中文名: 欧洲材质与灯光学习
英文名: Elephorm - 3DsMAX - Apprendre 3ds Max 2010 - Volume 03 - Matières et Lumières
资源格式: 光盘镜像
发行时间: 2009年
地区: 法国
对白语言: 法语
简介:

一如以往所有3ds Max的!沿着这条由一名专家提供的3D领先一步一步的训练,让伊夫Arboit,认证欧特克(CGItrainer),供其在较大的学校三维证明教育学承认。在这样的训练在3ds Max第三卷,您将学习掌握所有的奥秘物质和您的三维场景的阴影,透明,辐射度,天窗,着色和材料编辑照明。在许多实际应用和总结伴随这项训练演习。 (训练进行学习3ds Max软件,3ds Max的所有版本至2011年)在3ds Max 2010 - 适合。 (时间8小时)
理论
光影?地图?实用?理论
实践
添加阴影模糊范围对比?管理?管理?经典轻利斯特
大标准
照明标准的??全方位的发现和阴影图?EFF的颜色种类介绍个ECTS大气光线跟踪阴影????光线跟踪阴影区阴影擦除和大气??聚焦
演习
实例?影?夜是灰色的茶壶?
显示阴影
在视窗中启用硬件?阴影而间接?
天窗
天窗?理论与间接照明篮板?制造?无灯与示踪?更多天窗天窗质地纹理烘烤?
我的第一个辐射度
顶点辐射度或画图? ?细分与辐射度?排除对象?总结?锻炼
招
批量重命名的对象??一个按键和更轻便的看法! ?
光度灯
?小漫射延髓理论和阴影?分布?网页
底纹
定义和着色?布林恩,金属,多层,奥伦-纳亚尔-布林恩和朋友类型?制造的铁,如果双面?地图及其他参数着色?
该材料的编辑
第一个步骤! ?编辑?创建材料,申请前??您的图书馆资料的解释
在3ds最大画
颜色及油漆涂料顶点顶点顶点和地图频道???视口画布画笔,油画技巧?视窗
虚假光
图像距离衰减环境??
完成练习
运动蜡烛卡通???复合对象
的RGB
添加剂的RGB证据来! ?
梯度匝道
梯度匝道和匝道或轻?梯度衰减? ?
半透明基地
3dsmax的或Arboit的触摸? ?双面?材料
光线追踪
基本和优化现场???光线追踪先进的折射率设置位于衰减?
混合物着色
Blend和粉刷与混纺布??顶/底?让下雪的顶部 /底部?
艺术家误解!
二维和三维地图排字mod的???颜色与色调的RGB 输出??反思/耐火??镜面小窍门
小画廊
世博会为你! ?
All 3ds Max as ever! Follow this step by step training provided by a leading expert in 3D, Jean-Yves Arboit, certified Autodesk (CGItrainer), recognized for its proven pedagogy in the larger schools 3D. In this third volume of training in 3ds Max, you learn to master all the mysteries of matter and the lighting of your scenes 3D shadows, transparencies, radiosity, skylights, shaders and materials editor. In many practical applications and exercises summary accompany this training. (Training conducted in 3ds Max 2010 - suitable for learning 3ds Max, all versions of 3ds Max to 2011). (Duration 8h)
Theories
Theory of Light Shadow ? Map ? Practical ?
Practice
Add shadows blurred range of contrasts ? Management ? Management ? Classic with Light Lister
Great Standards
Description of types of lighting Standard ? Omni ? Discovery and color of the Shadow Map ? eff ects Atmospheric Ray Traced Shadow ? ? ? Ray Trace Shadows Area ? Shadow Erase and Atmospheric ? Spotlight ?
Exercises
Practical Examples ? Shadows ? The night is gray Teapots ?
Display shadows
Enable Hardware Rendering in the Viewport ? Shadows ? Indirect
The SkyLight
Indirect lighting with SkyLight ? Theory rebounds ? Made ? More SkyLight texture with Texture Baking ? Skylight without Light Tracer ?
My first Radiosity
Vertex Radiosity or Paint? ? Subdivision with Radiosity ? Exclude objects ? Summary ? Exercises
Trick
Batch Rename object ? Keys and more ? A view Light! ?
Photometric Lights
? Small Diff usion theory and shadow ? Distribution ? Web
Shading
Definition and type of Shader ? Blinn, Metal, Multi-Layer, Oren-Nayar-Blinn and friends ? Made of iron and if the double-sided ? Maps and other parameters Shaders ?
The material editor
The first steps! ? Editor ? Create materials that your library materials before applying ? Explanations ?
Painting in 3ds Max
Color & Paint Vertex Vertex Vertex Paint and Map ? Channel ? Viewport Canvas ? Brush And trick ? Viewport Canvas
False light
Image distance falloff environment ? ?
Complete Exercises
Exercise Candle ? Cartoon ? ? Compound Objects
RGB
Additive RGB proof! ?
Gradient Ramp
Gradient Ramp and light ? Gradient Ramp or falloff? ?
Translucence BASE
3DSMAX or Arboit's Touch? ? Double Sided ? Material
Raytrace
Basic and advanced settings ? Optimized scene ? Refractive Index ? Raytrace located and falloff ?
Mixtures Shader
Blend and Stucco ? Cloth with Blend ? Top / Bottom ? Let it snow with Top / Bottom ?
Artist misunderstood!
The 2D and 3D Maps Compositor ? Color ? Mods ? Small tips with RGB Output ? Tint ? Reflect / Refract ? ? Flat Mirror
Small gallery
Expo for YOU! ?
官方售价:49.90欧元
官网:http://www.elephorm.com/formation-3ds-max-2010-matieres-lumieres-p-194.html
使用软件:max
所学知识范围:材质;灯光
文件大小:6G