Single-Threaded」和用于Debug设定的「Debug Single-Threaded」。将这些分别改为「Multithreaded」和「Debug Multithreaded」。这将把编译器旗标改为/MT,它是编译器在编译多线程的应用程序所需要的.

第一个demo.

/*******************************************************

*

* deom1---四个线程同时写一个文件( 没有参数 )

*

*

***********************************************************/

#include <windows.h>

#include <process.h> /* _beginthread, _endthread */

#include <iostream>

#include <fstream>

using namespace std;

ofstream out("out.txt");

void ThreadFunc1(PVOID param)

{

while(1)

{

Sleep(10);

out<<"This was draw by thread l"<<endl;

}

}

void ThreadFunc2(PVOID param)

{

while(1)

{

Sleep(10);

out<<"This was draw by thread 2"<<endl;

}

}

void ThreadFunc3(PVOID param)

{

while(1)

{

Sleep(10);

out<<"This was draw by thread 3"<<endl;

}

}

void ThreadFunc4(PVOID param)

{

while(1)

{

Sleep(10);

out<<"This was draw by thread 4"<<endl;

}

}

int main()

{

int i=0;

_beginthread(ThreadFunc1,0,NULL);

_beginthread(ThreadFunc2,0,NULL);

_beginthread(ThreadFunc3,0,NULL);

_beginthread(ThreadFunc4,0,NULL);

Sleep(3000);

out<<"end";

return 0;

}

//demo1 end-----------------------------------------------

第二个demo.

/*******************************************************

*

* deom2---四个线程同时写一个文件( 有参数 )

*

*

***********************************************************/

#include <windows.h>

#include <process.h> /* _beginthread, _endthread */

#include <iostream>

#include <fstream>

#include <string>

using namespace std;

ofstream out("out.txt");

void ThreadFunc1(PVOID param)

{

while(1)

{

char *p;

p=(char *) param;

Sleep(10);

out<<p<<"This was draw by thread l"<<endl;

}

}

void ThreadFunc2(PVOID param)

{

while(1)

{

Sleep(10);

out<<"This was draw by thread 2"<<endl;

}

}

void ThreadFunc3(PVOID param)

{

while(1)

{

Sleep(10);

out<<"This was draw by thread 3"<<endl;

}

}

void ThreadFunc4(PVOID param)

{

while(1)

{

Sleep(10);

out<<"This was draw by thread 4"<<endl;

}

}

int main()

{

char *pstr=" 参数传递成功";

_beginthread(ThreadFunc1,0,pstr);

_beginthread(ThreadFunc2,0,NULL);

_beginthread(ThreadFunc3,0,NULL);

_beginthread(ThreadFunc4,0,NULL);

Sleep(1000);

out<<"end";

return 0;

}

// demo2 end ------------------------------------------------

第三个demo( 一个win32 应用程序 )

/*******************************************************

*

* deom3--- 在屏幕上随机画出一系列矩形

*

*

***********************************************************/

#include <windows.h>

#include <process.h>

LRESULT CALLBACK WndProc (HWND, UINT, WPARAM, LPARAM) ;

HWND hwnd ;

int cxClient, cyClient ;

int WINAPI WinMain (HINSTANCE hInstance, HINSTANCE hPrevInstance,

PSTR szCmdLine, int iCmdShow)

{

static TCHAR szAppName[] = TEXT ("RndRctMT") ;

MSG msg ;

WNDCLASS wndclass ;

wndclass.style = CS_HREDRAW | CS_VREDRAW ;

wndclass.lpfnWndProc = WndProc ;

wndclass.cbClsExtra = 0 ;

wndclass.cbWndExtra = 0 ;

wndclass.hInstance = hInstance ;

wndclass.hIcon = LoadIcon (NULL, IDI_APPLICATION) ;

wndclass.hCursor = LoadCursor (NULL, IDC_ARROW) ;

wndclass.hbrBackground = (HBRUSH) GetStockObject (WHITE_BRUSH) ;

wndclass.lpszMenuName = NULL ;

wndclass.lpszClassName = szAppName ;

if (!RegisterClass (&wndclass))

{

MessageBox (NULL, TEXT ("This program requires Windows NT!"),

szAppName, MB_ICONERROR) ;

return 0 ;

}

hwnd = CreateWindow ( szAppName, TEXT ("Random Rectangles"),

WS_OVERLAPPEDWINDOW,

CW_USEDEFAULT, CW_USEDEFAULT,

CW_USEDEFAULT, CW_USEDEFAULT,

NULL, NULL, hInstance, NULL) ;

ShowWindow (hwnd, iCmdShow) ;

UpdateWindow (hwnd) ;

while (GetMessage (&msg, NULL, 0, 0))

{

TranslateMessage (&msg) ;

DispatchMessage (&msg) ;

}

return msg.wParam ;

}

VOID Thread (PVOID pvoid)

{

HBRUSH hBrush ;

HDC hdc ;

int xLeft, xRight, yTop, yBottom, iRed, iGreen, iBlue ;

while (TRUE)

{

if (cxClient != 0 || cyClient != 0)

{

xLeft = rand () % cxClient ;

xRight = rand () % cxClient ;

yTop = rand () % cyClient ;

yBottom = rand () % cyClient ;

iRed = rand () & 255 ;

iGreen = rand () & 255 ;

iBlue = rand () & 255 ;

hdc = GetDC (hwnd) ;

hBrush = CreateSolidBrush (RGB (iRed, iGreen, iBlue)) ;

SelectObject (hdc, hBrush) ;

Rectangle (hdc,min (xLeft, xRight), min (yTop, yBottom),

max (xLeft, xRight), max (yTop, yBottom)) ;

ReleaseDC (hwnd, hdc) ;

DeleteObject (hBrush) ;

}

}

}

LRESULT CALLBACK WndProc ( HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)

{

switch (message)

{

case WM_CREATE:

_beginthread (Thread, 0, NULL) ;

return 0 ;

case WM_SIZE:

cxClient = LOWORD (lParam) ;

cyClient = HIWORD (lParam) ;

return 0 ;

case WM_DESTROY:

PostQuitMessage (0) ;

return 0 ;

}

return DefWindowProc (hwnd, message, wParam, lParam) ;

}

//demo4 end-----------------------------------------------

参考:windows 程序设计

some article from net ^_^

 
 
 
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