11.3 Boxing and unboxing

王朝other·作者佚名  2006-01-10
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11.3 Boxing and unboxing

The concept of boxing and unboxing is central to C#.s type system. It

provides a bridge between value-types

and reference-types by permitting any value of a value-type to be converted

to and from type object.

Boxing and unboxing enables a unified view of the type system wherein a

value of any type can ultimately

be treated as an object.

11.3.1 Boxing conversions

A boxing conversion permits any value-type to be implicitly converted to

the type object or to any

interface-type implemented by the value-type. Boxing a value of a

value-type consists of allocating an object

instance and copying the value-type value into that instance.

The actual process of boxing a value of a value-type is best explained by

imagining the existence of a boxing

class for that type. [Example: For any value-type T, the boxing class

behaves as if it were declared as

follows:

sealed class T_Box

{

T value;

public T_Box(T t) {

value = t;

}

}

Boxing of a value v of type T now consists of executing the expression new

T_Box(v), and returning the

resulting instance as a value of type object. Thus, the statements

int i = 123;

object box = i;

conceptually correspond to

int i = 123;

object box = new int_Box(i);

end example]

Chapter 11 Types

97

Boxing classes like T_Box and int_Box above don.t actually exist and the

dynamic type of a boxed value

isn.t actually a class type. Instead, a boxed value of type T has the

dynamic type T, and a dynamic type

check using the is operator can simply reference type T. [Example: For

example,

int i = 123;

object box = i;

if (box is int) {

Console.Write("Box contains an int");

}

will output the string .Box contains an int. on the console. end example]

A boxing conversion implies making a copy of the value being boxed. This is

different from a conversion of

a reference-type to type object, in which the value continues to reference

the same instance and simply is

regarded as the less derived type object. [Example: For example, given the

declaration

struct Point

{

public int x, y;

public Point(int x, int y) {

this.x = x;

this.y = y;

}

}

the following statements

Point p = new Point(10, 10);

object box = p;

p.x = 20;

Console.Write(((Point)box).x);

will output the value 10 on the console because the implicit boxing

operation that occurs in the assignment

of p to box causes the value of p to be copied. Had Point been declared a

class instead, the value 20

would be output because p and box would reference the same instance. end

example]

11.3.2 Unboxing conversions

An unboxing conversion permits an explicit conversion from type object to

any value-type or from any

interface-type to any value-type that implements the interface-type. An

unboxing operation consists of first

checking that the object instance is a boxed value of the given value-type,

and then copying the value out of

the instance.

Referring to the imaginary boxing class described in the previous section,

an unboxing conversion of an

object box to a value-type T consists of executing the expression

((T_Box)box).value. [Example: Thus,

the statements

object box = 123;

int i = (int)box;

conceptually correspond to

object box = new int_Box(123);

int i = ((int_Box)box).value;

end example]

For an unboxing conversion to a given value-type to succeed at run-time,

the value of the source operand

must be a reference to an object that was previously created by boxing a

value of that value-type. If the

source operand is null a System.NullReferenceException is thrown. If the

source operand is a

reference to an incompatible object, a System.InvalidCastException is

thrown.

 
 
 
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