使用MIDP2.0开发游戏(1)GameCanvas基础

王朝other·作者佚名  2006-01-10
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文章来源:J2ME开发网

MIDP2.0提供了对游戏的强有力支持,通过javax.microedition.lcdui.game包,原来在MIDP1.0中很多需要自己写的功能现在都被当作标准API实现了,包括GameCanvas,Sprite,Layer等等。

我们将使用MIDP2.0编写一个坦克大战的手机游戏,我也是初学J2ME不久,准备边看书边做,争取把这个游戏做出来!J2ME高手请多指点,和我一样学习中的朋友欢迎多多交流!

我们的开发环境为Windows XP SP1 + J2DK1.4 + J2ME WTK2.1 + Eclipse 3.0 + EclipseMe,关于如何配置Eclipse的J2ME开发环境,请参考:

http://blog.csdn.net/mingjava/archive/2004/06/23/24022.aspx

下面是一个最简单的GameCanvas的例子,出自《J2ME & Gaming》:

// MyGameCanvas.java

// 编写Canvas类

import javax.microedition.lcdui.*;

import javax.microedition.lcdui.game.*;

public class MyGameCanvas extends GameCanvas implements Runnable {

private boolean isPlay; // Game Loop runs when isPlay is true

private long delay; // To give thread consistency

private int currentX, currentY; // To hold current position of the 'X'

private int width; // To hold screen width

private int height; // To hold screen height

// Constructor and initialization

public MyGameCanvas() {

super(true);

width = getWidth();

height = getHeight();

currentX = width / 2;

currentY = height / 2;

delay = 20;

}

// Automatically start thread for game loop

public void start() {

isPlay = true;

new Thread(this).start();

}

public void stop() { isPlay = false; }

// Main Game Loop

public void run() {

Graphics g = getGraphics();

while (isPlay) {

input();

drawScreen(g);

try {

Thread.sleep(delay);

}

catch (InterruptedException ie) {}

}

}

// Method to Handle User Inputs

private void input() {

int keyStates = getKeyStates();

// Left

if ((keyStates & LEFT_PRESSED) != 0)

currentX = Math.max(0, currentX - 1);

// Right

if ((keyStates & RIGHT_PRESSED) !=0 )

if ( currentX + 5 < width)

currentX = Math.min(width, currentX + 1);

// Up

if ((keyStates & UP_PRESSED) != 0)

currentY = Math.max(0, currentY - 1);

// Down

if ((keyStates & DOWN_PRESSED) !=0)

if ( currentY + 10 < height)

currentY = Math.min(height, currentY + 1);

}

// Method to Display Graphics

private void drawScreen(Graphics g) {

g.setColor(0xffffff);

g.fillRect(0, 0, getWidth(), getHeight());

g.setColor(0x0000ff);

g.drawString("X",currentX,currentY,Graphics.TOP|Graphics.LEFT);

flushGraphics();

}

}

// GameMIDlet.java

// 编写MIDlet

import javax.microedition.midlet.*;

import javax.microedition.lcdui.*;

public class GameMIDlet extends MIDlet {

private Display display;

public void startApp() {

display = Display.getDisplay(this);

MyGameCanvas gameCanvas = new MyGameCanvas();

gameCanvas.start();

display.setCurrent(gameCanvas);

}

public Display getDisplay() {

return display;

}

public void pauseApp() {

}

public void destroyApp(boolean unconditional) {

exit();

}

public void exit() {

System.gc();

destroyApp(false);

notifyDestroyed();

}

}

编译后就可以在模拟器中运行了,一个X在屏幕中心,可以用上下左右键移动它。

 
 
 
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