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以前用java写的贪吃蛇游戏

王朝java/jsp·作者佚名  2006-01-10
窄屏简体版  字體: |||超大  

/*

*游戏的主画布类

*/

import javax.swing.*;

import java.awt.*;

public class GameCanvas extends JPanel

{

private int rows = 30, cols = 30;

private int boxWidth, boxHeight;

private Color bgColor = Color.darkGray,

snakeColor = Color.GREEN;

private boolean [][]colorFlags;

private static GameCanvas instance = null;

/*

*构造函数私有,使用单例模式,其他类共享一个实例

*/

private GameCanvas()

{

colorFlags = new boolean[rows][cols];

for(int i = 0; i < colorFlags.length; i++)

for(int j = 0; j<colorFlags[i].length; j++)

colorFlags[i][j] = false;

}

/*

*获得GameCanvas的实例

*/

public static GameCanvas getCanvasInstance()

{

if(instance == null)

instance = new GameCanvas();

return instance;

}

/*

*设置面板画布的行数

*/

public void setRows(int rows)

{

this.rows = rows;

}

/*

*得到画布方格的行数

*/

public int getRows()

{

return rows;

}

/*

*设置画布方格的列数

*/

public void setCols(int cols)

{

this.cols = cols;

}

/*

* 得到面板方格的列数

*/

public int getCols()

{

return cols;

}

/*

*绘图类,在画布上绘图

*/

public void paintComponent(Graphics g)

{

super.paintComponent(g);

fanning();

for(int i = 0; i < colorFlags.length; i++)

for(int j = 0; j < colorFlags[i].length; j++)

{

Color color = colorFlags[i][j] ? snakeColor : bgColor;

g.setColor(color);

g.fill3DRect(j * boxWidth, i * boxHeight, boxWidth, boxHeight,true);

}

}

/*

*画布重置,恢复画布的原始状态

*/

public void reset()

{

for(int i = 0; i < colorFlags.length; i++)

for(int j = 0; j<colorFlags[i].length; j++)

colorFlags[i][j] = false;

repaint();

}

/*

*根据窗口大小调整方格的大小

*/

public void fanning()

{

boxWidth = getSize().width / cols;

boxHeight = getSize().height / rows;

}

/*

* 获取画布(row,col)位置颜色的值

*/

public boolean getColorFlag(int row, int col)

{

return colorFlags[row][col];

}

/*

* 设置画布(row,col)位置颜色的值

*/

public void setColorFlag(int row, int col, boolean colorFlag)

{

colorFlags[row][col] = colorFlag;

}

}

/*

*蛇的节点类,保存当前节点所在的(row,col)坐标值

*(同时也被用作食物类,因为食物所要保存的信息和此相同,没有再设)

*/

public class SnakeNode

{

private int row,col;

/*

*构造函数

*/

public SnakeNode(int row,int col)

{

this.row = row;

this.col = col;

}

/*

* 设置该节点所在的行

*/

public void setRow(int row)

{

this.row = row;

}

/*

* 获得该节点所在的行

*/

public int getRow()

{

return row;

}

/*

* 设置该节点所在的列

*/

public void setCol(int col)

{

this.col = col;

}

/*

* 返回该节点所在的列

*/

public int getCol()

{

return col;

}

}

/*

*游戏的主画布类

*/

import javax.swing.*;

import java.awt.*;

public class GameCanvas extends JPanel

{

private int rows = 30, cols = 30;

private int boxWidth, boxHeight;

private Color bgColor = Color.darkGray,

snakeColor = Color.GREEN;

private boolean [][]colorFlags;

private static GameCanvas instance = null;

/*

*构造函数私有,使用单例模式,其他类共享一个实例

*/

private GameCanvas()

{

colorFlags = new boolean[rows][cols];

for(int i = 0; i < colorFlags.length; i++)

for(int j = 0; j<colorFlags[i].length; j++)

colorFlags[i][j] = false;

}

/*

*获得GameCanvas的实例

*/

public static GameCanvas getCanvasInstance()

{

if(instance == null)

instance = new GameCanvas();

return instance;

}

/*

*设置面板画布的行数

*/

public void setRows(int rows)

{

this.rows = rows;

}

/*

*得到画布方格的行数

*/

public int getRows()

{

return rows;

}

/*

*设置画布方格的列数

*/

public void setCols(int cols)

{

this.cols = cols;

}

/*

* 得到面板方格的列数

*/

public int getCols()

{

return cols;

}

/*

*绘图类,在画布上绘图

*/

public void paintComponent(Graphics g)

{

super.paintComponent(g);

fanning();

for(int i = 0; i < colorFlags.length; i++)

for(int j = 0; j < colorFlags[i].length; j++)

{

Color color = colorFlags[i][j] ? snakeColor : bgColor;

g.setColor(color);

g.fill3DRect(j * boxWidth, i * boxHeight, boxWidth, boxHeight,true);

}

}

/*

*画布重置,恢复画布的原始状态

*/

public void reset()

{

for(int i = 0; i < colorFlags.length; i++)

for(int j = 0; j<colorFlags[i].length; j++)

colorFlags[i][j] = false;

repaint();

