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《DT_NUKE视频教程及NUKE6.0_V5&V6》(NUKE Video Training)[光盘镜像]

王朝资源·作者佚名  2010-07-07
 说明  因可能的版权问题本站不提供该资源的存贮、播放、下载或推送,本文仅为内容简介。

中文名: DT_NUKE视频教程及NUKE6.0_V5&V6

英文名: NUKE Video Training

资源格式: 光盘镜像

发行时间: 2010年

地区: 美国

对白语言: 英语

简介:

最近看到几部DT出的NUKE视频教程,不大,顺手就下了。正好NUKE新出了NUKE6.0V6,就一起发布出来。先放出的是NUKE6.0_V5&V6(32&64)及一部V5的入门教程(Nuke 5 Essential Training DVD)。随后还有三部。

NUKE是一个获得学院奖(Academy Award)的数码合成软件。已经经过10年的历练,为艺术家们提供了创造具有高质素的相片效果的图像的方法。NUKE无需专门的硬件平台,但却能为艺术家提供组合和操作扫描的照片,视频板以及计算机生成的图像的灵活、有效、节约和全功能的工具。在数码领域,NUKE已被用于近百部影片和数以百计的商业和音乐电视,NUKE具有先进的将最终视觉效果与电影电视的其余部分无缝结合的能力,无论所需应用的视觉效果是什么风格或者有多复杂。

Nuke合成软件参与制作的著名影视有:Robot 机械公敌、《极限特工》xXx、《泰坦尼克号》、T-2、《阿波罗13》、《真实的谎言》、《X战警》等...

Nuke 5 Essential Training was created and produced by Steve Wright. We are honored to host his material in the lynda.com Online Training Library?.

Nuke 5 Essential Training is designed for digital artists already familiar with compositing visual effects using programs like Adobe After Effects or Shake. This course provides a solid foundation in operating Nuke, using the core functions of keying, motion tracking, and color correcting, as well as Nuke’s key strength, 3D compositing. Tour the Nuke user interface, its unique color management system, and overviews of HDR images, masking, keyframe animation, and 2D and 3D motion blur. Exercise files accompany the course.

主讲:Steve Wright

Steve Wright is a 20-year veteran of the visual effects industry, with 70 broadcast television commercials and over 60 feature film credits to his name. Steve first started working in 3D animation at Robert Abel & Associates in Hollywood. With his partner Steven Sidley, he ran a visual effects studio in Hollywood for seven years. They produced 3D animation and high-end visual effects compositing, first for commercials, and then for feature films. Steve then joined Kodak's Cinesite as a senior compositor and became the 2D technical director. For the last year and a half Steve has been a freelance visual effects guru--teaching, training, writing, and speaking about digital compositing and Shake software around the world. Following the release of the second edition of his popular book, Digital Compositing for Film and Video (Focal Press), he is now writing an introductory book on compositing. You can learn more about Steve Wright by visiting his website at www.swdfx.com.

Digital Tutors - Nuke Node Reference Library: Channels

Project Files Included(包含工程文件) | 106 MB

In this series of lessons we'll learn how to use the Channel nodes inside Nuke to control our RBGA channels as well as any other channels we use during compositing.

During this project we'll learn how to use the Shuffle, Copy, ChannelMerge, Add, Remove and ShuffleCopy nodes to do things like: move one channel from one to another, change many channels at the same time, add new channels, remove or keep channels, combine specific channels and copy channels from one node to another. The channels system in Nuke can be an extremely powerful compositing tool if you understand the workflows and tools underlying it. Channels hold all of our image data, so knowing how to move, manipulate and merge channels is an important skill for every Nuke compositor.

Lesson Outline (7 lessons)

1. Introduction and Project Overview

2. Shuffle Node

3. ShuffleCopy Node

4. Copy Node

5. ChannelMerge Node

6. Add Node

7. Remove Node

Digital Tutors - Multi-channel Compositing in Nuke

Project Files Included(包含工程文件) | 357 MB

In this series of lessons we'll learn how to composite with the channels system inside The Foundry's compositing software, Nuke. We will start using a single multi-channel EXR file created in our 'Introduction to Channels in Nuke' course and finish with a composited render.

We'll begin this course by learning how we can use the Merge node with a multi-channel pipeline. We'll then learn how we can isolate nodes such as color correct to only work on a single channel. After we merge our basic passes, we'll do some basic color correcting and masking. At this point, we'll learn how to use the Backdrop and Dot nodes to organize our node tree. After that, we'll add in the final passes and composite our render on top of a photograph while keeping our shadow. We'll then make final tweaks to our image and add a light wrap, erode and grade node to make our two layers fit together better. This series of lessons will illustrate the basics of compositing a 3D render using the channel workflow inside of Nuke. For further information on creating and working with channels, check out our 'Introduction to Channels in Nuke' course.

Lesson Outline (14 lessons)

1. Introduction and Project Overview

2. Overview of Channels and the EXR file

3. Merging using Channels - Indirect Lighting, Reflection

4. Color Correcting Specific Channels to fix issues

5. Using Hue Shift to change the color of the car

6. Using Bezier Nodes to Mask the Hue Shift

7. Organizing our Node Tree with Backdrop and Dot nodes

8. Adding the refraction and shadow channels

9. Merging the Mustang with the backdrop

10. Combining Alpha Channels to add the Shadow Alpha

11. Adding a Lightwrap to ground the Mustang

12. Using an Erode to fix the black outline

13. Using a Grade to match the background white and black

14. Evaluating our composite and tweaking certain areas

Digital Tutors - Introduction to Channels in Nuke

Project Files Included(包含工程文件) | 216 MB

In this series of lessons we'll learn how to use the Channel system of Nuke. Channels are how Nuke stores image information through a Node Tree, and understanding this system is key to getting the most out of Nuke.

We'll begin this course by taking an overview of the Red, Green, Blue and alpha channels inside of Nuke. We'll then learn how we can copy, add and view new custom channels. Using these new channels, we can control nodes such as a color corrector. We'll end by using the copy and shuffle copy to bring together multiple 3D render passes into channels in a single Node tree and then output a multi-channel EXR file for easier use later down the line. This series of lessons will illustrate the basics of the channel workflow inside of Nuke. By bringing together all of our image information into channels, we can then access that information at any point in the node tree.

Lesson Outline (8 lessons)

1. Introduction and Project Overview

2. Overview of how the RGB Channels work in Nuke

3. The Alpha Channel and Copying Channels

4. Adding and Viewing New Channels

5. Color Correcting with Channels in Nuke

6. Combining Render Passes into Channels - Copy Node

7. Combining Render Passes into Channels - Shuffle Copy Node

8. Writing a clean Multi-Channel EXR file

 
 
 
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