}

/*

*根据窗口大小调整方格的大小

*/

public void fanning()

{

boxWidth = getSize().width / cols;

boxHeight = getSize().height / rows;

}

/*

* 获取画布(row,col)位置颜色的值

*/

public boolean getColorFlag(int row, int col)

{

return colorFlags[row][col];

}

/*

* 设置画布(row,col)位置颜色的值

*/

public void setColorFlag(int row, int col, boolean colorFlag)

{

colorFlags[row][col] = colorFlag;

}

}

/*

*蛇身线程类,控制蛇的移动及其方向

*/

import javax.swing.*;

import java.util.*;

class SnakeBody extends Thread

{

private LinkedList snakeList;

private int iniSnakeBodyLength;

private GreedSnakeGame game;

private GameCanvas canvas;

public final static int DOWN = -1;

public final static int LEFT = -2;

public final static int UP = 1;

public final static int RIGHT = 2;

private final static int PER_LEVEL_SPEED_UP = 10;

private final static int PER_FOOD_SCORE = 10;

private final static int PER_LEVEL_SCORE = 20 *PER_FOOD_SCORE;

private int direction = LEFT;

private boolean running = true,pause = false;

private int timeInterval = 200,curLevelScore;

private ArrayList food;

/*

*构造函数

*/

public SnakeBody(final GreedSnakeGame game,int iniSnakeBodyLength)

{

this.game = game;

this.iniSnakeBodyLength = iniSnakeBodyLength;

curLevelScore = 0;

food = new ArrayList(5);

canvas = GameCanvas.getCanvasInstance();

/*

* 初始化蛇身

*/

snakeList = new LinkedList();

int rows = canvas.getRows();

int cols = canvas.getCols();

for(int i = 0; i < iniSnakeBodyLength; i++)

{

snakeList.add(new SnakeNode(rows / 2, cols / 2 + i));

canvas.setColorFlag(rows / 2, cols / 2 + i, true);

}

createFood();

canvas.repaint();

}

/*

*暂停移动

*/

public void pauseMove()

{

pause = true;

}

/*

*恢复移动

*/

public void resumeMove()

{

pause = false;

}

/*

*停止移动

*/

public void stopMove()

{

running = false;

}

/*

*每次创建食物

*/

public void createFood()

{

for(int i = 0;i < 5;i++)

{

int x = (int)(Math.random() * canvas.getCols());

int y = (int)(Math.random() * canvas.getRows());

if(canvas.getColorFlag(x,y))

i--;

else

food.add(new SnakeNode(x,y));

canvas.setColorFlag(x,y,true);

}

canvas.repaint();

}

/*

* 改变蛇的移动方向

*/

public void changeDirection(int direction)

{

this.direction = direction;

}

/*

*在没有改变方向时,控制蛇的移动,以及吃食物

*/

private boolean moveOn()

{

SnakeNode snakeHead = (SnakeNode)snakeList.getFirst();

int x = snakeHead.getRow();

int y = snakeHead.getCol();

boolean isFood = false,isBody = false;

switch(direction)

{

case LEFT: y--; break;

case RIGHT: y++; break;

case DOWN: x++; break;

case UP: x--; break;

default: break;

}

if((x >= 0 && x < canvas.getCols()) &&( y >=0 && y < canvas.getRows()))

{

int i = 0;

for(;i < food.size();i++)

if(x == ((SnakeNode)food.get(i)).getRow() && y == ((SnakeNode)food.get(i)).getCol())

{

isFood = true;

break;

}

for(int j=0;j < snakeList.size()-1 ;j++)

if(x == ((SnakeNode)snakeList.get(j)).getRow() && y == ((SnakeNode)snakeList.get(j)).getCol())

{

isBody = true;

break;

}

if(isFood)

{

int score = game.getScore();

score += PER_FOOD_SCORE;

game.setScore(score);

curLevelScore += PER_FOOD_SCORE;

snakeList.addFirst(new SnakeNode(x,y));

food.remove(i);

if(food.size() == 0)

{

if(curLevelScore >= PER_LEVEL_SCORE)

{

int level = game.getLevel();

level++;

game.setLevel(level);

curLevelScore -=PER_LEVEL_SCORE;

}

createFood();

}

}

else if(isBody)

{

JOptionPane.showMessageDialog(null,"You Failed","Game Over",

JOptionPane.INFORMATION_MESSAGE);

running = false;

}

else

{

snakeHead = new SnakeNode(x,y);

snakeList.addFirst(snakeHead);

canvas.setColorFlag(x,y,true);

SnakeNode snakeTail = (SnakeNode)snakeList.getLast();

snakeList.removeLast();

canvas.setColorFlag(snakeTail.getRow(),snakeTail.getCol(),false);

canvas.repaint();

}

return true;

}

return false;

}

/*

*run方法,控制线程运行要处理的事务

*/

public void run()

{

while(running)

{

try

{

sleep(timeInterval-game.getLevel() * PER_LEVEL_SPEED_UP);

}catch(InterruptedException e)

{

e.printStackTrace();

}

if(!pause)

{

if(!moveOn())

{

JOptionPane.showMessageDialog(null,"You Failed","Game Over",

JOptionPane.INFORMATION_MESSAGE);

running = false;

}

}

}

}

}

/*

*控制面板类

*/

import java.awt.*;

import java.awt.event.*;

import javax.swing.*;

import javax.swing.border.*;

class ControlPanel extends JPanel

{

private JPanel infoPanel,buttonPanel;

private SnakePanel snakePanel;

private JTextField levelField;

private JTextField scoreField;

private JButton playButton, pauseButton, stopButton,

turnEasilyButton, turnHarderButton;

private Timer timer;

private GreedSnakeGame game;

private EtchedBorder border = new EtchedBorder(EtchedBorder.RAISED,Color.white,Color.lightGray);

/*

*构造函数

*/

public ControlPanel(final GreedSnakeGame game)

{

this.game = game;

setLayout(new GridLayout(3,1,0,4));

snakePanel = new SnakePanel();

snakePanel.setBorder(border);

levelField = new JTextField("0");

scoreField = new JTextField("0");

infoPanel = new JPanel(new GridLayout(4,1,0,0));

infoPanel.add(new JLabel("Level:"));

infoPanel.add(levelField);

infoPanel.add(new JLabel("Score:"));

infoPanel.add(scoreField);

infoPanel.setBorder(border);

playButton = new JButton("Play");

pauseButton = new JButton("Pause");

stopButton = new JButton("Stop");

turnEasilyButton = new JButton("Turn Easily");

turnHarderButton = new JButton("Turn Harder");

buttonPanel = new JPanel(new GridLayout(5,1,0,1));

buttonPanel.add(playButton);

buttonPanel.add(pauseButton);

buttonPanel.add(stopButton);

buttonPanel.add(turnEasilyButton);

buttonPanel.add(turnHarderButton);

buttonPanel.setBorder(border);

add(snakePanel);

add(infoPanel);

add(buttonPanel);

playButton.addActionListener(

new ActionListener()

{

public void actionPerformed(ActionEvent event)

{

game.playGame();

requestFocus();

}

}

);

pauseButton.addActionListener(

new ActionListener()

{

public void actionPerformed(ActionEvent event)

{

if(pauseButton.getText().equals("Pause"))

game.pauseGame();

else

game.resumeGame();

requestFocus();

}

}

);

stopButton.addActionListener(

new ActionListener()

{

public void actionPerformed(ActionEvent event)

{

game.stopGame();

requestFocus();

}

}

);

turnHarderButton.addActionListener(

new ActionListener()

{

public void actionPerformed(ActionEvent event)

{

int level = game.getLevel();

game.setLevel((level + 1)%9);

requestFocus();

}

});

turnEasilyButton.addActionListener(

new ActionListener()

{

public void actionPerformed(ActionEvent event)

{

int level = game.getLevel();

if(level > 0)

{

game.setLevel(level - 1);

}

requestFocus();

}

});

timer = new Timer(500,

new ActionListener()

{

public void actionPerformed(ActionEvent event)

{

levelField.setText(""+game.getLevel());

scoreField.setText(""+game.getScore());

}

}

);

timer.start();

addKeyListener(new ControlKeyListener());

}

/*

*设置play按钮的可用性

*/

public void setPlayButtonEnabled(boolean enable)

{

playButton.setEnabled(enable);

}

/*

*设置按钮时Pause还是Resume

*/

public void setPauseButtonLabel(boolean pause)

{

pauseButton.setText(pause ? "Pause" : "Resume");

}

/*

*重置游戏

*/

public void reset()

{

scoreField.setText("0");

levelField.setText("0");

game.setLevel(0);

game.setScore(0);

}

/*

*绘制贪吃蛇图片的面板

*/

private class SnakePanel extends JPanel

{

private ImageIcon snake = new ImageIcon("GeedSnake.jpe");

public void paintComponent(Graphics g)

{

super.paintComponent(g);

snake.paintIcon(this,g,0,0);

}

}

/*

*键盘控制类,控制蛇头的移动方向

*/

private class ControlKeyListener extends KeyAdapter {

private int direction = -2;

public void keyPressed(KeyEvent ke)

{

if (!game.isPlaying()) return;

switch (ke.getKeyCode()) {

case KeyEvent.VK_DOWN:

if(direction/SnakeBody.DOWN!=-1)

{

game.changeDirection(SnakeBody.DOWN);

direction = -1;

}

break;

case KeyEvent.VK_LEFT:

if(direction/SnakeBody.LEFT!=-1)

{

game.changeDirection(SnakeBody.LEFT);

direction = -2;

}

break;

case KeyEvent.VK_RIGHT:

if(direction/SnakeBody.RIGHT!=-1)

{

game.changeDirection(SnakeBody.RIGHT);

direction = 2;

break;

}

case KeyEvent.VK_UP:

if(direction/SnakeBody.UP!=-1)

{

game.changeDirection(SnakeBody.UP);

direction = 1;

break;

}

default:

break;

}

}

}

}

 
 
 
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